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Buff Sorcerers!

Valrien
Valrien
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No, this is in no way a troll thread.

Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives

Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

/putonflameproofsuit
Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Magdalina
    Magdalina
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    Hahahaha I just logged off the game and you're here too XD Hello :tongue:

    I kind of do wish they'd do something with Overload - either fix it(instead it seems to become more and more broken with every patch) and make it class' only purpose pretty much, fix and nerf it and try to balance out or remove it at all and actually start working on what class is missing instead of disregarding this by "but they have OP Overload!".

    Just today I've found the bug where if you get stuck in Overload heavy and get eclipsed you can't break out, just can't /facepalm Gotta rolldodge or something. Delightful.

    We'll have to see how pets work out though, sounds kinda interesting...shame I don't have PTS atm to test>.<
  • Valrien
    Valrien
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    Magdalina wrote: »
    Hahahaha I just logged off the game and you're here too XD Hello :tongue:

    I kind of do wish they'd do something with Overload - either fix it(instead it seems to become more and more broken with every patch) and make it class' only purpose pretty much, fix and nerf it and try to balance out or remove it at all and actually start working on what class is missing instead of disregarding this by "but they have OP Overload!".

    Just today I've found the bug where if you get stuck in Overload heavy and get eclipsed you can't break out, just can't /facepalm Gotta rolldodge or something. Delightful.

    We'll have to see how pets work out though, sounds kinda interesting...shame I don't have PTS atm to test>.<

    I haven't done enough testing, but I have high hopes for the Twilight's effect on our DPS. May be able to keep it in the non-overload rotation as well.

    btw, hiiii @Magdalina lol. I complain in zone chat and guild chat about the state of Sorcs but there's no point in crying to deaf ears, may as well QQ here so at least Zenimax can see it and hopefully do something about it.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • FriedEggSandwich
    FriedEggSandwich
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    I'm going to assume you've done no testing and are offering opinions based on patch notes only. Unless I am mistaken the champion passives Hardy, Elemental Defender and Thick Skinned have always affected wards. So the more cp you invest in these as a sorc the more resistant your hardened ward is to magic, elemental damage and dots. Assuming these champion passives will still apply to wards in the new patch, the changes to Hardy will be a substantial indirect buff to hardened ward against stam builds. Why not wait to see how things pan out in that respect?

    I'm cool with no spammable damage ability. I agree our other ultimates need some love.
    PC | EU
  • Valrien
    Valrien
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    I'm going to assume you've done no testing and are offering opinions based on patch notes only. Unless I am mistaken the champion passives Hardy, Elemental Defender and Thick Skinned have always affected wards. So the more cp you invest in these as a sorc the more resistant your hardened ward is to magic, elemental damage and dots. Assuming these champion passives will still apply to wards in the new patch, the changes to Hardy will be a substantial indirect buff to hardened ward against stam builds. Why not wait to see how things pan out in that respect?

    I'm cool with no spammable damage ability. I agree our other ultimates need some love.

    I have done testing on the PTS but it is by no means extensive. The problem with the resistance buff is that people also can now put CP into a passive that does extra damage to shields, and combine with the fact that DoTs affect them they go down like that *snaps fingers*

    I'd be fine with no spammable as well, I just think we need a base damage increase or a fix to overload that makes it work reliably.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • SemiD4rkness
    SemiD4rkness
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    LOL Asking for a magicka Sorcerer buff :D:D:D:D:D:D:D:D
  • Phinix1
    Phinix1
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    Really? DOT's on shields? Wow, talk about lame.

    Yeah, because my magickal shield was cut so deeply by your attack, it is suffering bleeding damage from it's magickal wounds.

    Stupid, stupid, stupid.
    Edited by Phinix1 on February 6, 2016 1:54AM
  • leepalmer95
    leepalmer95
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    Phinix1 wrote: »
    Really? DOT's on shields? Wow, talk about lame.

    Yeah, because my magickal shield was cut so deeply by your attack, it is suffering bleeding damage from it's magickal wounds.

    Stupid, stupid, stupid.

    Oh i'm sorry are you mean't to ignore an important part of attacks because your hiding behind you 25k shields?

    Plus dk's have an entire skill line that is dots, is that mean't to be useless against sorc?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • FullBlownBeast
    FullBlownBeast
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    Valrien wrote: »
    I'm going to assume you've done no testing and are offering opinions based on patch notes only. Unless I am mistaken the champion passives Hardy, Elemental Defender and Thick Skinned have always affected wards. So the more cp you invest in these as a sorc the more resistant your hardened ward is to magic, elemental damage and dots. Assuming these champion passives will still apply to wards in the new patch, the changes to Hardy will be a substantial indirect buff to hardened ward against stam builds. Why not wait to see how things pan out in that respect?

    I'm cool with no spammable damage ability. I agree our other ultimates need some love.

    I have done testing on the PTS but it is by no means extensive. The problem with the resistance buff is that people also can now put CP into a passive that does extra damage to shields, and combine with the fact that DoTs affect them they go down like that *snaps fingers*

    I'd be fine with no spammable as well, I just think we need a base damage increase or a fix to overload that makes it work reliably.

    And you can reapply them like that *snaps fingers*
    Plain and Simple
  • CP5
    CP5
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    I'm going to assume you've done no testing and are offering opinions based on patch notes only. Unless I am mistaken the champion passives Hardy, Elemental Defender and Thick Skinned have always affected wards. So the more cp you invest in these as a sorc the more resistant your hardened ward is to magic, elemental damage and dots. Assuming these champion passives will still apply to wards in the new patch, the changes to Hardy will be a substantial indirect buff to hardened ward against stam builds. Why not wait to see how things pan out in that respect?

    I'm cool with no spammable damage ability. I agree our other ultimates need some love.

    The same can be said for all other forms of defense in the game, as well as people buffing their damage output not only in general but also toward shields specifically. I've never been a fan of how little sorc's have for room in terms of class development. There is the relatively unchanged bolty, bursty, shield based build that earns a lot of hate and then what?

    At least now there have been some interesting pet changes but even then the pets only scale on sorcs who stack max magicka and nothing else. There are so many things the class could be or could do but there are just so many things in the way that they can't really take advantage of them.
  • Wollust
    Wollust
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    Hahahahah


    No.
    Susano'o

    Zerg Squad
  • Katahdin
    Katahdin
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    Because 18 K damage from overload isn't enough?


    No
    Beta tester November 2013
  • Valrien
    Valrien
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    Katahdin wrote: »
    Because 18 K damage from overload isn't enough?


    No

    It's funny how you base the denial for one class's buffing off of one Ultimate. Can Stam DKs never get buffed because Leap is good?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Troneon
    Troneon
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    Templars are like....

    2ef999f3d5962ff4540f90b36e749e6e.jpg

    WTB Sorcs passives...


    Edited by Troneon on February 6, 2016 2:17AM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • leepalmer95
    leepalmer95
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    Didn't their dps get buffed because fire/light/frost/magic dmg are one cp now?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • mr1sho
    mr1sho
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    I'M TOO DRUNK TO TASTE THIS CHICKEN
    Gold Company Commander
  • Anzriel
    Anzriel
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    Didn't their dps get buffed because fire/light/frost/magic dmg are one cp now?

    Should help a bit, but in pve their sustained dps will probably still be (probably) mediocre. How you boost it without making them silly in pvp is beyond me, maybe something like making curse a decent dot so you can't have both super high burst and high sustain as well? I dunno but it's be nice to not have to just have good dps while overload is up.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    youre_serious_futurama.gif
  • Bossdonut
    Bossdonut
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    Force pulse LA weave roll dots wait for instafrag and use overload.

    Still better than stamplars
  • Anhedonie
    Anhedonie
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    Phinix1 wrote: »
    Really? DOT's on shields? Wow, talk about lame.

    Yeah, because my magickal shield was cut so deeply by your attack, it is suffering bleeding damage from it's magickal wounds.

    Stupid, stupid, stupid.

    Well, 50-200% Whip damage buff will satisfy me as well.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • FriedEggSandwich
    FriedEggSandwich
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    CP5 wrote: »
    I'm going to assume you've done no testing and are offering opinions based on patch notes only. Unless I am mistaken the champion passives Hardy, Elemental Defender and Thick Skinned have always affected wards. So the more cp you invest in these as a sorc the more resistant your hardened ward is to magic, elemental damage and dots. Assuming these champion passives will still apply to wards in the new patch, the changes to Hardy will be a substantial indirect buff to hardened ward against stam builds. Why not wait to see how things pan out in that respect?

    I'm cool with no spammable damage ability. I agree our other ultimates need some love.

    The same can be said for all other forms of defense in the game, as well as people buffing their damage output not only in general but also toward shields specifically. I've never been a fan of how little sorc's have for room in terms of class development. There is the relatively unchanged bolty, bursty, shield based build that earns a lot of hate and then what?

    At least now there have been some interesting pet changes but even then the pets only scale on sorcs who stack max magicka and nothing else. There are so many things the class could be or could do but there are just so many things in the way that they can't really take advantage of them.

    The issue for me with pets is purely the micro-management aspect; I don't want to have to control minions, it's not a playstyle I enjoy/am good at. So it wouldn't really matter how much they buffed pets, unless they make it so I can have the pets on ts with me I'm not interested. I think a lot of players feel like this towards pets, so they will always be partly redundant imo. I would be happy for them to be replaced with something else entirely, as long as it could be balanced without detracting from sorcs ability for burst damage, because that's the playstyle I enjoy.

    The champion passive to increase damage on shields does worry me I'll admit, mainly because, just like the shield-breaker set, it penalises single-shield users as much as shield-stackers. As someone who only uses hardened ward in pvp I'm worried I might now feel pressured to go back to using harness and healing. But this is the only nerf sorcs have received, every other change has been a potential buff in our favour. So I'm prepared to wait to see how things pan out before crying foul about this passive.
    PC | EU
  • Emma_Overload
    Emma_Overload
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    I spent some time testing the new pets yesterday in the IC sewers, and they were horrible! The special abilities were cool, but the pets die way too fast. Keeping them alive is a real chore and not worth the trouble.... they kept getting one-shot by a Xivkyn's uppercut.

    ZOS has been trying so hard with every patch to make pets work, but they have no clue what players really want from the pets, probably because they never ask us. @ZOS, imagine a lone Sorc getting ganked by a couple of scumbag Stamblades in the Sewers... how is a Familiar going to help me with THAT? You need to make the pets hit as hard as a Wrecking Blow with every attack, and they need to be incredibly hard to kill.

    @ZOS, if you're not willing to make the pets strong enough to be useful, maybe it's time to overhaul the Daedric Summoning line into something that IS useful!

    Edited by Emma_Overload on February 6, 2016 3:58AM
    #CAREBEARMASTERRACE
  • CP5
    CP5
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    CP5 wrote: »
    I'm going to assume you've done no testing and are offering opinions based on patch notes only. Unless I am mistaken the champion passives Hardy, Elemental Defender and Thick Skinned have always affected wards. So the more cp you invest in these as a sorc the more resistant your hardened ward is to magic, elemental damage and dots. Assuming these champion passives will still apply to wards in the new patch, the changes to Hardy will be a substantial indirect buff to hardened ward against stam builds. Why not wait to see how things pan out in that respect?

    I'm cool with no spammable damage ability. I agree our other ultimates need some love.

    The same can be said for all other forms of defense in the game, as well as people buffing their damage output not only in general but also toward shields specifically. I've never been a fan of how little sorc's have for room in terms of class development. There is the relatively unchanged bolty, bursty, shield based build that earns a lot of hate and then what?

    At least now there have been some interesting pet changes but even then the pets only scale on sorcs who stack max magicka and nothing else. There are so many things the class could be or could do but there are just so many things in the way that they can't really take advantage of them.

    The issue for me with pets is purely the micro-management aspect; I don't want to have to control minions, it's not a playstyle I enjoy/am good at. So it wouldn't really matter how much they buffed pets, unless they make it so I can have the pets on ts with me I'm not interested. I think a lot of players feel like this towards pets, so they will always be partly redundant imo. I would be happy for them to be replaced with something else entirely, as long as it could be balanced without detracting from sorcs ability for burst damage, because that's the playstyle I enjoy.

    The champion passive to increase damage on shields does worry me I'll admit, mainly because, just like the shield-breaker set, it penalises single-shield users as much as shield-stackers. As someone who only uses hardened ward in pvp I'm worried I might now feel pressured to go back to using harness and healing. But this is the only nerf sorcs have received, every other change has been a potential buff in our favour. So I'm prepared to wait to see how things pan out before crying foul about this passive.

    Right, we'll see. I don't like how that kind of balance shift makes the few outlying builds become nothing more than fodder until they 'return to the fold'. I will say however, that from last February the combat team has added a lot of the ideas that were floating around to the class (http://forums.elderscrollsonline.com/discussion/151895/sorcerer-community-changes/p1) so there has been progress.

    It just still feels like there are some barriers inside of the class that prevent me from feeling like I can really use the skills. Also I will admit that I have way to much of an attachment to my clannfear to ever see it taken away, but you can't easily make something like that useful without making it to strong. Guess at this point i'll wait and see.
  • tplink3r1
    tplink3r1
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    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit
    "NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."
    Frags? "but it has a cast time" so does puncturing strikes.
    VR16 Templar
    VR3 Sorcerer
  • CP5
    CP5
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    tplink3r1 wrote: »
    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit
    "NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."
    Frags? "but it has a cast time" so does puncturing strikes.

    Cast time =/= channel
  • tplink3r1
    tplink3r1
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    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit
    "NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."
    Frags? "but it has a cast time" so does puncturing strikes.
    CP5 wrote: »
    tplink3r1 wrote: »
    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit
    "NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."
    Frags? "but it has a cast time" so does puncturing strikes.

    Cast time =/= channel
    Explain why is this relevant.
    Edited by tplink3r1 on February 6, 2016 4:37AM
    VR16 Templar
    VR3 Sorcerer
  • threefarms
    threefarms
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    Hey ZOS, you should give sorcs increased swimming speed.
  • CP5
    CP5
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    tplink3r1 wrote: »
    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit
    "NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."
    Frags? "but it has a cast time" so does puncturing strikes.
    CP5 wrote: »
    tplink3r1 wrote: »
    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit
    "NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."
    Frags? "but it has a cast time" so does puncturing strikes.

    Cast time =/= channel
    Explain why is this relevant.

    Templar presses button to do jabs, is doing damage for its duration and can cancel if things begin to go wrong. Sorc hard cast frags...
    fzlxd3hbthlr.jpg
    and if they cancel early nothing happens.
  • olsborg
    olsborg
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    Sadly, the pets are still lackluster imo, specificly the volatile familiar, the dmg was way too low on the pulses.

    The twilight matriarch was nice, didnt test the other morph too much, but it seemed ok too, however the heal on the matrarch special ability was way too pricey magicka wise. I do wish the pets was buffed by not only max magicka , but by spelldmg and CP too.

    Still sucks mostly that they have a long fricking cast time and that you still need 2 slots on 1 pet for it to be effective in pvp.

    PC EU
    PvP only
  • Infinite12
    Infinite12
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    Lol. Buff sorcs lmao. Man....that's a good one lol. You got me, you totally got me.

    In all seriousness I run dungeons regularly that dps for the group and we have no problems. If you don't have enough dps then you need to re-work your build because sorcs DO NOT need a buff.
    [GT: INFINITE12] XB1 I NA I DC PRIMARILY I
    My Characters
    Ragnhild VR16 Nord DK I 2h/Bow (PVP) or 2h/Dual Wield (PVE)
    Nakothre VR7 Khajiit I Dual Wield/2H (PVP)
    Infinitesmo VR16 Imperial NB I 2h/Bow (PVP)

    Tip: If you don't like funerals don't kick sand in a ninja's face
  • daemonios
    daemonios
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    Bossdonut wrote: »
    Force pulse LA weave roll dots wait for instafrag and use overload.

    Still better than stamplars

    Agreed (except for the overload, which I save exclusively for bosses). I have no complaints about my Sorc's DPS. Can average 25k DPS on the daedroths in WGT without ultimate. My only complaint is that there is basically one way to do it, which is to weave light/medium attacks and force pulse, cast frags when they proc and refresh liquid lightning whenever it's down (with a couple other skills put in for good measure, but they don't influence the overall DPS that much).
    Edited by daemonios on February 6, 2016 10:32AM
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