Well that's just great. I hope they look into this change a bit more thoroughly, because right now I can't think how a NB tank would sustain resources without it. Thanks for the testing anyway dude, appreciate it.
ThatNeonZebraAgain wrote: »Well that's just great. I hope they look into this change a bit more thoroughly, because right now I can't think how a NB tank would sustain resources without it. Thanks for the testing anyway dude, appreciate it.
Cheap spammable ranged ability that can be block-casted, like Structured Entropy.
Also tested Necrotic Orb to see if it proc'd SA on its multiple hits (which resemble sap essence), but it doesn't.
WillhelmBlack wrote: »Considering we have a guy in the guild that can solo vet dungeons using that skill amongst others I'd say they've brought balance to it.
WillhelmBlack wrote: »Considering we have a guy in the guild that can solo vet dungeons using that skill amongst others I'd say they've brought balance to it.
But the guy in your guild is probably some super player who plays eso all day. The other 99% of eso players could slot exactly the same skills and get nuked at the first boss. You shouldn't punish the majority because it's OP for elite players. If that was the case, dungeons like vWGT and vICP would be impossible for most people to complete as ZOS would be scaling it for the 1% of people who have enough dps to burn through bosses and negate most of the mechanics
At this stage NB tanking seems vastly inferior to DK tanking, which it shouldn't be, every class should be able to handle every role just fine in most situations.
Time will tell on this anyway, I can't test as I'm a console peasant, but resources management has definitely taken a huge hit for nb tanking with this.
kirk_lewis_ESO wrote: »WillhelmBlack wrote: »Considering we have a guy in the guild that can solo vet dungeons using that skill amongst others I'd say they've brought balance to it.
But the guy in your guild is probably some super player who plays eso all day. The other 99% of eso players could slot exactly the same skills and get nuked at the first boss. You shouldn't punish the majority because it's OP for elite players. If that was the case, dungeons like vWGT and vICP would be impossible for most people to complete as ZOS would be scaling it for the 1% of people who have enough dps to burn through bosses and negate most of the mechanics
At this stage NB tanking seems vastly inferior to DK tanking, which it shouldn't be, every class should be able to handle every role just fine in most situations.
Time will tell on this anyway, I can't test as I'm a console peasant, but resources management has definitely taken a huge hit for nb tanking with this.
No offense but this is horse pucky. Some people are just better at somethings than others. It's how the world works. Nightblades are the best DPS classes. The other classes needed something or the only defining feature would be what moves are cooler than the other.
kirk_lewis_ESO wrote: »WillhelmBlack wrote: »Considering we have a guy in the guild that can solo vet dungeons using that skill amongst others I'd say they've brought balance to it.
But the guy in your guild is probably some super player who plays eso all day. The other 99% of eso players could slot exactly the same skills and get nuked at the first boss. You shouldn't punish the majority because it's OP for elite players. If that was the case, dungeons like vWGT and vICP would be impossible for most people to complete as ZOS would be scaling it for the 1% of people who have enough dps to burn through bosses and negate most of the mechanics
At this stage NB tanking seems vastly inferior to DK tanking, which it shouldn't be, every class should be able to handle every role just fine in most situations.
Time will tell on this anyway, I can't test as I'm a console peasant, but resources management has definitely taken a huge hit for nb tanking with this.
No offense but this is horse pucky. Some people are just better at somethings than others. It's how the world works. Nightblades are the best DPS classes. The other classes needed something or the only defining feature would be what moves are cooler than the other.
ThatNeonZebraAgain wrote: »SA already only procc'd off certain DoTs. Twisting Path worked, but Refreshing Path didn't for example. Cripple also already didn't proc it (to my knowledge). Caltrops is somewhat different in terms of what it counts as. It used to be each 'tick' was calculated as a separate melee attack, but I think that was changed maybe with the IC update, so I'm not totally sure what it counts as now. So, with many skills we already had it where the initial tick/hit still has a chance to proc it, but subsequent ticks don't
Am on PTS right now and will test Caltrops to see if it still procs SA.
EDIT: As a side note, I'm wondering how the change to Dark Cloak might benefit NB tanks since it now gives 8% damage reduction for 5s after coming out of stealth. Main problem is that going into stealth drops taunt...
ThatNeonZebraAgain wrote: »SA already only procc'd off certain DoTs. Twisting Path worked, but Refreshing Path didn't for example. Cripple also already didn't proc it (to my knowledge). Caltrops is somewhat different in terms of what it counts as. It used to be each 'tick' was calculated as a separate melee attack, but I think that was changed maybe with the IC update, so I'm not totally sure what it counts as now. So, with many skills we already had it where the initial tick/hit still has a chance to proc it, but subsequent ticks don't
Am on PTS right now and will test Caltrops to see if it still procs SA.
EDIT: As a side note, I'm wondering how the change to Dark Cloak might benefit NB tanks since it now gives 8% damage reduction for 5s after coming out of stealth. Main problem is that going into stealth drops taunt...
I have a couple of points to add here, not as a debate (because I generally agree) but rather to add some content to the discussion:
1. Caltrops never proc'd SA from every tick, so the description in the natch potes is very misleading. They "fixed" a non-existent issue. Had it actually done this, then we'd be looking at a reasonable change.
2. Confirmed on PTS that Caltrops and Twisting Path do not proc SA at all anymore.
(Edit: Except for the initial hit)
3. The only time using cloak as a tank will be useful in PvE encounters is immediately prior to the pull. Since it only lasts 5s, it's a huge waste to have it on our bar. We are much better off using shades or path to benefit from shadow passives.