@Didgerion - How does Group Damage decrease performance?
@Didgerion - How does Group Damage decrease performance?
Providing you have a 50vs50 fight.
If everyone from one group is poping dps damage then there are 2500 damaging hits per sec(prior AOE caps)
And you are receiving this amount of information....and other 49 players should receive it.
So the server has to send 125000 damage records to a team.....but there is the enemy team as well and they will receive 125000 records per second as well providing all spam aoe abilities too.....
So if you believe that 250000 outgoing records per second is not affecting the performance then you know nothing of how computers work.
@Didgerion - How does Group Damage decrease performance?
Providing you have a 50vs50 fight.
If everyone from one group is poping dps damage then there are 2500 damaging hits per sec(prior AOE caps)
And you are receiving this amount of information....and other 49 players should receive it.
So the server has to send 125000 damage records to a team.....but there is the enemy team as well and they will receive 125000 records per second as well providing all spam aoe abilities too.....
So if you believe that 250000 outgoing records per second is not affecting the performance then you know nothing of how computers work.
timidobserver wrote: »@Didgerion - How does Group Damage decrease performance?
Providing you have a 50vs50 fight.
If everyone from one group is poping dps damage then there are 2500 damaging hits per sec(prior AOE caps)
And you are receiving this amount of information....and other 49 players should receive it.
So the server has to send 125000 damage records to a team.....but there is the enemy team as well and they will receive 125000 records per second as well providing all spam aoe abilities too.....
So if you believe that 250000 outgoing records per second is not affecting the performance then you know nothing of how computers work.
I use Group Damage religiously in PvP including huge battles. My performance is no worse than it is without it. The thing you have to understand is that this data is there, regardless of whether the addon is able to see it or not. The only thing that changed is that the API guys f***ed up and left it visible to addons, but the data is going to be there regardless.
The addon isn't generating the data. It is simply reading it.
EDIT: This guy created the perfect thread for you~~~> http://forums.elderscrollsonline.com/en/discussion/242972/why-are-you-people-so-afraid#latest
Bluepitbull13 wrote: »@Didgerion - How does Group Damage decrease performance?
Providing you have a 50vs50 fight.
If everyone from one group is poping dps damage then there are 2500 damaging hits per sec(prior AOE caps)
And you are receiving this amount of information....and other 49 players should receive it.
So the server has to send 125000 damage records to a team.....but there is the enemy team as well and they will receive 125000 records per second as well providing all spam aoe abilities too.....
So if you believe that 250000 outgoing records per second is not affecting the performance then you know nothing of how computers work.
Lag has plagued Cyrodiil for how long 1-1.5 years? 2 years? something like that, groupdamage addon has only been out 1 month and probably popularized the last 2 weeks. ZoS has made numerous statements prior of that addons existence about improving the performance in Cyrodiil and even put caps to limit many players per faction that can jump on a particular campaign and now you're saying all along this 1 month old addon was to blame?
timidobserver wrote: »@Didgerion - How does Group Damage decrease performance?
Providing you have a 50vs50 fight.
If everyone from one group is poping dps damage then there are 2500 damaging hits per sec(prior AOE caps)
And you are receiving this amount of information....and other 49 players should receive it.
So the server has to send 125000 damage records to a team.....but there is the enemy team as well and they will receive 125000 records per second as well providing all spam aoe abilities too.....
So if you believe that 250000 outgoing records per second is not affecting the performance then you know nothing of how computers work.
I use Group Damage religiously in PvP including huge battles. My performance is no worse than it is without it. The thing you have to understand is that this data is there, regardless of whether the addon is able to see it or not. The only thing that changed is that the API guys f***ed up and left it visible to addons, but the data is going to be there regardless.
The addon isn't generating the data. It is simply reading it.
EDIT: This guy created the perfect thread for you~~~> http://forums.elderscrollsonline.com/en/discussion/242972/why-are-you-people-so-afraid#latest
The thing is that the game server is always sending the group dps information to the game client even if you choose not to display it. Now they will stop that flux of data and you will louse the possibility to display it from there on.
So they are not nerfing addons directly....they just will send less info to the client and that will affect addons.
timidobserver wrote: »timidobserver wrote: »@Didgerion - How does Group Damage decrease performance?
Providing you have a 50vs50 fight.
If everyone from one group is poping dps damage then there are 2500 damaging hits per sec(prior AOE caps)
And you are receiving this amount of information....and other 49 players should receive it.
So the server has to send 125000 damage records to a team.....but there is the enemy team as well and they will receive 125000 records per second as well providing all spam aoe abilities too.....
So if you believe that 250000 outgoing records per second is not affecting the performance then you know nothing of how computers work.
I use Group Damage religiously in PvP including huge battles. My performance is no worse than it is without it. The thing you have to understand is that this data is there, regardless of whether the addon is able to see it or not. The only thing that changed is that the API guys f***ed up and left it visible to addons, but the data is going to be there regardless.
The addon isn't generating the data. It is simply reading it.
EDIT: This guy created the perfect thread for you~~~> http://forums.elderscrollsonline.com/en/discussion/242972/why-are-you-people-so-afraid#latest
The thing is that the game server is always sending the group dps information to the game client even if you choose not to display it. Now they will stop that flux of data and you will louse the possibility to display it from there on.
So they are not nerfing addons directly....they just will send less info to the client and that will affect addons.
This is false. The data is still being sent. The only thing they are doing is making it so that addons cannot distinguish the source of any damage not from the player. That same data is going to be in the same place after the nerf. They are simply removing the source ID.
timidobserver wrote: »timidobserver wrote: »@Didgerion - How does Group Damage decrease performance?
Providing you have a 50vs50 fight.
If everyone from one group is poping dps damage then there are 2500 damaging hits per sec(prior AOE caps)
And you are receiving this amount of information....and other 49 players should receive it.
So the server has to send 125000 damage records to a team.....but there is the enemy team as well and they will receive 125000 records per second as well providing all spam aoe abilities too.....
So if you believe that 250000 outgoing records per second is not affecting the performance then you know nothing of how computers work.
I use Group Damage religiously in PvP including huge battles. My performance is no worse than it is without it. The thing you have to understand is that this data is there, regardless of whether the addon is able to see it or not. The only thing that changed is that the API guys f***ed up and left it visible to addons, but the data is going to be there regardless.
The addon isn't generating the data. It is simply reading it.
EDIT: This guy created the perfect thread for you~~~> http://forums.elderscrollsonline.com/en/discussion/242972/why-are-you-people-so-afraid#latest
The thing is that the game server is always sending the group dps information to the game client even if you choose not to display it. Now they will stop that flux of data and you will louse the possibility to display it from there on.
So they are not nerfing addons directly....they just will send less info to the client and that will affect addons.
This is false. The data is still being sent. The only thing they are doing is making it so that addons cannot distinguish the source of any damage not from the player. That same data is going to be in the same place after the nerf. They are simply removing the source ID.
I might be wrong ...but in case I'm wrong then I cannot find any logical explanation why they are doing it.
timidobserver wrote: »timidobserver wrote: »@Didgerion - How does Group Damage decrease performance?
Providing you have a 50vs50 fight.
If everyone from one group is poping dps damage then there are 2500 damaging hits per sec(prior AOE caps)
And you are receiving this amount of information....and other 49 players should receive it.
So the server has to send 125000 damage records to a team.....but there is the enemy team as well and they will receive 125000 records per second as well providing all spam aoe abilities too.....
So if you believe that 250000 outgoing records per second is not affecting the performance then you know nothing of how computers work.
I use Group Damage religiously in PvP including huge battles. My performance is no worse than it is without it. The thing you have to understand is that this data is there, regardless of whether the addon is able to see it or not. The only thing that changed is that the API guys f***ed up and left it visible to addons, but the data is going to be there regardless.
The addon isn't generating the data. It is simply reading it.
EDIT: This guy created the perfect thread for you~~~> http://forums.elderscrollsonline.com/en/discussion/242972/why-are-you-people-so-afraid#latest
The thing is that the game server is always sending the group dps information to the game client even if you choose not to display it. Now they will stop that flux of data and you will louse the possibility to display it from there on.
So they are not nerfing addons directly....they just will send less info to the client and that will affect addons.
This is false. The data is still being sent. The only thing they are doing is making it so that addons cannot distinguish the source of any damage not from the player. That same data is going to be in the same place after the nerf. They are simply removing the source ID.
I might be wrong ...but in case I'm wrong then I cannot find any logical explanation why they are doing it.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »@Didgerion - How does Group Damage decrease performance?
Providing you have a 50vs50 fight.
If everyone from one group is poping dps damage then there are 2500 damaging hits per sec(prior AOE caps)
And you are receiving this amount of information....and other 49 players should receive it.
So the server has to send 125000 damage records to a team.....but there is the enemy team as well and they will receive 125000 records per second as well providing all spam aoe abilities too.....
So if you believe that 250000 outgoing records per second is not affecting the performance then you know nothing of how computers work.
I use Group Damage religiously in PvP including huge battles. My performance is no worse than it is without it. The thing you have to understand is that this data is there, regardless of whether the addon is able to see it or not. The only thing that changed is that the API guys f***ed up and left it visible to addons, but the data is going to be there regardless.
The addon isn't generating the data. It is simply reading it.
EDIT: This guy created the perfect thread for you~~~> http://forums.elderscrollsonline.com/en/discussion/242972/why-are-you-people-so-afraid#latest
The thing is that the game server is always sending the group dps information to the game client even if you choose not to display it. Now they will stop that flux of data and you will louse the possibility to display it from there on.
So they are not nerfing addons directly....they just will send less info to the client and that will affect addons.
This is false. The data is still being sent. The only thing they are doing is making it so that addons cannot distinguish the source of any damage not from the player. That same data is going to be in the same place after the nerf. They are simply removing the source ID.
I might be wrong ...but in case I'm wrong then I cannot find any logical explanation why they are doing it.
They are doing it because people that don't want other people to be able to gauge their performance complained.
http://forums.elderscrollsonline.com/en/discussion/comment/2623853#Comment_2623853
This poll seems to creating a debate where there is not one.
Too many poll options imo.
timidobserver wrote: »Fyi they are apparently ninja closing threads on this topic without explanation.