cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »Solid_Metal wrote: »"Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop."
what...isnt that supposed to be the point?, crafted item SHOULD be better than drop/dungeon loot!
if its not, then what is the point of crafting?
then what is the point of raiding or pvp? Those take way more coordination and time.
lol, a raid takes 20 minutes or less mostly, SO takes a bit longer, but overall most raid and dungeons takes less than 20 minutes, researching up armor to get 9 traits in them takes a few months at the very least, so I'd say it's balanced. If I do a dungeon I don't even need to think too much about it as it's just so easy to do. If you happen to take 2 months to finish a dungeon then that's on you, not crafting.
vICP, vWGT, and vMaelstrom take 20 minutes?
You said raiding, raids are things like AA, hel ra and SO, vICP and vWGT are dungeons, not raids and vMSA I didn't really count as it's singleplayer only and very much up to the individual person. Some people take 30-40 minutes for vMSA, maybe even less while others takes hours.
raid
(rād)
n.
An entrance into another's territory for the purpose of seizing goods or valuables.
Well, I got a different definition of it then, but 90% of all group content can still be done in 20 minutes or less, only a select few dungeons takes longer.
Upon hitting v16 you can craft BiS gear the minute you hit the level...that's giving you something up front...you do not have to enter a dungeon, you do not have to defend or take a keep...you get it just for leveling up and picking a flower once and a while
V16 is not "up front".
cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »Solid_Metal wrote: »"Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop."
what...isnt that supposed to be the point?, crafted item SHOULD be better than drop/dungeon loot!
if its not, then what is the point of crafting?
then what is the point of raiding or pvp? Those take way more coordination and time.
lol, a raid takes 20 minutes or less mostly, SO takes a bit longer, but overall most raid and dungeons takes less than 20 minutes, researching up armor to get 9 traits in them takes a few months at the very least, so I'd say it's balanced. If I do a dungeon I don't even need to think too much about it as it's just so easy to do. If you happen to take 2 months to finish a dungeon then that's on you, not crafting.
vICP, vWGT, and vMaelstrom take 20 minutes?
You said raiding, raids are things like AA, hel ra and SO, vICP and vWGT are dungeons, not raids and vMSA I didn't really count as it's singleplayer only and very much up to the individual person. Some people take 30-40 minutes for vMSA, maybe even less while others takes hours.
raid
(rād)
n.
An entrance into another's territory for the purpose of seizing goods or valuables.
Well, I got a different definition of it then, but 90% of all group content can still be done in 20 minutes or less, only a select few dungeons takes longer.
that's because its all outdated content..vICP, VWGT and vMaelstrom are the end game content right now
How much time do you spend in game concentrating on research? if more than 5 minutes in any given play session then you are doing it very wrong
How much time do you spend in game concentrating on research? if more than 5 minutes in any given play session then you are doing it very wrong
Its called the long game. Lets take the long game away from you then, we can strip you of any vet levels you have, champion points you have earned and some skills and morphs you have unlocked. How would you like that? No? Dont like it? Yeah thats how people who love crafting would feel if you nerfed their crafted sets.
*yawn* everyone stop posting replies to the OP.
Let's discuss set combinations or something. Hijack this guy's thread - he clearly does not know what he is talking about, and is too stubborn to acknowledge any bit of info thrown at him, despite the fact that many of us (see post #258) have given hard data to support our claims.
Agree!
Dual wield build: 1 Molag Kena
4 Sheer Venom
2 morag tong daggers + 2 armor
3 agility jewellery with weapon damage enchantments
It would make insane weapon damage, especially with warrior mundus, but low regen and low crit rate is huge setback!
Serpent mundus and endurance jewellery with 1-2 stam regen enchantments could improve regen, but for critical boost only solution would be weapon crit potions.
I did something similar on my stam sorc awhile back, I think it was just prior to the IC release. It's an interesting build!
What class are you running? I may be able to offer some suggestions for your stamina management. Also, pve or pvp?
Also, I am inclined to agree that vr16 weapons are a must for maximizing damage. Take a look at the difference just between a legendary and epic vr16 - it's quite substantial. In the meantime, you may be able to use something else, or perhaps you can still do whatever content you prefer with the current setup. You're the one to judge that fact, not us.
I'm running with 1691 stam regen 3551 weap dmg unbuffed, 31.5k stamina and 47.8% crit. With snap of the finger I can easily go with 3k weap dmg and 2.1k stam regen.
I can also go with 2.8k regen but then I only have max 3k buffed weapon dmg.
I'm running stamplar... Didn't want to do a single thing to it until new patch, but because of boredom decided to experiment a little.
Upon hitting v16 you can craft BiS gear the minute you hit the level...that's giving you something up front...you do not have to enter a dungeon, you do not have to defend or take a keep...you get it just for leveling up and picking a flower once and a while
How much time do you spend in game concentrating on research? if more than 5 minutes in any given play session then you are doing it very wrong
Its called the long game. Lets take the long game away from you then, we can strip you of any vet levels you have, champion points you have earned and some skills and morphs you have unlocked. How would you like that? No? Dont like it? Yeah thats how people who love crafting would feel if you nerfed their crafted sets.
Take my champ points...that did a big detriment to the game...you cant talk about long game then advocate having best in slot items for picking flowers
Upon hitting v16 you can craft BiS gear the minute you hit the level...that's giving you something up front...you do not have to enter a dungeon, you do not have to defend or take a keep...you get it just for leveling up and picking a flower once and a while
Can we get this thread renamed to "Kelleton is terrible at dungeons and is jealous of crafters because he's too lazy to take time to learn researching"?
Has anyone crunched the math for all 9 trait research? If assuming no downtime between researching, how long does it take? Seemed like I didn't finish mine for over a year. But I did wait for price decreases of nirnhoned pieces.