Cyrodiil Updates
We have a number of exciting additions and changes in Cyrodiil!
- Once Update 9 is published, the Azura's Star and Blackwater Blade campaigns will limit the Champion System.
- While in these campaigns, you will not be able to spend Champion Points when they are earned until you leave Cyrodiil, and all Champion abilities will be inactive.
- Note that Champion Experience can still earned while in these campaigns.
Praeficere wrote: »In the end, making a campaign non-CP is the same as killing most of its playerbase. Hopefully this increases activity elsewhere to, and not above, a reasonable level.
The problem is that the CP system is so influential already that people started crafting their equipment around the fact it exists. Which means their equipment will be unusable on a campaign where CP does not exist. Whoever wants to play on no-CP campaign will have to redo their gear.
Now think about it: do you really believe the whole Azura population will be willing to redo their(often gold-level) gear just to be able to stay on the campaign? Bollocks. They will just move somewhere where their current gear is still good. Which means that Azura will be abandoned just like Thornblade was.
You cannot force players to play under the no-CP rules simply by dumping it on their heads.
The problem I see though is that more people want a CP campaign than a non-CP campaign.
Why kill yet another successful campaign by changing it, was nothing learnt from Thornblade's changes?
Why not use this update to cut two of the fluff campaigns not being used and start a new one with the new ruleset? I don't understand why they need to effectively kill off yet another good campaign where most people are happy. Moving takes communication with all the other factions to find which is the campaign to go to, this won't be as simple as when Thornblade went either as we have multiple 30 day campaigns now.
Stoney_McGeee wrote: »The problem I see though is that more people want a CP campaign than a non-CP campaign.
Why kill yet another successful campaign by changing it, was nothing learnt from Thornblade's changes?
Why not use this update to cut two of the fluff campaigns not being used and start a new one with the new ruleset? I don't understand why they need to effectively kill off yet another good campaign where most people are happy. Moving takes communication with all the other factions to find which is the campaign to go to, this won't be as simple as when Thornblade went either as we have multiple 30 day campaigns now.
Azura star was a successful campaign? That's weird considering all the complaints I read on the daily about it. Zos broke up the party, now people will spread out hopefully and actually have a REAL successful campaign not just a giant Zerg ball vs Zerg ball lag fest unplayable campaign.
What needs to happen is people need to actually play competitive and put more efforts into winning other campaigns.
If my guild can go into a campaign and make a scoreboard even without having the same numbers as the other alliances then I don't see why everyone needs to stack in one for a chance to win those " awesome" rewards at the end of the campaign.
IN MY OPINION, Because who knows what's the right solution.
Sallington wrote: »Stoney_McGeee wrote: »The problem I see though is that more people want a CP campaign than a non-CP campaign.
Why kill yet another successful campaign by changing it, was nothing learnt from Thornblade's changes?
Why not use this update to cut two of the fluff campaigns not being used and start a new one with the new ruleset? I don't understand why they need to effectively kill off yet another good campaign where most people are happy. Moving takes communication with all the other factions to find which is the campaign to go to, this won't be as simple as when Thornblade went either as we have multiple 30 day campaigns now.
Azura star was a successful campaign? That's weird considering all the complaints I read on the daily about it. Zos broke up the party, now people will spread out hopefully and actually have a REAL successful campaign not just a giant Zerg ball vs Zerg ball lag fest unplayable campaign.
What needs to happen is people need to actually play competitive and put more efforts into winning other campaigns.
If my guild can go into a campaign and make a scoreboard even without having the same numbers as the other alliances then I don't see why everyone needs to stack in one for a chance to win those " awesome" rewards at the end of the campaign.
IN MY OPINION, Because who knows what's the right solution.
They are not going to fix anything by moving everyone to another campaign.
The zergball meta will stay unless their is a large overhaul to how skills work (cough AOE CAPs cough). That's just how you win right now. Moving people to Had or TF isn't going to magically make people stop balling up.
I see no issue. This will be the campaign for fairer fights since your resources won't be artificially inflated. You'd stick around if your objective is for competitive pvp.
Like new trials and pve content, your gear for one will not work for another. I imagine the same for the different pvp campaigns now.
@ZOS_BrianWheeler I have to ask you, with the new changes for limiting champion points. Why Azura's Star?Cyrodiil Updates
We have a number of exciting additions and changes in Cyrodiil!
- Once Update 9 is published, the Azura's Star and Blackwater Blade campaigns will limit the Champion System.
- While in these campaigns, you will not be able to spend Champion Points when they are earned until you leave Cyrodiil, and all Champion abilities will be inactive.
- Note that Champion Experience can still earned while in these campaigns.
This is currently to my knowledge the most popular campaign on both EU and NA servers where most of the major PvP guilds play, they seem happy with the current ruleset there so why change it? There are plenty of dead campaigns which this change could be made to and not effect as many people.
We saw the same thing with the Imperial City update when you changed Thornblade (the big campaign back then) to 7 days and everyone who was playing there just upped and left to Azura's Star. Now we don't even have a Thornblade, because it was so dead (and was removed in place of Axe of Belhaza).
This isn't a thread to say don't implement a no CP campaign, only a request that you do it with Trueflame, Spellbreaker or one of the less populated campaigns so all the guilds happy with the current Azura's ruleset don't have to move yet again.
Rinaldo, i will certainly be in the next noCP campaign (see you there) altough i dont think it will be the most populated campaign man. im afraid it will be empty. but im hoping you're right
@ZOS_BrianWheeler I have to ask you, with the new changes for limiting champion points. Why Azura's Star?Cyrodiil Updates
We have a number of exciting additions and changes in Cyrodiil!
- Once Update 9 is published, the Azura's Star and Blackwater Blade campaigns will limit the Champion System.
- While in these campaigns, you will not be able to spend Champion Points when they are earned until you leave Cyrodiil, and all Champion abilities will be inactive.
- Note that Champion Experience can still earned while in these campaigns.
This is currently to my knowledge the most popular campaign on both EU and NA servers where most of the major PvP guilds play, they seem happy with the current ruleset there so why change it? There are plenty of dead campaigns which this change could be made to and not effect as many people.
We saw the same thing with the Imperial City update when you changed Thornblade (the big campaign back then) to 7 days and everyone who was playing there just upped and left to Azura's Star. Now we don't even have a Thornblade, because it was so dead (and was removed in place of Axe of Belhaza).
This isn't a thread to say don't implement a no CP campaign, only a request that you do it with Trueflame, Spellbreaker or one of the less populated campaigns so all the guilds happy with the current Azura's ruleset don't have to move yet again.
They made this change precisely because these campaigns are highly populated. The intent is to get people to move around to different campaigns so that this change, like gating Axe IC access, doesn't go ignored. It's honestly a genius move by ZoS. If you don't like it, go play on TF.
Rinaldo, i will certainly be in the next noCP campaign (see you there) altough i dont think it will be the most populated campaign man. im afraid it will be empty. but im hoping you're right
It won't be empty, maybe at first since people will be salty. Best way to show how it will be is to go on PTS with a toon and battle another toon without CP. I'll fight someone there tonight if they agree to no CP to test.
@ZOS_BrianWheeler I have to ask you, with the new changes for limiting champion points. Why Azura's Star?Cyrodiil Updates
We have a number of exciting additions and changes in Cyrodiil!
- Once Update 9 is published, the Azura's Star and Blackwater Blade campaigns will limit the Champion System.
- While in these campaigns, you will not be able to spend Champion Points when they are earned until you leave Cyrodiil, and all Champion abilities will be inactive.
- Note that Champion Experience can still earned while in these campaigns.
This is currently to my knowledge the most popular campaign on both EU and NA servers where most of the major PvP guilds play, they seem happy with the current ruleset there so why change it? There are plenty of dead campaigns which this change could be made to and not effect as many people.
We saw the same thing with the Imperial City update when you changed Thornblade (the big campaign back then) to 7 days and everyone who was playing there just upped and left to Azura's Star. Now we don't even have a Thornblade, because it was so dead (and was removed in place of Axe of Belhaza).
This isn't a thread to say don't implement a no CP campaign, only a request that you do it with Trueflame, Spellbreaker or one of the less populated campaigns so all the guilds happy with the current Azura's ruleset don't have to move yet again.
They made this change precisely because these campaigns are highly populated. The intent is to get people to move around to different campaigns so that this change, like gating Axe IC access, doesn't go ignored. It's honestly a genius move by ZoS. If you don't like it, go play on TF.
Sallington wrote: »Rinaldo, i will certainly be in the next noCP campaign (see you there) altough i dont think it will be the most populated campaign man. im afraid it will be empty. but im hoping you're right
It won't be empty, maybe at first since people will be salty. Best way to show how it will be is to go on PTS with a toon and battle another toon without CP. I'll fight someone there tonight if they agree to no CP to test.
I think if they did this at the release of 1.6 an CPs, it would be much more successful, but people have their entire builds and playstyle built around having 300+ CPs. It's asking a lot of people to redo their gear to make themselves less powerful.
I don't see it being more than 2-bar most of the time, maybe 3 bar if there's a bunch of people in there.
I agree with sypher on this topic that this is good move. If they picked another campaign, it would be dead from the start just like Axe.
This game was and still is advertised as AvA.
AvA= lots of people grouped together attacking keeps or each other. I am sure if you PVP all the time ytou are going to find the small group or 1v1,1v2 situations from time to time. Again however it is a alliance army vs and another alliance army.
This is why I do not understand the zerg argument, that PVP is ruined because large groups of players are grouped together. This is how the game was advertised to be played inside the PVP zones.
I am not a huge PVP'er I enjoy both sides of the game. I have 1 character for PVE and one for PVP. I have enjoyed the PVP in Azura's every-time I have gone in there to play. Most of the time it is a large force working against a large force pushing each other back and forth across the map until a side disbands and gives up. Rinse repeat the next day.
Based on my experience in Azura';s I have to say I do not understand this change to that campaign.
My 2 minus 2 cents to fix the issue with some of the player base wanting smaller group warfare and 1v1.
1. Add smaller limited number campaigns of varying levels and CP. They did this in DAOC and it was really fun.
Meaning you have maps that only have 1 keep and limited space and this provides really great PVP I know this from playing that type of map. There is lots of good times to be had.
2. Add dueling feature
This fixes the PVP purest problem where they want to test their skills against another's skills in really fun combat. Then take it one step more and allow a player to challenge up to X amount of players wherever in the game.
So what do we have now if my solutions are implemeted.
1. A great place to play in the AvA environment with or without CP
2. A great place to experience smaller scale combat with or without CP. You can add level grouping like 19 to 29 for example as well for even more specific type of PVP exerpeince
3. The duelist elites have got exactly what they want and are able top 1v1 or 1vX anywhere in the game and tailor the PVP experience to exactly what they are looking for.
The next thing to consider is:
Does the amount of work required to do this benefit the profit margin of the game? Of course not knowing anything of their financials I have some suggestions that would make this change less cumbersome.
1. Take sections of the overall PVP map and copy paste these sections into their on instance and this is the first smaller scale PVP without have too generate a new map that brings new mapping bug problems.
The biggest undertaking here is working out the duelist GUI on the PC and console. Of course the bugs associated with PVP happening in a PVE area once invited into it by another player.
The problem I see though is that more people want a CP campaign than a non-CP campaign.