Innerlight/Inferno No Toggle Speculation

Cuyler
Cuyler
✭✭✭✭✭
ZOS claimed recently they are considering changing Innerlight from a toggle to an active ability. Anybody hear anything about this? Discuss.....

Edit: Oh I forgot, DK inferno skill is also on the new "no toggle" list....

@ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom can u enlighten us?
Edited by Cuyler on February 3, 2016 7:25PM
Guild: STACK n BURN (gm) PC - NA
CP 810 18 Maxed Characters:
"How hard can u guar?" - Rafishul[/spoiler]
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Cuyler wrote: »
    So last night supposedly, there was another guild summit. Out of that meeting came word that ZOS was changing Innerlight from a toggle to an active ability. Anybody hear anything about this? Discuss.....

    An active ability? What kind of duration? This sounds like a terrible idea.
    :trollin:
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Cuyler wrote: »
    So last night supposedly, there was another guild summit. Out of that meeting came word that ZOS was changing Innerlight from a toggle to an active ability. Anybody hear anything about this? Discuss.....

    An active ability? What kind of duration? This sounds like a terrible idea.
    This is all my ppl know so far, "Innerlight will no longer be a toggle". That was it. And yes I do not think anybody was asking for this change, not sure why.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    Cuyler wrote: »

    Nice touch there!

    Could be interesting if the duration is not something awful like 10 or even 15 seconds. It would free up a slot to also put siphoning attacks maybe on the other bar instead. Of course keeping those all active when you need them will be the big drag.

  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Cuyler wrote: »

    Nice touch there!
    You got my pun! ;)
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Cuyler wrote: »

    Nice touch there!

    Could be interesting if the duration is not something awful like 10 or even 15 seconds. It would free up a slot to also put siphoning attacks maybe on the other bar instead. Of course keeping those all active when you need them will be the big drag.
    I use Radiant Magelight personally. Does this mean I will have to constantly cast it just to get the benefit of it? I would rather it take up two slots than to have to constantly cast yet another buff.
    :trollin:
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    A toogle who give a X% max resource would be bad. Or the +5% magicka will be a passive, and the 10% critical an active.

    Sorc asked for more active abilities, but innerlight isn't a sorc ability. Pets need to be an active, not all the toogle.
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    Great. Another "great" change to skill.
    I hope lead game designer gets fired soon.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Cuyler wrote: »
    Cuyler wrote: »
    So last night supposedly, there was another guild summit. Out of that meeting came word that ZOS was changing Innerlight from a toggle to an active ability. Anybody hear anything about this? Discuss.....

    An active ability? What kind of duration? This sounds like a terrible idea.
    This is all my ppl know so far, "Innerlight will no longer be a toggle". That was it. And yes I do not think anybody was asking for this change, not sure why.

    This is why I don't like these guild summits, there is so little communication between the player base and them that they don't seem to be helping anyone all that much.
  • MissBizz
    MissBizz
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cuyler wrote: »

    Nice touch there!

    Could be interesting if the duration is not something awful like 10 or even 15 seconds. It would free up a slot to also put siphoning attacks maybe on the other bar instead. Of course keeping those all active when you need them will be the big drag.
    I use Radiant Magelight personally. Does this mean I will have to constantly cast it just to get the benefit of it? I would rather it take up two slots than to have to constantly cast yet another buff.

    Yes. If it was made into an active ability you would need to constantly refresh it.

    I'm hoping this is just something someone thought of and that thought quickly passes...
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Takllin
    Takllin
    ✭✭✭✭✭
    Last time they did this with Siphoning Attacks it made a lot of people very unhappy...
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    #BringbackTheKonk
    PC EU
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    I use Radiant Magelight personally. Does this mean I will have to constantly cast it just to get the benefit of it? I would rather it take up two slots than to have to constantly cast yet another buff.

    I'm guessing it will be more like the Siphoning Strikes morph. One is a toggle and the other is an active ability. It would make sense for radiant to still be a toggle and inner to be the active. Maybe they will get rid of the magicka +5 boost and make it add major sorcery instead. That might be nice.

  • smacx250
    smacx250
    ✭✭✭✭✭
    Just that morph? Radiant would be a pain unless it was of a reasonably long duration, less expensive, and could be re-cast without dismounting or leaving stealth. But if so, it would be fun to have a slot back.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    smacx250 wrote: »
    Just that morph? Radiant would be a pain unless it was of a reasonably long duration, less expensive, and could be re-cast without dismounting or leaving stealth. But if so, it would be fun to have a slot back.

    Exactly. As though PvP wasn't already enough of a chore....
    :trollin:
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    I use Radiant Magelight personally. Does this mean I will have to constantly cast it just to get the benefit of it? I would rather it take up two slots than to have to constantly cast yet another buff.

    I'm guessing it will be more like the Siphoning Strikes morph. One is a toggle and the other is an active ability. It would make sense for radiant to still be a toggle and inner to be the active. Maybe they will get rid of the magicka +5 boost and make it add major sorcery instead. That might be nice.

    ^This.

    It is the only way they could change the ability and it still make a bit of sense.

    Edit* I'm so sick of refreshing 15-20 second buffs, personally. This game has more buff refreshing than any MMO I have played in 19 years.
    Edited by Xeniph on February 3, 2016 5:39PM
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    smacx250 wrote: »
    Just that morph? Radiant would be a pain unless it was of a reasonably long duration, less expensive, and could be re-cast without dismounting or leaving stealth. But if so, it would be fun to have a slot back.

    Someone who actually had been at the meeting and has transcribed it would be able to recount exactly what was said. I only heard 2nd hand last night....so I have no idea if it's only one morph or the base skill.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Xeniph wrote: »
    I use Radiant Magelight personally. Does this mean I will have to constantly cast it just to get the benefit of it? I would rather it take up two slots than to have to constantly cast yet another buff.

    I'm guessing it will be more like the Siphoning Strikes morph. One is a toggle and the other is an active ability. It would make sense for radiant to still be a toggle and inner to be the active. Maybe they will get rid of the magicka +5 boost and make it add major sorcery instead. That might be nice.

    ^This.

    It is the only way they could change the ability and it still make a bit of sense.
    Or they could just leave well enough alone and not do something nobody asked for.
    :trollin:
  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    Cuyler wrote: »
    So last night supposedly, there was another guild summit. Out of that meeting came word that ZOS was changing Innerlight from a toggle to an active ability. Anybody hear anything about this? Discuss.....

    Edit: Oh I forgot, DK inferno skill is also on the new "no toggle" list....

    @ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom can u enlighten us?

    They will be changed to something like camo hunter where you get the crit no matter what and then have to cast it for the bonus. So basically inferno will become a dot like any other dot only with the slight benefit of giving major prophecy while slotted. It seems like zos are doing away with toggles all together next patch afaik. Only skills that will likely remain is siphoning strikes, and bound armor although I haven't heard anything about bound armor.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Nice, I have a slot for blood altar now that I don't need two slots for inner light.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • RoyJade
    RoyJade
    ✭✭✭✭✭
    They will be changed to something like camo hunter where you get the crit no matter what and then have to cast it for the bonus. So basically inferno will become a dot like any other dot only with the slight benefit of giving major prophecy while slotted. It seems like zos are doing away with toggles all together next patch afaik. Only skills that will likely remain is siphoning strikes, and bound armor although I haven't heard anything about bound armor.

    They need to be careful with such a change, but if they do it right it might be a very good change.
    The +X% resources buff should be changed, thus. Perhaps for a minor berserk buff (bound armor), a better dot (inferno), and something else for inner light.
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    If it's no longer a toggle then it can be used to empower an attack. Like an ultimate =D. They should ditch entropy and make inner light give major sorcery and the crit at the same time. This way we can buff spell damage without needing to attack something first.

    Only thing that sucks is you can no longer use it to permanenetly up your max magicka. This is probably the source of most complaints.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Tons of people have been asking to remove toggles. Toggles would be fine if they didn't take up 1/5 my skill slots.
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Cuyler wrote: »
    So last night supposedly, there was another guild summit. Out of that meeting came word that ZOS was changing Innerlight from a toggle to an active ability. Anybody hear anything about this? Discuss.....

    Edit: Oh I forgot, DK inferno skill is also on the new "no toggle" list....

    @ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom can u enlighten us?

    They will be changed to something like camo hunter where you get the crit no matter what and then have to cast it for the bonus. So basically inferno will become a dot like any other dot only with the slight benefit of giving major prophecy while slotted. It seems like zos are doing away with toggles all together next patch afaik. Only skills that will likely remain is siphoning strikes, and bound armor although I haven't heard anything about bound armor.
    Interesting, yea I got the feeling that they were thinking of moving away from toggles entirely too.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    So if it's not a toggle, would this mean Might of the Guild is going to be procted a lot more often?
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    So if it's not a toggle, would this mean Might of the Guild is going to be procted a lot more often?

    That would be ironic wouldn't it since they removed just that effect from inner light not to long ago.
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pretty sure but not as a toggle just means you won't need it on both bars, click it once and it stays active
    A toggle that increases your max crit and magicka that lasts 10 seconds sounds too buggy and comprehensive to change

    #MOREORBS
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    Cuyler wrote: »
    So last night supposedly, there was another guild summit. Out of that meeting came word that ZOS was changing Innerlight from a toggle to an active ability. Anybody hear anything about this? Discuss.....

    Edit: Oh I forgot, DK inferno skill is also on the new "no toggle" list....

    @ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom can u enlighten us?

    They will be changed to something like camo hunter where you get the crit no matter what and then have to cast it for the bonus. So basically inferno will become a dot like any other dot only with the slight benefit of giving major prophecy while slotted. It seems like zos are doing away with toggles all together next patch afaik. Only skills that will likely remain is siphoning strikes, and bound armor although I haven't heard anything about bound armor.

    They'll have to increase DOT damage in that case.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Cuyler wrote: »
    So last night supposedly, there was another guild summit. Out of that meeting came word that ZOS was changing Innerlight from a toggle to an active ability. Anybody hear anything about this? Discuss.....

    Edit: Oh I forgot, DK inferno skill is also on the new "no toggle" list....

    @ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom can u enlighten us?

    They will be changed to something like camo hunter where you get the crit no matter what and then have to cast it for the bonus. So basically inferno will become a dot like any other dot only with the slight benefit of giving major prophecy while slotted. It seems like zos are doing away with toggles all together next patch afaik. Only skills that will likely remain is siphoning strikes, and bound armor although I haven't heard anything about bound armor.
    Wait...so how does that effect pets? Are they all going to have a duration now??
    Edited by eventide03b14a_ESO on February 3, 2016 5:56PM
    :trollin:
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    A lot of people have criticized ZoS for its reliance on toggles and scorned Sorcerer builds such as the Togglemaster.

    Radiant magelight is the only current toggle skill in the game that I would want taken up 2 slots because that is the only toggle skill I need 24-7 uptime on.

    All the others, Inner light, Inferno, Bound Aegis, Pets, etc., I would rather not take up 2 skills on my bar.
    Edited by Joy_Division on February 3, 2016 6:32PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Woeler
    Woeler
    ✭✭✭✭✭
    ✭✭✭✭
    I know someone who was there, also an active raider. He didn't mention this. Don't think it is true.
Sign In or Register to comment.