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Innerlight/Inferno No Toggle Speculation

  • Alcast
    Alcast
    Class Representative
    RIP (RestInPepperoni) TOOGLES

    My DK does not like the dps loss of 1,5k from Inferno if it aint no more a toogle. Nor does @Xantaria
    Edited by Alcast on February 3, 2016 6:10PM
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  • GreenSoup2HoT
    GreenSoup2HoT
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    I would love it if Radiant Mage Light was no longer a toggle though guy's. It's a pain to use it on 2 bar's as a stamina build for my sentry build. I could fit one more ability into my build.
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  • Ra'Shtar
    Ra'Shtar
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    It will behave like Evil/Camo hunter does BUT you didn't heard this from me.
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  • Emma_Overload
    Emma_Overload
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    Before everyone freaks out, remember that Evil Hunter gives you the crit buff just for being slotted... maybe this will work the same.

    If you DO need to cast it to get the crit buff, then magicka builds just got screwed over AGAIN compared to stamina!
    #CAREBEARMASTERRACE
  • Ra'Shtar
    Ra'Shtar
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    No it works EXACTLY like you just said Emma (slotting crit blah blah)
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  • Shader_Shibes
    Shader_Shibes
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    Takllin wrote: »
    Last time they did this with Siphoning Attacks it made a lot of people very unhappy...

    I'd rather have siphoning as it is now, it's no big deal to recast it.

    However, if they alter inner light to a toggle, *** knows why though, it would be a royal pain in the ass.
  • Ra'Shtar
    Ra'Shtar
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    Guys c'mon you haven't even tested this change yet give it a try THEN complain.
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  • ScruffyWhiskers
    ScruffyWhiskers
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    Yeah, depending on how it's implemented it could really help improve some builds...especially since many players run a main and a buff bar. You could end up with a new skill on your main bar that could be very useful.
  • ElfFromSpace
    ElfFromSpace
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    There will be a lot more info on any possible changes and how they might work as soon as the PTS is available, should be sometime today. Best thing to do for now is to wait for it to load and then test it. That's the point of the PTS is that if we test it and don't like the changes we have time to see how well they actually work or not and then to give that feedback to ZOS. :)
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  • Kartalin
    Kartalin
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    Remember that Siphoning Strikes (Nightblade siphoning skill) was originally a fully toggled ability. It was later changed so that one of the morphs, Siphoning Attacks, had a duration of 15 seconds instead. So maybe they're going to do something similar here, with one morph still a toggle and the other a spell with a duration.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    RoyJade wrote: »
    A toogle who give a X% max resource would be bad. Or the +5% magicka will be a passive, and the 10% critical an active.

    Sorc asked for more active abilities, but innerlight isn't a sorc ability. Pets need to be an active, not all the toogle.

    I personally wish that they would do away with toggles altogether in this game.
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  • WolfingHour
    WolfingHour
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    Great. Dps get one more slot to add another skill to their rotations. Why? We are already melting everything in sight?
  • hrothbern
    hrothbern
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    Kartalin wrote: »
    Remember that Siphoning Strikes (Nightblade siphoning skill) was originally a fully toggled ability. It was later changed so that one of the morphs, Siphoning Attacks, had a duration of 15 seconds instead. So maybe they're going to do something similar here, with one morph still a toggle and the other a spell with a duration.

    Whereby noted that in the IC PTS the duration was only 10 seconds....

    only after much discussion we were granted the 15 seconds !

    Edited by hrothbern on February 3, 2016 7:35PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs.
    Now my home village is in shambles, the houses burning, the invaders feasting.
    I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".
  • asneakybanana
    asneakybanana
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    Nifty2g wrote: »
    Pretty sure but not as a toggle just means you won't need it on both bars, click it once and it stays active
    A toggle that increases your max crit and magicka that lasts 10 seconds sounds too buggy and comprehensive to change

    They didn't mention what they will be doing with the other bonuses to mage light but they mentioned the detection radius would be part of the active. No mention of the max magicka thought.
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  • hrothbern
    hrothbern
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    .


    Alcast wrote: »
    RIP (RestInPepperoni) TOOGLES

    My DK does not like the dps loss of 1,5k from Inferno if it aint no more a toogle. Nor does @Xantaria

    From what I read on the German PTS forum from a peep disclosure, it could very well be Inferno that will no longer be a toggle
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs.
    Now my home village is in shambles, the houses burning, the invaders feasting.
    I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".
  • hrothbern
    hrothbern
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    hrothbern wrote: »
    .


    Alcast wrote: »
    RIP (RestInPepperoni) TOOGLES

    My DK does not like the dps loss of 1,5k from Inferno if it aint no more a toogle. Nor does @Xantaria

    From what I read on the German PTS forum from a peep disclosure, it could very well be Inferno that will no longer be a toggle

    and that info does NOT exclude Innerlight from the same fate
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs.
    Now my home village is in shambles, the houses burning, the invaders feasting.
    I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".
  • tinythinker
    tinythinker
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    Ok, hier ist ein Sneakpeak aus Kampf & Spielfluss:
    Diese Fähigkeit und ihre Veränderungen werden nicht länger zwischen Fähigkeiten umschalten; stattdessen gewähren sie ihren Bonus auf die Wertung für Chance auf kritische Treffer so lange sie ausgerüstet sind.

    Inferno und/oder Magierlicht?

    Inferno :smiley:. Bei Magierlicht steht es ein bisschen anders: "Diese Fähigkeit und ihre Veränderungen sind nicht länger umschaltbare Fähigkeiten. Stattdessen gewähren sie den Bonus auf die Wertung für kritische Treffer allein dadurch, dass sie ausgerüstet sind (vergleichbar mit „Meisterjäger“)."

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