Congrats to DC for winning Azuras Star!

  • ThePonzzz
    ThePonzzz
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    Takllin wrote: »
    ThePonzzz wrote: »
    It's an eyeopener reading different alliance points of view. My experience as EP sees DC with massive full raids (usually 2 full groups) steamrolling, running back and forth, farming players. I never see smaller groups taking on keeps or resources. But my experience is mostly as a defender, so you've already made it to Chalman or Arrius, and the zerg always feels very strong. Maybe you view it as organized. I typically make a judgement targeting that slow guy that didn't quite follow the group and is on his own. Did he just steel tornado, or did he block and dodge roll to fight me? No shame in running away either, but that's how I judge the skill of the group, can they hold their own in a fight.

    The OP was meant in jest, not to be taken seriously. Though very true about different PoV.

    Went over a few people's heads though :D

    Yeah, I figured it was light-hearted. My response was more to people in the thread after (since everyone started calling out specific alliances and guilds).

    In one of my trade guilds I recently left (poor sales, no other reason), I'd hear people get on there asking for more bodies on Azura's Star to help spam specific skills (and they would list them). It was primarily a DC guild. There seemed to be no shame in asking that.

    I don't find it very fun to be in a big group. As I've gotten better at PvP, I actually like to solo. AP is better. I'm not screamed at on a TS anymore (not specifically me, just hearing the leader tell us we're all plebs though). And I'm free to go anywhere I want without feeling like I'm forced into the horse sim aspect of Cyrodiil.
  • Zheg
    Zheg
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    ThePonzzz wrote: »

    Yeah, I figured it was light-hearted. My response was more to people in the thread after (since everyone started calling out specific alliances and guilds).

    In one of my trade guilds I recently left (poor sales, no other reason), I'd hear people get on there asking for more bodies on Azura's Star to help spam specific skills (and they would list them). It was primarily a DC guild. There seemed to be no shame in asking that.

    I don't find it very fun to be in a big group. As I've gotten better at PvP, I actually like to solo. AP is better. I'm not screamed at on a TS anymore (not specifically me, just hearing the leader tell us we're all plebs though). And I'm free to go anywhere I want without feeling like I'm forced into the horse sim aspect of Cyrodiil.

    Sounds like pugs to me.
  • frozywozy
    frozywozy
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    Ghost-Shot wrote: »
    frozywozy wrote: »
    @zyk - I think you're my new best friend. Respect toward everything you've said so far in here. But don't let them troll you back, most intelligent people know you're right, they just will never admit it. If DC would play for objectives, the map would be blue 75% of the day but they won't because they wanna make it look like they worked hard to win the campaign.

    In the end, like you've said, we all know that they're going easy mode on people with much lower skills and experience since 3-4months ago. They keep rolling over them gathering the ap flow. As you said, EP will either start moving to other campaigns or they will simply leave the game.

    Funny part is, lot of people who were running in the ballgroups gate camping tonight around Chim temple said plenty of times in these forums not more than 2months ago that their guild would never gate farm because it is not good for the morale. Made me laugh when they charged me 24v1 a couple times.

    If it wasn't for the horrible lag coming with the ballgroups I would probably stay but as soon as either Haderus or Trueflame get some action during the day I'm out of Azura fo sure. The community is getting way too toxic and arrogant.

    Maybe one day you will realize that if you don't run your mouth so much about everyone in our guild, we may not zerg you down 24v1, but until that day as soon as some says they see frozn, I will continue to yell zerg him down!

    I don't run my mouth about VE ever. What I do is encouraging people to run in smaller groups and everytime, I get a reply from one of VE members full of arrogance, insults and frustration. I've said good things about Vehemence times and times again the past couple months such as their efforts to move away from zergs when they see them or to unstack from other guilds as much as possible or the fact that they have alot of experience overall (lot of players who play since beta).

    What do I get in return ? People trash talking about my guild and shaming me on a regular basis. I've never shamed or insulted Vehemence as a guild even if I don't agree with all their politics. I only encourage people to run in smaller groups. If you don't wanna do it that's entirely up to you but it's not a reason to bash on me every single occasion you get.

    Hope that helps clear things out.
    Edited by frozywozy on January 29, 2016 5:39PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Takllin
    Takllin
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    Zheg wrote: »
    zyk wrote: »
    Wouldn't showing restraint be a good thing?

    Only for the DC AP farmers. Go to your journal and look at the AS leaderboards for all three factions. Notice that one is kind of dominating? That's because so many organized/competitive players rerolled DC. Just like what happened in Oct 2014 on TB when EP was the FOTM faction. The campaign score is not representative of competitive balance. At all.

    In 2015, TB died a slow death until the remaining AD and DC guilds hopped campaigns to avoid the EP hoard. Soon, we will start doing the same again as AS is an unplayable nightmare prime time. it's already happened to a large degree.

    Besides VE, who rerolled like 8 months ago, what other guilds are you talking about? Furthermore, a good number of the original red VE that rerolled have stopped playing the game by now; we might even be at a point where the guild is majority native blue. Going to call BS on the "so many organized/competitive players rerolled DC" until you can actually give specifics, because I play pretty much every night and there hasn't been a big DC reroll recently from what I can remember. Please feel free to prove me wrong.

    The organized yellow guilds most certainly played on AS yesterday during prime-time, it just wasn't a good night for them - it happens to everyone. As for red, I see dynamic and pact militia most of the time now; it looks like haxus has bounced to another campaign again.

    I remember banging our heads against a wall for a few weeks straight when IC launched and we were fighting as the main blue presence on TF outnumbered against a nightly GoS emp with all scrolls + SWP and pugs. It was grueling, and challenging. Frankly, I feel like guilds today just don't have stamina. They lose a few times and ragequit or bounce somewhere else. It's sad that there are only enough competitive guilds to occupy 1-2 campaigns, but when the stronger guilds move elsewhere, map balance obviously shifts. People complain about stacking, sometimes literally while doing it themselves, but everyone does it. There were times last night in AS where each alliance had overwhelming numbers during fights. People complain about lag, but I hear people complaining about lag on haderus almost as much as I hear it on AS. If guilds don't want to fight, it's hard to accuse the last one standing for the night of being guilty for farming when chances are the competition just went to a different campaign to do the same. Maybe your efforts should be focused on getting the red guilds to play. I logged early last night because yellow's pop died and their guilds left, and it looked like red had only small groups from dynamic/pact militia + pugs and were getting steamrolled at scroll area. You know what happens when competition leaves? The number of objectives to take dwindles and you start getting all of the alliance at one spot and shifting from playing the map to farming because there's nothing left to play on the map. You know what happens when competition stays? Alliances have to fight on multiple fronts and are typically forced to spread out (as much as the awful emp system that funnels you to certain keeps will allow) and pugs have the morale to keep playing and pushing objectives with the guilds.

    Maybe your efforts should be focused on making sure guilds show up to the party?

    To be fair, K Hole has about half of it's members who were originally AD. There were also some smaller red guilds that flipped, Xylena's for instance, Commader(lol) Tiberius.

    Very true though that there are few native EP left in VE from the reroll, many of them don't play anymore.

    You also have some small scale and solo players who flipped as well, or singular people who rerolled/switched like myself, Winnie, Teapot, etc. It all adds up.
    Edited by Takllin on January 29, 2016 5:38PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Ghost-Shot
    Ghost-Shot
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    frozywozy wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    @zyk - I think you're my new best friend. Respect toward everything you've said so far in here. But don't let them troll you back, most intelligent people know you're right, they just will never admit it. If DC would play for objectives, the map would be blue 75% of the day but they won't because they wanna make it look like they worked hard to win the campaign.

    In the end, like you've said, we all know that they're going easy mode on people with much lower skills and experience since 3-4months ago. They keep rolling over them gathering the ap flow. As you said, EP will either start moving to other campaigns or they will simply leave the game.

    Funny part is, lot of people who were running in the ballgroups gate camping tonight around Chim temple said plenty of times in these forums not more than 2months ago that their guild would never gate farm because it is not good for the morale. Made me laugh when they charged me 24v1 a couple times.

    If it wasn't for the horrible lag coming with the ballgroups I would probably stay but as soon as either Haderus or Trueflame get some action during the day I'm out of Azura fo sure. The community is getting way too toxic and arrogant.

    Maybe one day you will realize that if you don't run your mouth so much about everyone in our guild, we may not zerg you down 24v1, but until that day as soon as some says they see frozn, I will continue to yell zerg him down!

    I don't run my mouth about VE ever. I encourage people to run in smaller groups and everytime, I get a reply from one of VE members full of arrogance, insults and frustration. I've said good things about Vehemence times and times again the past couple months such as their efforts to move away from zergs when they see them or to unstack from other guilds as much as possible or the fact that they have alot of experience overall (lot of players who play since beta).

    What do I get in return ? People trash talking about my guild and shaming me on a regular basis. I've never shamed or insulted Vehemence as a guild even if I don't agree with all their politics. I only encourage people to run in smaller groups. If you don't wanna do it that's entirely up to you but it's not a reason to bash on me every single occasion you get.

    Hope that helps clear things out.

    I think every other post you make on these forums is bashing us, we just got sick of it. I haven't seen anything positive from you regarding our guild since Bulb made the post announcing our re-roll, idk what you seem to think has changed besides faction frozn but things still work exactly how they did when you were in VE, and you didn't seem to have a problem with it then.
  • Zheg
    Zheg
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    Takllin wrote: »
    Zheg wrote: »
    zyk wrote: »
    Wouldn't showing restraint be a good thing?

    Only for the DC AP farmers. Go to your journal and look at the AS leaderboards for all three factions. Notice that one is kind of dominating? That's because so many organized/competitive players rerolled DC. Just like what happened in Oct 2014 on TB when EP was the FOTM faction. The campaign score is not representative of competitive balance. At all.

    In 2015, TB died a slow death until the remaining AD and DC guilds hopped campaigns to avoid the EP hoard. Soon, we will start doing the same again as AS is an unplayable nightmare prime time. it's already happened to a large degree.

    Besides VE, who rerolled like 8 months ago, what other guilds are you talking about? Furthermore, a good number of the original red VE that rerolled have stopped playing the game by now; we might even be at a point where the guild is majority native blue. Going to call BS on the "so many organized/competitive players rerolled DC" until you can actually give specifics, because I play pretty much every night and there hasn't been a big DC reroll recently from what I can remember. Please feel free to prove me wrong.

    The organized yellow guilds most certainly played on AS yesterday during prime-time, it just wasn't a good night for them - it happens to everyone. As for red, I see dynamic and pact militia most of the time now; it looks like haxus has bounced to another campaign again.

    I remember banging our heads against a wall for a few weeks straight when IC launched and we were fighting as the main blue presence on TF outnumbered against a nightly GoS emp with all scrolls + SWP and pugs. It was grueling, and challenging. Frankly, I feel like guilds today just don't have stamina. They lose a few times and ragequit or bounce somewhere else. It's sad that there are only enough competitive guilds to occupy 1-2 campaigns, but when the stronger guilds move elsewhere, map balance obviously shifts. People complain about stacking, sometimes literally while doing it themselves, but everyone does it. There were times last night in AS where each alliance had overwhelming numbers during fights. People complain about lag, but I hear people complaining about lag on haderus almost as much as I hear it on AS. If guilds don't want to fight, it's hard to accuse the last one standing for the night of being guilty for farming when chances are the competition just went to a different campaign to do the same. Maybe your efforts should be focused on getting the red guilds to play. I logged early last night because yellow's pop died and their guilds left, and it looked like red had only small groups from dynamic/pact militia + pugs and were getting steamrolled at scroll area. You know what happens when competition leaves? The number of objectives to take dwindles and you start getting all of the alliance at one spot and shifting from playing the map to farming because there's nothing left to play on the map. You know what happens when competition stays? Alliances have to fight on multiple fronts and are typically forced to spread out (as much as the awful emp system that funnels you to certain keeps will allow) and pugs have the morale to keep playing and pushing objectives with the guilds.

    Maybe your efforts should be focused on making sure guilds show up to the party?

    To be fair, K Hole has about half of it's members who were originally AD. There were also some smaller red guilds that flipped, Xylena's for instance, Commader(lol) Tiberius.

    Very true though that there are few native EP left in VE from the reroll, many of them don't play anymore.

    You also have some small scale and solo players who flipped as well, or singular people who rerolled/switched like myself, Winnie, Teapot, etc. It all adds up.

    The same can be said for yellow and red though. Pain used to be one of the main blue leads, most of the blue rerolls you listed still play on other alliances, and you gave yourself as an example, but haven't you been playing yellow most of the time recently? The original statement was hyperbole and gives impression that there just aren't competitive players/guilds on the other alliances that can challenge those on blue, and that's false.
  • frozywozy
    frozywozy
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    ✭✭
    Zheg wrote: »
    Takllin wrote: »
    Zheg wrote: »
    zyk wrote: »
    Wouldn't showing restraint be a good thing?

    Only for the DC AP farmers. Go to your journal and look at the AS leaderboards for all three factions. Notice that one is kind of dominating? That's because so many organized/competitive players rerolled DC. Just like what happened in Oct 2014 on TB when EP was the FOTM faction. The campaign score is not representative of competitive balance. At all.

    In 2015, TB died a slow death until the remaining AD and DC guilds hopped campaigns to avoid the EP hoard. Soon, we will start doing the same again as AS is an unplayable nightmare prime time. it's already happened to a large degree.

    Besides VE, who rerolled like 8 months ago, what other guilds are you talking about? Furthermore, a good number of the original red VE that rerolled have stopped playing the game by now; we might even be at a point where the guild is majority native blue. Going to call BS on the "so many organized/competitive players rerolled DC" until you can actually give specifics, because I play pretty much every night and there hasn't been a big DC reroll recently from what I can remember. Please feel free to prove me wrong.

    The organized yellow guilds most certainly played on AS yesterday during prime-time, it just wasn't a good night for them - it happens to everyone. As for red, I see dynamic and pact militia most of the time now; it looks like haxus has bounced to another campaign again.

    I remember banging our heads against a wall for a few weeks straight when IC launched and we were fighting as the main blue presence on TF outnumbered against a nightly GoS emp with all scrolls + SWP and pugs. It was grueling, and challenging. Frankly, I feel like guilds today just don't have stamina. They lose a few times and ragequit or bounce somewhere else. It's sad that there are only enough competitive guilds to occupy 1-2 campaigns, but when the stronger guilds move elsewhere, map balance obviously shifts. People complain about stacking, sometimes literally while doing it themselves, but everyone does it. There were times last night in AS where each alliance had overwhelming numbers during fights. People complain about lag, but I hear people complaining about lag on haderus almost as much as I hear it on AS. If guilds don't want to fight, it's hard to accuse the last one standing for the night of being guilty for farming when chances are the competition just went to a different campaign to do the same. Maybe your efforts should be focused on getting the red guilds to play. I logged early last night because yellow's pop died and their guilds left, and it looked like red had only small groups from dynamic/pact militia + pugs and were getting steamrolled at scroll area. You know what happens when competition leaves? The number of objectives to take dwindles and you start getting all of the alliance at one spot and shifting from playing the map to farming because there's nothing left to play on the map. You know what happens when competition stays? Alliances have to fight on multiple fronts and are typically forced to spread out (as much as the awful emp system that funnels you to certain keeps will allow) and pugs have the morale to keep playing and pushing objectives with the guilds.

    Maybe your efforts should be focused on making sure guilds show up to the party?

    To be fair, K Hole has about half of it's members who were originally AD. There were also some smaller red guilds that flipped, Xylena's for instance, Commader(lol) Tiberius.

    Very true though that there are few native EP left in VE from the reroll, many of them don't play anymore.

    You also have some small scale and solo players who flipped as well, or singular people who rerolled/switched like myself, Winnie, Teapot, etc. It all adds up.

    The same can be said for yellow and red though. Pain used to be one of the main blue leads, most of the blue rerolls you listed still play on other alliances, and you gave yourself as an example, but haven't you been playing yellow most of the time recently? The original statement was hyperbole and gives impression that there just aren't competitive players/guilds on the other alliances that can challenge those on blue, and that's false.

    Doesn't matter if DC got more people rerolling or not. The main point was to realize that DC has way more experienced players, talented guilds and organisation and could easily control the map if they would just lift their little finger. They say they don't do it to keep the morale up? I say they don't do it because they would rather AP farm than focusing on objectives. The leaderboard and the regular marathons show it all.

    Now what is the solution to this?

    1- Remaining EP experienced players/guilds need to constantly help more casual guild/players to improve their gameplay. I have been doing this for the past months and it's been a very very slow process. Alot of EP players just don't want to get helped or simply just don't care. What they want is to stack as many players as possible on top of each other and zerg enemy organized groups. I've been trying to change their mind but it's not easy AT ALL. When someone doesn't wanna get helped, you simply can't force him.

    2- One DC guild should consider guesting in a different campaign when their faction is already in a good state

    3- Some DCs may consider rerolling EP
    Edited by frozywozy on January 29, 2016 5:52PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Ghost-Shot
    Ghost-Shot
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    frozywozy wrote: »
    Zheg wrote: »
    Takllin wrote: »
    Zheg wrote: »
    zyk wrote: »
    Wouldn't showing restraint be a good thing?

    Only for the DC AP farmers. Go to your journal and look at the AS leaderboards for all three factions. Notice that one is kind of dominating? That's because so many organized/competitive players rerolled DC. Just like what happened in Oct 2014 on TB when EP was the FOTM faction. The campaign score is not representative of competitive balance. At all.

    In 2015, TB died a slow death until the remaining AD and DC guilds hopped campaigns to avoid the EP hoard. Soon, we will start doing the same again as AS is an unplayable nightmare prime time. it's already happened to a large degree.

    Besides VE, who rerolled like 8 months ago, what other guilds are you talking about? Furthermore, a good number of the original red VE that rerolled have stopped playing the game by now; we might even be at a point where the guild is majority native blue. Going to call BS on the "so many organized/competitive players rerolled DC" until you can actually give specifics, because I play pretty much every night and there hasn't been a big DC reroll recently from what I can remember. Please feel free to prove me wrong.

    The organized yellow guilds most certainly played on AS yesterday during prime-time, it just wasn't a good night for them - it happens to everyone. As for red, I see dynamic and pact militia most of the time now; it looks like haxus has bounced to another campaign again.

    I remember banging our heads against a wall for a few weeks straight when IC launched and we were fighting as the main blue presence on TF outnumbered against a nightly GoS emp with all scrolls + SWP and pugs. It was grueling, and challenging. Frankly, I feel like guilds today just don't have stamina. They lose a few times and ragequit or bounce somewhere else. It's sad that there are only enough competitive guilds to occupy 1-2 campaigns, but when the stronger guilds move elsewhere, map balance obviously shifts. People complain about stacking, sometimes literally while doing it themselves, but everyone does it. There were times last night in AS where each alliance had overwhelming numbers during fights. People complain about lag, but I hear people complaining about lag on haderus almost as much as I hear it on AS. If guilds don't want to fight, it's hard to accuse the last one standing for the night of being guilty for farming when chances are the competition just went to a different campaign to do the same. Maybe your efforts should be focused on getting the red guilds to play. I logged early last night because yellow's pop died and their guilds left, and it looked like red had only small groups from dynamic/pact militia + pugs and were getting steamrolled at scroll area. You know what happens when competition leaves? The number of objectives to take dwindles and you start getting all of the alliance at one spot and shifting from playing the map to farming because there's nothing left to play on the map. You know what happens when competition stays? Alliances have to fight on multiple fronts and are typically forced to spread out (as much as the awful emp system that funnels you to certain keeps will allow) and pugs have the morale to keep playing and pushing objectives with the guilds.

    Maybe your efforts should be focused on making sure guilds show up to the party?

    To be fair, K Hole has about half of it's members who were originally AD. There were also some smaller red guilds that flipped, Xylena's for instance, Commader(lol) Tiberius.

    Very true though that there are few native EP left in VE from the reroll, many of them don't play anymore.

    You also have some small scale and solo players who flipped as well, or singular people who rerolled/switched like myself, Winnie, Teapot, etc. It all adds up.

    The same can be said for yellow and red though. Pain used to be one of the main blue leads, most of the blue rerolls you listed still play on other alliances, and you gave yourself as an example, but haven't you been playing yellow most of the time recently? The original statement was hyperbole and gives impression that there just aren't competitive players/guilds on the other alliances that can challenge those on blue, and that's false.

    Doesn't matter if DC got more people rerolling or not. The main point was to realize that DC has way more experienced players, talented guilds and organisation and could easily control the map if they would just lift their little finger. They say they don't do it to keep the morale up? I say they don't do it because they would rather AP farm than focusing on objectives. The leaderboard and the regular marathons show it all.

    Frozn there are nights we damn near beg Bulb to let us go farm the bridge or take a scroll in a house and he very rarely will take us to the bridge for a little while and even then will immediately pull off the farm to defend objectives, we are arguably the most objective focused guild in this game right now. Thats why DC is always stuck with such a *** emp.
  • Publius_Scipio
    Publius_Scipio
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    frozywozy wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    @zyk - I think you're my new best friend. Respect toward everything you've said so far in here. But don't let them troll you back, most intelligent people know you're right, they just will never admit it. If DC would play for objectives, the map would be blue 75% of the day but they won't because they wanna make it look like they worked hard to win the campaign.

    In the end, like you've said, we all know that they're going easy mode on people with much lower skills and experience since 3-4months ago. They keep rolling over them gathering the ap flow. As you said, EP will either start moving to other campaigns or they will simply leave the game.

    Funny part is, lot of people who were running in the ballgroups gate camping tonight around Chim temple said plenty of times in these forums not more than 2months ago that their guild would never gate farm because it is not good for the morale. Made me laugh when they charged me 24v1 a couple times.

    If it wasn't for the horrible lag coming with the ballgroups I would probably stay but as soon as either Haderus or Trueflame get some action during the day I'm out of Azura fo sure. The community is getting way too toxic and arrogant.

    Maybe one day you will realize that if you don't run your mouth so much about everyone in our guild, we may not zerg you down 24v1, but until that day as soon as some says they see frozn, I will continue to yell zerg him down!

    I don't run my mouth about VE ever. What I do is encouraging people to run in smaller groups and everytime, I get a reply from one of VE members full of arrogance, insults and frustration. I've said good things about Vehemence times and times again the past couple months such as their efforts to move away from zergs when they see them or to unstack from other guilds as much as possible or the fact that they have alot of experience overall (lot of players who play since beta).

    What do I get in return ? People trash talking about my guild and shaming me on a regular basis. I've never shamed or insulted Vehemence as a guild even if I don't agree with all their politics. I only encourage people to run in smaller groups. If you don't wanna do it that's entirely up to you but it's not a reason to bash on me every single occasion you get.

    Hope that helps clear things out.

    As far as the EP as a whole is concerned, the trash talk and shaming you and your guild definitely never came from me. I actually always thought of you as one of the few voices of reason from EP. Your forums posts short and to the point. And the name Frozn Yogurt is a good thing. I like yogurt.

    I will also say that Steve of VE may or may not disagree with you on certain things. But knowing him I strongly doubt he ever said anything foul or disrespectful about you. He's not that kind of person.
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    Takllin wrote: »
    Zheg wrote: »
    zyk wrote: »
    Wouldn't showing restraint be a good thing?

    Only for the DC AP farmers. Go to your journal and look at the AS leaderboards for all three factions. Notice that one is kind of dominating? That's because so many organized/competitive players rerolled DC. Just like what happened in Oct 2014 on TB when EP was the FOTM faction. The campaign score is not representative of competitive balance. At all.

    In 2015, TB died a slow death until the remaining AD and DC guilds hopped campaigns to avoid the EP hoard. Soon, we will start doing the same again as AS is an unplayable nightmare prime time. it's already happened to a large degree.

    Besides VE, who rerolled like 8 months ago, what other guilds are you talking about? Furthermore, a good number of the original red VE that rerolled have stopped playing the game by now; we might even be at a point where the guild is majority native blue. Going to call BS on the "so many organized/competitive players rerolled DC" until you can actually give specifics, because I play pretty much every night and there hasn't been a big DC reroll recently from what I can remember. Please feel free to prove me wrong.

    The organized yellow guilds most certainly played on AS yesterday during prime-time, it just wasn't a good night for them - it happens to everyone. As for red, I see dynamic and pact militia most of the time now; it looks like haxus has bounced to another campaign again.

    I remember banging our heads against a wall for a few weeks straight when IC launched and we were fighting as the main blue presence on TF outnumbered against a nightly GoS emp with all scrolls + SWP and pugs. It was grueling, and challenging. Frankly, I feel like guilds today just don't have stamina. They lose a few times and ragequit or bounce somewhere else. It's sad that there are only enough competitive guilds to occupy 1-2 campaigns, but when the stronger guilds move elsewhere, map balance obviously shifts. People complain about stacking, sometimes literally while doing it themselves, but everyone does it. There were times last night in AS where each alliance had overwhelming numbers during fights. People complain about lag, but I hear people complaining about lag on haderus almost as much as I hear it on AS. If guilds don't want to fight, it's hard to accuse the last one standing for the night of being guilty for farming when chances are the competition just went to a different campaign to do the same. Maybe your efforts should be focused on getting the red guilds to play. I logged early last night because yellow's pop died and their guilds left, and it looked like red had only small groups from dynamic/pact militia + pugs and were getting steamrolled at scroll area. You know what happens when competition leaves? The number of objectives to take dwindles and you start getting all of the alliance at one spot and shifting from playing the map to farming because there's nothing left to play on the map. You know what happens when competition stays? Alliances have to fight on multiple fronts and are typically forced to spread out (as much as the awful emp system that funnels you to certain keeps will allow) and pugs have the morale to keep playing and pushing objectives with the guilds.

    Maybe your efforts should be focused on making sure guilds show up to the party?

    To be fair, K Hole has about half of it's members who were originally AD. There were also some smaller red guilds that flipped, Xylena's for instance, Commader(lol) Tiberius.

    Very true though that there are few native EP left in VE from the reroll, many of them don't play anymore.

    You also have some small scale and solo players who flipped as well, or singular people who rerolled/switched like myself, Winnie, Teapot, etc. It all adds up.

    The same can be said for yellow and red though. Pain used to be one of the main blue leads, most of the blue rerolls you listed still play on other alliances, and you gave yourself as an example, but haven't you been playing yellow most of the time recently? The original statement was hyperbole and gives impression that there just aren't competitive players/guilds on the other alliances that can challenge those on blue, and that's false.

    Doesn't matter if DC got more people rerolling or not. The main point was to realize that DC has way more experienced players, talented guilds and organisation and could easily control the map if they would just lift their little finger. They say they don't do it to keep the morale up? I say they don't do it because they would rather AP farm than focusing on objectives. The leaderboard and the regular marathons show it all.

    Now what is the solution to this?

    1- Remaining EP experienced players/guilds need to constantly help more casual guild/players to improve their gameplay. I have been doing this for the past months and it's been a very very slow process. Alot of EP players just don't want to get helped or simply just don't care. What they want is to stack as many players as possible on top of each other and zerg enemy organized groups. I've been trying to change their mind but it's not easy AT ALL. When someone doesn't wanna get helped, you simply can't force him.

    2- One DC guild should consider guesting in a different campaign when their faction is already in a good state

    3- Some DCs may consider rerolling EP

    If we're being realistic, more often than not the other campaigns simply can't support one of the three main AS blue guilds hopping there (VE, harlocke, CN). They either don't have enough organized resistance, or just don't have the numbers and it's a dead buff campaign. I wish the vet rank removal would be coming with TG and not DB, as it will just allow our guild to split half blue and half red and fight each other the whole night, but something tells me by the time DB comes out we'll be spending time in CU beta.

    Regarding DC rerolling, red's problem is that you don't have guilds playing AS. You have the numbers, more than any other alliance I'd say, you just don't have the organized presence to push objectives, and when you do, are usually fighting seasoned blue/yellow guilds. Having a few blue reroll won't change that, you'd need a guild, and at that point, the balance just shifts the other way.
    Edited by Zheg on January 29, 2016 6:00PM
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Takllin wrote: »
    Zheg wrote: »
    zyk wrote: »
    Wouldn't showing restraint be a good thing?

    Only for the DC AP farmers. Go to your journal and look at the AS leaderboards for all three factions. Notice that one is kind of dominating? That's because so many organized/competitive players rerolled DC. Just like what happened in Oct 2014 on TB when EP was the FOTM faction. The campaign score is not representative of competitive balance. At all.

    In 2015, TB died a slow death until the remaining AD and DC guilds hopped campaigns to avoid the EP hoard. Soon, we will start doing the same again as AS is an unplayable nightmare prime time. it's already happened to a large degree.

    Besides VE, who rerolled like 8 months ago, what other guilds are you talking about? Furthermore, a good number of the original red VE that rerolled have stopped playing the game by now; we might even be at a point where the guild is majority native blue. Going to call BS on the "so many organized/competitive players rerolled DC" until you can actually give specifics, because I play pretty much every night and there hasn't been a big DC reroll recently from what I can remember. Please feel free to prove me wrong.

    The organized yellow guilds most certainly played on AS yesterday during prime-time, it just wasn't a good night for them - it happens to everyone. As for red, I see dynamic and pact militia most of the time now; it looks like haxus has bounced to another campaign again.

    I remember banging our heads against a wall for a few weeks straight when IC launched and we were fighting as the main blue presence on TF outnumbered against a nightly GoS emp with all scrolls + SWP and pugs. It was grueling, and challenging. Frankly, I feel like guilds today just don't have stamina. They lose a few times and ragequit or bounce somewhere else. It's sad that there are only enough competitive guilds to occupy 1-2 campaigns, but when the stronger guilds move elsewhere, map balance obviously shifts. People complain about stacking, sometimes literally while doing it themselves, but everyone does it. There were times last night in AS where each alliance had overwhelming numbers during fights. People complain about lag, but I hear people complaining about lag on haderus almost as much as I hear it on AS. If guilds don't want to fight, it's hard to accuse the last one standing for the night of being guilty for farming when chances are the competition just went to a different campaign to do the same. Maybe your efforts should be focused on getting the red guilds to play. I logged early last night because yellow's pop died and their guilds left, and it looked like red had only small groups from dynamic/pact militia + pugs and were getting steamrolled at scroll area. You know what happens when competition leaves? The number of objectives to take dwindles and you start getting all of the alliance at one spot and shifting from playing the map to farming because there's nothing left to play on the map. You know what happens when competition stays? Alliances have to fight on multiple fronts and are typically forced to spread out (as much as the awful emp system that funnels you to certain keeps will allow) and pugs have the morale to keep playing and pushing objectives with the guilds.

    Maybe your efforts should be focused on making sure guilds show up to the party?

    To be fair, K Hole has about half of it's members who were originally AD. There were also some smaller red guilds that flipped, Xylena's for instance, Commader(lol) Tiberius.

    Very true though that there are few native EP left in VE from the reroll, many of them don't play anymore.

    You also have some small scale and solo players who flipped as well, or singular people who rerolled/switched like myself, Winnie, Teapot, etc. It all adds up.

    The same can be said for yellow and red though. Pain used to be one of the main blue leads, most of the blue rerolls you listed still play on other alliances, and you gave yourself as an example, but haven't you been playing yellow most of the time recently? The original statement was hyperbole and gives impression that there just aren't competitive players/guilds on the other alliances that can challenge those on blue, and that's false.

    Doesn't matter if DC got more people rerolling or not. The main point was to realize that DC has way more experienced players, talented guilds and organisation and could easily control the map if they would just lift their little finger. They say they don't do it to keep the morale up? I say they don't do it because they would rather AP farm than focusing on objectives. The leaderboard and the regular marathons show it all.

    Now what is the solution to this?

    1- Remaining EP experienced players/guilds need to constantly help more casual guild/players to improve their gameplay. I have been doing this for the past months and it's been a very very slow process. Alot of EP players just don't want to get helped or simply just don't care. What they want is to stack as many players as possible on top of each other and zerg enemy organized groups. I've been trying to change their mind but it's not easy AT ALL. When someone doesn't wanna get helped, you simply can't force him.

    2- One DC guild should consider guesting in a different campaign when their faction is already in a good state

    3- Some DCs may consider rerolling EP

    If we're being realistic, more often than not the other campaigns simply can't support one of the three main AS blue guilds hopping there (VE, harlocke, CN). They either don't have enough organized resistance, or just don't have the numbers and it's a dead buff campaign. I wish the vet rank removal would be coming with TG and not DB, as it will just allow our guild to split half blue and half red and fight each other the whole night, but something tells me by the time DB comes out we'll be spending time in CU beta.

    Regarding DC rerolling, red's problem is that you don't have guilds playing AS. You have the numbers, more than any other alliance I'd say, you just don't have the organized presence to push objectives, and when you do, are usually fighting seasoned blue/yellow guilds. Having a few blue reroll won't change that, you'd need a guild, and at that point, the balance just shifts the other way.

    On our flame wardens!
    Edited by Ghost-Shot on January 29, 2016 6:03PM
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    EP has the numbers and the guilds. They just don't organize or play in a way that is conducive to map control. They kinda had the same 3-guild set-up as DC: Haxus, Dynamic and Pact Militia opposed to VE, CN and HM.

    Haxus was always a worthy opponent but they never seemed willing to train new recruits, and now they barely have numbers to field a group and I rarely see them on Azuras. Dynamic I think always wanted to stay small. Pact Militia pulls most of the weight as far as I see, just through sheer numbers. It's frustrating to see a faction with so many players and so much talent and yet no one has managed to pull together a decent sized guild focused on actually winning the map they're playing on.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • _Chaos
    _Chaos
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    we are arguably the most objective focused guild in this game right now. Thats why DC is always stuck with such a *** emp.

    QFT
    Your forums posts short and to the point. .

    giphy.gif
    'Chaos
  • Sharmony
    Sharmony
    ✭✭✭

    Here's a Video of us commemorating our win:

    https://www.youtube.com/watch?v=cwhLueAWItA

    This video has ruined me. What have you done.
    Edited by Sharmony on January 29, 2016 6:09PM
    @Wjleppard - EU - Sharmony Youtube
    Holyfire - V16 Stamina Templar | Auriels Bow - V16 Stamina Nightblade | Sharmony - V16 Magicka Templar | Flaming Rose - V16 Magicka Dragonknight | Rejuvenation - V16 Magicka Nightblade | Dora The (Explorer Title) - V16 Magicka Sorcerer | Critjiit - V16 Stamina Dragonknight | Just Hold Block - V16 Stamina Dragonknight | Stormburst - V16 Stamina Sorcerer | Ashenbourne - V16 Magicka Templar | Swims-At-Speed - V16 Magicka Templar | Sharmonknee - V16 Stamina Nightblade | Sharmoney - V16 Magicka Warden
    Guild Affiliations: Hodor, Travelling Merchant, Aetherius Trade, Golden Goose.
    Previous Affiliations: GM of Well-Fitted, Almost Heroes, Kill All, Don't Die, Exile, Sigma Draconis, Legio Mortum
  • mchermie
    mchermie
    ✭✭✭✭
    I won this campaign all by myself
    Retired
    NA DC
    K-Hole
    McHermie NB - AR 42
    McHermes DK - AR 18
    Lord Typh Templar - AR 11
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    mchermie wrote: »
    I won this campaign all by myself

    McHermie!
  • Takllin
    Takllin
    ✭✭✭✭✭
    Zheg wrote: »
    Takllin wrote: »
    Zheg wrote: »
    zyk wrote: »
    Wouldn't showing restraint be a good thing?

    Only for the DC AP farmers. Go to your journal and look at the AS leaderboards for all three factions. Notice that one is kind of dominating? That's because so many organized/competitive players rerolled DC. Just like what happened in Oct 2014 on TB when EP was the FOTM faction. The campaign score is not representative of competitive balance. At all.

    In 2015, TB died a slow death until the remaining AD and DC guilds hopped campaigns to avoid the EP hoard. Soon, we will start doing the same again as AS is an unplayable nightmare prime time. it's already happened to a large degree.

    Besides VE, who rerolled like 8 months ago, what other guilds are you talking about? Furthermore, a good number of the original red VE that rerolled have stopped playing the game by now; we might even be at a point where the guild is majority native blue. Going to call BS on the "so many organized/competitive players rerolled DC" until you can actually give specifics, because I play pretty much every night and there hasn't been a big DC reroll recently from what I can remember. Please feel free to prove me wrong.

    The organized yellow guilds most certainly played on AS yesterday during prime-time, it just wasn't a good night for them - it happens to everyone. As for red, I see dynamic and pact militia most of the time now; it looks like haxus has bounced to another campaign again.

    I remember banging our heads against a wall for a few weeks straight when IC launched and we were fighting as the main blue presence on TF outnumbered against a nightly GoS emp with all scrolls + SWP and pugs. It was grueling, and challenging. Frankly, I feel like guilds today just don't have stamina. They lose a few times and ragequit or bounce somewhere else. It's sad that there are only enough competitive guilds to occupy 1-2 campaigns, but when the stronger guilds move elsewhere, map balance obviously shifts. People complain about stacking, sometimes literally while doing it themselves, but everyone does it. There were times last night in AS where each alliance had overwhelming numbers during fights. People complain about lag, but I hear people complaining about lag on haderus almost as much as I hear it on AS. If guilds don't want to fight, it's hard to accuse the last one standing for the night of being guilty for farming when chances are the competition just went to a different campaign to do the same. Maybe your efforts should be focused on getting the red guilds to play. I logged early last night because yellow's pop died and their guilds left, and it looked like red had only small groups from dynamic/pact militia + pugs and were getting steamrolled at scroll area. You know what happens when competition leaves? The number of objectives to take dwindles and you start getting all of the alliance at one spot and shifting from playing the map to farming because there's nothing left to play on the map. You know what happens when competition stays? Alliances have to fight on multiple fronts and are typically forced to spread out (as much as the awful emp system that funnels you to certain keeps will allow) and pugs have the morale to keep playing and pushing objectives with the guilds.

    Maybe your efforts should be focused on making sure guilds show up to the party?

    To be fair, K Hole has about half of it's members who were originally AD. There were also some smaller red guilds that flipped, Xylena's for instance, Commader(lol) Tiberius.

    Very true though that there are few native EP left in VE from the reroll, many of them don't play anymore.

    You also have some small scale and solo players who flipped as well, or singular people who rerolled/switched like myself, Winnie, Teapot, etc. It all adds up.

    The same can be said for yellow and red though. Pain used to be one of the main blue leads, most of the blue rerolls you listed still play on other alliances, and you gave yourself as an example, but haven't you been playing yellow most of the time recently? The original statement was hyperbole and gives impression that there just aren't competitive players/guilds on the other alliances that can challenge those on blue, and that's false.

    How so for Yellow and Red? I don't know of any guilds who rerolled from DC to EP or AD.

    Pain's guild disintegrated though shortly after VE rerolled, and even then they weren't doing much before that towards the end. He couldn't get many online, and did a lot of wrangling together of whomever he could find at the time he was leading. Most that played with him were absorbed into other guilds on DC. I don't think he took anyone with him, and he rerolled to get away from the new zerg faction IIRC. He;s in Dynamic now?

    In primetime though all of those people are playing DC, with the exception of myself because I went back, but I'm probably one of a handful that did after rerolling to DC. Some of K Hole does small scale on AD in off hours, but more often than not they play DC.

    The only reason the map stays competitive is because you guys make it that way. If you guys instead decided to push South from Roe or East from Chalman instead of taking Brindle/Dragonclaw, that's the straw that would break AD/EPs back.

    I don't mean any offense by this, or a knock on anyone. Just observations from my time on DC and the past two months on AD. I'm just talking strictly about those who are on Azuras.
    Edited by Takllin on January 29, 2016 6:53PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • PosternHouse
    PosternHouse
    ✭✭✭✭
    The numbers game is pretty even right now. The organization game is not. Everyone poplocks during NA primetime. Accusations of overwhelming numbers are laughable at that point. And much to my dismay, DC mostly disappears by 2-3 AM EST, and AD and EP both retain enough numbers to run large ball groups. Why they do not take advantage of this sudden drop in DC population to take all their territory back while putting DC to their gates beats me.

    People rerolling isn't going to fix anything right now. AD and EP just need to give a damn about their pugs, and their pugs need to listen and learn. A lot of the elite guilds pull the "IDGAF" card on their pugs because they don't want to stress themselves out teaching poor players to not be so poor. Say what you want about Chuck Norris, but they took the time to turn confused puglets into players with adequate group play. Someone on AD and EP needs to take that time too. I mean you don't actually need to ... but it seems like you do if you're going to complain about DC having map control. If map control and campaign score matter, the morale and organization of your pugs also matters. People don't get to dgaf and also have a healthy faction.
    Edited by PosternHouse on January 29, 2016 7:02PM
  • Takllin
    Takllin
    ✭✭✭✭✭
    The numbers game is pretty even right now. The organization game is not. Everyone poplocks during NA primetime. Accusations of overwhelming numbers are laughable at that point. And much to my dismay, DC mostly disappears by 2-3 AM EST, and AD and EP both retain enough numbers to run large ball groups. Why they do not take advantage of this sudden drop in DC population to take all their territory back while putting DC to their gates beats me.

    People rerolling isn't going to fix anything right now. AD and EP just need to give a damn about their pugs, and their pugs need to listen and learn. A lot of the elite guilds pull the "IDGAF" card on their pugs because they don't want to stress themselves out teaching poor players to not be so poor. Say what you want about Chuck Norris, but they took the time to turn confused puglets into players with adequate group play. Someone on AD and EP needs to take that time too. I mean you don't actually need to ... but it seems like you do if you're going to complain about DC having map control. If map control and campaign score matter, the morale and organization of your pugs also matters. People don't get to dgaf and also have a healthy faction.

    That was more or less my point.

    I really dgaf about who wins the campaign, haven't for a long time now because it all boils down to who has the best overnight/day presence as that is where the meat of points are earned. It's just my point of view of everything. Everyone can have superior numbers at some point throughout the days/nights/weeks of a campaign, but it's the organization that matters.

    Not asking for rerolls either, we all know what happens there. Just the state of Azuras as it currently stands.

    edit: I can't engrish today.
    Edited by Takllin on January 29, 2016 7:17PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • WRX
    WRX
    ✭✭✭✭✭
    Congrats DC.

    While that discussion is going on, I think that DC absolutely without a doubt has the nod when it comes to organized raids. VE does what VE does. Without an organized raid, its over, and they will win. Even with a solid 16 or so, its a no gaurantee in a lot of takes for various reasons.

    CN is no longer pugs either. Are they great, na. But unless there is an organized group of 12+ to fight them, they will win too and might still. Not to mention, 3 times a week they are stacks on stacks on stacks. Harlocke is largely AP, but still effective because they have hopped on the meteor train.

    Id probably count this 2 full raids and solid pug control. Discussing overall populations means nothing, and we all know that.

    EP has the pug control, but without Haxus to finish fights, doesn't matter. Dynamic is good, but openly still learning everything. AD has RAGE who is confident handling any of the blue guilds, but no pug control. I have literally seen Vic run 2 times in as many months. Would love to see another Venatus and IR pop out of the woodworks so we can get back to some sweetness like in the old days, but the player and game quality isn't there. Players simply are not interested in being in competitive guilds, until the game is more competitive IMO.

    Whats my point? Nothing really. Not DC's fault at all, and in a perfect world we would still see 3 organized guilds for each faction on the big servers.
    Decibel GM

    GLUB GLUB
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    There's always the next patch. It's going to be more of a numbers game for sure, you likely won't need a Rage/Haxus raid online to hold the frontier.

    Still, wish there were other guilds to fight. Id love to fight a Nexus right now, hell id even take a TKO that ran on the regular.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    There's a lot of finger pointing going on again, which is a shame.

    EP came back very strong in the second half of the campaign, thanks to a lot of cooperation between guilds, despite DC players stating otherwise above. Players from the so called "elitist" guilds playing with others, coordinating others. It'll go from strength to strength.
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Elong wrote: »
    There's a lot of finger pointing going on again, which is a shame.

    EP came back very strong in the second half of the campaign, thanks to a lot of cooperation between guilds, despite DC players stating otherwise above. Players from the so called "elitist" guilds playing with others, coordinating others. It'll go from strength to strength.

    I hope so. I guess I saw an organized EP force maybe.... 4-5 times all campaign? And at that never over 12ish? It isn't the most hope inspiring, especially when the best EP guilds have openly stated they don't really intend to grow.

    Also EP pushback was largely due to DC/AD going bananas on each other towards the end. I let Aleswell stay red while hitting Fargyle, etc, and AD did the same .
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • WRX
    WRX
    ✭✭✭✭✭
    Satiar wrote: »
    There's always the next patch. It's going to be more of a numbers game for sure, you likely won't need a Rage/Haxus raid online to hold the frontier.

    Still, wish there were other guilds to fight. Id love to fight a Nexus right now, hell id even take a TKO that ran on the regular.

    Shittt.. Id love to fight a TKO on a regular basis too! Id get to 6 stars in a month.
    Decibel GM

    GLUB GLUB
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
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    WRX wrote: »
    Satiar wrote: »
    There's always the next patch. It's going to be more of a numbers game for sure, you likely won't need a Rage/Haxus raid online to hold the frontier.

    Still, wish there were other guilds to fight. Id love to fight a Nexus right now, hell id even take a TKO that ran on the regular.

    Shittt.. Id love to fight a TKO on a regular basis too! Id get to 6 stars in a month.

    Its so good WRX, you literally can't even.
  • Elong
    Elong
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    Satiar wrote: »
    Elong wrote: »
    There's a lot of finger pointing going on again, which is a shame.

    EP came back very strong in the second half of the campaign, thanks to a lot of cooperation between guilds, despite DC players stating otherwise above. Players from the so called "elitist" guilds playing with others, coordinating others. It'll go from strength to strength.

    I hope so. I guess I saw an organized EP force maybe.... 4-5 times all campaign? And at that never over 12ish? It isn't the most hope inspiring, especially when the best EP guilds have openly stated they don't really intend to grow.

    Also EP pushback was largely due to DC/AD going bananas on each other towards the end. I let Aleswell stay red while hitting Fargyle, etc, and AD did the same .

    They may not look organised to you in the way of balling up, prox det, spamnado, but there were big groups running for the last week. We seem to have more people playing later in the evening (afternoon my time!) than we used to. Pact has been doing some really good work picking up players and recruiting them into group mode.

    As for group size, well, me personally and a lot of others enjoy running with smaller numbers. It may not always win, but it's more enjoyable for me.
  • Zheg
    Zheg
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    Takllin wrote: »

    How so for Yellow and Red? I don't know of any guilds who rerolled from DC to EP or AD.

    Pain's guild disintegrated though shortly after VE rerolled, and even then they weren't doing much before that towards the end. He couldn't get many online, and did a lot of wrangling together of whomever he could find at the time he was leading. Most that played with him were absorbed into other guilds on DC. I don't think he took anyone with him, and he rerolled to get away from the new zerg faction IIRC. He;s in Dynamic now?

    In primetime though all of those people are playing DC, with the exception of myself because I went back, but I'm probably one of a handful that did after rerolling to DC. Some of K Hole does small scale on AD in off hours, but more often than not they play DC.

    The only reason the map stays competitive is because you guys make it that way. If you guys instead decided to push South from Roe or East from Chalman instead of taking Brindle/Dragonclaw, that's the straw that would break AD/EPs back.

    I don't mean any offense by this, or a knock on anyone. Just observations from my time on DC and the past two months on AD. I'm just talking strictly about those who are on Azuras.

    You talked mostly about single players shifting, and that's what I meant was mostly the same, and/or not totally applicable because the ones you listed still play on other alliances. There haven't been guilds rerolling to EP or AD, but again, there really haven't been guilds doing that to blue either. VE was the exception, but that was literally like 8 months ago, and most of those rerolls aren't even in the game anymore, so if you're still counting that as a card, well...

    Kholes has also been around for a good while now, run small, and a lot of them still play other alliances (uhh, and don't play on AS...). I'd say the strength of each alliance is apparent to most pvpers at this point, but I disagree with the reroll implication. You listed pretty much every reroll of importance in your previous post, and I can't say I see much impact there.

    I think the real reason for victory is apparent. When it comes to inspiration, Pubes > Frozn >>>>>>> Sarenvog. /micdrop

    Ghost-Shot wrote: »
    My brain hurts now.
    It's your baseline. It will stop hurting when you realize that only baddie scrubs will be on arthurians, and only the select 'special' few of those will be on flame wardens.
    Edited by Zheg on January 29, 2016 7:50PM
  • Pchela
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    Working with the EP guilds isn't going to perform over night magic either. It is taking time, but it is happening. Myself has been locked out of campaign after rehoming elsewhere so I haven't been in AZ since reset to resume the work I was doing.
  • Satiar
    Satiar
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    Pchela wrote: »
    Working with the EP guilds isn't going to perform over night magic either. It is taking time, but it is happening. Myself has been locked out of campaign after rehoming elsewhere so I haven't been in AZ since reset to resume the work I was doing.

    Who are the up and comers, if you don't mind? Only one I know is Pact Militia and they seem to be the second coming of EG (not that this is a bad thing). I really don't know the others, BP , SoTP, SWP don't seem to be around anymore,
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Pchela
    Pchela
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    Satiar wrote: »
    Pchela wrote: »
    Working with the EP guilds isn't going to perform over night magic either. It is taking time, but it is happening. Myself has been locked out of campaign after rehoming elsewhere so I haven't been in AZ since reset to resume the work I was doing.

    Who are the up and comers, if you don't mind? Only one I know is Pact Militia and they seem to be the second coming of EG (not that this is a bad thing). I really don't know the others, BP , SoTP, SWP don't seem to be around anymore,

    I have played with PM, BFTP, VOK and an up and coming smaller guild that has proven to be pretty good with map strategies. SWP, I believe, has moved on from the game. Most of my mornings were spent organizing keep takes with people from zone who don't necessarily have a guild, but wanted to have direction. I have to admit it was a lot of fun leading groups, it is something I want to take more part in.
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