The way cp changes to thurmaturge have gone sorcerers already received a massive damage buff both in pve and pvp.
sorc highest DPS numbers in PvE.
Sorc hardest to kill with high dps numbers in PvP.
ye they are underpreforming /sarcasm
FriedEggSandwich wrote: »MrGigglypants wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »I'm going to assume you've done no testing and are offering opinions based on patch notes only. Unless I am mistaken the champion passives Hardy, Elemental Defender and Thick Skinned have always affected wards. So the more cp you invest in these as a sorc the more resistant your hardened ward is to magic, elemental damage and dots. Assuming these champion passives will still apply to wards in the new patch, the changes to Hardy will be a substantial indirect buff to hardened ward against stam builds. Why not wait to see how things pan out in that respect?
I'm cool with no spammable damage ability. I agree our other ultimates need some love.
The same can be said for all other forms of defense in the game, as well as people buffing their damage output not only in general but also toward shields specifically. I've never been a fan of how little sorc's have for room in terms of class development. There is the relatively unchanged bolty, bursty, shield based build that earns a lot of hate and then what?
At least now there have been some interesting pet changes but even then the pets only scale on sorcs who stack max magicka and nothing else. There are so many things the class could be or could do but there are just so many things in the way that they can't really take advantage of them.
The issue for me with pets is purely the micro-management aspect; I don't want to have to control minions, it's not a playstyle I enjoy/am good at. So it wouldn't really matter how much they buffed pets, unless they make it so I can have the pets on ts with me I'm not interested. I think a lot of players feel like this towards pets, so they will always be partly redundant imo. I would be happy for them to be replaced with something else entirely, as long as it could be balanced without detracting from sorcs ability for burst damage, because that's the playstyle I enjoy.
The champion passive to increase damage on shields does worry me I'll admit, mainly because, just like the shield-breaker set, it penalises single-shield users as much as shield-stackers. As someone who only uses hardened ward in pvp I'm worried I might now feel pressured to go back to using harness and healing. But this is the only nerf sorcs have received, every other change has been a potential buff in our favour. So I'm prepared to wait to see how things pan out before crying foul about this passive.
Sounds like you just want things to be as easy as possible and take no skill. Sorc suits you.
Wow there, would you like to quote the bit where I insulted you making your insult necessary? Did I do something to upset you? I want things to be as balanced as possible. I'm honest about not liking the micro-management playstyle and you feel the need to jump down my throat? You're now on my radar as someone not to take that seriously. Shame. Fwiw I admitted to only using hardened ward in pvp, as in I don't shield stack, but of course I want things to be as easy as possible and take no skill. Sorc has suited me since april 2014, thanks.
pecheckler wrote: »I can't believe there are players legitimately complaining about sorcerers being underpowered.
I can't believe you're too ignorant to see that Sorcs are lacking in PvE content due to their reliance on burst (only good in PvP and extremely short boss fights).
The way cp changes to thurmaturge have gone sorcerers already received a massive damage buff both in pve and pvp.
"massive"sorc highest DPS numbers in PvE.
Sorc hardest to kill with high dps numbers in PvP.
ye they are underpreforming /sarcasm
Highest DPS for what, 45 seconds?
KramUzibra wrote: »The way cp changes to thurmaturge have gone sorcerers already received a massive damage buff both in pve and pvp.
"massive"sorc highest DPS numbers in PvE.
Sorc hardest to kill with high dps numbers in PvP.
ye they are underpreforming /sarcasm
Highest DPS for what, 45 seconds?
If you have time try and join a dueling guild. Sorcs dominate 1v1s at lease that's what iv witnessed on xbix one
Strider_Roshin wrote: »I agree, sorcerers need a buff. Just look how long it took this team of sorcerers to kill the flesh sculptor. Pathetic.https://youtu.be/AszE5GuCTHI
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Strider_Roshin wrote: »I agree, sorcerers need a buff. Just look how long it took this team of sorcerers to kill the flesh sculptor. Pathetic.https://youtu.be/AszE5GuCTHI
well thats exactly the point overlol is far to strong while without it sorcs are pure buls.hit in pve
KramUzibra wrote: »The way cp changes to thurmaturge have gone sorcerers already received a massive damage buff both in pve and pvp.
"massive"sorc highest DPS numbers in PvE.
Sorc hardest to kill with high dps numbers in PvP.
ye they are underpreforming /sarcasm
Highest DPS for what, 45 seconds?
If you have time try and join a dueling guild. Sorcs dominate 1v1s at lease that's what iv witnessed on xbix one
I'm in a dueling guild. Please stop talking to me like I'm a noob, I've played a Sorcerer for about 2 years.
I won't deny that they're good in PvP, shield could use some reworking if not buffs, but in PvE they're lacking...then again who cares about PvE? Am I right? Every change is balanced around PvP so why not leave Sorcs the way they are because they're successful in PvP!!
KramUzibra wrote: »FriedEggSandwich wrote: »MrGigglypants wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »I'm going to assume you've done no testing and are offering opinions based on patch notes only. Unless I am mistaken the champion passives Hardy, Elemental Defender and Thick Skinned have always affected wards. So the more cp you invest in these as a sorc the more resistant your hardened ward is to magic, elemental damage and dots. Assuming these champion passives will still apply to wards in the new patch, the changes to Hardy will be a substantial indirect buff to hardened ward against stam builds. Why not wait to see how things pan out in that respect?
I'm cool with no spammable damage ability. I agree our other ultimates need some love.
The same can be said for all other forms of defense in the game, as well as people buffing their damage output not only in general but also toward shields specifically. I've never been a fan of how little sorc's have for room in terms of class development. There is the relatively unchanged bolty, bursty, shield based build that earns a lot of hate and then what?
At least now there have been some interesting pet changes but even then the pets only scale on sorcs who stack max magicka and nothing else. There are so many things the class could be or could do but there are just so many things in the way that they can't really take advantage of them.
The issue for me with pets is purely the micro-management aspect; I don't want to have to control minions, it's not a playstyle I enjoy/am good at. So it wouldn't really matter how much they buffed pets, unless they make it so I can have the pets on ts with me I'm not interested. I think a lot of players feel like this towards pets, so they will always be partly redundant imo. I would be happy for them to be replaced with something else entirely, as long as it could be balanced without detracting from sorcs ability for burst damage, because that's the playstyle I enjoy.
The champion passive to increase damage on shields does worry me I'll admit, mainly because, just like the shield-breaker set, it penalises single-shield users as much as shield-stackers. As someone who only uses hardened ward in pvp I'm worried I might now feel pressured to go back to using harness and healing. But this is the only nerf sorcs have received, every other change has been a potential buff in our favour. So I'm prepared to wait to see how things pan out before crying foul about this passive.
Sounds like you just want things to be as easy as possible and take no skill. Sorc suits you.
Wow there, would you like to quote the bit where I insulted you making your insult necessary? Did I do something to upset you? I want things to be as balanced as possible. I'm honest about not liking the micro-management playstyle and you feel the need to jump down my throat? You're now on my radar as someone not to take that seriously. Shame. Fwiw I admitted to only using hardened ward in pvp, as in I don't shield stack, but of course I want things to be as easy as possible and take no skill. Sorc has suited me since april 2014, thanks.
I don't understand?? If shield stacking is more beneficial then hardened ward. Yet you use hardened ward over sheild stacking then wouldn't that be a negative choice on your part. It sounds kinda like your not using ur sorc to its fullest potential. I play xbox1 and my sisters boyfriend signsofthetimes has a magic sorc and he dominates the field in pvp. Some advice if your willing to accept, you should go on youtube and look up sorc builds and study other plyers builds and play styles you may learn a few things and potentially improve and create builds that are stronger and better than those youv studied.
So do people still disagree with me here?
A spam able single-target damage ability would be nice. Possibly also an AoE spam. Since the other three classes have one and stuff...
So do people still disagree with me here?
A spam able single-target damage ability would be nice. Possibly also an AoE spam. Since the other three classes have one and stuff...