SOOOO Drinks are still not fixed....

lostavalon
lostavalon
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Why not it been MONTHS
@Choof
Kontrol Freek - Sorcerer
PC/NA
  • dsalter
    dsalter
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    elaborate?
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Yiko
    Yiko
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    So I'm guessing Willow's Path is still bugged too then?
  • lostavalon
    lostavalon
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    Yiko wrote: »
    So I'm guessing Willow's Path is still bugged too then?

    i havent tested willows path but most likley is -.-
    dsalter wrote: »
    elaborate?

    the regen bonuses dont amplify with cp's

    Edited by lostavalon on February 4, 2016 12:12PM
    @Choof
    Kontrol Freek - Sorcerer
    PC/NA
  • Tower_Of_Shame
    Tower_Of_Shame
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    Soulac, where are u? :D
  • willymchilybily
    willymchilybily
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    lostavalon wrote: »
    Yiko wrote: »
    So I'm guessing Willow's Path is still bugged too then?

    i havent tested willows path but most likley not -.-
    dsalter wrote: »
    elaborate?

    the regen bonuses dont amplify with cp's

    i must be missing something.. because willows path seems to be working fine for me. and drinks and food are unaffected by CP, so what is there to "fix" ? its a flat stat buff applied after the calculation why would CP affect it?

    edit - grammar
    Edited by willymchilybily on February 4, 2016 12:02PM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
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  • lostavalon
    lostavalon
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    lostavalon wrote: »
    Yiko wrote: »
    So I'm guessing Willow's Path is still bugged too then?

    i havent tested willows path but most likley not -.-
    dsalter wrote: »
    elaborate?

    the regen bonuses dont amplify with cp's

    i must be missing something.. because willows path seems to be working fine for me. and drinks and food are unaffected by CP, so what is there to "fix" ? its a flat stat buff applied after the calculation why would CP affect it?

    edit - grammar

    well it used to be affected from cp's, its stoped working a few months ago and they said they were looking into it, did u test willows on pts? cause its been said my a few ppl that the 5 piece bonus is current;y bugged on live atm
    @Choof
    Kontrol Freek - Sorcerer
    PC/NA
  • olsborg
    olsborg
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    Yea dunno what the problem with fixing this is...If they have decided to not fix it, or its working as intended, then please say so @ZOS_GinaBruno

    PC EU
    PvP only
  • willymchilybily
    willymchilybily
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    lostavalon wrote: »
    lostavalon wrote: »
    Yiko wrote: »
    So I'm guessing Willow's Path is still bugged too then?

    i havent tested willows path but most likley not -.-
    dsalter wrote: »
    elaborate?

    the regen bonuses dont amplify with cp's

    i must be missing something.. because willows path seems to be working fine for me. and drinks and food are unaffected by CP, so what is there to "fix" ? its a flat stat buff applied after the calculation why would CP affect it?

    edit - grammar

    well it used to be affected from cp's, its stoped working a few months ago and they said they were looking into it, did u test willows on pts? cause its been said my a few ppl that the 5 piece bonus is current;y bugged on live atm

    oh i see.

    i use willows path on live (PS4/EU). and before and after equipping the 5 piece you get a 15% recovery stat boost as described. it doesnt work "in combat" it works flat (in and out of combat). I assume because the changes to base recovery made a while back to be the same in and out of combat.

    haven't tested it since the live patch last week but my stats dont appear to have changed, when was it meant to have stopped working?
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
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    Sorcerer [Stamina] - 720
  • lostavalon
    lostavalon
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    lostavalon wrote: »
    lostavalon wrote: »
    Yiko wrote: »
    So I'm guessing Willow's Path is still bugged too then?

    i havent tested willows path but most likley not -.-
    dsalter wrote: »
    elaborate?

    the regen bonuses dont amplify with cp's

    i must be missing something.. because willows path seems to be working fine for me. and drinks and food are unaffected by CP, so what is there to "fix" ? its a flat stat buff applied after the calculation why would CP affect it?

    edit - grammar

    well it used to be affected from cp's, its stoped working a few months ago and they said they were looking into it, did u test willows on pts? cause its been said my a few ppl that the 5 piece bonus is current;y bugged on live atm

    oh i see.

    i use willows path on live (PS4/EU). and before and after equipping the 5 piece you get a 15% recovery stat boost as described. it doesnt work "in combat" it works flat (in and out of combat). I assume because the changes to base recovery made a while back to be the same in and out of combat.

    haven't tested it since the live patch last week but my stats dont appear to have changed, when was it meant to have stopped working?

    ahh well if i remember correctly seeing @Soulac post a few weeks ago that it has been 18weeks then? thats when drinks stopeed, not 100% sure on willows as i havent crafted it to be able to test it
    Edited by lostavalon on February 4, 2016 12:21PM
    @Choof
    Kontrol Freek - Sorcerer
    PC/NA
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Orgnams scales also doesn't stack with drinks.
  • Enodoc
    Enodoc
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    Is this with The Lover stars? Logically, the stars should boost the base regen rates, and the drinks should work on top of those boosted rates. I assume that's what isn't happening?
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  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    You're correct in that it still isn't addressed in this update, and to be completely honest, likely won't be when Thieves Guild goes live. This is something the team is aware of, but it turns out the fix isn't an easy one. Instead, they're looking at making some other larger changes that would affect this in the end, and are waiting until that is done. At the risk of saying there's no ETA, well... there's no ETA except sometime in the future.

    Sorry about that, guys. We'll keep tabs on this in the event there's an update.
    Gina Bruno
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    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
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  • Tower_Of_Shame
    Tower_Of_Shame
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    You're correct in that it still isn't addressed in this update, and to be completely honest, likely won't be when Thieves Guild goes live. This is something the team is aware of, but it turns out the fix isn't an easy one. Instead, they're looking at making some other larger changes that would affect this in the end, and are waiting until that is done. At the risk of saying there's no ETA, well... there's no ETA except sometime in the future.

    Sorry about that, guys. We'll keep tabs on this in the event there's an update.

    hahahahahahahaahahahahahahahaha, best live comedy we can get :D

    Soulac, where the hell are you? You are missing the fun :D

    dC9DTdqPmRnlS.gif
    Edited by Tower_Of_Shame on February 4, 2016 1:46PM
  • Wollust
    Wollust
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    Susano'o

    Zerg Squad
  • Tankqull
    Tankqull
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    You're correct in that it still isn't addressed in this update, and to be completely honest, likely won't be when Thieves Guild goes live. This is something the team is aware of, but it turns out the fix isn't an easy one. Instead, they're looking at making some other larger changes that would affect this in the end, and are waiting until that is done. At the risk of saying there's no ETA, well... there's no ETA except sometime in the future.

    Sorry about that, guys. We'll keep tabs on this in the event there's an update.

    hahahahahahahaahahahahahahahaha, best live comedy we can get :D

    Soulac, where the hell are you? You are missing the fun :D

    dC9DTdqPmRnlS.gif

    you name fits so perfectly ... +awesome
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Soulac
    Soulac
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    You're correct in that it still isn't addressed in this update, and to be completely honest, likely won't be when Thieves Guild goes live. This is something the team is aware of, but it turns out the fix isn't an easy one. Instead, they're looking at making some other larger changes that would affect this in the end, and are waiting until that is done. At the risk of saying there's no ETA, well... there's no ETA except sometime in the future.

    Sorry about that, guys. We'll keep tabs on this in the event there's an update.

    sad.gif
    giphy.gif
    giphy.gif
    giphy.gif
    giphy.gif
    Edited by Soulac on February 4, 2016 1:57PM
    R.I.P Dawnbreaker / Auriel´s Bow
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  • code65536
    code65536
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    lostavalon wrote: »
    the regen bonuses dont amplify with cp's

    Are they supposed to? I always thought that it was working as intended. Food bonuses are not amplified by CP or passives, either. I always viewed this as the intended behavior, that food and drink bonuses were something provided on top of everything else, not in a lower layer.

    And, frankly, I prefer this status quo. Changing this will make foods/drinks rather OP if they were boosted by CP and passives and would just serve to further widen the already-substantial gap between low-CP and high-CP players.
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  • Enodoc
    Enodoc
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    @code65536 Logically, the CP stars should boost the base regen rates, and the drinks should work on top of those boosted base rates.
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  • code65536
    code65536
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    Enodoc wrote: »
    @code65536 Logically, the CP stars should boost the base regen rates, and the drinks should work on top of those boosted base rates.

    Which is how it's working now, AFAICT. And the way it should work, IMHO. I.e., I don't think this is a problem that needs "fixing".

    If drinks are to be boosted by CP stars, then food should also be boosted by passives and CP allocation points. (All max stats are boosted by CP_Spent^0.56, so someone at CP cap is getting 167^0.56=17% bonus to max stats--if that were to apply to food buffs, it would be rather OP.) There is already too great a difference between low- and high-CP players. We don't need to widen that gap even more. (And I'm speaking as someone who is almost at the CP cap.)
    Edited by code65536 on February 4, 2016 3:43PM
    Nightfighters ― PC/NA and PC/EU

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  • Soulac
    Soulac
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    ✭✭
    code65536 wrote: »
    lostavalon wrote: »
    the regen bonuses dont amplify with cp's

    Are they supposed to? I always thought that it was working as intended. Food bonuses are not amplified by CP or passives, either. I always viewed this as the intended behavior, that food and drink bonuses were something provided on top of everything else, not in a lower layer.

    And, frankly, I prefer this status quo. Changing this will make foods/drinks rather OP if they were boosted by CP and passives and would just serve to further widen the already-substantial gap between low-CP and high-CP players.

    Health, Magicka, Stamina get increased by the amount of points you put in one of the trios, but recovery gets increased by the specific champion passives.
    Champion Passives and set bonuses won't increase the recovery gained by drinks. This is a known bug I already reported back in 1.6 PTS.
    There are more things like reduction not granting you the reduction you think it does, but since only a few people are actually recalculating everything no one seems to care about it.

    As example cost reduction doesn't take the base cost of skills you see as a character without any passives or equip. It will take the cost you see and multiplies it with a specific value on V16 and then reduces it.
    That's why the last passive of medium armor reduces dodge roll cost roughly by 3.5% instead of 4%.

    All that isn't comparable to the recovery bug tho, which costs me around 250 Magicka and Stamina Recovery.. a real game changer tbh.
    Edited by Soulac on February 4, 2016 3:46PM
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Soulac
    Soulac
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    4148122.jpg
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Enodoc
    Enodoc
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    code65536 wrote: »
    Enodoc wrote: »
    @code65536 Logically, the CP stars should boost the base regen rates, and the drinks should work on top of those boosted base rates.
    Which is how it's working now, AFAICT. And the way it should work, IMHO. I.e., I don't think this is a problem that needs "fixing".

    If drinks are to be boosted by CP stars, then food should also be boosted by passives and CP allocation points. (All max stats are boosted by CP_Spent^0.56, so someone at CP cap is getting 167^0.56=17% bonus to max stats--if that were to apply to food buffs, it would be rather OP.) There is already too great a difference between low- and high-CP players. We don't need to widen that gap even more. (And I'm speaking as someone who is almost at the CP cap.)

    Say base Magicka regen is 1000, and you have CPs allocated such that your CP Magicka regen boost is 12%. That puts Magicka regen to 1120. Then you have a Jasmine Tea (Increase Magicka Recovery by 68). Your final Magicka regen should be 1188. Is that what happens? If so, then I agree, there's nothing that needs fixing.
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    Join us on Discord - discord.gg/uesp
  • Komma
    Komma
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    Soulac wrote: »
    code65536 wrote: »
    lostavalon wrote: »
    the regen bonuses dont amplify with cp's

    Are they supposed to? I always thought that it was working as intended. Food bonuses are not amplified by CP or passives, either. I always viewed this as the intended behavior, that food and drink bonuses were something provided on top of everything else, not in a lower layer.

    And, frankly, I prefer this status quo. Changing this will make foods/drinks rather OP if they were boosted by CP and passives and would just serve to further widen the already-substantial gap between low-CP and high-CP players.

    Health, Magicka, Stamina get increased by the amount of points you put in one of the trios, but recovery gets increased by the specific champion passives.
    Champion Passives and set bonuses won't increase the recovery gained by drinks. This is a known bug I already reported back in 1.6 PTS.
    There are more things like reduction not granting you the reduction you think it does, but since only a few people are actually recalculating everything no one seems to care about it.

    As example cost reduction doesn't take the base cost of skills you see as a character without any passives or equip. It will take the cost you see and multiplies it with a specific value on V16 and then reduces it.
    That's why the last passive of medium armor reduces dodge roll cost roughly by 3.5% instead of 4%.

    All that isn't comparable to the recovery bug tho, which costs me around 250 Magicka and Stamina Recovery.. a real game changer tbh.

    So it costs you but no one else? hrm. AND if it costs everyone just how is it a "real game changer" to you. imo recovery is already through the roof and if it isnt working to give you a before calculated bonus then they need to leave it as is. A bonus on top of what you already have.
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  • Soulac
    Soulac
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    Komma wrote: »
    Soulac wrote: »
    code65536 wrote: »
    lostavalon wrote: »
    the regen bonuses dont amplify with cp's

    Are they supposed to? I always thought that it was working as intended. Food bonuses are not amplified by CP or passives, either. I always viewed this as the intended behavior, that food and drink bonuses were something provided on top of everything else, not in a lower layer.

    And, frankly, I prefer this status quo. Changing this will make foods/drinks rather OP if they were boosted by CP and passives and would just serve to further widen the already-substantial gap between low-CP and high-CP players.

    Health, Magicka, Stamina get increased by the amount of points you put in one of the trios, but recovery gets increased by the specific champion passives.
    Champion Passives and set bonuses won't increase the recovery gained by drinks. This is a known bug I already reported back in 1.6 PTS.
    There are more things like reduction not granting you the reduction you think it does, but since only a few people are actually recalculating everything no one seems to care about it.

    As example cost reduction doesn't take the base cost of skills you see as a character without any passives or equip. It will take the cost you see and multiplies it with a specific value on V16 and then reduces it.
    That's why the last passive of medium armor reduces dodge roll cost roughly by 3.5% instead of 4%.

    All that isn't comparable to the recovery bug tho, which costs me around 250 Magicka and Stamina Recovery.. a real game changer tbh.

    So it costs you but no one else? hrm. AND if it costs everyone just how is it a "real game changer" to you. imo recovery is already through the roof and if it isnt working to give you a before calculated bonus then they need to leave it as is. A bonus on top of what you already have.

    It´s a bug. There is nothing to discuss about.
    Edited by Soulac on February 4, 2016 4:55PM
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Komma
    Komma
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    Soulac wrote: »
    Komma wrote: »
    Soulac wrote: »
    code65536 wrote: »
    lostavalon wrote: »
    the regen bonuses dont amplify with cp's

    Are they supposed to? I always thought that it was working as intended. Food bonuses are not amplified by CP or passives, either. I always viewed this as the intended behavior, that food and drink bonuses were something provided on top of everything else, not in a lower layer.

    And, frankly, I prefer this status quo. Changing this will make foods/drinks rather OP if they were boosted by CP and passives and would just serve to further widen the already-substantial gap between low-CP and high-CP players.

    Health, Magicka, Stamina get increased by the amount of points you put in one of the trios, but recovery gets increased by the specific champion passives.
    Champion Passives and set bonuses won't increase the recovery gained by drinks. This is a known bug I already reported back in 1.6 PTS.
    There are more things like reduction not granting you the reduction you think it does, but since only a few people are actually recalculating everything no one seems to care about it.

    As example cost reduction doesn't take the base cost of skills you see as a character without any passives or equip. It will take the cost you see and multiplies it with a specific value on V16 and then reduces it.
    That's why the last passive of medium armor reduces dodge roll cost roughly by 3.5% instead of 4%.

    All that isn't comparable to the recovery bug tho, which costs me around 250 Magicka and Stamina Recovery.. a real game changer tbh.

    So it costs you but no one else? hrm. AND if it costs everyone just how is it a "real game changer" to you. imo recovery is already through the roof and if it isnt working to give you a before calculated bonus then they need to leave it as is. A bonus on top of what you already have.

    It´s a bug. There is nothing to discuss about.

    Im betting they dont change it and you will have wasted alot of time on this issue. It ISNT a game breaking bug whether you feel that way or not.
    Kohma Kozzy-cr160-Stamblade
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  • lostavalon
    lostavalon
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    Wow, if this wasnt an already reported bug from months ago, i wouldnt be posting about it, coming in here saying it working as intended when @ZOS_GinaBruno has just posted in here saying it still hasnt been addressed, i really dont know what to tell u, thanks for the reply but no ETA -.-
    Edited by lostavalon on February 4, 2016 8:37PM
    @Choof
    Kontrol Freek - Sorcerer
    PC/NA
  • Wycks
    Wycks
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    Haven't you guys noticed that ZOS cannot fix bugs, they simply find workarounds. It ZOS built a road it would look like this,

    workaround.jpg
    The numbers thing is always going to be there, but it’s more down to player skill and there are ways through ability choice to configure a group to be stronger vs. large groups of people. - BRAIN WHEELER - 2012 - LOL
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Haven't you guys noticed that ZOS cannot fix bugs, they simply find workarounds. It ZOS built a road it would look like this,

    workaround.jpg

    bridge-fail.jpg
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