PosternHouse wrote: »Wouldn't showing restraint be a good thing?
Only for the DC AP farmers. Go to your journal and look at the AS leaderboards for all three factions. Notice that one is kind of dominating? That's because so many organized/competitive players rerolled DC. Just like what happened in Oct 2014 on TB when EP was the FOTM faction. The campaign score is not representative of competitive balance. At all.
In 2015, TB died a slow death until the remaining AD and DC guilds hopped campaigns to avoid the EP hoard. Soon, we will start doing the same again as AS is an unplayable nightmare prime time. it's already happened to a large degree.
Besides VE, who rerolled like 8 months ago, what other guilds are you talking about? Furthermore, a good number of the original red VE that rerolled have stopped playing the game by now; we might even be at a point where the guild is majority native blue. Going to call BS on the "so many organized/competitive players rerolled DC" until you can actually give specifics, because I play pretty much every night and there hasn't been a big DC reroll recently from what I can remember. Please feel free to prove me wrong.
The organized yellow guilds most certainly played on AS yesterday during prime-time, it just wasn't a good night for them - it happens to everyone. As for red, I see dynamic and pact militia most of the time now; it looks like haxus has bounced to another campaign again.
I remember banging our heads against a wall for a few weeks straight when IC launched and we were fighting as the main blue presence on TF outnumbered against a nightly GoS emp with all scrolls + SWP and pugs. It was grueling, and challenging. Frankly, I feel like guilds today just don't have stamina. They lose a few times and ragequit or bounce somewhere else. It's sad that there are only enough competitive guilds to occupy 1-2 campaigns, but when the stronger guilds move elsewhere, map balance obviously shifts. People complain about stacking, sometimes literally while doing it themselves, but everyone does it. There were times last night in AS where each alliance had overwhelming numbers during fights. People complain about lag, but I hear people complaining about lag on haderus almost as much as I hear it on AS. If guilds don't want to fight, it's hard to accuse the last one standing for the night of being guilty for farming when chances are the competition just went to a different campaign to do the same. Maybe your efforts should be focused on getting the red guilds to play. I logged early last night because yellow's pop died and their guilds left, and it looked like red had only small groups from dynamic/pact militia + pugs and were getting steamrolled at scroll area. You know what happens when competition leaves? The number of objectives to take dwindles and you start getting all of the alliance at one spot and shifting from playing the map to farming because there's nothing left to play on the map. You know what happens when competition stays? Alliances have to fight on multiple fronts and are typically forced to spread out (as much as the awful emp system that funnels you to certain keeps will allow) and pugs have the morale to keep playing and pushing objectives with the guilds.
Maybe your efforts should be focused on making sure guilds show up to the party?
This one is not scum. They are Telel. That is a form of infectious awesome you do not wish to scrape out of your shower.
@zyk - I think you're my new best friend. Respect toward everything you've said so far in here. But don't let them troll you back, most intelligent people know you're right, they just will never admit it. If DC would play for objectives, the map would be blue 75% of the day but they won't because they wanna make it look like they worked hard to win the campaign.
In the end, like you've said, we all know that they're going easy mode on people with much lower skills and experience since 3-4months ago. They keep rolling over them gathering the ap flow. As you said, EP will either start moving to other campaigns or they will simply leave the game.
Funny part is, lot of people who were running in the ballgroups gate camping tonight around Chim temple said plenty of times in these forums not more than 2months ago that their guild would never gate farm because it is not good for the morale. Made me laugh when they charged me 24v1 a couple times.
If it wasn't for the horrible lag coming with the ballgroups I would probably stay but as soon as either Haderus or Trueflame get some action during the day I'm out of Azura fo sure. The community is getting way too toxic and arrogant.
DC doesn't take the entire map because they don't want to run the competition off the server like what happened with Trueflame...and like EP did with Thornblade, etc, etc...
I don't think you understand how the game works.From the start we had everything stacked against us! The lag effecting DC way more then the other factions, and always being outnumbered.
I have never ever seen more stacking than DC did this last campaign. There were literally 40 DC players standing on a single rock spamming healing springs like crazy. This happened every single night. And the DC blob of all 40 players always moved together.Red and yellow had almost all their zergs running potato spam, stacking raids, night capping, just to get advantages over us, but we held strong.
You speak from your perspective. If pugs push with me to an objective and I take it I just get little digs thrown at me. However, that's all I have when I play primetime Azura on AD. There isn't multiple fronts for us because we don't have multiple guilds that we can actually push/defend both sides. AD and EP only lose Alessia/BRK because they have to focus their entire pug efforts on whichever side DC is pushing hardest. My entire night usually revolves around constantly defending/attacking Roebeck/Nikel/Brindle, and maybe I'll have time to clear the EP pugs off the bridge or if they're sieging Alessia. Maybe I get past the ash/nikel fight once or twice a night if I'm lucky. All of that plus lag, and if my group isn't playing well for whatever reason yeah I'm going to log. There are better things to do and Cyrodiil isn't that important.
This is nothing against anyone, just trying to point things out. I had an EP player in my raid somewhat recently and all we did for two hours was run back and forth between Alessia and Roe because the other was always flagged. They made a joke that it was like they were playing EP going from BRK to Chalman. So when I have 2+ blue raids pushing down my side of the map, what the hell is supposed to happen? AD guilds are not going to come back to Azura mainly because of the lag, and I'm not blaming anyone for that. That's just the way it is.
My post is a little outdated because I had to stop typing it this morning midway through. Just my thoughts on a subject I keep feeling the need to stress, and many people keep ignoring.
@PosternHouse to claim "accusations of overwhelming numbers at that point is laughable" is just ridiculous. It doesn't matter if the campaign is triple poplocked, the fights are not going to be fair ever for any side. DC gets accused of it more than others because, if there was another guild group going on Azura at the same time I could quickly get two groups in one place, or to hit multiple objectives. Instead I have pug groups asking me where to go, and then I get told only half the group made it to the objective because the other half wanted to do something else. If not that, they get wiped by less than half their numbers because they're just pugs. Because DC is capable of mobilizing in such a way, the accusations fly in their general direction whether it's legit or not.
Pain In The Axe wrote: »"Pain's guild disintegrated though shortly after VE rerolled, and even then they weren't doing much before that towards the end. He couldn't get many online, and did a lot of wrangling together of whomever he could find at the time he was leading. Most that played with him were absorbed into other guilds on DC. I don't think he took anyone with him, and he rerolled to get away from the new zerg faction IIRC. He;s in Dynamic now?"
Yes Im in dynamic now but I don't get to play with them much anymore since ive been banned from game qq. Pvping at v3 with 100 cp with no gear kinda sucks in this meta lol. This thread is becoming real hard to keep up with :S
How so for Yellow and Red? I don't know of any guilds who rerolled from DC to EP or AD.
Pain's guild disintegrated though shortly after VE rerolled, and even then they weren't doing much before that towards the end. He couldn't get many online, and did a lot of wrangling together of whomever he could find at the time he was leading. Most that played with him were absorbed into other guilds on DC. I don't think he took anyone with him, and he rerolled to get away from the new zerg faction IIRC. He;s in Dynamic now?
In primetime though all of those people are playing DC, with the exception of myself because I went back, but I'm probably one of a handful that did after rerolling to DC. Some of K Hole does small scale on AD in off hours, but more often than not they play DC.
The only reason the map stays competitive is because you guys make it that way. If you guys instead decided to push South from Roe or East from Chalman instead of taking Brindle/Dragonclaw, that's the straw that would break AD/EPs back.
I don't mean any offense by this, or a knock on anyone. Just observations from my time on DC and the past two months on AD. I'm just talking strictly about those who are on Azuras.
You talked mostly about single players shifting, and that's what I meant was mostly the same, and/or not totally applicable because the ones you listed still play on other alliances. There haven't been guilds rerolling to EP or AD, but again, there really haven't been guilds doing that to blue either. VE was the exception, but that was literally like 8 months ago, and most of those rerolls aren't even in the game anymore, so if you're still counting that as a card, well...
Kholes has also been around for a good while now, run small, and a lot of them still play other alliances (uhh, and don't play on AS...). I'd say the strength of each alliance is apparent to most pvpers at this point, but I disagree with the reroll implication. You listed pretty much every reroll of importance in your previous post, and I can't say I see much impact there.
I think the real reason for victory is apparent. When it comes to inspiration, Pubes > Frozn >>>>>>> Sarenvog. /micdropIt's your baseline. It will stop hurting when you realize that only baddie scrubs will be on arthurians, and only the select 'special' few of those will be on flame wardens.Ghost-Shot wrote: »My brain hurts now.
PosternHouse wrote: »Calling people salty is just the new "lol u mad bro".
It's so ... passe. I wish people would put some basic thought into their banter.
Are you salty about salt?
I wanted to take this opportunity to thank our Warlord for all the sturdy and reinforced gear I got in the mail. Thank you so much.
I'm not trying to start an argument about this with you Zheg, but I'm sorry I don't see how that's mostly the same with single players shifting. I know many who have created DC toons and rerolled over there. I know of two people who no longer play DC, myself and Pain. I can't say I remember the last time I saw the players I listed playing on other alliances, either.
Xylena's guild disappeared after she rerolled, and Tiberius' guild did as well. While all of these rerolls happened 8 months ago, the effects are being felt profoundly now. Rerolling has a ripple effect, we saw the same thing happen when DiE split from AD.
While most of the red VE who rerolled are no longer ingame, are you saying that if the remaining ones left, that the native blues in VE would be as strong of a force without them? You have two of the arguably best leads in the game with Steve and Bulb, and core players like Fruity, Tex, Luna, Ghost, etc. VE has also taken a lot of single/solo/small scale players into their mix to strengthen themselves as well, where as before they were not huge parts of campaign control.
There was just a guild recently that rerolled to DC, the Japanese one. I used K Hole as an example because it was AD players that used to play on Azuras, that for the most part no longer do so. K Hole has been on Azuras this past campaign, though not during primetime and as of the past week or so.
Without any of these rerolls happening, DC wouldn't have won the campaign. It might have happened 8 months ago, but it's materialized these past campaigns.
Oh also, completely agree, Pubes is top dog.
s7732425ub17_ESO wrote: »I don't think you understand how the game works.From the start we had everything stacked against us! The lag effecting DC way more then the other factions, and always being outnumbered.I have never ever seen more stacking than DC did this last campaign. There were literally 40 DC players standing on a single rock spamming healing springs like crazy. This happened every single night. And the DC blob of all 40 players always moved together.Red and yellow had almost all their zergs running potato spam, stacking raids, night capping, just to get advantages over us, but we held strong.
In comparison, EP rarely ran zerg balls of more than 12 players. The few good EP guilds left just don't seem to have the numbers anymore to pull off massive zerg balls as DC was capable of doing. Also, EP is currently in a state of a small number of hardcore groups coupled with a large amount of organized pugs. It's very apparent when you observe how the EP zerg moves versus DC.
Pain In The Axe wrote: »"Pain's guild disintegrated though shortly after VE rerolled, and even then they weren't doing much before that towards the end. He couldn't get many online, and did a lot of wrangling together of whomever he could find at the time he was leading. Most that played with him were absorbed into other guilds on DC. I don't think he took anyone with him, and he rerolled to get away from the new zerg faction IIRC. He;s in Dynamic now?"
Yes Im in dynamic now but I don't get to play with them much anymore since ive been banned from game qq. Pvping at v3 with 100 cp with no gear kinda sucks in this meta lol. This thread is becoming real hard to keep up with :SSorry to hear
How so for Yellow and Red? I don't know of any guilds who rerolled from DC to EP or AD.
Pain's guild disintegrated though shortly after VE rerolled, and even then they weren't doing much before that towards the end. He couldn't get many online, and did a lot of wrangling together of whomever he could find at the time he was leading. Most that played with him were absorbed into other guilds on DC. I don't think he took anyone with him, and he rerolled to get away from the new zerg faction IIRC. He;s in Dynamic now?
In primetime though all of those people are playing DC, with the exception of myself because I went back, but I'm probably one of a handful that did after rerolling to DC. Some of K Hole does small scale on AD in off hours, but more often than not they play DC.
The only reason the map stays competitive is because you guys make it that way. If you guys instead decided to push South from Roe or East from Chalman instead of taking Brindle/Dragonclaw, that's the straw that would break AD/EPs back.
I don't mean any offense by this, or a knock on anyone. Just observations from my time on DC and the past two months on AD. I'm just talking strictly about those who are on Azuras.
You talked mostly about single players shifting, and that's what I meant was mostly the same, and/or not totally applicable because the ones you listed still play on other alliances. There haven't been guilds rerolling to EP or AD, but again, there really haven't been guilds doing that to blue either. VE was the exception, but that was literally like 8 months ago, and most of those rerolls aren't even in the game anymore, so if you're still counting that as a card, well...
Kholes has also been around for a good while now, run small, and a lot of them still play other alliances (uhh, and don't play on AS...). I'd say the strength of each alliance is apparent to most pvpers at this point, but I disagree with the reroll implication. You listed pretty much every reroll of importance in your previous post, and I can't say I see much impact there.
I think the real reason for victory is apparent. When it comes to inspiration, Pubes > Frozn >>>>>>> Sarenvog. /micdropIt's your baseline. It will stop hurting when you realize that only baddie scrubs will be on arthurians, and only the select 'special' few of those will be on flame wardens.Ghost-Shot wrote: »My brain hurts now.
I'm not trying to start an argument about this with you Zheg, but I'm sorry I don't see how that's mostly the same with single players shifting. I know many who have created DC toons and rerolled over there. I know of two people who no longer play DC, myself and Pain. I can't say I remember the last time I saw the players I listed playing on other alliances, either.
Xylena's guild disappeared after she rerolled, and Tiberius' guild did as well. While all of these rerolls happened 8 months ago, the effects are being felt profoundly now. Rerolling has a ripple effect, we saw the same thing happen when DiE split from AD.
While most of the red VE who rerolled are no longer ingame, are you saying that if the remaining ones left, that the native blues in VE would be as strong of a force without them? You have two of the arguably best leads in the game with Steve and Bulb, and core players like Fruity, Tex, Luna, Ghost, etc. VE has also taken a lot of single/solo/small scale players into their mix to strengthen themselves as well, where as before they were not huge parts of campaign control.
There was just a guild recently that rerolled to DC, the Japanese one. I used K Hole as an example because it was AD players that used to play on Azuras, that for the most part no longer do so. K Hole has been on Azuras this past campaign, though not during primetime and as of the past week or so.
Without any of these rerolls happening, DC wouldn't have won the campaign. It might have happened 8 months ago, but it's materialized these past campaigns.
Oh also, completely agree, Pubes is top dog.
I'm not trying to start an argument about this with you Zheg, but I'm sorry I don't see how that's mostly the same with single players shifting. I know many who have created DC toons and rerolled over there. I know of two people who no longer play DC, myself and Pain. I can't say I remember the last time I saw the players I listed playing on other alliances, either.
Xylena's guild disappeared after she rerolled, and Tiberius' guild did as well. While all of these rerolls happened 8 months ago, the effects are being felt profoundly now. Rerolling has a ripple effect, we saw the same thing happen when DiE split from AD.
While most of the red VE who rerolled are no longer ingame, are you saying that if the remaining ones left, that the native blues in VE would be as strong of a force without them? You have two of the arguably best leads in the game with Steve and Bulb, and core players like Fruity, Tex, Luna, Ghost, etc. VE has also taken a lot of single/solo/small scale players into their mix to strengthen themselves as well, where as before they were not huge parts of campaign control.
There was just a guild recently that rerolled to DC, the Japanese one. I used K Hole as an example because it was AD players that used to play on Azuras, that for the most part no longer do so. K Hole has been on Azuras this past campaign, though not during primetime and as of the past week or so.
Without any of these rerolls happening, DC wouldn't have won the campaign. It might have happened 8 months ago, but it's materialized these past campaigns.
Oh also, completely agree, Pubes is top dog.
Not for nothing, but if VE didn't play tonight on azura, as long as CN and harlocke weren't in farm mode and played the map, I think they'd do quite well. I really disagree with such an old reroll being the main driver behind current alliance imbalances (perceived and real ones), and would suggest that losing havok, nexus, and GoS has had far more of a meaningful impact than the dozen or so VE reroll players you mentioned (though not to discount them and what they bring to the table). I guess, when I see people try to point to rerolls as the reason for why things are stacked against them, part of me wants to shake them and say "that happened 8 months ago, train pugs, ignore the ESO hipster toxic trend of thumbing your nose at running a group large enough to actually play objectives, and get stuff done". There just aren't enough guilds left to reroll any more in pvp, balance will always be out of whack if it happens now. Literally the only solution is to have more groups playing the map, which makes the anti-group mentality that's taken root in the playerbase even more unfortunate.
And as an aside, a lot of the good pvpers have toons on multiple alliances at this point, and play them. I still fight tatsu on red, I still fight khole members on yellow/red, luna, ghost, tex, and steve will still play their reds and spend time with EP friends, etc. etc. But, it doesn't sound like we're going to agree, which is fine, but I'll stop beating the dead horse.
I'm not trying to start an argument about this with you Zheg, but I'm sorry I don't see how that's mostly the same with single players shifting. I know many who have created DC toons and rerolled over there. I know of two people who no longer play DC, myself and Pain. I can't say I remember the last time I saw the players I listed playing on other alliances, either.
Xylena's guild disappeared after she rerolled, and Tiberius' guild did as well. While all of these rerolls happened 8 months ago, the effects are being felt profoundly now. Rerolling has a ripple effect, we saw the same thing happen when DiE split from AD.
While most of the red VE who rerolled are no longer ingame, are you saying that if the remaining ones left, that the native blues in VE would be as strong of a force without them? You have two of the arguably best leads in the game with Steve and Bulb, and core players like Fruity, Tex, Luna, Ghost, etc. VE has also taken a lot of single/solo/small scale players into their mix to strengthen themselves as well, where as before they were not huge parts of campaign control.
There was just a guild recently that rerolled to DC, the Japanese one. I used K Hole as an example because it was AD players that used to play on Azuras, that for the most part no longer do so. K Hole has been on Azuras this past campaign, though not during primetime and as of the past week or so.
Without any of these rerolls happening, DC wouldn't have won the campaign. It might have happened 8 months ago, but it's materialized these past campaigns.
Oh also, completely agree, Pubes is top dog.
Not for nothing, but if VE didn't play tonight on azura, as long as CN and harlocke weren't in farm mode and played the map, I think they'd do quite well. I really disagree with such an old reroll being the main driver behind current alliance imbalances (perceived and real ones), and would suggest that losing havok, nexus, and GoS has had far more of a meaningful impact than the dozen or so VE reroll players you mentioned (though not to discount them and what they bring to the table). I guess, when I see people try to point to rerolls as the reason for why things are stacked against them, part of me wants to shake them and say "that happened 8 months ago, train pugs, ignore the ESO hipster toxic trend of thumbing your nose at running a group large enough to actually play objectives, and get stuff done". There just aren't enough guilds left to reroll any more in pvp, balance will always be out of whack if it happens now. Literally the only solution is to have more groups playing the map, which makes the anti-group mentality that's taken root in the playerbase even more unfortunate.
And as an aside, a lot of the good pvpers have toons on multiple alliances at this point, and play them. I still fight tatsu on red, I still fight khole members on yellow/red, luna, ghost, tex, and steve will still play their reds and spend time with EP friends, etc. etc. But, it doesn't sound like we're going to agree, which is fine, but I'll stop beating the dead horse.
No it is not. More groups = More lag. This may surprise you , but some people do not want to play in a laggy mess. We can say its all ZoS is fault, but after a certain point it is clear that when large forces clash it will lag.
Players either need to accept this and play thorough the lag or not play in it. Most people choose to not play in it, and can you blame them?
Pain In The Axe wrote: »"Pain's guild disintegrated though shortly after VE rerolled, and even then they weren't doing much before that towards the end. He couldn't get many online, and did a lot of wrangling together of whomever he could find at the time he was leading. Most that played with him were absorbed into other guilds on DC. I don't think he took anyone with him, and he rerolled to get away from the new zerg faction IIRC. He;s in Dynamic now?"
Yes Im in dynamic now but I don't get to play with them much anymore since ive been banned from game qq. Pvping at v3 with 100 cp with no gear kinda sucks in this meta lol. This thread is becoming real hard to keep up with :SSorry to hear
How so for Yellow and Red? I don't know of any guilds who rerolled from DC to EP or AD.
Pain's guild disintegrated though shortly after VE rerolled, and even then they weren't doing much before that towards the end. He couldn't get many online, and did a lot of wrangling together of whomever he could find at the time he was leading. Most that played with him were absorbed into other guilds on DC. I don't think he took anyone with him, and he rerolled to get away from the new zerg faction IIRC. He;s in Dynamic now?
In primetime though all of those people are playing DC, with the exception of myself because I went back, but I'm probably one of a handful that did after rerolling to DC. Some of K Hole does small scale on AD in off hours, but more often than not they play DC.
The only reason the map stays competitive is because you guys make it that way. If you guys instead decided to push South from Roe or East from Chalman instead of taking Brindle/Dragonclaw, that's the straw that would break AD/EPs back.
I don't mean any offense by this, or a knock on anyone. Just observations from my time on DC and the past two months on AD. I'm just talking strictly about those who are on Azuras.
You talked mostly about single players shifting, and that's what I meant was mostly the same, and/or not totally applicable because the ones you listed still play on other alliances. There haven't been guilds rerolling to EP or AD, but again, there really haven't been guilds doing that to blue either. VE was the exception, but that was literally like 8 months ago, and most of those rerolls aren't even in the game anymore, so if you're still counting that as a card, well...
Kholes has also been around for a good while now, run small, and a lot of them still play other alliances (uhh, and don't play on AS...). I'd say the strength of each alliance is apparent to most pvpers at this point, but I disagree with the reroll implication. You listed pretty much every reroll of importance in your previous post, and I can't say I see much impact there.
I think the real reason for victory is apparent. When it comes to inspiration, Pubes > Frozn >>>>>>> Sarenvog. /micdropIt's your baseline. It will stop hurting when you realize that only baddie scrubs will be on arthurians, and only the select 'special' few of those will be on flame wardens.Ghost-Shot wrote: »My brain hurts now.
I'm not trying to start an argument about this with you Zheg, but I'm sorry I don't see how that's mostly the same with single players shifting. I know many who have created DC toons and rerolled over there. I know of two people who no longer play DC, myself and Pain. I can't say I remember the last time I saw the players I listed playing on other alliances, either.
Xylena's guild disappeared after she rerolled, and Tiberius' guild did as well. While all of these rerolls happened 8 months ago, the effects are being felt profoundly now. Rerolling has a ripple effect, we saw the same thing happen when DiE split from AD.
While most of the red VE who rerolled are no longer ingame, are you saying that if the remaining ones left, that the native blues in VE would be as strong of a force without them? You have two of the arguably best leads in the game with Steve and Bulb, and core players like Fruity, Tex, Luna, Ghost, etc. VE has also taken a lot of single/solo/small scale players into their mix to strengthen themselves as well, where as before they were not huge parts of campaign control.
There was just a guild recently that rerolled to DC, the Japanese one. I used K Hole as an example because it was AD players that used to play on Azuras, that for the most part no longer do so. K Hole has been on Azuras this past campaign, though not during primetime and as of the past week or so.
Without any of these rerolls happening, DC wouldn't have won the campaign. It might have happened 8 months ago, but it's materialized these past campaigns.
Oh also, completely agree, Pubes is top dog.
Khole has not been on Azuras as far as I know. I have literally never seen them, not even when I'm randomly online at 4am.
I still have plenty of old Red VE members in guild, wasn't long ago we did that Red VE night and just about had a full raid minus a few guests.
Thing I think hurt EP most in all this was honestly Nexus dissolving. They had a solid core of old IR/Hijinx players, a bunch of VE guys who didn't want to reroll and others. Haxus is man for man a stronger guild no doubt, but Nexus had the numbers for map control and had an amazing base of pro and semi-pro players to build off of. No one really replaced what they brought or thier potential, and most old VE and Pride members not invited to Haxus ended up leaving the game.
Thanks to Varren for laying out the EP guild situation, but it looks bleak. There's no harm in running small but when literally all of your elite players and leaders want to small scale, that's just hard on the faction
AD is in a good spot, tbh. Multiple guilds that run often, lots of numbers. I guess Mano has his perspective on it but 9 nights out of 10 I find it difficult to push south of ash due to the numbers I encounter. The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
I'm not trying to start an argument about this with you Zheg, but I'm sorry I don't see how that's mostly the same with single players shifting. I know many who have created DC toons and rerolled over there. I know of two people who no longer play DC, myself and Pain. I can't say I remember the last time I saw the players I listed playing on other alliances, either.
Xylena's guild disappeared after she rerolled, and Tiberius' guild did as well. While all of these rerolls happened 8 months ago, the effects are being felt profoundly now. Rerolling has a ripple effect, we saw the same thing happen when DiE split from AD.
While most of the red VE who rerolled are no longer ingame, are you saying that if the remaining ones left, that the native blues in VE would be as strong of a force without them? You have two of the arguably best leads in the game with Steve and Bulb, and core players like Fruity, Tex, Luna, Ghost, etc. VE has also taken a lot of single/solo/small scale players into their mix to strengthen themselves as well, where as before they were not huge parts of campaign control.
There was just a guild recently that rerolled to DC, the Japanese one. I used K Hole as an example because it was AD players that used to play on Azuras, that for the most part no longer do so. K Hole has been on Azuras this past campaign, though not during primetime and as of the past week or so.
Without any of these rerolls happening, DC wouldn't have won the campaign. It might have happened 8 months ago, but it's materialized these past campaigns.
Oh also, completely agree, Pubes is top dog.
Not for nothing, but if VE didn't play tonight on azura, as long as CN and harlocke weren't in farm mode and played the map, I think they'd do quite well. I really disagree with such an old reroll being the main driver behind current alliance imbalances (perceived and real ones), and would suggest that losing havok, nexus, and GoS has had far more of a meaningful impact than the dozen or so VE reroll players you mentioned (though not to discount them and what they bring to the table). I guess, when I see people try to point to rerolls as the reason for why things are stacked against them, part of me wants to shake them and say "that happened 8 months ago, train pugs, ignore the ESO hipster toxic trend of thumbing your nose at running a group large enough to actually play objectives, and get stuff done". There just aren't enough guilds left to reroll any more in pvp, balance will always be out of whack if it happens now. Literally the only solution is to have more groups playing the map, which makes the anti-group mentality that's taken root in the playerbase even more unfortunate.
And as an aside, a lot of the good pvpers have toons on multiple alliances at this point, and play them. I still fight tatsu on red, I still fight khole members on yellow/red, luna, ghost, tex, and steve will still play their reds and spend time with EP friends, etc. etc. But, it doesn't sound like we're going to agree, which is fine, but I'll stop beating the dead horse.
No it is not. More groups = More lag. This may surprise you , but some people do not want to play in a laggy mess. We can say its all ZoS is fault, but after a certain point it is clear that when large forces clash it will lag.
Players either need to accept this and play thorough the lag or not play in it. Most people choose to not play in it, and can you blame them?
Manoekin wrote:@PosternHouse to claim "accusations of overwhelming numbers at that point is laughable" is just ridiculous. It doesn't matter if the campaign is triple poplocked, the fights are not going to be fair ever for any side. DC gets accused of it more than others because, if there was another guild group going on Azura at the same time I could quickly get two groups in one place, or to hit multiple objectives. Instead I have pug groups asking me where to go, and then I get told only half the group made it to the objective because the other half wanted to do something else. If not that, they get wiped by less than half their numbers because they're just pugs. Because DC is capable of mobilizing in such a way, the accusations fly in their general direction whether it's legit or not.
All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
Publius_Scipio wrote: »Telel you are a good guy. You fight for what you believe and thats the Dominion. You want freedom for Khajiits and readily available medicine for fleas for all khajiits for free, in the poorest khajiiti neighborhoods.
But you, Mojican, Crown, the rest of the AD army are very naive and foolish. Sarenvog doesn't seek Dominion victory. He seeks the total control of every living creature on Nirn. COVENANT spies have come across some very unsettling and quite frankly terrifying information very recently. While the Dominion has been focused on the COVENANT and Pact in Cyrodiil, Sarenvog along with a small group of dissidents within the yellow ranks are searching for "the ultimate power". A power that has been around since the dawn of people playing online games. A power so ungodly that it can even bring the aedra and deadric princes to their knees. And uttering its name gives the developers ulcers. It's called LAG Telel! YES I SAID IT! LAG!!!
Sarenvog seeks to somehow bring the lag under his control and to wield it against all! I was tasked by the COVENANT leaders to go on a not so top secret mission to find what Sarenvog and the dissidents are up to, and to at all costs stop them from achieving their dastardly goals. Also preliminary reports point to Haxus being on Sarenvog's payroll as muscle at his beckon call. Apparently Hektik is easy to negotiate with when you have a box of raisinets.
I was also told that I am allowed one companion to help me on this journey.... A journey that I might not come back from. I choose Wikket of CN.
Wish me luck for all safety and freedom of Nirn is at stake. I always felt in my heart that Scipio had a special role to play in the story of ESO.
PhatGrimReaper wrote: »All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
Trying to create an illusion of us rolling 40 deep and stomping over 5 dudes as we flood the map yellow is a little short sighted and unnecessary. The Oceanic timezone is actually fairly even for numbers most nights, it's the level of organisation that differs with Red almost always getting the short end of the stick of the three factions.... unless RAM are running.
I'm not trying to start an argument about this with you Zheg, but I'm sorry I don't see how that's mostly the same with single players shifting. I know many who have created DC toons and rerolled over there. I know of two people who no longer play DC, myself and Pain. I can't say I remember the last time I saw the players I listed playing on other alliances, either.
Xylena's guild disappeared after she rerolled, and Tiberius' guild did as well. While all of these rerolls happened 8 months ago, the effects are being felt profoundly now. Rerolling has a ripple effect, we saw the same thing happen when DiE split from AD.
While most of the red VE who rerolled are no longer ingame, are you saying that if the remaining ones left, that the native blues in VE would be as strong of a force without them? You have two of the arguably best leads in the game with Steve and Bulb, and core players like Fruity, Tex, Luna, Ghost, etc. VE has also taken a lot of single/solo/small scale players into their mix to strengthen themselves as well, where as before they were not huge parts of campaign control.
There was just a guild recently that rerolled to DC, the Japanese one. I used K Hole as an example because it was AD players that used to play on Azuras, that for the most part no longer do so. K Hole has been on Azuras this past campaign, though not during primetime and as of the past week or so.
Without any of these rerolls happening, DC wouldn't have won the campaign. It might have happened 8 months ago, but it's materialized these past campaigns.
Oh also, completely agree, Pubes is top dog.
Not for nothing, but if VE didn't play tonight on azura, as long as CN and harlocke weren't in farm mode and played the map, I think they'd do quite well. I really disagree with such an old reroll being the main driver behind current alliance imbalances (perceived and real ones), and would suggest that losing havok, nexus, and GoS has had far more of a meaningful impact than the dozen or so VE reroll players you mentioned (though not to discount them and what they bring to the table). I guess, when I see people try to point to rerolls as the reason for why things are stacked against them, part of me wants to shake them and say "that happened 8 months ago, train pugs, ignore the ESO hipster toxic trend of thumbing your nose at running a group large enough to actually play objectives, and get stuff done". There just aren't enough guilds left to reroll any more in pvp, balance will always be out of whack if it happens now. Literally the only solution is to have more groups playing the map, which makes the anti-group mentality that's taken root in the playerbase even more unfortunate.
And as an aside, a lot of the good pvpers have toons on multiple alliances at this point, and play them. I still fight tatsu on red, I still fight khole members on yellow/red, luna, ghost, tex, and steve will still play their reds and spend time with EP friends, etc. etc. But, it doesn't sound like we're going to agree, which is fine, but I'll stop beating the dead horse.
No it is not. More groups = More lag. This may surprise you , but some people do not want to play in a laggy mess. We can say its all ZoS is fault, but after a certain point it is clear that when large forces clash it will lag.
Players either need to accept this and play thorough the lag or not play in it. Most people choose to not play in it, and can you blame them?
I'd venture this convo is about faction strength and being competitive in campaigns, so in that context Zheg is not incorrect.
PosternHouse wrote: »
I'm not trying to start an argument about this with you Zheg, but I'm sorry I don't see how that's mostly the same with single players shifting. I know many who have created DC toons and rerolled over there. I know of two people who no longer play DC, myself and Pain. I can't say I remember the last time I saw the players I listed playing on other alliances, either.
Xylena's guild disappeared after she rerolled, and Tiberius' guild did as well. While all of these rerolls happened 8 months ago, the effects are being felt profoundly now. Rerolling has a ripple effect, we saw the same thing happen when DiE split from AD.
While most of the red VE who rerolled are no longer ingame, are you saying that if the remaining ones left, that the native blues in VE would be as strong of a force without them? You have two of the arguably best leads in the game with Steve and Bulb, and core players like Fruity, Tex, Luna, Ghost, etc. VE has also taken a lot of single/solo/small scale players into their mix to strengthen themselves as well, where as before they were not huge parts of campaign control.
There was just a guild recently that rerolled to DC, the Japanese one. I used K Hole as an example because it was AD players that used to play on Azuras, that for the most part no longer do so. K Hole has been on Azuras this past campaign, though not during primetime and as of the past week or so.
Without any of these rerolls happening, DC wouldn't have won the campaign. It might have happened 8 months ago, but it's materialized these past campaigns.
Oh also, completely agree, Pubes is top dog.
Not for nothing, but if VE didn't play tonight on azura, as long as CN and harlocke weren't in farm mode and played the map, I think they'd do quite well. I really disagree with such an old reroll being the main driver behind current alliance imbalances (perceived and real ones), and would suggest that losing havok, nexus, and GoS has had far more of a meaningful impact than the dozen or so VE reroll players you mentioned (though not to discount them and what they bring to the table). I guess, when I see people try to point to rerolls as the reason for why things are stacked against them, part of me wants to shake them and say "that happened 8 months ago, train pugs, ignore the ESO hipster toxic trend of thumbing your nose at running a group large enough to actually play objectives, and get stuff done". There just aren't enough guilds left to reroll any more in pvp, balance will always be out of whack if it happens now. Literally the only solution is to have more groups playing the map, which makes the anti-group mentality that's taken root in the playerbase even more unfortunate.
And as an aside, a lot of the good pvpers have toons on multiple alliances at this point, and play them. I still fight tatsu on red, I still fight khole members on yellow/red, luna, ghost, tex, and steve will still play their reds and spend time with EP friends, etc. etc. But, it doesn't sound like we're going to agree, which is fine, but I'll stop beating the dead horse.
No it is not. More groups = More lag. This may surprise you , but some people do not want to play in a laggy mess. We can say its all ZoS is fault, but after a certain point it is clear that when large forces clash it will lag.
Players either need to accept this and play thorough the lag or not play in it. Most people choose to not play in it, and can you blame them?
I don't think you're in a position to speak for most people. I tend to see most players on all factions running in some large group or tagging along with it. Soloists and small scale players are the exception, not the rule. It's all dandy if that's your thing. The lag is absolutely not the players' faults either. If so, you're contributing your little bit to it as well every time your skills fire off and sends packets to the server.
I am beginning to see why people spend so much time on the forums at work, these can really be very entertaining to read. and hey! i've been mentioned in a forum not once but twice! and it wasn't in regards to me being aussie~
Lag is lag, it is what it is, we know why its there and what not so please move on and stop bringing it up in threads that the topic has little to nothing to do with it. TY
a
I am beginning to see why people spend so much time on the forums at work, these can really be very entertaining to read. and hey! i've been mentioned in a forum not once but twice! and it wasn't in regards to me being aussie~
Lag is lag, it is what it is, we know why its there and what not so please move on and stop bringing it up in threads that the topic has little to nothing to do with it. TY
a
So if all 3 factions stacked 3 raids together and caused the server to explode that would be irrelevant? Large groups clashing in AZ during prime time will cause lag. No one can dispute that. Ignoring that and just telling people to get more groups is a mistake.
Ghost-Shot wrote: »Ghost-Shot wrote: »@zyk - I think you're my new best friend. Respect toward everything you've said so far in here. But don't let them troll you back, most intelligent people know you're right, they just will never admit it. If DC would play for objectives, the map would be blue 75% of the day but they won't because they wanna make it look like they worked hard to win the campaign.
In the end, like you've said, we all know that they're going easy mode on people with much lower skills and experience since 3-4months ago. They keep rolling over them gathering the ap flow. As you said, EP will either start moving to other campaigns or they will simply leave the game.
Funny part is, lot of people who were running in the ballgroups gate camping tonight around Chim temple said plenty of times in these forums not more than 2months ago that their guild would never gate farm because it is not good for the morale. Made me laugh when they charged me 24v1 a couple times.
If it wasn't for the horrible lag coming with the ballgroups I would probably stay but as soon as either Haderus or Trueflame get some action during the day I'm out of Azura fo sure. The community is getting way too toxic and arrogant.
Maybe one day you will realize that if you don't run your mouth so much about everyone in our guild, we may not zerg you down 24v1, but until that day as soon as some says they see frozn, I will continue to yell zerg him down!
I don't run my mouth about VE ever. I encourage people to run in smaller groups and everytime, I get a reply from one of VE members full of arrogance, insults and frustration. I've said good things about Vehemence times and times again the past couple months such as their efforts to move away from zergs when they see them or to unstack from other guilds as much as possible or the fact that they have alot of experience overall (lot of players who play since beta).
What do I get in return ? People trash talking about my guild and shaming me on a regular basis. I've never shamed or insulted Vehemence as a guild even if I don't agree with all their politics. I only encourage people to run in smaller groups. If you don't wanna do it that's entirely up to you but it's not a reason to bash on me every single occasion you get.
Hope that helps clear things out.
I think every other post you make on these forums is bashing us, we just got sick of it. I haven't seen anything positive from you regarding our guild since Bulb made the post announcing our re-roll, idk what you seem to think has changed besides faction frozn but things still work exactly how they did when you were in VE, and you didn't seem to have a problem with it then.
EP has the numbers and the guilds. They just don't organize or play in a way that is conducive to map control. They kinda had the same 3-guild set-up as DC: Haxus, Dynamic and Pact Militia opposed to VE, CN and HM.
Haxus was always a worthy opponent but they never seemed willing to train new recruits, and now they barely have numbers to field a group and I rarely see them on Azuras. Dynamic I think always wanted to stay small. Pact Militia pulls most of the weight as far as I see, just through sheer numbers. It's frustrating to see a faction with so many players and so much talent and yet no one has managed to pull together a decent sized guild focused on actually winning the map they're playing on.
ignore the ESO hipster toxic trend of thumbing your nose at running a group large enough to actually play objectives, and get stuff done".
There's no harm in running small but when literally all of your elite players and leaders want to small scale, that's just hard on the faction
I am beginning to see why people spend so much time on the forums at work, these can really be very entertaining to read. and hey! i've been mentioned in a forum not once but twice! and it wasn't in regards to me being aussie~
Lag is lag, it is what it is, we know why its there and what not so please move on and stop bringing it up in threads that the topic has little to nothing to do with it. TY
a
So if all 3 factions stacked 3 raids together and caused the server to explode that would be irrelevant? Large groups clashing in AZ during prime time will cause lag. No one can dispute that. Ignoring that and just telling people to get more groups is a mistake.
FFS. The point being made in the past few posts is that the current population of pugs need to organize and stop being puggy. The lag will be unchanged on a pop locked campaign with 100% pugs vs a pop locked campaign with 50% pugs and 50% organized groups. What is so difficult to understand about that? In fact, what happens when you DON'T have organized groups is exactly what red has been saying is happening to them - the pugs end up stacking in monstrous numbers (which makes your lag worse). You're one of the ESO hipsters that's anti group, we get it already, but if you're talking lag, having no organized presence in each alliance means zergs galore, I shouldn't have to tell an experienced pvper that.
I am beginning to see why people spend so much time on the forums at work, these can really be very entertaining to read. and hey! i've been mentioned in a forum not once but twice! and it wasn't in regards to me being aussie~
Lag is lag, it is what it is, we know why its there and what not so please move on and stop bringing it up in threads that the topic has little to nothing to do with it. TY
a
So if all 3 factions stacked 3 raids together and caused the server to explode that would be irrelevant? Large groups clashing in AZ during prime time will cause lag. No one can dispute that. Ignoring that and just telling people to get more groups is a mistake.
FFS. The point being made in the past few posts is that the current population of pugs need to organize and stop being puggy. The lag will be unchanged on a pop locked campaign with 100% pugs vs a pop locked campaign with 50% pugs and 50% organized groups. What is so difficult to understand about that? In fact, what happens when you DON'T have organized groups is exactly what red has been saying is happening to them - the pugs end up stacking in monstrous numbers (which makes your lag worse). You're one of the ESO hipsters that's anti group, we get it already, but if you're talking lag, having no organized presence in each alliance means zergs galore, I shouldn't have to tell an experienced pvper that.
I disagree with you so my opinion is obviously some conspiracy to break up your big group. If I am anti group then why do I group with other players?
Zheg are you going to honestly sit here and tell me that a stacked group of 24 creates less lag than a group of 24 pugs scattered? So on a 1 to 1 ratio more lag is created from a large group per player. Your argument about organized groups reducing the mob would mean something if they never ran with the mob. I am pretty sure we all know that they do run with the mob. Especially based on what I hear you guys where doing with chim last night.
I am beginning to see why people spend so much time on the forums at work, these can really be very entertaining to read. and hey! i've been mentioned in a forum not once but twice! and it wasn't in regards to me being aussie~
Lag is lag, it is what it is, we know why its there and what not so please move on and stop bringing it up in threads that the topic has little to nothing to do with it. TY
a
So if all 3 factions stacked 3 raids together and caused the server to explode that would be irrelevant? Large groups clashing in AZ during prime time will cause lag. No one can dispute that. Ignoring that and just telling people to get more groups is a mistake.
FFS. The point being made in the past few posts is that the current population of pugs need to organize and stop being puggy. The lag will be unchanged on a pop locked campaign with 100% pugs vs a pop locked campaign with 50% pugs and 50% organized groups. What is so difficult to understand about that? In fact, what happens when you DON'T have organized groups is exactly what red has been saying is happening to them - the pugs end up stacking in monstrous numbers (which makes your lag worse). You're one of the ESO hipsters that's anti group, we get it already, but if you're talking lag, having no organized presence in each alliance means zergs galore, I shouldn't have to tell an experienced pvper that.
I disagree with you so my opinion is obviously some conspiracy to break up your big group. If I am anti group then why do I group with other players?
Zheg are you going to honestly sit here and tell me that a stacked group of 24 creates less lag than a group of 24 pugs scattered? So on a 1 to 1 ratio more lag is created from a large group per player. Your argument about organized groups reducing the mob would mean something if they never ran with the mob. I am pretty sure we all know that they do run with the mob. Especially based on what I hear you guys where doing with chim last night.
I'm not trying to start an argument about this with you Zheg, but I'm sorry I don't see how that's mostly the same with single players shifting. I know many who have created DC toons and rerolled over there. I know of two people who no longer play DC, myself and Pain. I can't say I remember the last time I saw the players I listed playing on other alliances, either.
Xylena's guild disappeared after she rerolled, and Tiberius' guild did as well. While all of these rerolls happened 8 months ago, the effects are being felt profoundly now. Rerolling has a ripple effect, we saw the same thing happen when DiE split from AD.
While most of the red VE who rerolled are no longer ingame, are you saying that if the remaining ones left, that the native blues in VE would be as strong of a force without them? You have two of the arguably best leads in the game with Steve and Bulb, and core players like Fruity, Tex, Luna, Ghost, etc. VE has also taken a lot of single/solo/small scale players into their mix to strengthen themselves as well, where as before they were not huge parts of campaign control.
There was just a guild recently that rerolled to DC, the Japanese one. I used K Hole as an example because it was AD players that used to play on Azuras, that for the most part no longer do so. K Hole has been on Azuras this past campaign, though not during primetime and as of the past week or so.
Without any of these rerolls happening, DC wouldn't have won the campaign. It might have happened 8 months ago, but it's materialized these past campaigns.
Oh also, completely agree, Pubes is top dog.
Not for nothing, but if VE didn't play tonight on azura, as long as CN and harlocke weren't in farm mode and played the map, I think they'd do quite well. I really disagree with such an old reroll being the main driver behind current alliance imbalances (perceived and real ones), and would suggest that losing havok, nexus, and GoS has had far more of a meaningful impact than the dozen or so VE reroll players you mentioned (though not to discount them and what they bring to the table). I guess, when I see people try to point to rerolls as the reason for why things are stacked against them, part of me wants to shake them and say "that happened 8 months ago, train pugs, ignore the ESO hipster toxic trend of thumbing your nose at running a group large enough to actually play objectives, and get stuff done". There just aren't enough guilds left to reroll any more in pvp, balance will always be out of whack if it happens now. Literally the only solution is to have more groups playing the map, which makes the anti-group mentality that's taken root in the playerbase even more unfortunate.
And as an aside, a lot of the good pvpers have toons on multiple alliances at this point, and play them. I still fight tatsu on red, I still fight khole members on yellow/red, luna, ghost, tex, and steve will still play their reds and spend time with EP friends, etc. etc. But, it doesn't sound like we're going to agree, which is fine, but I'll stop beating the dead horse.
No it is not. More groups = More lag. This may surprise you , but some people do not want to play in a laggy mess. We can say its all ZoS is fault, but after a certain point it is clear that when large forces clash it will lag.
Players either need to accept this and play thorough the lag or not play in it. Most people choose to not play in it, and can you blame them?
Ghost-Shot wrote: »Ghost-Shot wrote: »@zyk - I think you're my new best friend. Respect toward everything you've said so far in here. But don't let them troll you back, most intelligent people know you're right, they just will never admit it. If DC would play for objectives, the map would be blue 75% of the day but they won't because they wanna make it look like they worked hard to win the campaign.
In the end, like you've said, we all know that they're going easy mode on people with much lower skills and experience since 3-4months ago. They keep rolling over them gathering the ap flow. As you said, EP will either start moving to other campaigns or they will simply leave the game.
Funny part is, lot of people who were running in the ballgroups gate camping tonight around Chim temple said plenty of times in these forums not more than 2months ago that their guild would never gate farm because it is not good for the morale. Made me laugh when they charged me 24v1 a couple times.
If it wasn't for the horrible lag coming with the ballgroups I would probably stay but as soon as either Haderus or Trueflame get some action during the day I'm out of Azura fo sure. The community is getting way too toxic and arrogant.
Maybe one day you will realize that if you don't run your mouth so much about everyone in our guild, we may not zerg you down 24v1, but until that day as soon as some says they see frozn, I will continue to yell zerg him down!
I don't run my mouth about VE ever. I encourage people to run in smaller groups and everytime, I get a reply from one of VE members full of arrogance, insults and frustration. I've said good things about Vehemence times and times again the past couple months such as their efforts to move away from zergs when they see them or to unstack from other guilds as much as possible or the fact that they have alot of experience overall (lot of players who play since beta).
What do I get in return ? People trash talking about my guild and shaming me on a regular basis. I've never shamed or insulted Vehemence as a guild even if I don't agree with all their politics. I only encourage people to run in smaller groups. If you don't wanna do it that's entirely up to you but it's not a reason to bash on me every single occasion you get.
Hope that helps clear things out.
I think every other post you make on these forums is bashing us, we just got sick of it. I haven't seen anything positive from you regarding our guild since Bulb made the post announcing our re-roll, idk what you seem to think has changed besides faction frozn but things still work exactly how they did when you were in VE, and you didn't seem to have a problem with it then.
"Things still work exactly how they did when you were in VE". I'm sorry but when I was in VE and participating in a ton of 24men groups out there, the server could easily handle a campaign max pop with different fights happening on the map and 40+ players on the screen without lagging up to 1-2k ping every single time.
I don't know what Zenimax did to the servers or if it's the fact that players got even better at optimizing their playstyle creating even more calculations than before or a mix of both, but what is sure is that the game is not running as smoothly as it used to and this is the reason why I don't run in 24men groups any longer.EP has the numbers and the guilds. They just don't organize or play in a way that is conducive to map control. They kinda had the same 3-guild set-up as DC: Haxus, Dynamic and Pact Militia opposed to VE, CN and HM.
Haxus was always a worthy opponent but they never seemed willing to train new recruits, and now they barely have numbers to field a group and I rarely see them on Azuras. Dynamic I think always wanted to stay small. Pact Militia pulls most of the weight as far as I see, just through sheer numbers. It's frustrating to see a faction with so many players and so much talent and yet no one has managed to pull together a decent sized guild focused on actually winning the map they're playing on.
One of the strength of EP at the moment is focusing on map control. They are not always successful at it because DC is just too fast at defending their keeps but they have shown some serious skills and coordination between guilds. Pact, Sotp, Bftp, SL, PR and Vok have been coordinating alot together and it's not rare that we will flag 3-4objectives together with considerable amounts of players on each.
Sieging also improved a ton the past 2months. I rarely see members of said guilds sieging walls with fire balistas or meatbags anymore , something that was not rare before. Most of them use stone trebs and can get walls down in a few minutes, really satisfied about that overall.
The problem is the mentality of some EP group leaders who don't care to improve their gameplay but would rather stack as many players as they can to overcome the enemy. EP players need so many advices with gear, champion points, abilities and general battle mechanics, you have no idea.
There are so many different details that EP is not aware of that would make all the difference. For example, stacking impen, using immovable pots before aoe fights, running proximity det, healing through walls, running a reasonable amount of sustain, SITUATION AWARENESS (avoid the enemy bomb groups instead of standing right in the middle and dying in a fraction of second), templars using one hand shield instead of resto/resto or resto/dual wield.
The list goes on, I get surprised everyday by what I though was known since forever but people still haven't figured it out yet. But like I've said, until those people understand that they need help (we're not trying to force them to play a certain way) and accept the help, we cannot force their hand.ignore the ESO hipster toxic trend of thumbing your nose at running a group large enough to actually play objectives, and get stuff done".There's no harm in running small but when literally all of your elite players and leaders want to small scale, that's just hard on the faction
There is a huge difference between small scale and a 16men group.