RinaldoGandolphi wrote: »@Wrobel
I like many other players are excited about the coming Thieves Guild DLC. We are all excited about the upcoming changes. There is one skill however that is being put under the radar (Downplayed intentionally) and that is Bombard from the Bow and Arrow Line.
Lets Look at the Bombard Skill
Bombard
- Range - 20 meters (More with Cyrodiil buffs)
- Ranged Area of Effect - Does damage to multiple targets at range.
- Ranged Root - It Roots targets in place at range.
- Ranged Snare - It Snares Targets by 40% for 5 secs after the root is over.
- Doesn't require targeting like other ranged AOE (See lighting Flood, Blazing Spear, Eruption, etc)
- Snares can stack on top of each other making the target 100% snared meaning they can't move, can't dodge roll out of it, can't CC break it
Bombard in its current state is insanely OP in a PVP group setting and smart people know this. Its being downplayed intentionally. If Bombard is not changed it will be the new Steel Tornado which is what it seemed you guys are wanting to get away from.
If Bombard stays as it is, every raid will have many Bombard spammers. The only reason most raids have only 2-3 Bombard spammers now is because Steel Tornado is so insanely good, once its nerfed, Bombard becomes the new FOTM because its so insanely good for what it does and its cost. A ranged spammable root and snare that gives no CC immunity that puts out very good damage. Its too much and it needs to be changed.
My Suggestion is:
- Arrow Spray - Slightly increase the cost of the base skill
- Acid Spray - costs less, and gets its Poison Dot damage increased slightly and snares.
- Bombard - gets its snare and replace the root component with Minor Fracture and Minor Breech which is a small reduction to Armor and Spell Resistance and remove the rooting component of the skill.
these are suggestions, something however needs to be done. Bombard will be the new Steel Tornado in Cyrodiil if its left as it is. No one wants the skill to be useless, but a ranged spammable AOE snare and root is just OP. Its every bit as OP as Steel Tornado is right now, its just not as popular. If left as it is though, it will be very very popular next update once many realize how OP the skill actually is in its current form in a group setting.
I know i'll take heat for posting this, but it needs to be said. The skill needs to be addressed, a spammable AOE snare and root with a 20+ meter range at such a cheap cost is OP in its current form in PVP. If left as is, it will only be natural that many Steel Nado users will go to Bombard because of insanely good the skill is considering there is no Cc immunity to roots or snares.
I have said my part, and thank you for taking the time to listen to my feedback.
I really don't get it:
It does exactly what artillery should do: desorganise logistics & movement of your opponents.
Bombard never changed throughout this game since the start !!!
Are we nerfing down this game to Oblivion or what ?
Bombard is fine as it is !
silky_soft wrote: »
RinaldoGandolphi wrote: »Im not here to debate this, im here to put this out there to ZOS. At the end of the day it will be their call, but its very easy to see where things will go if Bombard is left in its current state.
Just like I told them making changes to Detect Pots was a big mistake (Its now Elder Nightblades Online and Cloak is the biggest complaint here now)
http://forums.elderscrollsonline.com/en/discussion/182554/so-now-that-detect-pots-will-no-longer-work-against-cloak-in-1-7/p1
Bombard will have a much larger presense in group PVP once Steel Tornado is nerfed.
Sadly, removing the root from Bombard and replacing it with a Minor Armor Reduction actually gives it good group utility while keeping its damage and snare. An AOE cone spammable Root is OP, the snare and damage is just cheese. Removing the root and replacing it with something else isn't going to ruin the skill at all.
However, I have said my part on this...if this gets out of the PTS in its current form, Cyrodiil will be full of Bombard Spammers in groups just like groups are full of Steel tornado spammers now.....just like Cyrodiil is full of Nightblades now because of the nerfs to detect pots....its not hard to see where things go in this game.
I have said my part, now its up to ZOS to decide if they want more of the same(stack group spamming X AOE ability with a CC) or if they actually want to change the gameplay somewhat, the ball is in their court.
RinaldoGandolphi wrote: »
Lets Look at the Bombard Skill
Bombard
- Range - 20 meters (More with Cyrodiil buffs)
Joy_Division wrote: »I don't think people should be calling for nerfs before the patch notes are up.
Emma_Eunjung wrote: »Here's a MUCH better solution:
1) Leave Bombard alone.
2) Cancel the Tornado nerf.
3) UN-nerf Impulse and Wall of Elements.
4) QUIT BEGGING FOR NERFS!
RinaldoGandolphi wrote: »
My Suggestion is:
- Bombard - gets its snare and replace the root component with Minor Fracture and Minor Breech which is a small reduction to Armor and Spell Resistance and remove the rooting component of the skill.
RinaldoGandolphi wrote: »As i said before. I understand, I get it...no one wants a skill they use to be changed.
If Bombard is not changed, Let it not be said that someone spoke up many months agoabout how broken this skill is due to no immunity on soft CC.
Everyone here is missing the point:
Soft Cc like roots have Immunity Timer.)
- If I root you
- You dodge
- I can then root you again
- this can go on over and over ad infinitium until one of us runs out of resources(most likely the one dodgeroller due to Increased Cost
- If i cast Purge to purge root
- You can immediately root me again
Lastly Purge is being changed and probably won't be a viable counter due to either increased cost or some sort of cooldown on how many times you can be purged in a set time frame.
the issue is there is no immunity on soft CC, Encase and Talons are extremly powerful right now...Does anyone here remember the Talon spam of 2014? Huge Range, Good damage, and DOT to boot? Bombard is the same thing....Bombard has been OP for months, just Steel Tornado is better that whys Bombard spam isn't as bad as Steel Tornado Spam is.
You want Bombard left as is? Fine then after dodgerolling you should be immune to roots and snares for 6 Secs just like your immune to hard Cc when you break free, otherwise Bombard and skills like it are every bit as broken as Spambush and the Gap closer garbage we currently have on live due to fact of no root immunity and snares stacking from multiple sources...guess what happens when your snared 100%?...you cna't move nor dodge, nor do anything at all yets its no apprent to the player...its so broken, anyone defending this i seriously question their motives.
RinaldoGandolphi wrote: »As i said before. I understand, I get it...no one wants a skill they use to be changed.
If Bombard is not changed, Let it not be said that someone spoke up many months agoabout how broken this skill is due to no immunity on soft CC.
Everyone here is missing the point:
Soft Cc like roots have Immunity Timer.)
- If I root you
- You dodge
- I can then root you again
- this can go on over and over ad infinitium until one of us runs out of resources(most likely the one dodgeroller due to Increased Cost
- If i cast Purge to purge root
- You can immediately root me again
Lastly Purge is being changed and probably won't be a viable counter due to either increased cost or some sort of cooldown on how many times you can be purged in a set time frame.
the issue is there is no immunity on soft CC, Encase and Talons are extremly powerful right now...Does anyone here remember the Talon spam of 2014? Huge Range, Good damage, and DOT to boot? Bombard is the same thing....Bombard has been OP for months, just Steel Tornado is better that whys Bombard spam isn't as bad as Steel Tornado Spam is.
You want Bombard left as is? Fine then after dodgerolling you should be immune to roots and snares for 6 Secs just like your immune to hard Cc when you break free, otherwise Bombard and skills like it are every bit as broken as Spambush and the Gap closer garbage we currently have on live due to fact of no root immunity and snares stacking from multiple sources...guess what happens when your snared 100%?...you cna't move nor dodge, nor do anything at all yets its no apprent to the player...its so broken, anyone defending this i seriously question their motives.
Sorcs can still streak away when rooted (dumb...). While not optimal at all and starts to not work when there's more than one person spamming bombard on you, purge is available. If you're stam you have multiple skills available to you. Make friends with someone that can cast rapids? I agree bombard spam is annoying and already here, but I don't get the same chicken little feeling on this as I do about some of the dumber siege changes coming.
bombard being a cone attack, changes to cp system as in physical mitigation
seems sort of ineffective to see a whole raid of bombard users like you see steel tornado.
i highly doubt it will be the next big thing maybe a few people using it in the zerg to root people but that's it i guess.
eventide03b14a_ESO wrote: »I think the real issue here is that they need to address CC and roots in general.
I only use it for hosing down Nightblades, but hey, maybe if they made it less useful the cost of this ability should also be decreased, so sure. Remove the snare or something. You don't really need a root and snare on the same skill.
RinaldoGandolphi wrote: »bowmanz607 wrote: »The damage on this ability is fine. Cost is also fine. With 7 medium and 8% cost reduction in champ points it still sits at a 2200 cost. That is decent. The issue is the resource management. No one has to worry about resources anymore. It is a problem with all skills not just one.
As for the root and snare....
You can purge snares both as a mag user and stam user. Also, immovable and immovable pots are a great counter. Because you dont want to use the counters does not mean it is OP. I also am one of the few that think steel tornado is fine. The issue is the lack of being able to reduce physical damage in champ tree. Once that is introduced it wont hit nearly as hard. Not to mention mag aoe will be more viable because people will start dispersing points into physical redcution and not just mag reduction.
Other aoe need to be buffed not the good/decent ones nerfed. The reason everyone runs around with tornado, and to a lesser extent bombard, is one becuase of champ tree favoring stam and becuase mag aoe were nerfed into the ground making them useless. When you take away all other aoe options ofcourse everyone is running the same one or two. Not to mention, tornado and bombard are really the only good stam aoe. SInce everyone is running stam because the champ tree favors that, you will see these two aoe more than any other.
Overall, introducing a champ tree passive for physical reduction buff some mag aoe a little you will see more diversity.
Last, you want them to nerf bow? really? That line needs work not a nerf. There are counters out there to your issues mentioned with bombard effects annd the champ tree and removal of softcaps is the reason for spmability. If you increase cost on this you have to for all spammabale abilities.
I know you can use Purge and other skills to counter snares and roots but those counters cost more then the skill. A ranged AOE root and snare that Bombard is for what it does is OP...it actually does very good damage. Also Immovable Pots give no immunity to Snares or Roots, Shuffle from the Medium Armor line and Forward Momentum on Two Handed Help to a degree and of course Purge, but they will do little to this being spammed on you.
Bombard is just another version of Ambush/Gap closers that locks people in place and can be spammed with no immunity. Its actually worse then the Dragonknight Talon spam of 2014, high damage inflicting AOE roots that are ranged with a snare is just OP its every bit as bad as Steel tornado.
It needs to be toned down before the TG goes live. Since there is no immunity on roots and snares, its just too much.
mr_wazzabi wrote: »RinaldoGandolphi wrote: »Im not here to debate this, im here to put this out there to ZOS. At the end of the day it will be their call, but its very easy to see where things will go if Bombard is left in its current state.
Just like I told them making changes to Detect Pots was a big mistake (Its now Elder Nightblades Online and Cloak is the biggest complaint here now)
http://forums.elderscrollsonline.com/en/discussion/182554/so-now-that-detect-pots-will-no-longer-work-against-cloak-in-1-7/p1
Bombard will have a much larger presense in group PVP once Steel Tornado is nerfed.
Sadly, removing the root from Bombard and replacing it with a Minor Armor Reduction actually gives it good group utility while keeping its damage and snare. An AOE cone spammable Root is OP, the snare and damage is just cheese. Removing the root and replacing it with something else isn't going to ruin the skill at all.
However, I have said my part on this...if this gets out of the PTS in its current form, Cyrodiil will be full of Bombard Spammers in groups just like groups are full of Steel tornado spammers now.....just like Cyrodiil is full of Nightblades now because of the nerfs to detect pots....its not hard to see where things go in this game.
I have said my part, now its up to ZOS to decide if they want more of the same(stack group spamming X AOE ability with a CC) or if they actually want to change the gameplay somewhat, the ball is in their court.
Detect pots at 40s made nb useless. The 10s detect time is just right. You have to be skillful in your use of detect pots, not run around with 100% detection 90% of the time.
See a nb gank your buddy and cloak, use a detect pot. He won't get away within 10s if you're a good player. 40s means you can keep eating the pots for your entire stay in cyrodiil with only a 20s cooldown of detection in between pots. Pretty much nb are a useless class if that was the case.