"NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
Frags? "but it has a cast time" so does puncturing strikes.Explain why is this relevant."NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
Frags? "but it has a cast time" so does puncturing strikes.
Cast time =/= channel
Templar presses button to do jabs, is doing damage for its duration and can cancel if things begin to go wrong. Sorc hard cast frags...
and if they cancel early nothing happens.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Sadly, the pets are still lackluster imo, specificly the volatile familiar, the dmg was way too low on the pulses.
The twilight matriarch was nice, didnt test the other morph too much, but it seemed ok too, however the heal on the matrarch special ability was way too pricey magicka wise. I do wish the pets was buffed by not only max magicka , but by spelldmg and CP too.
Still sucks mostly that they have a long fricking cast time and that you still need 2 slots on 1 pet for it to be effective in pvp.
No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
Really? DOT's on shields? Wow, talk about lame.
Yeah, because my magickal shield was cut so deeply by your attack, it is suffering bleeding damage from it's magickal wounds.
Stupid, stupid, stupid.
Emma_Eunjung wrote: »I spent some time testing the new pets yesterday in the IC sewers, and they were horrible! The special abilities were cool, but the pets die way too fast. Keeping them alive is a real chore and not worth the trouble.... they kept getting one-shot by a Xivkyn's uppercut.
ZOS has been trying so hard with every patch to make pets work, but they have no clue what players really want from the pets, probably because they never ask us. @ZOS, imagine a lone Sorc getting ganked by a couple of scumbag Stamblades in the Sewers... how is a Familiar going to help me with THAT? You need to make the pets hit as hard as a Wrecking Blow with every attack, and they need to be incredibly hard to kill.
@ZOS, if you're not willing to make the pets strong enough to be useful, maybe it's time to overhaul the Daedric Summoning line into something that IS useful!
No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
The rotation is basically the same I use so how the heck can you achieve 25kCan average 25k DPS on the daedroths in WGT without ultimate. My only complaint is that there is basically one way to do it, which is to weave light/medium attacks and force pulse, cast frags when they proc and refresh liquid lightning whenever it's down (with a couple other skills put in for good measure, but they don't influence the overall DPS that much).
Emma_Eunjung wrote: »
@ZOS, if you're not willing to make the pets strong enough to be useful, maybe it's time to overhaul the Daedric Summoning line into something that IS useful!
Force pulse LA weave roll dots wait for instafrag and use overload.
Still better than stamplars
Agreed (except for the overload, which I save exclusively for bosses). I have no complaints about my Sorc's DPS. Can average 25k DPS on the daedroths in WGT without ultimate. My only complaint is that there is basically one way to do it, which is to weave light/medium attacks and force pulse, cast frags when they proc and refresh liquid lightning whenever it's down (with a couple other skills put in for good measure, but they don't influence the overall DPS that much).
Force pulse LA weave roll dots wait for instafrag and use overload.
Still better than stamplars
Agreed (except for the overload, which I save exclusively for bosses). I have no complaints about my Sorc's DPS. Can average 25k DPS on the daedroths in WGT without ultimate. My only complaint is that there is basically one way to do it, which is to weave light/medium attacks and force pulse, cast frags when they proc and refresh liquid lightning whenever it's down (with a couple other skills put in for good measure, but they don't influence the overall DPS that much).
"NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
Frags? "but it has a cast time" so does puncturing strikes.Explain why is this relevant."NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
Frags? "but it has a cast time" so does puncturing strikes.
Cast time =/= channel
3 Willpower jewelry, all +spell damage; 5 Julianos, light, divines, +magicka; 2 Molag Kena, medium+heavy, divines, +magicka; Torug's Inferno Staff on main bar, 2x Torug's Swords on off bar. Thief mundus. Elemental damage maxed, all other CP into critical damage (I'm at cap).magnusthorek wrote: »The rotation is basically the same I use so how the heck can you achieve 25kCan average 25k DPS on the daedroths in WGT without ultimate. My only complaint is that there is basically one way to do it, which is to weave light/medium attacks and force pulse, cast frags when they proc and refresh liquid lightning whenever it's down (with a couple other skills put in for good measure, but they don't influence the overall DPS that much).
The only reason I mention Daedroth numbers is that they are CONSISTENT. Boss fights have too many variables, too much moving around. You could quote a "top DPS" but not really an "average DPS". Almost all Daedroth fights are the same - tank keeps them taunted, DDs unleash their wrath. I meant nothing more, nothing less. No bubbles were burstI'm sorry to burst your bubble, but Daedroths aren't a valid DPS test. They have 0 resistances and everyone's damage numbers are inflated on them.
KramUzibra wrote: »Lol buff!?? Sorcs are already as tanky as a heavy armor dk, that on top of high mag damage. No just leave them as they are.
The great thing about Sorcerers is that they can rely on two amazing abilities: Hardened Ward and Overload.
The terrible thing about Sorcerers is that they have to rely on two abilitites: Hardened Ward and Overload.
No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
KramUzibra wrote: »Lol buff!?? Sorcs are already as tanky as a heavy armor dk, that on top of high mag damage. No just leave them as they are.
Infinite12 wrote: »Lol. Buff sorcs lmao. Man....that's a good one lol. You got me, you totally got me.
In all seriousness I run dungeons regularly that dps for the group and we have no problems. If you don't have enough dps then you need to re-work your build because sorcs DO NOT need a buff.
No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
No . Dps is a bit behind nb but it's still good choice for a dps class since you can stay alive easier in Pve. Dk is way ahead as far as tanking. But sourc can still tank.So sorcs can dps better than a nightblade, heal better than a Templar and tank better than a dragonknight and yet they still need buffing
A melee channel is even worse, ever tried to use it? Its almost impossible to hit people with it."NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
Frags? "but it has a cast time" so does puncturing strikes.Explain why is this relevant."NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
Frags? "but it has a cast time" so does puncturing strikes.
Cast time =/= channel
Templar presses button to do jabs, is doing damage for its duration and can cancel if things begin to go wrong. Sorc hard cast frags...
and if they cancel early nothing happens.