
bikerangelo wrote: »
I think once I get abilities that actually work (toppling charge), I'll warm up to this idea a bit more.
Can you beat that Templar who's permanently block-casting Breath of Life?
nicab16_ESO wrote: »
But that templar surely can never beat you. Lol. People who 1v1 a healer and then complain that it heals ... Aw, hell. Just let them delete the class, can't possibly nerf it more.
Finally someone gets it, someone who played Rift with balanced PVP about 15 month, its not so fun as people might think, its actually boring. Id prefer to keep ESO as mass/zerg PVP game and because of it, it gives more slack for balance issue and making it fun. Im gonna be extremely unhappy if they go with balanced PVP and from business point of view it sounds bad idea too. Theres tons of balanced PVP games for those who want those.
nicab16_ESO wrote: »Finally someone gets it, someone who played Rift with balanced PVP about 15 month, its not so fun as people might think, its actually boring. Id prefer to keep ESO as mass/zerg PVP game and because of it, it gives more slack for balance issue and making it fun. Im gonna be extremely unhappy if they go with balanced PVP and from business point of view it sounds bad idea too. Theres tons of balanced PVP games for those who want those.
Balance is not gonna be achieved. Yes. But they can at least try to fix extreme unbalance...
nicab16_ESO wrote: »Finally someone gets it, someone who played Rift with balanced PVP about 15 month, its not so fun as people might think, its actually boring. Id prefer to keep ESO as mass/zerg PVP game and because of it, it gives more slack for balance issue and making it fun. Im gonna be extremely unhappy if they go with balanced PVP and from business point of view it sounds bad idea too. Theres tons of balanced PVP games for those who want those.
Balance is not gonna be achieved. Yes. But they can at least try to fix extreme unbalance...
Like what? Dont raise CP-cap until CP-average is way beyond 250, thats the way to do it.
nicab16_ESO wrote: »nicab16_ESO wrote: »Finally someone gets it, someone who played Rift with balanced PVP about 15 month, its not so fun as people might think, its actually boring. Id prefer to keep ESO as mass/zerg PVP game and because of it, it gives more slack for balance issue and making it fun. Im gonna be extremely unhappy if they go with balanced PVP and from business point of view it sounds bad idea too. Theres tons of balanced PVP games for those who want those.
Balance is not gonna be achieved. Yes. But they can at least try to fix extreme unbalance...
Like what? Dont raise CP-cap until CP-average is way beyond 250, thats the way to do it.
Where do I start? I'm a magicka templar.
nicab16_ESO wrote: »Lack of mobility, lack of damage mitigation, broken abilities that bug and get you killed, one good heal we had is constantly nerfed, our execute abilities got nerfed, no fixes happening on bugged abilities has been a constant since release.
nicab16_ESO wrote: »Lack of mobility, lack of damage mitigation, broken abilities that bug and get you killed, one good heal we had is constantly nerfed, our execute abilities got nerfed, no fixes happening on bugged abilities has been a constant since release.
While I agree that broken skills need to be fixed...the Templar isn't the only class who's been nerfed before.
nicab16_ESO wrote: »nicab16_ESO wrote: »Lack of mobility, lack of damage mitigation, broken abilities that bug and get you killed, one good heal we had is constantly nerfed, our execute abilities got nerfed, no fixes happening on bugged abilities has been a constant since release.
While I agree that broken skills need to be fixed...the Templar isn't the only class who's been nerfed before.
Yes but since beginning the Devs were saying that templars were weak and needed some buffs to balance. Constantly the lowest damage. And then they nerfed, and nerfed, and nerfed.
nicab16_ESO wrote: »nicab16_ESO wrote: »Lack of mobility, lack of damage mitigation, broken abilities that bug and get you killed, one good heal we had is constantly nerfed, our execute abilities got nerfed, no fixes happening on bugged abilities has been a constant since release.
While I agree that broken skills need to be fixed...the Templar isn't the only class who's been nerfed before.
Yes but since beginning the Devs were saying that templars were weak and needed some buffs to balance. Constantly the lowest damage. And then they nerfed, and nerfed, and nerfed.
Templars actually do great damage in PvE.
nicab16_ESO wrote: »nicab16_ESO wrote: »nicab16_ESO wrote: »Lack of mobility, lack of damage mitigation, broken abilities that bug and get you killed, one good heal we had is constantly nerfed, our execute abilities got nerfed, no fixes happening on bugged abilities has been a constant since release.
While I agree that broken skills need to be fixed...the Templar isn't the only class who's been nerfed before.
Yes but since beginning the Devs were saying that templars were weak and needed some buffs to balance. Constantly the lowest damage. And then they nerfed, and nerfed, and nerfed.
Templars actually do great damage in PvE.
Stamina is good I hear. I'm talking magicka, as that is what I play. Since I heal as well as dd.
class balance? all classes are balanced, if you think otherwise:
1) L2P
2) L2Gank
3)L2Shieldbreak
4)L2Tank
5)L2Shieldstack
6)L2Zerg
7)L2Heal
8)L2Hide
number sex suggestion is the easiest choice for the majority of ESO players across all alliance ranks.
It's more balanced than people think. They're just thinking of it like a Magic deck, where black plays a card and then white has five minutes to choose what card to play back. Or red spends an hour picking out a fire spell just for blue to counter it in two seconds.
It's much faster pace in a video game. If you're fighting NBs, you need your detection items and abilities queued and ready. If you're fighting a templar, you need to be able to sustain longer than he can or just flee. For sorcerer you need sustain and multi-target abilities. For DK you just need to not stand in one place for too long.
Nobody strategizes anymore. They want to go with their one build and expect it to be great against everything. Not going to happen. You're going to be stronger against some builds and weaker against others. That's what true balance is. Not design equality. Counter-measures. Balance is what the individual does planning against multiple types of threats. But you can't plan for them all, so you will get wrecked by something. You will always have a weakness.
Everyone seems to be whining about class balance. While some things do need to be buffed slightly (maybe some things brought down), I feel the need to state this: balance will never happen. It has the potential to happen, but it would be INCREDIBLY boring.
True balance would be every class having the exact same abilities with different visual effects. Or no skills and all light attacks.
Having no balance in the game is fun. Nightblade is the powerful class right now. You feel good when you can beat a nightblade. In 1.6 it was the best feeling if you could beat a Sorcerer, and before that a DK, etc., etc.,. Having something naturally more powerful than the rest puts your skills to the test. Can you burst down that Sorcerer's shields? Can you keep that Nightblade from cloaking and healing? Can you somehow get past that DK's wings? Can you beat that Templar who's permanently block-casting Breath of Life?
All of these questions are things we like to answer ourselves, and finding the answer has only positive outcomes. Either the answer is "yes" and we feel awesome for winning, or the answer is "no" and we work at it until we can win.
True balance will never be achieved because it will make things stale and boring. Imbalance is genuinely good, it's exciting. Even if that one Sorcerer or DK or etc., keeps beating you, you'll eventually beat them.
*puts on flameproof suit*