anitajoneb17_ESO wrote: »Then found out that you're not recognized / appreciated by players. You know, like the drum player in a rock band, but all the
TotterTates wrote: »A truly great tank will make anything in pve, from questing to trials, go much smoother.
In every pvp game i´ve played before ESO tanks offered some form of grp utility that no other class/role had to offer.
Either it was blocking for squishier characters, a special form of cc, intercepting attacks, sharing dmg with one protected character, disabling enemy dps, taunting enemy players (reducing their dmg when not attacking the player taunting them).
Eso would need mechanics like guard and pvp taunts (along with healing nerfs bc if you can just outheal anything there is still no point in having a tank) to make tanks a desireable and entertaining role to play.
I play a Magicka Temp Tank. I tank in almost every MMO I play, yet this one feels odd. There is no AoE taunt. As a tank I feel I should be holding threat on everything like in every other MMO, yet this one it is ok to just let the trash/adds run wild after the DPS and Healers.
I do not like this.
SmalltalkJava wrote: »I think that a lot of people like to kill things quickly
because tanks by definition take longer to kill something - the faster you kill something the faster you can move on to the next objective
kurioskurion wrote: »There is so much responsibility on tanks. So I'm so hesitant to try it. I just want to play and have fun. Killing stuff helps me do that.
LegendaryNinja wrote: »Robotmafia wrote: »i have a dps, tank and healer.. enjoy all 3 roles... i dont think the issue is tanking in the game... in my expirience tanks have always been the hardest to find in any mmo... people like to dps some like to heal and few like to tank... iv also gotten the feeling that some people feel tanking is a larger responsibility and you have to know the mechanics better... which can be true and a reason why people dont choose to be a tank... if i were new to mmos i certainly wouldnt choose to be a tank... even now my first choice was dps then i level a healer then a tank... i guess it can also kind of an ungreatful role... if everything goes well people say the dps was good or the healing... the praise rarely goes to the tank bc people just expect a tank to tank...
sorry for the rambling lol... i personally enjoy tanking in this game and wouldnt blame the game itself for tanks being hard to find but the general nature of the role and its popularity through out mmos
I loved Tanking in FF 14ARR, Tanks had incentives when Tanking. MOre loot, special rewards and things like that.
The market for tanks is not big........
and getting smaller and smaller with the recent patches...
ZOS is designing the group content....
and therefore ZOS is fundamentally responsible for the lack of demand for tanks !!!
not nitty gritty emote stuff between players
not zero stamina recovery during blocking
ZOS developed the game so that tanks are hardly needed !!!
In PVP Heavy Armor is penetrated from here to Oblivion
It is getting time that the devs realise that there comes a moment that everybody gets so used to performing without tanks,
that everybody adapts to playing without tanks
(except for trials)
dodgehopper_ESO wrote: »The only thing a true tank is useful for in ESO right now is to do Trials and some dungeons. Beyond that, Dps characters are simply better at farming (killing mobs faster for greater CP rewards, money, inventory, etc). DPS characters get a way better kill counter in pvp because the balance of the game is far better for a DPS role character than anything else. The stamina regeneration nerf is still a *** choice on ZoS part. I think most of us could stomach a lowering of regeneration, but by killing regeneration altogether they have destroyed multiple builds outright. I'm sure a lot of Bosmer tank players out there are pretty pissed that their 30% stamina regen goes 100% into the toliet for 4 seconds if they block. DPS doesn't have any problem with losing stamina regeneration if they fire an attack. No one loses magica regeneration when tossing up a Hardened Ward. Dodge rolling gets progressively more expensive but you aren't losing 100% of regeneration for 4 seconds. In short they have ruined blocking apart from a few very niche builds, and have fundamentally made shield tanking (block) a pointless exercise. The right mouse key is not really worth using in 99% of cases, and I can hardly see how that should have been their intent.
I'm also not happy with Heavy Armor as well.
Hhahah, fair enough, 3dps and a healer can run wgt now, they are not even needed for that these days.