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Congrats to DC for winning Azuras Star!

  • Darnathian
    Darnathian
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    Serioisly enough with the its ball groups fault for lag. Do the create more lag? Yes. But its not their fault. They paid money just like you to play a game sold as large scale pvp. this is Zos's fault.

    the only thing you are doing is making it a more toxic community. Let them play the way they want to and let the large scale guys play they want.

    What i dont understand is if you like small scale pvp, then you dont care about the campaign. So i ask you this. Why not go play on another campaign that has no lag? There will be plenty for people to fight small scale.

    Everytime i see the small scalers they are at a negligible resource farming. so why not go to a campaign with no lag? instead of trying to change the way others play.


  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    Satiar wrote: »
    Satiar wrote: »
    The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
    All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.
    Trying to create an illusion of us rolling 40 deep and stomping over 5 dudes as we flood the map yellow is a little short sighted and unnecessary. The Oceanic timezone is actually fairly even for numbers most nights, it's the level of organisation that differs with Red almost always getting the short end of the stick of the three factions.... unless RAM are running.

    DC has begun staying up later to fight the AD late night groups. I know I make an effort to run 6-12 people after main raid, because if not AD tends to just run everything over.

    And I'm not really exaggerating either. This campaign on more than one occasion I've run into M12 with over 50 people in a stacked group, trying to PvDoor keeps against 1bar pops. Is what it is, but it's definitely the strongest late night force around.
    Satiar wrote: »
    Satiar wrote: »
    The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
    All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.
    Trying to create an illusion of us rolling 40 deep and stomping over 5 dudes as we flood the map yellow is a little short sighted and unnecessary. The Oceanic timezone is actually fairly even for numbers most nights, it's the level of organisation that differs with Red almost always getting the short end of the stick of the three factions.... unless RAM are running.

    DC has begun staying up later to fight the AD late night groups. I know I make an effort to run 6-12 people after main raid, because if not AD tends to just run everything over.

    And I'm not really exaggerating either. This campaign on more than one occasion I've run into M12 with over 50 people in a stacked group, trying to PvDoor keeps against 1bar pops. Is what it is, but it's definitely the strongest late night force around.
    Satiar wrote: »
    Satiar wrote: »
    The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
    All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.
    Trying to create an illusion of us rolling 40 deep and stomping over 5 dudes as we flood the map yellow is a little short sighted and unnecessary. The Oceanic timezone is actually fairly even for numbers most nights, it's the level of organisation that differs with Red almost always getting the short end of the stick of the three factions.... unless RAM are running.

    DC has begun staying up later to fight the AD late night groups. I know I make an effort to run 6-12 people after main raid, because if not AD tends to just run everything over.

    And I'm not really exaggerating either. This campaign on more than one occasion I've run into M12 with over 50 people in a stacked group, trying to PvDoor keeps against 1bar pops. Is what it is, but it's definitely the strongest late night force around.

    Sure buddy, sure you have.
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Satiar wrote: »
    Satiar wrote: »
    The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
    All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.
    Trying to create an illusion of us rolling 40 deep and stomping over 5 dudes as we flood the map yellow is a little short sighted and unnecessary. The Oceanic timezone is actually fairly even for numbers most nights, it's the level of organisation that differs with Red almost always getting the short end of the stick of the three factions.... unless RAM are running.

    DC has begun staying up later to fight the AD late night groups. I know I make an effort to run 6-12 people after main raid, because if not AD tends to just run everything over.

    And I'm not really exaggerating either. This campaign on more than one occasion I've run into M12 with over 50 people in a stacked group, trying to PvDoor keeps against 1bar pops. Is what it is, but it's definitely the strongest late night force around.
    Satiar wrote: »
    Satiar wrote: »
    The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
    All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.
    Trying to create an illusion of us rolling 40 deep and stomping over 5 dudes as we flood the map yellow is a little short sighted and unnecessary. The Oceanic timezone is actually fairly even for numbers most nights, it's the level of organisation that differs with Red almost always getting the short end of the stick of the three factions.... unless RAM are running.

    DC has begun staying up later to fight the AD late night groups. I know I make an effort to run 6-12 people after main raid, because if not AD tends to just run everything over.

    And I'm not really exaggerating either. This campaign on more than one occasion I've run into M12 with over 50 people in a stacked group, trying to PvDoor keeps against 1bar pops. Is what it is, but it's definitely the strongest late night force around.
    Satiar wrote: »
    Satiar wrote: »
    The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
    All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.
    Trying to create an illusion of us rolling 40 deep and stomping over 5 dudes as we flood the map yellow is a little short sighted and unnecessary. The Oceanic timezone is actually fairly even for numbers most nights, it's the level of organisation that differs with Red almost always getting the short end of the stick of the three factions.... unless RAM are running.

    DC has begun staying up later to fight the AD late night groups. I know I make an effort to run 6-12 people after main raid, because if not AD tends to just run everything over.

    And I'm not really exaggerating either. This campaign on more than one occasion I've run into M12 with over 50 people in a stacked group, trying to PvDoor keeps against 1bar pops. Is what it is, but it's definitely the strongest late night force around.

    Sure buddy, sure you have.

    I couldn't believe what I was seeing at 2 AM PST. Crazy stuff man.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    Satiar wrote: »
    Satiar wrote: »
    Satiar wrote: »
    The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
    All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.
    Trying to create an illusion of us rolling 40 deep and stomping over 5 dudes as we flood the map yellow is a little short sighted and unnecessary. The Oceanic timezone is actually fairly even for numbers most nights, it's the level of organisation that differs with Red almost always getting the short end of the stick of the three factions.... unless RAM are running.

    DC has begun staying up later to fight the AD late night groups. I know I make an effort to run 6-12 people after main raid, because if not AD tends to just run everything over.

    And I'm not really exaggerating either. This campaign on more than one occasion I've run into M12 with over 50 people in a stacked group, trying to PvDoor keeps against 1bar pops. Is what it is, but it's definitely the strongest late night force around.
    Satiar wrote: »
    Satiar wrote: »
    The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
    All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.
    Trying to create an illusion of us rolling 40 deep and stomping over 5 dudes as we flood the map yellow is a little short sighted and unnecessary. The Oceanic timezone is actually fairly even for numbers most nights, it's the level of organisation that differs with Red almost always getting the short end of the stick of the three factions.... unless RAM are running.

    DC has begun staying up later to fight the AD late night groups. I know I make an effort to run 6-12 people after main raid, because if not AD tends to just run everything over.

    And I'm not really exaggerating either. This campaign on more than one occasion I've run into M12 with over 50 people in a stacked group, trying to PvDoor keeps against 1bar pops. Is what it is, but it's definitely the strongest late night force around.
    Satiar wrote: »
    Satiar wrote: »
    The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
    All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.
    Trying to create an illusion of us rolling 40 deep and stomping over 5 dudes as we flood the map yellow is a little short sighted and unnecessary. The Oceanic timezone is actually fairly even for numbers most nights, it's the level of organisation that differs with Red almost always getting the short end of the stick of the three factions.... unless RAM are running.

    DC has begun staying up later to fight the AD late night groups. I know I make an effort to run 6-12 people after main raid, because if not AD tends to just run everything over.

    And I'm not really exaggerating either. This campaign on more than one occasion I've run into M12 with over 50 people in a stacked group, trying to PvDoor keeps against 1bar pops. Is what it is, but it's definitely the strongest late night force around.

    Sure buddy, sure you have.

    I couldn't believe what I was seeing at 2 AM PST. Crazy stuff man.

    It's okay, I believe you.

    I just wish I knew when these 50 man groups were running so I could be a part of the action. It's very unusual for me to miss out on a guild run....
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • Ghost-Shot
    Ghost-Shot
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    ✭✭
    Zheg wrote: »
    Takllin wrote: »

    How so for Yellow and Red? I don't know of any guilds who rerolled from DC to EP or AD.

    Pain's guild disintegrated though shortly after VE rerolled, and even then they weren't doing much before that towards the end. He couldn't get many online, and did a lot of wrangling together of whomever he could find at the time he was leading. Most that played with him were absorbed into other guilds on DC. I don't think he took anyone with him, and he rerolled to get away from the new zerg faction IIRC. He;s in Dynamic now?

    In primetime though all of those people are playing DC, with the exception of myself because I went back, but I'm probably one of a handful that did after rerolling to DC. Some of K Hole does small scale on AD in off hours, but more often than not they play DC.

    The only reason the map stays competitive is because you guys make it that way. If you guys instead decided to push South from Roe or East from Chalman instead of taking Brindle/Dragonclaw, that's the straw that would break AD/EPs back.

    I don't mean any offense by this, or a knock on anyone. Just observations from my time on DC and the past two months on AD. I'm just talking strictly about those who are on Azuras.

    You talked mostly about single players shifting, and that's what I meant was mostly the same, and/or not totally applicable because the ones you listed still play on other alliances. There haven't been guilds rerolling to EP or AD, but again, there really haven't been guilds doing that to blue either. VE was the exception, but that was literally like 8 months ago, and most of those rerolls aren't even in the game anymore, so if you're still counting that as a card, well...

    Kholes has also been around for a good while now, run small, and a lot of them still play other alliances (uhh, and don't play on AS...). I'd say the strength of each alliance is apparent to most pvpers at this point, but I disagree with the reroll implication. You listed pretty much every reroll of importance in your previous post, and I can't say I see much impact there.

    I think the real reason for victory is apparent. When it comes to inspiration, Pubes > Frozn >>>>>>> Sarenvog. /micdrop

    Ghost-Shot wrote: »
    My brain hurts now.
    It's your baseline. It will stop hurting when you realize that only baddie scrubs will be on arthurians, and only the select 'special' few of those will be on flame wardens.

    I read what you said there, all I heard was Flame Warden.
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Satiar wrote: »
    Satiar wrote: »
    Satiar wrote: »
    The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
    All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.
    Trying to create an illusion of us rolling 40 deep and stomping over 5 dudes as we flood the map yellow is a little short sighted and unnecessary. The Oceanic timezone is actually fairly even for numbers most nights, it's the level of organisation that differs with Red almost always getting the short end of the stick of the three factions.... unless RAM are running.

    DC has begun staying up later to fight the AD late night groups. I know I make an effort to run 6-12 people after main raid, because if not AD tends to just run everything over.

    And I'm not really exaggerating either. This campaign on more than one occasion I've run into M12 with over 50 people in a stacked group, trying to PvDoor keeps against 1bar pops. Is what it is, but it's definitely the strongest late night force around.
    Satiar wrote: »
    Satiar wrote: »
    The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
    All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.
    Trying to create an illusion of us rolling 40 deep and stomping over 5 dudes as we flood the map yellow is a little short sighted and unnecessary. The Oceanic timezone is actually fairly even for numbers most nights, it's the level of organisation that differs with Red almost always getting the short end of the stick of the three factions.... unless RAM are running.

    DC has begun staying up later to fight the AD late night groups. I know I make an effort to run 6-12 people after main raid, because if not AD tends to just run everything over.

    And I'm not really exaggerating either. This campaign on more than one occasion I've run into M12 with over 50 people in a stacked group, trying to PvDoor keeps against 1bar pops. Is what it is, but it's definitely the strongest late night force around.
    Satiar wrote: »
    Satiar wrote: »
    The M12 night caps will keep them up there if nothing else, strongest late night force in the game atm.
    All DC has this complex about M12 Nightcapping.... last night during Oceanic we were 16-20 strong and fought 20-35 blues at almost every objective.
    Trying to create an illusion of us rolling 40 deep and stomping over 5 dudes as we flood the map yellow is a little short sighted and unnecessary. The Oceanic timezone is actually fairly even for numbers most nights, it's the level of organisation that differs with Red almost always getting the short end of the stick of the three factions.... unless RAM are running.

    DC has begun staying up later to fight the AD late night groups. I know I make an effort to run 6-12 people after main raid, because if not AD tends to just run everything over.

    And I'm not really exaggerating either. This campaign on more than one occasion I've run into M12 with over 50 people in a stacked group, trying to PvDoor keeps against 1bar pops. Is what it is, but it's definitely the strongest late night force around.

    Sure buddy, sure you have.

    I couldn't believe what I was seeing at 2 AM PST. Crazy stuff man.

    It's okay, I believe you.

    I just wish I knew when these 50 man groups were running so I could be a part of the action. It's very unusual for me to miss out on a guild run....

    I shall inquire if Vex was taking videos :)
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • God_flakes
    God_flakes
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    Manoekin wrote: »
    -5 points for not an in-game video. +2 points for comparing VE smallman to the Lolimage smallman. -5 points for not having an Emperor to champion. 2/10 overall I didn't find any other flaws. Would not bang.

    Nobody likes a sore loser.

    Let DC have their moment in the sun.
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    I'm taking a much-delayed break from pvp with this new cycle, but suffice to say I'm heavily disappointed in EP's performance in the final stretch. We easily could have taken a lead, but trying to convince people to attack DC, who had more points and keeps, instead of being pugtato farmed on the bridge was practically impossible. The logic expressed by some of these people leads me to worry about the future of the human race. If the scores are 1000, 800, and 600, and potential points are say 30, 40, and 50, you're not going to pass the faction in lead by pillaging keeps from whoever's in last place. Know why? because the faction still in lead is going to still be gaining points, so if you take points from last place to bump you up to 60, guess how much points you're gaining alongside first place? 20. The gap isn't going to close in a meaningful manner at such an abysmal rate, nor will it close at all if you don't defend keeps players worked their butts off for an hour to get in the first place. I swear EP can spend 3 hrs sieging BRK and lose it in 3 minutes (not exaggerating btw) to a AD front-door bust that just does NOT get responded to in a timely manner. Meanwhile we have to fight tooth and nail to siege ring keeps because when AD and DC defend, they DEFEND.

    I'm not trying to diss DC's win I could tell the last day they were pulling out all the stops and burning midnight oil staying up until the butt-crack of dawn to ensure they maintained their VERY narrow lead. I'm more disheartened by EP's performance in general. Too many established players have moved on to greener pastures or gone on hiatus, and much of what remains is the cream of the crap.
  • Ghostbane
    Ghostbane
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    ✭✭✭
    Too much qq'ing, not enough zerging.

    Happy Saturday.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Zheg wrote: »
    Takllin wrote: »

    How so for Yellow and Red? I don't know of any guilds who rerolled from DC to EP or AD.

    Pain's guild disintegrated though shortly after VE rerolled, and even then they weren't doing much before that towards the end. He couldn't get many online, and did a lot of wrangling together of whomever he could find at the time he was leading. Most that played with him were absorbed into other guilds on DC. I don't think he took anyone with him, and he rerolled to get away from the new zerg faction IIRC. He;s in Dynamic now?

    In primetime though all of those people are playing DC, with the exception of myself because I went back, but I'm probably one of a handful that did after rerolling to DC. Some of K Hole does small scale on AD in off hours, but more often than not they play DC.

    The only reason the map stays competitive is because you guys make it that way. If you guys instead decided to push South from Roe or East from Chalman instead of taking Brindle/Dragonclaw, that's the straw that would break AD/EPs back.

    I don't mean any offense by this, or a knock on anyone. Just observations from my time on DC and the past two months on AD. I'm just talking strictly about those who are on Azuras.

    You talked mostly about single players shifting, and that's what I meant was mostly the same, and/or not totally applicable because the ones you listed still play on other alliances. There haven't been guilds rerolling to EP or AD, but again, there really haven't been guilds doing that to blue either. VE was the exception, but that was literally like 8 months ago, and most of those rerolls aren't even in the game anymore, so if you're still counting that as a card, well...

    Kholes has also been around for a good while now, run small, and a lot of them still play other alliances (uhh, and don't play on AS...). I'd say the strength of each alliance is apparent to most pvpers at this point, but I disagree with the reroll implication. You listed pretty much every reroll of importance in your previous post, and I can't say I see much impact there.

    I think the real reason for victory is apparent. When it comes to inspiration, Pubes > Frozn >>>>>>> Sarenvog. /micdrop

    Ghost-Shot wrote: »
    My brain hurts now.
    It's your baseline. It will stop hurting when you realize that only baddie scrubs will be on arthurians, and only the select 'special' few of those will be on flame wardens.

    Thanks but I am not. The LEADERS of THE COVENANT, past and present have inspired.

    https://youtu.be/abskbiFlj4Y
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