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Bombard -will be the New Steel Tornado - This must be addressed before the TG gets out of the PTS

RinaldoGandolphi
RinaldoGandolphi
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@Wrobel

I like many other players are excited about the coming Thieves Guild DLC. We are all excited about the upcoming changes. There is one skill however that is being put under the radar (Downplayed intentionally) and that is Bombard from the Bow and Arrow Line.

Lets Look at the Bombard Skill

Bombard
  • Range - 20 meters (More with Cyrodiil buffs)
  • Ranged Area of Effect - Does damage to multiple targets at range.
  • Ranged Root - It Roots targets in place at range.
  • Ranged Snare - It Snares Targets by 40% for 5 secs after the root is over.
  • Doesn't require targeting like other ranged AOE (See lighting Flood, Blazing Spear, Eruption, etc)
  • Snares can stack on top of each other making the target 100% snared meaning they can't move, can't dodge roll out of it, can't CC break it

Bombard in its current state is insanely OP in a PVP group setting and smart people know this. Its being downplayed intentionally. If Bombard is not changed it will be the new Steel Tornado which is what it seemed you guys are wanting to get away from.

If Bombard stays as it is, every raid will have many Bombard spammers. The only reason most raids have only 2-3 Bombard spammers now is because Steel Tornado is so insanely good, once its nerfed, Bombard becomes the new FOTM because its so insanely good for what it does and its cost. A ranged spammable root and snare that gives no CC immunity that puts out very good damage. Its too much and it needs to be changed.

My Suggestion is:
  • Arrow Spray - Slightly increase the cost of the base skill
  • Acid Spray - costs less, and gets its Poison Dot damage increased slightly and snares.
  • Bombard - gets its snare and replace the root component with Minor Fracture and Minor Breech which is a small reduction to Armor and Spell Resistance and remove the rooting component of the skill.

these are suggestions, something however needs to be done. Bombard will be the new Steel Tornado in Cyrodiil if its left as it is. No one wants the skill to be useless, but a ranged spammable AOE snare and root is just OP. Its every bit as OP as Steel Tornado is right now, its just not as popular. If left as it is though, it will be very very popular next update once many realize how OP the skill actually is in its current form in a group setting.

I know i'll take heat for posting this, but it needs to be said. The skill needs to be addressed, a spammable AOE snare and root with a 20+ meter range at such a cheap cost is OP in its current form in PVP. If left as is, it will only be natural that many Steel Nado users will go to Bombard because of insanely good the skill is considering there is no Cc immunity to roots or snares.

I have said my part, and thank you for taking the time to listen to my feedback.
Edited by RinaldoGandolphi on February 2, 2016 6:35PM
Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
Juste Gandolphi Dark Elf Templar Daggerfall Covenant
Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
Officer Fire and Ice
Co-GM - MVP



Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Pangnirtung
    Pangnirtung
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    Are you a bow user?
  • bowmanz607
    bowmanz607
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    The damage on this ability is fine. Cost is also fine. With 7 medium and 8% cost reduction in champ points it still sits at a 2200 cost. That is decent. The issue is the resource management. No one has to worry about resources anymore. It is a problem with all skills not just one.

    As for the root and snare....
    You can purge snares both as a mag user and stam user. Also, immovable and immovable pots are a great counter. Because you dont want to use the counters does not mean it is OP. I also am one of the few that think steel tornado is fine. The issue is the lack of being able to reduce physical damage in champ tree. Once that is introduced it wont hit nearly as hard. Not to mention mag aoe will be more viable because people will start dispersing points into physical redcution and not just mag reduction.

    Other aoe need to be buffed not the good/decent ones nerfed. The reason everyone runs around with tornado, and to a lesser extent bombard, is one becuase of champ tree favoring stam and becuase mag aoe were nerfed into the ground making them useless. When you take away all other aoe options ofcourse everyone is running the same one or two. Not to mention, tornado and bombard are really the only good stam aoe. SInce everyone is running stam because the champ tree favors that, you will see these two aoe more than any other.

    Overall, introducing a champ tree passive for physical reduction buff some mag aoe a little you will see more diversity.

    Last, you want them to nerf bow? really? That line needs work not a nerf. There are counters out there to your issues mentioned with bombard effects annd the champ tree and removal of softcaps is the reason for spmability. If you increase cost on this you have to for all spammabale abilities.
  • eliisra
    eliisra
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    No, Bombard is not going the be new Steel Tornado.

    It's already here and extremely annoying. Used in the ball groups/AoE blob meta, spammed just as much as Steel Tornado.

    Run in and magicka users explode proxi + all dump Ultimates. Multiple minions spam Bombard so the enemy cant move and get out of the cluster *** of AoE dead. Steel Tornado to wear them down and finish them of, who ever didn't die yet.

    Bombard spam from every angle, broken gap closers and cc immunity not working, that's why you cant even move in large scale PvP these days. Like being stuck in quicksand.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Are you a bow user?

    Yes i spent a few months as a Bow and Two handed user on my Templar before switching to more of a healer role, im very well versed in Bombard spam. :)
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Xantaria
    Xantaria
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    @Wrobel

    I like many other players are excited about the coming Thieves Guild DLC. We are all excited about the upcoming changes. There is one skill however that is being put under the radar (Downplayed intentionally) and that is Bombard from the Bow and Arrow Line.

    Lets Look at the Bombard Skill

    Bombard
    • Range - 20 meters (More with Cyrodiil buffs)
    • Ranged Area of Effect - Does damage to multiple targets at range.
    • Ranged Root - It Roots targets in place at range.
    • Ranged Snare - It Snares Targets by 40% for 5 secs after the root is over.
    • Doesn't require targeting like other ranged AOE (See lighting Flood, Blazing Spear, Eruption, etc)

    Bombard in its current state is insanely OP in a PVP group setting and smart people know this. Its being downplayed intentionally. If Bombard is not changed it will be the new Steel Tornado which is what it seemed you guys are wanting to get away from.

    If Bombard stays as it is, every raid will have many Bombard spammers. The only reason most raids have only 2-3 Bombard spammers now is because Steel Tornado is so insanely good, once its nerfed, Bombard becomes the new FOTM because its so insanely good for what it does and its cost. A ranged spammable root and snare that gives no CC immunity that puts out very good damage. Its too much and it needs to be changed.

    My Suggestion is:
    • Arrow Spray - Slightly increase the cost of the base skill
    • Acid Spray - costs less, and gets its Poison Dot damage increased slightly and snares.
    • Bombard - gets its snare and replace the root component with Minor Fracture and Minor Breech which is a small reduction to Armor and Spell Resistance and remove the rooting component of the skill.

    these are suggestions, something however needs to be done. Bombard will be the new Steel Tornado in Cyrodiil if its left as it is. No one wants the skill to be useless, but a ranged spammable AOE snare and root is just OP. Its every bit as OP as Steel Tornado is right now, its just not as popular. If left as it is though, it will be very very popular next update once many realize how OP the skill actually is in its current form in a group setting.

    I know i'll take heat for posting this, but it needs to be said. The skill needs to be addressed, a spammable AOE snare and root with a 20+ meter range at such a cheap cost is OP in its current form in PVP. If left as is, it will only be natural that many Steel Nado users will go to Bombard because of insanely good the skill is considering there is no Cc immunity to roots or snares.

    I have said my part, and thank you for taking the time to listen to my feedback.

    hihihihihihi Exactly what I thought when I heard they are going to nerf Steel tornado. But don't worry, ZOS won't nerf it until it goes rampant in Cyro for months.
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
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    Proud Member of the Council of Exploiters.
  • Alucardo
    Alucardo
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    I only use it for hosing down Nightblades, but hey, maybe if they made it less useful the cost of this ability should also be decreased, so sure. Remove the snare or something. You don't really need a root and snare on the same skill.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    I think the real issue here is that they need to address CC and roots in general.
    :trollin:
  • Asmael
    Asmael
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    EDIT: Brain derped

    Fossilize being disorient + snare.
    Edited by Asmael on February 2, 2016 4:51PM
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • RinaldoGandolphi
    RinaldoGandolphi
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    bowmanz607 wrote: »
    The damage on this ability is fine. Cost is also fine. With 7 medium and 8% cost reduction in champ points it still sits at a 2200 cost. That is decent. The issue is the resource management. No one has to worry about resources anymore. It is a problem with all skills not just one.

    As for the root and snare....
    You can purge snares both as a mag user and stam user. Also, immovable and immovable pots are a great counter. Because you dont want to use the counters does not mean it is OP. I also am one of the few that think steel tornado is fine. The issue is the lack of being able to reduce physical damage in champ tree. Once that is introduced it wont hit nearly as hard. Not to mention mag aoe will be more viable because people will start dispersing points into physical redcution and not just mag reduction.

    Other aoe need to be buffed not the good/decent ones nerfed. The reason everyone runs around with tornado, and to a lesser extent bombard, is one becuase of champ tree favoring stam and becuase mag aoe were nerfed into the ground making them useless. When you take away all other aoe options ofcourse everyone is running the same one or two. Not to mention, tornado and bombard are really the only good stam aoe. SInce everyone is running stam because the champ tree favors that, you will see these two aoe more than any other.

    Overall, introducing a champ tree passive for physical reduction buff some mag aoe a little you will see more diversity.

    Last, you want them to nerf bow? really? That line needs work not a nerf. There are counters out there to your issues mentioned with bombard effects annd the champ tree and removal of softcaps is the reason for spmability. If you increase cost on this you have to for all spammabale abilities.

    I know you can use Purge and other skills to counter snares and roots but those counters cost more then the skill. A ranged AOE root and snare that Bombard is for what it does is OP...it actually does very good damage. Also Immovable Pots give no immunity to Snares or Roots, Shuffle from the Medium Armor line and Forward Momentum on Two Handed Help to a degree and of course Purge, but they will do little to this being spammed on you.

    Bombard is just another version of Ambush/Gap closers that locks people in place and can be spammed with no immunity. Its actually worse then the Dragonknight Talon spam of 2014, high damage inflicting AOE roots that are ranged with a snare is just OP its every bit as bad as Steel tornado.

    It needs to be toned down before the TG goes live. Since there is no immunity on roots and snares, its just too much.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    eliisra wrote: »
    No, Bombard is not going the be new Steel Tornado.

    It's already here and extremely annoying. Used in the ball groups/AoE blob meta, spammed just as much as Steel Tornado.

    Run in and magicka users explode proxi + all dump Ultimates. Multiple minions spam Bombard so the enemy cant move and get out of the cluster *** of AoE dead. Steel Tornado to wear them down and finish them of, who ever didn't die yet.

    Bombard spam from every angle, broken gap closers and cc immunity not working, that's why you cant even move in large scale PvP these days. Like being stuck in quicksand.

    Yup, and it will only get worse if its not fixed.

    the lack of immunity on roots and snares is a big issue in this game, moreso with roots. Tehy really need some kind of immunity on roots.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • bowmanz607
    bowmanz607
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    bowmanz607 wrote: »
    The damage on this ability is fine. Cost is also fine. With 7 medium and 8% cost reduction in champ points it still sits at a 2200 cost. That is decent. The issue is the resource management. No one has to worry about resources anymore. It is a problem with all skills not just one.

    As for the root and snare....
    You can purge snares both as a mag user and stam user. Also, immovable and immovable pots are a great counter. Because you dont want to use the counters does not mean it is OP. I also am one of the few that think steel tornado is fine. The issue is the lack of being able to reduce physical damage in champ tree. Once that is introduced it wont hit nearly as hard. Not to mention mag aoe will be more viable because people will start dispersing points into physical redcution and not just mag reduction.

    Other aoe need to be buffed not the good/decent ones nerfed. The reason everyone runs around with tornado, and to a lesser extent bombard, is one becuase of champ tree favoring stam and becuase mag aoe were nerfed into the ground making them useless. When you take away all other aoe options ofcourse everyone is running the same one or two. Not to mention, tornado and bombard are really the only good stam aoe. SInce everyone is running stam because the champ tree favors that, you will see these two aoe more than any other.

    Overall, introducing a champ tree passive for physical reduction buff some mag aoe a little you will see more diversity.

    Last, you want them to nerf bow? really? That line needs work not a nerf. There are counters out there to your issues mentioned with bombard effects annd the champ tree and removal of softcaps is the reason for spmability. If you increase cost on this you have to for all spammabale abilities.

    I know you can use Purge and other skills to counter snares and roots but those counters cost more then the skill. A ranged AOE root and snare that Bombard is for what it does is OP...it actually does very good damage. Also Immovable Pots give no immunity to Snares or Roots, Shuffle from the Medium Armor line and Forward Momentum on Two Handed Help to a degree and of course Purge, but they will do little to this being spammed on you.

    Bombard is just another version of Ambush/Gap closers that locks people in place and can be spammed with no immunity. Its actually worse then the Dragonknight Talon spam of 2014, high damage inflicting AOE roots that are ranged with a snare is just OP its every bit as bad as Steel tornado.

    It needs to be toned down before the TG goes live. Since there is no immunity on roots and snares, its just too much.

    bombard immobilize does have a cooldown and immovable pots and skill do work to bypass immobilize.
  • acw37162
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    At least if you use bombard you actually have to face in the general direction of a target and actually pretend to target something.
  • bowmanz607
    bowmanz607
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    bowmanz607 wrote: »
    The damage on this ability is fine. Cost is also fine. With 7 medium and 8% cost reduction in champ points it still sits at a 2200 cost. That is decent. The issue is the resource management. No one has to worry about resources anymore. It is a problem with all skills not just one.

    As for the root and snare....
    You can purge snares both as a mag user and stam user. Also, immovable and immovable pots are a great counter. Because you dont want to use the counters does not mean it is OP. I also am one of the few that think steel tornado is fine. The issue is the lack of being able to reduce physical damage in champ tree. Once that is introduced it wont hit nearly as hard. Not to mention mag aoe will be more viable because people will start dispersing points into physical redcution and not just mag reduction.

    Other aoe need to be buffed not the good/decent ones nerfed. The reason everyone runs around with tornado, and to a lesser extent bombard, is one becuase of champ tree favoring stam and becuase mag aoe were nerfed into the ground making them useless. When you take away all other aoe options ofcourse everyone is running the same one or two. Not to mention, tornado and bombard are really the only good stam aoe. SInce everyone is running stam because the champ tree favors that, you will see these two aoe more than any other.

    Overall, introducing a champ tree passive for physical reduction buff some mag aoe a little you will see more diversity.

    Last, you want them to nerf bow? really? That line needs work not a nerf. There are counters out there to your issues mentioned with bombard effects annd the champ tree and removal of softcaps is the reason for spmability. If you increase cost on this you have to for all spammabale abilities.

    I know you can use Purge and other skills to counter snares and roots but those counters cost more then the skill. A ranged AOE root and snare that Bombard is for what it does is OP...it actually does very good damage. Also Immovable Pots give no immunity to Snares or Roots, Shuffle from the Medium Armor line and Forward Momentum on Two Handed Help to a degree and of course Purge, but they will do little to this being spammed on you.

    Bombard is just another version of Ambush/Gap closers that locks people in place and can be spammed with no immunity. Its actually worse then the Dragonknight Talon spam of 2014, high damage inflicting AOE roots that are ranged with a snare is just OP its every bit as bad as Steel tornado.

    It needs to be toned down before the TG goes live. Since there is no immunity on roots and snares, its just too much.

    also, it may seem like your perma rooted if you have multiple snares on you. FOr instance, fear, bombard, caltrops. as for cost of counters, purge is an extremely spammable ability and the medium armor skill does not need to be spammed because of the immunity it gives you after. PLus, combined with a breakfree champ tree passive whic reduces cost your good.
  • bowmanz607
    bowmanz607
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    bowmanz607 wrote: »
    bowmanz607 wrote: »
    The damage on this ability is fine. Cost is also fine. With 7 medium and 8% cost reduction in champ points it still sits at a 2200 cost. That is decent. The issue is the resource management. No one has to worry about resources anymore. It is a problem with all skills not just one.

    As for the root and snare....
    You can purge snares both as a mag user and stam user. Also, immovable and immovable pots are a great counter. Because you dont want to use the counters does not mean it is OP. I also am one of the few that think steel tornado is fine. The issue is the lack of being able to reduce physical damage in champ tree. Once that is introduced it wont hit nearly as hard. Not to mention mag aoe will be more viable because people will start dispersing points into physical redcution and not just mag reduction.

    Other aoe need to be buffed not the good/decent ones nerfed. The reason everyone runs around with tornado, and to a lesser extent bombard, is one becuase of champ tree favoring stam and becuase mag aoe were nerfed into the ground making them useless. When you take away all other aoe options ofcourse everyone is running the same one or two. Not to mention, tornado and bombard are really the only good stam aoe. SInce everyone is running stam because the champ tree favors that, you will see these two aoe more than any other.

    Overall, introducing a champ tree passive for physical reduction buff some mag aoe a little you will see more diversity.

    Last, you want them to nerf bow? really? That line needs work not a nerf. There are counters out there to your issues mentioned with bombard effects annd the champ tree and removal of softcaps is the reason for spmability. If you increase cost on this you have to for all spammabale abilities.

    I know you can use Purge and other skills to counter snares and roots but those counters cost more then the skill. A ranged AOE root and snare that Bombard is for what it does is OP...it actually does very good damage. Also Immovable Pots give no immunity to Snares or Roots, Shuffle from the Medium Armor line and Forward Momentum on Two Handed Help to a degree and of course Purge, but they will do little to this being spammed on you.

    Bombard is just another version of Ambush/Gap closers that locks people in place and can be spammed with no immunity. Its actually worse then the Dragonknight Talon spam of 2014, high damage inflicting AOE roots that are ranged with a snare is just OP its every bit as bad as Steel tornado.

    It needs to be toned down before the TG goes live. Since there is no immunity on roots and snares, its just too much.

    bombard immobilize does have a cooldown and immovable pots and skill do work to bypass immobilize.

    however, my experiences may tell a lie to that fact i suppose. I have never actually tested it. BUt i do not ever recall being immobolzed while running either.
  • Emma_Overload
    Emma_Overload
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    Here's a MUCH better solution:

    1) Leave Bombard alone.

    2) Cancel the Tornado nerf.

    3) UN-nerf Impulse and Wall of Elements.

    4) QUIT BEGGING FOR NERFS!
    #CAREBEARMASTERRACE
  • RinaldoGandolphi
    RinaldoGandolphi
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    bowmanz607 wrote: »
    bombard immobilize does have a cooldown and immovable pots and skill do work to bypass immobilize.

    AFAIK this isn;t true and I have tested this extensivily on the last few PTS and on live. Unless something has been changed in ZOS "Ninja patch" and it wasn't in the notes, CC Immunity works like this:

    Immovable Pots, Mist Form, and The Immovable Skill from Heavy Armor grant Immunity to the Hard CC effects only
    • Fear
    • Disorient
    • Knockdown
    • Stun
    • Knockback

    These are all countered by Immovable Pots, Mist Form, Immovable Skill, or Blocking, and breaking free from them offers CC Immunity, if you don't break free from Disorient you don't get CC Immunity but Disorient braks on any damge dealt. (Blocking don't work on Fear or Disorient)

    Rapid Maneuvers, Shuffle, Purge, and Forward Momentum all cleanse or grant immunity to Soft CC effects only
    • Snare
    • Root
    • Immobilize

    This is easily testable, cast Immovable or use an Immovable Pot then let someone cast Encase or Talons on you are it will work and root you in place. Vampire Mist form can be rooted with Encase, Talons, Frost Reach, and Snared with any skill that snares.

    I have tested this extensively. Forward Momentum gives you 2 seconds of Root/Snare immunity. Rapid/Retreating Manuvers makes you immune to snares and roots until you attack someone. Shuffle grants you snare immunity depending on how many pieces of Med Armor your wearing. Cleanse/Purge and Templar's Purifying Ritual will remove any snare or immobilization on you(you can Purge Talons, Encase, Bombard, or any immoblize skill)

    Unless ZOS has changed this with a Ninja patch since i last tested on the previous PTS, then this is how it always works and Immovable Pots and the skill do not give snare, root, or immobilize immunity, it only gives hard CC immunity.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    Here's a MUCH better solution:

    1) Leave Bombard alone.

    2) Cancel the Tornado nerf.

    3) UN-nerf Impulse and Wall of Elements.

    4) QUIT BEGGING FOR NERFS!

    I am going to assume your joking here. I used to use Wall of Elements and Impulse in their hey day and both were stupid OP and they needed to be addressed. Sure they went to far with Wall of Elements, but its better to open a dialog now and have them address Bombard right now, then to wait till the next patch when its the new FOTM and get it nerfed into uselessness.

    We can get them to adjust this skill now and it will be perfectly fine for both PVE and PVP. Removing the rooting component and replacing it with something else is not going to hurt anyone's DPS. A spammable ranged root that does very good damage and also snares is just too much. Many people don't realize how good Bombard is in a group setting in PVP, but once they nerf Steel Tornado you will...you think Ambush and gap closer spam is bad? just you wait and see.

    Also since snares stack in this game, i hope your prepared to be unable to move at all being if your rooted or snared 100% thanks to Bombard spam and unable to move at all and unable to dodge roll out of it....it needs to be fixed. Right now the skill is broken, and the only reason its use is not more widespread then it is now is becauseSteel Tornado is even more broken.

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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Here's a MUCH better solution:

    1) Leave Bombard alone.

    2) Cancel the Tornado nerf.

    3) UN-nerf Impulse and Wall of Elements.

    4) QUIT BEGGING FOR NERFS!

    this
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Here's a MUCH better solution:

    1) Leave Bombard alone.

    2) Cancel the Tornado nerf.

    3) UN-nerf Impulse and Wall of Elements.

    4) QUIT BEGGING FOR NERFS!

    I am going to assume your joking here. I used to use Wall of Elements and Impulse in their hey day and both were stupid OP and they needed to be addressed. Sure they went to far with Wall of Elements, but its better to open a dialog now and have them address Bombard right now, then to wait till the next patch when its the new FOTM and get it nerfed into uselessness.

    We can get them to adjust this skill now and it will be perfectly fine for both PVE and PVP. Removing the rooting component and replacing it with something else is not going to hurt anyone's DPS. A spammable ranged root that does very good damage and also snares is just too much. Many people don't realize how good Bombard is in a group setting in PVP, but once they nerf Steel Tornado you will...you think Ambush and gap closer spam is bad? just you wait and see.

    Also since snares stack in this game, i hope your prepared to be unable to move at all being if your rooted or snared 100% thanks to Bombard spam and unable to move at all and unable to dodge roll out of it....it needs to be fixed. Right now the skill is broken, and the only reason its use is not more widespread then it is now is becauseSteel Tornado is even more broken.

    yes they WERE stupid op. but that will not be the case this time around because of champ system. Your point on snares stacking, Ya it is stupid they stack. I hope that gets addressed. I mean i loving doing it to people but still :). Everything else has a major and minor and so should snares.
  • Alcast
    Alcast
    Class Representative
    nurf the nurfing

    And ofc it is the next obvious AoE Skill to be used IF Tornado gets a huge nerf..tho I do not think Tornado will get destroyed..
    Edited by Alcast on February 2, 2016 7:35PM
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  • silky_soft
    silky_soft
    ✭✭✭✭✭
    Here's a MUCH better solution:

    1) Leave Bombard alone.

    2) Cancel the Tornado nerf.

    3) UN-nerf Impulse and Wall of Elements.

    4) QUIT BEGGING FOR NERFS!

    Bring back 1 shot. If you're standing there without a shield, buffs or block up away from your healer. You deserve to be ganked
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  • Glory
    Glory
    Class Representative
    I think the real issue here is that they need to address CC and roots in general.

    I support this sentiment. I am not a fan of AoE skills like Bombard/Steelnado/Impulse in general, but I am most worried about the continuation of being permarooted/snared by skills.

    I would be happy with a soft-cc immunity timer or implementation of diminishing returns. How much better would it be if bombard 1 rooted you, bombard 2 (within a time span) did a 50% snare, bombard 3 25%, etc. or something along those lines?
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  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    Hold your horses lol. How about we wait till the patch notes come out first.

    - If they nerf steel tornado, how about nerf it to the point where it is equally desirable as other aoe abilities? It's not like they will just delete the skill from the game.
    - If an option to mitigate physical damage is added to CP tree, magicka aoe will be much more desirable again in terms of dps.
    - Cone abilities take a little more thought then steel tornado as not only do you need good positioning you need to be facing the correct direction to. Which will probably cancel out about 30 of the 60 potato's who run around stacking multiple raids. Also more skilled players can spread out and kill a big group of people using cones and good positioning, so I think it benefits players who have good positioning rather then straight up zergballs.

    Don't get me wrong, bombard is extremely powerful but it will probably still remain a skill you want a few of in your group the same as it is in the current patch. Burst damage is still very important to have. We'll have to wait and see what the patch notes have to offer.
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  • DHale
    DHale
    ✭✭✭✭✭
    I don't use a bow but bombard is fine. I am alliance rank 29 on one toon 21 on another and 17 on a third. If you don't know how to roll dodge or purge or purify we can't help you. We don't need a game of s:$&@?! Skills that do nothing you and ppl that should be pve ing. Bombard can be used by all classes and when I get hit by it I .... Wow roll dodge it's really difficult to do... Ok it's not. I am hoping it gets a big huge buff.
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  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Both red and yellow have already switched to running heavy amounts of bombard in NA (can't speak for blues, we have maybe one person in group with it if any at all). I used to run a speed heavy build for the group but have switched to a more tanky scout/pug to my heart's content build and we don't currently have someone filling my old role. Even when I'm spamming purify on my templar when trying to get away from groups, there are just so many bombards flying out (particularly when you're outnumbered) that purging it alone is usually not sufficient. Groups will need to have a sound strategy and role devoted to keeping rapids up throughout the entire fight.

    I don't really see a big balance issue with bombard as it is, you can counter it with rapids. What I do see a problem with is them seemingly hopping on the forum hysteria and trying to force people to never be within 15 meters of an ally, in which case the effectiveness of rapids as a counter diminishes greatly (and bye bye barriers...). From the previews I've heard of the incoming skill changes, people will still be running steel tornado, though I do suspect a few more will be on bombard. I don't think it will be game breaking, we'll just need to see what the meta looks like. I certainly hope people aren't trying to dodge roll out of bombard though... GG with the oil catapults about to do 5k stam damage per hit.
  • SkylarkAU
    SkylarkAU
    ✭✭✭✭
    If the cc stacks then it shouldn't, but that's my only issue with it.
    Edited by SkylarkAU on February 3, 2016 6:51AM
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  • Johngo0036
    Johngo0036
    ✭✭✭✭✭
    I don't even try to get out of CC's these days with my templar,

    I just heal through it and cleanse... if the zerg runs over me, due to the lag by the time they pass only half of their damage has hit me and i have managed to heal through it all.. happened to me twice last night..
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  • found1779
    found1779
    ✭✭✭
    @Wrobel

    I like many other players are excited about the coming Thieves Guild DLC. We are all excited about the upcoming changes. There is one skill however that is being put under the radar (Downplayed intentionally) and that is Bombard from the Bow and Arrow Line.

    Lets Look at the Bombard Skill

    Bombard
    • Range - 20 meters (More with Cyrodiil buffs)
    • Ranged Area of Effect - Does damage to multiple targets at range.
    • Ranged Root - It Roots targets in place at range.
    • Ranged Snare - It Snares Targets by 40% for 5 secs after the root is over.
    • Doesn't require targeting like other ranged AOE (See lighting Flood, Blazing Spear, Eruption, etc)
    • Snares can stack on top of each other making the target 100% snared meaning they can't move, can't dodge roll out of it, can't CC break it

    Bombard in its current state is insanely OP in a PVP group setting and smart people know this. Its being downplayed intentionally. If Bombard is not changed it will be the new Steel Tornado which is what it seemed you guys are wanting to get away from.

    If Bombard stays as it is, every raid will have many Bombard spammers. The only reason most raids have only 2-3 Bombard spammers now is because Steel Tornado is so insanely good, once its nerfed, Bombard becomes the new FOTM because its so insanely good for what it does and its cost. A ranged spammable root and snare that gives no CC immunity that puts out very good damage. Its too much and it needs to be changed.

    My Suggestion is:
    • Arrow Spray - Slightly increase the cost of the base skill
    • Acid Spray - costs less, and gets its Poison Dot damage increased slightly and snares.
    • Bombard - gets its snare and replace the root component with Minor Fracture and Minor Breech which is a small reduction to Armor and Spell Resistance and remove the rooting component of the skill.

    these are suggestions, something however needs to be done. Bombard will be the new Steel Tornado in Cyrodiil if its left as it is. No one wants the skill to be useless, but a ranged spammable AOE snare and root is just OP. Its every bit as OP as Steel Tornado is right now, its just not as popular. If left as it is though, it will be very very popular next update once many realize how OP the skill actually is in its current form in a group setting.

    I know i'll take heat for posting this, but it needs to be said. The skill needs to be addressed, a spammable AOE snare and root with a 20+ meter range at such a cheap cost is OP in its current form in PVP. If left as is, it will only be natural that many Steel Nado users will go to Bombard because of insanely good the skill is considering there is no Cc immunity to roots or snares.

    I have said my part, and thank you for taking the time to listen to my feedback.

    No
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    NO!
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  • hrothbern
    hrothbern
    ✭✭✭✭✭
    @Wrobel

    I like many other players are excited about the coming Thieves Guild DLC. We are all excited about the upcoming changes. There is one skill however that is being put under the radar (Downplayed intentionally) and that is Bombard from the Bow and Arrow Line.

    Lets Look at the Bombard Skill

    Bombard
    • Range - 20 meters (More with Cyrodiil buffs)
    • Ranged Area of Effect - Does damage to multiple targets at range.
    • Ranged Root - It Roots targets in place at range.
    • Ranged Snare - It Snares Targets by 40% for 5 secs after the root is over.
    • Doesn't require targeting like other ranged AOE (See lighting Flood, Blazing Spear, Eruption, etc)
    • Snares can stack on top of each other making the target 100% snared meaning they can't move, can't dodge roll out of it, can't CC break it

    Bombard in its current state is insanely OP in a PVP group setting and smart people know this. Its being downplayed intentionally. If Bombard is not changed it will be the new Steel Tornado which is what it seemed you guys are wanting to get away from.

    If Bombard stays as it is, every raid will have many Bombard spammers. The only reason most raids have only 2-3 Bombard spammers now is because Steel Tornado is so insanely good, once its nerfed, Bombard becomes the new FOTM because its so insanely good for what it does and its cost. A ranged spammable root and snare that gives no CC immunity that puts out very good damage. Its too much and it needs to be changed.

    My Suggestion is:
    • Arrow Spray - Slightly increase the cost of the base skill
    • Acid Spray - costs less, and gets its Poison Dot damage increased slightly and snares.
    • Bombard - gets its snare and replace the root component with Minor Fracture and Minor Breech which is a small reduction to Armor and Spell Resistance and remove the rooting component of the skill.

    these are suggestions, something however needs to be done. Bombard will be the new Steel Tornado in Cyrodiil if its left as it is. No one wants the skill to be useless, but a ranged spammable AOE snare and root is just OP. Its every bit as OP as Steel Tornado is right now, its just not as popular. If left as it is though, it will be very very popular next update once many realize how OP the skill actually is in its current form in a group setting.

    I know i'll take heat for posting this, but it needs to be said. The skill needs to be addressed, a spammable AOE snare and root with a 20+ meter range at such a cheap cost is OP in its current form in PVP. If left as is, it will only be natural that many Steel Nado users will go to Bombard because of insanely good the skill is considering there is no Cc immunity to roots or snares.

    I have said my part, and thank you for taking the time to listen to my feedback.

    I really don't get it:
    It does exactly what artillery should do: desorganise logistics & movement of your opponents.

    Bombard never changed throughout this game since the start !!!

    Are we nerfing down this game to Oblivion or what ?

    Bombard is fine as it is !

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