Therium104 wrote: »Everyone seems to be whining about class balance. While some things do need to be buffed slightly (maybe some things brought down), I feel the need to state this: balance will never happen. It has the potential to happen, but it would be INCREDIBLY boring.
True balance would be every class having the exact same abilities with different visual effects. Or no skills and all light attacks.
Having no balance in the game is fun. Nightblade is the powerful class right now. You feel good when you can beat a nightblade. In 1.6 it was the best feeling if you could beat a Sorcerer, and before that a DK, etc., etc.,. Having something naturally more powerful than the rest puts your skills to the test. Can you burst down that Sorcerer's shields? Can you keep that Nightblade from cloaking and healing? Can you somehow get past that DK's wings? Can you beat that Templar who's permanently block-casting Breath of Life?
All of these questions are things we like to answer ourselves, and finding the answer has only positive outcomes. Either the answer is "yes" and we feel awesome for winning, or the answer is "no" and we work at it until we can win.
True balance will never be achieved because it will make things stale and boring. Imbalance is genuinely good, it's exciting. Even if that one Sorcerer or DK or etc., keeps beating you, you'll eventually beat them.
*puts on flameproof suit*
Lol. Another NB crying to avoid a nerf. It is coming buddy. Stop whining. NB will definately get Nerfed.
Therium104 wrote: »Everyone seems to be whining about class balance. While some things do need to be buffed slightly (maybe some things brought down), I feel the need to state this: balance will never happen. It has the potential to happen, but it would be INCREDIBLY boring.
True balance would be every class having the exact same abilities with different visual effects. Or no skills and all light attacks.
Having no balance in the game is fun. Nightblade is the powerful class right now. You feel good when you can beat a nightblade. In 1.6 it was the best feeling if you could beat a Sorcerer, and before that a DK, etc., etc.,. Having something naturally more powerful than the rest puts your skills to the test. Can you burst down that Sorcerer's shields? Can you keep that Nightblade from cloaking and healing? Can you somehow get past that DK's wings? Can you beat that Templar who's permanently block-casting Breath of Life?
All of these questions are things we like to answer ourselves, and finding the answer has only positive outcomes. Either the answer is "yes" and we feel awesome for winning, or the answer is "no" and we work at it until we can win.
True balance will never be achieved because it will make things stale and boring. Imbalance is genuinely good, it's exciting. Even if that one Sorcerer or DK or etc., keeps beating you, you'll eventually beat them.
*puts on flameproof suit*
Lol. Another NB crying to avoid a nerf. It is coming buddy. Stop whining. NB will definately get Nerfed.
Look at my sig. The only character I have is a Sorcerer. L2Read
Whatzituyah wrote: »Therium104 wrote: »Everyone seems to be whining about class balance. While some things do need to be buffed slightly (maybe some things brought down), I feel the need to state this: balance will never happen. It has the potential to happen, but it would be INCREDIBLY boring.
True balance would be every class having the exact same abilities with different visual effects. Or no skills and all light attacks.
Having no balance in the game is fun. Nightblade is the powerful class right now. You feel good when you can beat a nightblade. In 1.6 it was the best feeling if you could beat a Sorcerer, and before that a DK, etc., etc.,. Having something naturally more powerful than the rest puts your skills to the test. Can you burst down that Sorcerer's shields? Can you keep that Nightblade from cloaking and healing? Can you somehow get past that DK's wings? Can you beat that Templar who's permanently block-casting Breath of Life?
All of these questions are things we like to answer ourselves, and finding the answer has only positive outcomes. Either the answer is "yes" and we feel awesome for winning, or the answer is "no" and we work at it until we can win.
True balance will never be achieved because it will make things stale and boring. Imbalance is genuinely good, it's exciting. Even if that one Sorcerer or DK or etc., keeps beating you, you'll eventually beat them.
*puts on flameproof suit*
Lol. Another NB crying to avoid a nerf. It is coming buddy. Stop whining. NB will definately get Nerfed.
Look at my sig. The only character I have is a Sorcerer. L2Read
Its nice to see people only using one character its hard for me though.
iamnotweakrwb17_ESO wrote: »The whole argument of balance = everything must be the same is superficial and totally flawed.
Nature, without mans intervention is the definition of balance. Every polarity has a niche and is allowed to express itself. Nature is built around the principal of infinite diversification. If it didn't operative that way, or rather operated in accordance with mans idea of balance meaning everything must be the same, no life would exist.
iamnotweakrwb17_ESO wrote: »The whole argument of balance = everything must be the same is superficial and totally flawed.
Nature, without mans intervention is the definition of balance. Every polarity has a niche and is allowed to express itself. Nature is built around the principal of infinite diversification. If it didn't operative that way, or rather operated in accordance with mans idea of balance meaning everything must be the same, no life would exist.
nicab16_ESO wrote: »
But that templar surely can never beat you. Lol. People who 1v1 a healer and then complain that it heals ... Aw, hell. Just let them delete the class, can't possibly nerf it more.
Therein lies the heart of a lot of the whining. People don't really pay attention to the fact that a certain build can't kill them, but they fixate on not being able to kill them. To me, that's balanced. Very hard to kill, but not putting out much damage.
A way to appease the nerf herders might be to award AP to people when a target runs away after engaging. I don't know how the mechanics would work, but it might cut down on the exaggerated claims of overpowered classes and cries for nerfs.
Everyone seems to be whining about class balance. While some things do need to be buffed slightly (maybe some things brought down), I feel the need to state this: balance will never happen. It has the potential to happen, but it would be INCREDIBLY boring.
True balance would be every class having the exact same abilities with different visual effects. Or no skills and all light attacks.
Having no balance in the game is fun. Nightblade is the powerful class right now. You feel good when you can beat a nightblade. In 1.6 it was the best feeling if you could beat a Sorcerer, and before that a DK, etc., etc.,. Having something naturally more powerful than the rest puts your skills to the test. Can you burst down that Sorcerer's shields? Can you keep that Nightblade from cloaking and healing? Can you somehow get past that DK's wings? Can you beat that Templar who's permanently block-casting Breath of Life?
All of these questions are things we like to answer ourselves, and finding the answer has only positive outcomes. Either the answer is "yes" and we feel awesome for winning, or the answer is "no" and we work at it until we can win.
True balance will never be achieved because it will make things stale and boring. Imbalance is genuinely good, it's exciting. Even if that one Sorcerer or DK or etc., keeps beating you, you'll eventually beat them.
*puts on flameproof suit*
Rune_Relic wrote: »The lack of balance is simply because the original class concept is FUBAR'd
A Class was a preset selection of attributes.
Those attributes enhanced the effect of some skills and abilities and dampened the effect of others.
That link has been completely lost and abused so badly they work independantly.
Until that class=attribute relationship is restored...balance will always be broken.
Rune_Relic wrote: »The lack of balance is simply because the original class concept is FUBAR'd
A Class was a preset selection of attributes.
Those attributes enhanced the effect of some skills and abilities and dampened the effect of others.
That link has been completely lost and abused so badly they work independantly.
Until that class=attribute relationship is restored...balance will always be broken.
Yah, I'm fine with a paper-rock-scissors kind of thing, but the problem is ZoS is trying to make clear healer/tank/DPS classes while also trying to make everyone able to do everything.
They are stuck in a middle no-mans-land of balance where the best DPS also have the best defenses, but the dedicated healers have no DPS at all, but tanks on some classes can have strong DPS, while other classes can't.
It's just a mess.
Rune_Relic wrote: »The lack of balance is simply because the original class concept is FUBAR'd
A Class was a preset selection of attributes.
Those attributes enhanced the effect of some skills and abilities and dampened the effect of others.
That link has been completely lost and abused so badly they work independantly.
Until that class=attribute relationship is restored...balance will always be broken.
Yah, I'm fine with a paper-rock-scissors kind of thing, but the problem is ZoS is trying to make clear healer/tank/DPS classes while also trying to make everyone able to do everything.
They are stuck in a middle no-mans-land of balance where the best DPS also have the best defenses, but the dedicated healers have no DPS at all, but tanks on some classes can have strong DPS, while other classes can't.
It's just a mess.
leepalmer95 wrote: »Korah_Eaglecry wrote: »Oh look more Nerf NB talk.
Seriously. Stop blaming good players and their classes for your lack of skill.
No ones blaming good players, you can just notice the difference when you change to a nb.7
It's easy to get good sustain,crit, dmg, resistance etc...
Khaos_Bane wrote: »You don't need to have the exact same abilities to have a more balanced game.
Khaos_Bane wrote: »You don't need to have the exact same abilities to have a more balanced game.
No, and I didn't say the exact same abilities. I want the classes to all have defense, mobility, heals and damage available to both magicka and stamina so they aren't dependent on non-class skills to do the most basic things.
Maybe I am crazy, but I think it is a failure of class-design when a build's core is non-class skills and class skills are typically only support. I like the option between going for Surprise Attack or Wrecking Blow(for example) on my stamblade(not a PvP character, so, please people, don't crusify me for that one :P ), and I don't like not having such a choice on my stamknight. I like having Double Take for general defense and mobility on my stamblade, and I dislike not having a Major Expedition skill for my stamknight and stamplar. I like having Greeen Dragon Blood and Rally on my stamknight as emergency healing and I dislike my stamblade not having a choice.
I'm not saying "give Dark Cloak to everyone" or "give surprise attack to everyone". I'm saying I want the basics to be covered within the class(for example, I think it is fair that the Nightblade doesn't have a spell for the Major buff to spell resist and armor because they have a class version of Major Evasion, and vice versa for the Dragonknight/Sorc). I don't think it is fair that only Dragonknight(and possibly Sorc, not sure how Dark Enchange worked out off the top of my head) has a universally useful class heal(% based makes up for lack in spellpower) and that only Nightblades and Sorcs have mobility.
Khaos_Bane wrote: »Basically, I am saying is that I don't want to see a similarity between class skills. For example, not every class should have a self heal of their own.