Pangnirtung wrote: »Are you a bow user?
RinaldoGandolphi wrote: »@Wrobel
I like many other players are excited about the coming Thieves Guild DLC. We are all excited about the upcoming changes. There is one skill however that is being put under the radar (Downplayed intentionally) and that is Bombard from the Bow and Arrow Line.
Lets Look at the Bombard Skill
Bombard
- Range - 20 meters (More with Cyrodiil buffs)
- Ranged Area of Effect - Does damage to multiple targets at range.
- Ranged Root - It Roots targets in place at range.
- Ranged Snare - It Snares Targets by 40% for 5 secs after the root is over.
- Doesn't require targeting like other ranged AOE (See lighting Flood, Blazing Spear, Eruption, etc)
Bombard in its current state is insanely OP in a PVP group setting and smart people know this. Its being downplayed intentionally. If Bombard is not changed it will be the new Steel Tornado which is what it seemed you guys are wanting to get away from.
If Bombard stays as it is, every raid will have many Bombard spammers. The only reason most raids have only 2-3 Bombard spammers now is because Steel Tornado is so insanely good, once its nerfed, Bombard becomes the new FOTM because its so insanely good for what it does and its cost. A ranged spammable root and snare that gives no CC immunity that puts out very good damage. Its too much and it needs to be changed.
My Suggestion is:
- Arrow Spray - Slightly increase the cost of the base skill
- Acid Spray - costs less, and gets its Poison Dot damage increased slightly and snares.
- Bombard - gets its snare and replace the root component with Minor Fracture and Minor Breech which is a small reduction to Armor and Spell Resistance and remove the rooting component of the skill.
these are suggestions, something however needs to be done. Bombard will be the new Steel Tornado in Cyrodiil if its left as it is. No one wants the skill to be useless, but a ranged spammable AOE snare and root is just OP. Its every bit as OP as Steel Tornado is right now, its just not as popular. If left as it is though, it will be very very popular next update once many realize how OP the skill actually is in its current form in a group setting.
I know i'll take heat for posting this, but it needs to be said. The skill needs to be addressed, a spammable AOE snare and root with a 20+ meter range at such a cheap cost is OP in its current form in PVP. If left as is, it will only be natural that many Steel Nado users will go to Bombard because of insanely good the skill is considering there is no Cc immunity to roots or snares.
I have said my part, and thank you for taking the time to listen to my feedback.
bowmanz607 wrote: »The damage on this ability is fine. Cost is also fine. With 7 medium and 8% cost reduction in champ points it still sits at a 2200 cost. That is decent. The issue is the resource management. No one has to worry about resources anymore. It is a problem with all skills not just one.
As for the root and snare....
You can purge snares both as a mag user and stam user. Also, immovable and immovable pots are a great counter. Because you dont want to use the counters does not mean it is OP. I also am one of the few that think steel tornado is fine. The issue is the lack of being able to reduce physical damage in champ tree. Once that is introduced it wont hit nearly as hard. Not to mention mag aoe will be more viable because people will start dispersing points into physical redcution and not just mag reduction.
Other aoe need to be buffed not the good/decent ones nerfed. The reason everyone runs around with tornado, and to a lesser extent bombard, is one becuase of champ tree favoring stam and becuase mag aoe were nerfed into the ground making them useless. When you take away all other aoe options ofcourse everyone is running the same one or two. Not to mention, tornado and bombard are really the only good stam aoe. SInce everyone is running stam because the champ tree favors that, you will see these two aoe more than any other.
Overall, introducing a champ tree passive for physical reduction buff some mag aoe a little you will see more diversity.
Last, you want them to nerf bow? really? That line needs work not a nerf. There are counters out there to your issues mentioned with bombard effects annd the champ tree and removal of softcaps is the reason for spmability. If you increase cost on this you have to for all spammabale abilities.
No, Bombard is not going the be new Steel Tornado.
It's already here and extremely annoying. Used in the ball groups/AoE blob meta, spammed just as much as Steel Tornado.
Run in and magicka users explode proxi + all dump Ultimates. Multiple minions spam Bombard so the enemy cant move and get out of the cluster *** of AoE dead. Steel Tornado to wear them down and finish them of, who ever didn't die yet.
Bombard spam from every angle, broken gap closers and cc immunity not working, that's why you cant even move in large scale PvP these days. Like being stuck in quicksand.
RinaldoGandolphi wrote: »bowmanz607 wrote: »The damage on this ability is fine. Cost is also fine. With 7 medium and 8% cost reduction in champ points it still sits at a 2200 cost. That is decent. The issue is the resource management. No one has to worry about resources anymore. It is a problem with all skills not just one.
As for the root and snare....
You can purge snares both as a mag user and stam user. Also, immovable and immovable pots are a great counter. Because you dont want to use the counters does not mean it is OP. I also am one of the few that think steel tornado is fine. The issue is the lack of being able to reduce physical damage in champ tree. Once that is introduced it wont hit nearly as hard. Not to mention mag aoe will be more viable because people will start dispersing points into physical redcution and not just mag reduction.
Other aoe need to be buffed not the good/decent ones nerfed. The reason everyone runs around with tornado, and to a lesser extent bombard, is one becuase of champ tree favoring stam and becuase mag aoe were nerfed into the ground making them useless. When you take away all other aoe options ofcourse everyone is running the same one or two. Not to mention, tornado and bombard are really the only good stam aoe. SInce everyone is running stam because the champ tree favors that, you will see these two aoe more than any other.
Overall, introducing a champ tree passive for physical reduction buff some mag aoe a little you will see more diversity.
Last, you want them to nerf bow? really? That line needs work not a nerf. There are counters out there to your issues mentioned with bombard effects annd the champ tree and removal of softcaps is the reason for spmability. If you increase cost on this you have to for all spammabale abilities.
I know you can use Purge and other skills to counter snares and roots but those counters cost more then the skill. A ranged AOE root and snare that Bombard is for what it does is OP...it actually does very good damage. Also Immovable Pots give no immunity to Snares or Roots, Shuffle from the Medium Armor line and Forward Momentum on Two Handed Help to a degree and of course Purge, but they will do little to this being spammed on you.
Bombard is just another version of Ambush/Gap closers that locks people in place and can be spammed with no immunity. Its actually worse then the Dragonknight Talon spam of 2014, high damage inflicting AOE roots that are ranged with a snare is just OP its every bit as bad as Steel tornado.
It needs to be toned down before the TG goes live. Since there is no immunity on roots and snares, its just too much.
RinaldoGandolphi wrote: »bowmanz607 wrote: »The damage on this ability is fine. Cost is also fine. With 7 medium and 8% cost reduction in champ points it still sits at a 2200 cost. That is decent. The issue is the resource management. No one has to worry about resources anymore. It is a problem with all skills not just one.
As for the root and snare....
You can purge snares both as a mag user and stam user. Also, immovable and immovable pots are a great counter. Because you dont want to use the counters does not mean it is OP. I also am one of the few that think steel tornado is fine. The issue is the lack of being able to reduce physical damage in champ tree. Once that is introduced it wont hit nearly as hard. Not to mention mag aoe will be more viable because people will start dispersing points into physical redcution and not just mag reduction.
Other aoe need to be buffed not the good/decent ones nerfed. The reason everyone runs around with tornado, and to a lesser extent bombard, is one becuase of champ tree favoring stam and becuase mag aoe were nerfed into the ground making them useless. When you take away all other aoe options ofcourse everyone is running the same one or two. Not to mention, tornado and bombard are really the only good stam aoe. SInce everyone is running stam because the champ tree favors that, you will see these two aoe more than any other.
Overall, introducing a champ tree passive for physical reduction buff some mag aoe a little you will see more diversity.
Last, you want them to nerf bow? really? That line needs work not a nerf. There are counters out there to your issues mentioned with bombard effects annd the champ tree and removal of softcaps is the reason for spmability. If you increase cost on this you have to for all spammabale abilities.
I know you can use Purge and other skills to counter snares and roots but those counters cost more then the skill. A ranged AOE root and snare that Bombard is for what it does is OP...it actually does very good damage. Also Immovable Pots give no immunity to Snares or Roots, Shuffle from the Medium Armor line and Forward Momentum on Two Handed Help to a degree and of course Purge, but they will do little to this being spammed on you.
Bombard is just another version of Ambush/Gap closers that locks people in place and can be spammed with no immunity. Its actually worse then the Dragonknight Talon spam of 2014, high damage inflicting AOE roots that are ranged with a snare is just OP its every bit as bad as Steel tornado.
It needs to be toned down before the TG goes live. Since there is no immunity on roots and snares, its just too much.
bowmanz607 wrote: »RinaldoGandolphi wrote: »bowmanz607 wrote: »The damage on this ability is fine. Cost is also fine. With 7 medium and 8% cost reduction in champ points it still sits at a 2200 cost. That is decent. The issue is the resource management. No one has to worry about resources anymore. It is a problem with all skills not just one.
As for the root and snare....
You can purge snares both as a mag user and stam user. Also, immovable and immovable pots are a great counter. Because you dont want to use the counters does not mean it is OP. I also am one of the few that think steel tornado is fine. The issue is the lack of being able to reduce physical damage in champ tree. Once that is introduced it wont hit nearly as hard. Not to mention mag aoe will be more viable because people will start dispersing points into physical redcution and not just mag reduction.
Other aoe need to be buffed not the good/decent ones nerfed. The reason everyone runs around with tornado, and to a lesser extent bombard, is one becuase of champ tree favoring stam and becuase mag aoe were nerfed into the ground making them useless. When you take away all other aoe options ofcourse everyone is running the same one or two. Not to mention, tornado and bombard are really the only good stam aoe. SInce everyone is running stam because the champ tree favors that, you will see these two aoe more than any other.
Overall, introducing a champ tree passive for physical reduction buff some mag aoe a little you will see more diversity.
Last, you want them to nerf bow? really? That line needs work not a nerf. There are counters out there to your issues mentioned with bombard effects annd the champ tree and removal of softcaps is the reason for spmability. If you increase cost on this you have to for all spammabale abilities.
I know you can use Purge and other skills to counter snares and roots but those counters cost more then the skill. A ranged AOE root and snare that Bombard is for what it does is OP...it actually does very good damage. Also Immovable Pots give no immunity to Snares or Roots, Shuffle from the Medium Armor line and Forward Momentum on Two Handed Help to a degree and of course Purge, but they will do little to this being spammed on you.
Bombard is just another version of Ambush/Gap closers that locks people in place and can be spammed with no immunity. Its actually worse then the Dragonknight Talon spam of 2014, high damage inflicting AOE roots that are ranged with a snare is just OP its every bit as bad as Steel tornado.
It needs to be toned down before the TG goes live. Since there is no immunity on roots and snares, its just too much.
bombard immobilize does have a cooldown and immovable pots and skill do work to bypass immobilize.
bowmanz607 wrote: »bombard immobilize does have a cooldown and immovable pots and skill do work to bypass immobilize.
Emma_Eunjung wrote: »Here's a MUCH better solution:
1) Leave Bombard alone.
2) Cancel the Tornado nerf.
3) UN-nerf Impulse and Wall of Elements.
4) QUIT BEGGING FOR NERFS!
Emma_Eunjung wrote: »Here's a MUCH better solution:
1) Leave Bombard alone.
2) Cancel the Tornado nerf.
3) UN-nerf Impulse and Wall of Elements.
4) QUIT BEGGING FOR NERFS!
RinaldoGandolphi wrote: »Emma_Eunjung wrote: »Here's a MUCH better solution:
1) Leave Bombard alone.
2) Cancel the Tornado nerf.
3) UN-nerf Impulse and Wall of Elements.
4) QUIT BEGGING FOR NERFS!
I am going to assume your joking here. I used to use Wall of Elements and Impulse in their hey day and both were stupid OP and they needed to be addressed. Sure they went to far with Wall of Elements, but its better to open a dialog now and have them address Bombard right now, then to wait till the next patch when its the new FOTM and get it nerfed into uselessness.
We can get them to adjust this skill now and it will be perfectly fine for both PVE and PVP. Removing the rooting component and replacing it with something else is not going to hurt anyone's DPS. A spammable ranged root that does very good damage and also snares is just too much. Many people don't realize how good Bombard is in a group setting in PVP, but once they nerf Steel Tornado you will...you think Ambush and gap closer spam is bad? just you wait and see.
Also since snares stack in this game, i hope your prepared to be unable to move at all being if your rooted or snared 100% thanks to Bombard spam and unable to move at all and unable to dodge roll out of it....it needs to be fixed. Right now the skill is broken, and the only reason its use is not more widespread then it is now is becauseSteel Tornado is even more broken.
Emma_Eunjung wrote: »Here's a MUCH better solution:
1) Leave Bombard alone.
2) Cancel the Tornado nerf.
3) UN-nerf Impulse and Wall of Elements.
4) QUIT BEGGING FOR NERFS!
eventide03b14a_ESO wrote: »I think the real issue here is that they need to address CC and roots in general.
RinaldoGandolphi wrote: »@Wrobel
I like many other players are excited about the coming Thieves Guild DLC. We are all excited about the upcoming changes. There is one skill however that is being put under the radar (Downplayed intentionally) and that is Bombard from the Bow and Arrow Line.
Lets Look at the Bombard Skill
Bombard
- Range - 20 meters (More with Cyrodiil buffs)
- Ranged Area of Effect - Does damage to multiple targets at range.
- Ranged Root - It Roots targets in place at range.
- Ranged Snare - It Snares Targets by 40% for 5 secs after the root is over.
- Doesn't require targeting like other ranged AOE (See lighting Flood, Blazing Spear, Eruption, etc)
- Snares can stack on top of each other making the target 100% snared meaning they can't move, can't dodge roll out of it, can't CC break it
Bombard in its current state is insanely OP in a PVP group setting and smart people know this. Its being downplayed intentionally. If Bombard is not changed it will be the new Steel Tornado which is what it seemed you guys are wanting to get away from.
If Bombard stays as it is, every raid will have many Bombard spammers. The only reason most raids have only 2-3 Bombard spammers now is because Steel Tornado is so insanely good, once its nerfed, Bombard becomes the new FOTM because its so insanely good for what it does and its cost. A ranged spammable root and snare that gives no CC immunity that puts out very good damage. Its too much and it needs to be changed.
My Suggestion is:
- Arrow Spray - Slightly increase the cost of the base skill
- Acid Spray - costs less, and gets its Poison Dot damage increased slightly and snares.
- Bombard - gets its snare and replace the root component with Minor Fracture and Minor Breech which is a small reduction to Armor and Spell Resistance and remove the rooting component of the skill.
these are suggestions, something however needs to be done. Bombard will be the new Steel Tornado in Cyrodiil if its left as it is. No one wants the skill to be useless, but a ranged spammable AOE snare and root is just OP. Its every bit as OP as Steel Tornado is right now, its just not as popular. If left as it is though, it will be very very popular next update once many realize how OP the skill actually is in its current form in a group setting.
I know i'll take heat for posting this, but it needs to be said. The skill needs to be addressed, a spammable AOE snare and root with a 20+ meter range at such a cheap cost is OP in its current form in PVP. If left as is, it will only be natural that many Steel Nado users will go to Bombard because of insanely good the skill is considering there is no Cc immunity to roots or snares.
I have said my part, and thank you for taking the time to listen to my feedback.
RinaldoGandolphi wrote: »@Wrobel
I like many other players are excited about the coming Thieves Guild DLC. We are all excited about the upcoming changes. There is one skill however that is being put under the radar (Downplayed intentionally) and that is Bombard from the Bow and Arrow Line.
Lets Look at the Bombard Skill
Bombard
- Range - 20 meters (More with Cyrodiil buffs)
- Ranged Area of Effect - Does damage to multiple targets at range.
- Ranged Root - It Roots targets in place at range.
- Ranged Snare - It Snares Targets by 40% for 5 secs after the root is over.
- Doesn't require targeting like other ranged AOE (See lighting Flood, Blazing Spear, Eruption, etc)
- Snares can stack on top of each other making the target 100% snared meaning they can't move, can't dodge roll out of it, can't CC break it
Bombard in its current state is insanely OP in a PVP group setting and smart people know this. Its being downplayed intentionally. If Bombard is not changed it will be the new Steel Tornado which is what it seemed you guys are wanting to get away from.
If Bombard stays as it is, every raid will have many Bombard spammers. The only reason most raids have only 2-3 Bombard spammers now is because Steel Tornado is so insanely good, once its nerfed, Bombard becomes the new FOTM because its so insanely good for what it does and its cost. A ranged spammable root and snare that gives no CC immunity that puts out very good damage. Its too much and it needs to be changed.
My Suggestion is:
- Arrow Spray - Slightly increase the cost of the base skill
- Acid Spray - costs less, and gets its Poison Dot damage increased slightly and snares.
- Bombard - gets its snare and replace the root component with Minor Fracture and Minor Breech which is a small reduction to Armor and Spell Resistance and remove the rooting component of the skill.
these are suggestions, something however needs to be done. Bombard will be the new Steel Tornado in Cyrodiil if its left as it is. No one wants the skill to be useless, but a ranged spammable AOE snare and root is just OP. Its every bit as OP as Steel Tornado is right now, its just not as popular. If left as it is though, it will be very very popular next update once many realize how OP the skill actually is in its current form in a group setting.
I know i'll take heat for posting this, but it needs to be said. The skill needs to be addressed, a spammable AOE snare and root with a 20+ meter range at such a cheap cost is OP in its current form in PVP. If left as is, it will only be natural that many Steel Nado users will go to Bombard because of insanely good the skill is considering there is no Cc immunity to roots or snares.
I have said my part, and thank you for taking the time to listen to my feedback.