Hahahaha I just logged off the game and you're here too XD Hello
I kind of do wish they'd do something with Overload - either fix it(instead it seems to become more and more broken with every patch) and make it class' only purpose pretty much, fix and nerf it and try to balance out or remove it at all and actually start working on what class is missing instead of disregarding this by "but they have OP Overload!".
Just today I've found the bug where if you get stuck in Overload heavy and get eclipsed you can't break out, just can't /facepalm Gotta rolldodge or something. Delightful.
We'll have to see how pets work out though, sounds kinda interesting...shame I don't have PTS atm to test>.<
FriedEggSandwich wrote: »I'm going to assume you've done no testing and are offering opinions based on patch notes only. Unless I am mistaken the champion passives Hardy, Elemental Defender and Thick Skinned have always affected wards. So the more cp you invest in these as a sorc the more resistant your hardened ward is to magic, elemental damage and dots. Assuming these champion passives will still apply to wards in the new patch, the changes to Hardy will be a substantial indirect buff to hardened ward against stam builds. Why not wait to see how things pan out in that respect?
I'm cool with no spammable damage ability. I agree our other ultimates need some love.
Really? DOT's on shields? Wow, talk about lame.
Yeah, because my magickal shield was cut so deeply by your attack, it is suffering bleeding damage from it's magickal wounds.
Stupid, stupid, stupid.
FriedEggSandwich wrote: »I'm going to assume you've done no testing and are offering opinions based on patch notes only. Unless I am mistaken the champion passives Hardy, Elemental Defender and Thick Skinned have always affected wards. So the more cp you invest in these as a sorc the more resistant your hardened ward is to magic, elemental damage and dots. Assuming these champion passives will still apply to wards in the new patch, the changes to Hardy will be a substantial indirect buff to hardened ward against stam builds. Why not wait to see how things pan out in that respect?
I'm cool with no spammable damage ability. I agree our other ultimates need some love.
I have done testing on the PTS but it is by no means extensive. The problem with the resistance buff is that people also can now put CP into a passive that does extra damage to shields, and combine with the fact that DoTs affect them they go down like that *snaps fingers*
I'd be fine with no spammable as well, I just think we need a base damage increase or a fix to overload that makes it work reliably.
FriedEggSandwich wrote: »I'm going to assume you've done no testing and are offering opinions based on patch notes only. Unless I am mistaken the champion passives Hardy, Elemental Defender and Thick Skinned have always affected wards. So the more cp you invest in these as a sorc the more resistant your hardened ward is to magic, elemental damage and dots. Assuming these champion passives will still apply to wards in the new patch, the changes to Hardy will be a substantial indirect buff to hardened ward against stam builds. Why not wait to see how things pan out in that respect?
I'm cool with no spammable damage ability. I agree our other ultimates need some love.
Because 18 K damage from overload isn't enough?
No
leepalmer95 wrote: »Didn't their dps get buffed because fire/light/frost/magic dmg are one cp now?
Really? DOT's on shields? Wow, talk about lame.
Yeah, because my magickal shield was cut so deeply by your attack, it is suffering bleeding damage from it's magickal wounds.
Stupid, stupid, stupid.
FriedEggSandwich wrote: »I'm going to assume you've done no testing and are offering opinions based on patch notes only. Unless I am mistaken the champion passives Hardy, Elemental Defender and Thick Skinned have always affected wards. So the more cp you invest in these as a sorc the more resistant your hardened ward is to magic, elemental damage and dots. Assuming these champion passives will still apply to wards in the new patch, the changes to Hardy will be a substantial indirect buff to hardened ward against stam builds. Why not wait to see how things pan out in that respect?
I'm cool with no spammable damage ability. I agree our other ultimates need some love.
The same can be said for all other forms of defense in the game, as well as people buffing their damage output not only in general but also toward shields specifically. I've never been a fan of how little sorc's have for room in terms of class development. There is the relatively unchanged bolty, bursty, shield based build that earns a lot of hate and then what?
At least now there have been some interesting pet changes but even then the pets only scale on sorcs who stack max magicka and nothing else. There are so many things the class could be or could do but there are just so many things in the way that they can't really take advantage of them.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »I'm going to assume you've done no testing and are offering opinions based on patch notes only. Unless I am mistaken the champion passives Hardy, Elemental Defender and Thick Skinned have always affected wards. So the more cp you invest in these as a sorc the more resistant your hardened ward is to magic, elemental damage and dots. Assuming these champion passives will still apply to wards in the new patch, the changes to Hardy will be a substantial indirect buff to hardened ward against stam builds. Why not wait to see how things pan out in that respect?
I'm cool with no spammable damage ability. I agree our other ultimates need some love.
The same can be said for all other forms of defense in the game, as well as people buffing their damage output not only in general but also toward shields specifically. I've never been a fan of how little sorc's have for room in terms of class development. There is the relatively unchanged bolty, bursty, shield based build that earns a lot of hate and then what?
At least now there have been some interesting pet changes but even then the pets only scale on sorcs who stack max magicka and nothing else. There are so many things the class could be or could do but there are just so many things in the way that they can't really take advantage of them.
The issue for me with pets is purely the micro-management aspect; I don't want to have to control minions, it's not a playstyle I enjoy/am good at. So it wouldn't really matter how much they buffed pets, unless they make it so I can have the pets on ts with me I'm not interested. I think a lot of players feel like this towards pets, so they will always be partly redundant imo. I would be happy for them to be replaced with something else entirely, as long as it could be balanced without detracting from sorcs ability for burst damage, because that's the playstyle I enjoy.
The champion passive to increase damage on shields does worry me I'll admit, mainly because, just like the shield-breaker set, it penalises single-shield users as much as shield-stackers. As someone who only uses hardened ward in pvp I'm worried I might now feel pressured to go back to using harness and healing. But this is the only nerf sorcs have received, every other change has been a potential buff in our favour. So I'm prepared to wait to see how things pan out before crying foul about this passive.
"NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
"NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
Frags? "but it has a cast time" so does puncturing strikes.
"NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
Explain why is this relevant."NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
Frags? "but it has a cast time" so does puncturing strikes.
Cast time =/= channel
"NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
Frags? "but it has a cast time" so does puncturing strikes.Explain why is this relevant."NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."No, this is in no way a troll thread.
Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.
Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.
NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.
Things Sorcerers have going for it:
+Good burst
+Good mobility
+Mostly nice passives
Cons:
-Terrible sustained DPS (possibly stemming from the lack of a class spammable)
-Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
-Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)
Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?
/putonflameproofsuit
Frags? "but it has a cast time" so does puncturing strikes.
Cast time =/= channel
Force pulse LA weave roll dots wait for instafrag and use overload.
Still better than stamplars