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Hundings Rage (crafted items in general) need a nerf

  • Kelleton
    Kelleton
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    Autolycus wrote: »
    laksikus wrote: »
    Kelleton wrote: »
    Kelleton wrote: »
    A good set is fine but you shouldn't get bis without having to do either pvp or pve

    Are you telling me that you have a way to get full legendary bis gear without doing pve or pvp then?! Teach me master!

    Before you say "you can just buy all the materials with gold and craft your gear" please explain to me how you can get enough gold without doing pve or pvp? I call hax zos pls ban :^)

    You can get bis gear running around naked in orsinium avoiding mobs or have mats saved up from before


    I shouldnt have bis gear today because of gameplay done 3 patches ago
    BTW money is a non issue for a crafter

    http://imgur.com/c5OtFPQ

    all made from crafting

    somethign is wrong here.
    Everyone can craft gear is what you said, then everyone is crafter, then everyone would have this kind of money.
    Funny fact: i doubt many have^^

    He's referring to doing writs and selling kutas he gets from the rewards, which is incredibly lucrative. This is what he spends all of his time doing instead of actually testing his claims.

    Nope I don't sell Kutas tell me more about how I spend my time which you have no idea about. you seem to talk a lot about stuff u don't know about in this thread
    Edited by Kelleton on January 27, 2016 8:59PM
  • Lettigall
    Lettigall
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    Autolycus wrote: »
    *yawn* everyone stop posting replies to the OP.

    Let's discuss set combinations or something. Hijack this guy's thread - he clearly does not know what he is talking about, and is too stubborn to acknowledge any bit of info thrown at him, despite the fact that many of us (see post #258) have given hard data to support our claims.

    Agree!
    Dual wield build: 1 Molag Kena
    4 Sheer Venom
    2 morag tong daggers + 2 armor
    3 agility jewellery with weapon damage enchantments

    It would make insane weapon damage, especially with warrior mundus, but low regen and low crit rate is huge setback!

    Serpent mundus and endurance jewellery with 1-2 stam regen enchantments could improve regen, but for critical boost only solution would be weapon crit potions.


    Edited by Lettigall on January 27, 2016 9:12PM
    Some men just want to watch the world burn... I just want a cold beer!
  • Sallington
    Sallington
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    Lettigall wrote: »
    Autolycus wrote: »
    *yawn* everyone stop posting replies to the OP.

    Let's discuss set combinations or something. Hijack this guy's thread - he clearly does not know what he is talking about, and is too stubborn to acknowledge any bit of info thrown at him, despite the fact that many of us (see post #258) have given hard data to support our claims.

    Agree!
    Dual wield build: 1 Molag Kena
    4 Sheer Venom
    2 morag tong daggers + 2 armor
    3 agility jewellery with weapon damage enchantments

    It would make insane weapon damage, especially with warrior mundus, but low regen and low crit rate is huge setback!

    Serpent mundus and endurance jewellery with 1-2 stam regen enchantments could improve regen, but for critical boost only solution would be weapon crit potions.


    Anything besides legendary v16 weapons is a huge dmg loss.
    Daggerfall Covenant
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    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Kelleton
    Kelleton
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    BlackEar wrote: »
    Yes, nerf it.

    Dungeon/raid drops should be better. It is no fun crafting all the best gear :/

    Extremely boring and not at all rewarding.

    Yep
  • Lettigall
    Lettigall
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    Sallington wrote: »
    Lettigall wrote: »
    Autolycus wrote: »
    *yawn* everyone stop posting replies to the OP.

    Let's discuss set combinations or something. Hijack this guy's thread - he clearly does not know what he is talking about, and is too stubborn to acknowledge any bit of info thrown at him, despite the fact that many of us (see post #258) have given hard data to support our claims.

    Agree!
    Dual wield build: 1 Molag Kena
    4 Sheer Venom
    2 morag tong daggers + 2 armor
    3 agility jewellery with weapon damage enchantments

    It would make insane weapon damage, especially with warrior mundus, but low regen and low crit rate is huge setback!

    Serpent mundus and endurance jewellery with 1-2 stam regen enchantments could improve regen, but for critical boost only solution would be weapon crit potions.


    Anything besides legendary v16 weapons is a huge dmg loss.

    Atm set bonus would compensate that, but there will be PvP sets that will be brought to V16. Fingers crossed that morag tong gonna be among them.

    Daggers from this set are more for boosting a cit rate a bit.
    Some men just want to watch the world burn... I just want a cold beer!
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    This is funny as ZOS has repeatedly stated that dropped items are inferior to crafted items, AS IT SHOULD BE. It takes time and money to research the traits. Hope the OP never uses a tripot as it is a crafted item. He can get by with his dungeon dropped potions.
  • Autolycus
    Autolycus
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    Lettigall wrote: »
    Autolycus wrote: »
    *yawn* everyone stop posting replies to the OP.

    Let's discuss set combinations or something. Hijack this guy's thread - he clearly does not know what he is talking about, and is too stubborn to acknowledge any bit of info thrown at him, despite the fact that many of us (see post #258) have given hard data to support our claims.

    Agree!
    Dual wield build: 1 Molag Kena
    4 Sheer Venom
    2 morag tong daggers + 2 armor
    3 agility jewellery with weapon damage enchantments

    It would make insane weapon damage, especially with warrior mundus, but low regen and low crit rate is huge setback!

    Serpent mundus and endurance jewellery with 1-2 stam regen enchantments could improve regen, but for critical boost only solution would be weapon crit potions.


    I did something similar on my stam sorc awhile back, I think it was just prior to the IC release. It's an interesting build!

    What class are you running? I may be able to offer some suggestions for your stamina management. Also, pve or pvp?

    Also, I am inclined to agree that vr16 weapons are a must for maximizing damage. Take a look at the difference just between a legendary and epic vr16 - it's quite substantial. In the meantime, you may be able to use something else, or perhaps you can still do whatever content you prefer with the current setup. You're the one to judge that fact, not us.
    Edited by Autolycus on January 27, 2016 9:48PM
  • sekhem
    sekhem
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    Immersion argument...well why would dropped sets be more powerful...they are used and obviously didn't protect the wearer from your wrath cuz they are Dead! My crafted sets are made using only the best materials and they are brand spanking new! New armor smell! I win. That is all.
    The Dr found that his stars had decayed. Why didn't he keep them in the fridge? lol

    PS4 NA dobby_of_doom
    now also PC NA...I have no idea what I'm doing...
  • EZgoin76
    EZgoin76
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    It's been entertaining to look in on this thread from time to time during the day at work.

    Several people have already explained it but I'll say it again. Crafting is supposed to matter period.
    Crafted gear is supposed to be on par, if not better than dropped gear. In order to keep crafting relevant.
    A very slim minority of people seem to agree with you but most people want to keep things as they are because we don't want ESO turning into another gear grind mmo.

    Now, with that being said I will agree with you that Hunding's is a bit OP and should be harder to craft. I honestly think it should be an eight or nine trait gear. Someone even suggested that certain gear should have special crafting mats that only drop in dungeons and trials. This isn't a bad idea either. Instead of coming up with suggestions like these you immediately say "NERF IT". As if there aren't enough nerf threads already.

    Instead of trying to argue with everyone with the "I'm right. You're wrong." line of thinking. Why don't you try coming up with something constructive instead.
    I want to change the world. I'm just to lazy to do it.
  • OrphanHelgen
    OrphanHelgen
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    Kelleton wrote: »
    Kelleton wrote: »
    Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.

    Look at the alternatives:
    Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
    Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
    Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)

    A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.

    There is no risk vs reward here crafted items should not be best in slot.
    Briarhearth procs in less then one second on my stamina DK, and adds up even on sustain dps and not just burst. It also gives me higher crit stats, witch again, scale with the proc dmg. All monster sets are not craftable and bind on pickup. This drops in every veteran dungeon.

    But other then that, I agree that some drop sets are not good, but thats also with craftable sets also. Many craft sets are useless too, so instead of screaming for nerf, pls scream for buffs instead. Buff BOTH craft set (the useless one) and drop sets.

    Briarheart is its closest competitor but is still a dps loss. You can check out Deltia's guide regarding it.

    Most of the time, you actually get more from briarheart, but I know what you mean. But let me give you short example.
    Most bosses get bursted down, also every mob pack get bursted down. That means your briarheart proc last as long as the battle.
    Another example in a boss fight:
    You proc briarheart after 1 sec (Yes I do), then you have 10 second DPS on steroids. Then 5 sec without as much dps, then 10 more dps on steroids! These last 10 seconds also counts at the execute phase of the boss, and will increase the damage even more. So briarheart I would say work as it should, but also have to fit a personal playstyle. But pls dont say its useless, because its not at all :) I have had it in full legendary vr16 with correct traits for a long time, and speak of experience.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Solid_Metal
    Solid_Metal
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    "Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop."

    what...isnt that supposed to be the point?, crafted item SHOULD be better than drop/dungeon loot!

    if its not, then what is the point of crafting?
    Edited by Solid_Metal on January 27, 2016 10:02PM
    "i will walk through the fog, as i welcome death"
  • Autolycus
    Autolycus
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    Kelleton wrote: »
    Kelleton wrote: »
    Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop.

    Look at the alternatives:
    Sheer venom - lose 1376 crit; lose 39 weapon damage - gain a 1204 dps proc
    Briarheart- lose 297 permanent weapon damage - gain proc on 10% of critical hits 152 weapon damage. + heal guaranteed downtime due to cooldown.
    Essence Theif - lose 1376 crit, ; lose 168 weapon damage; gain proc off 15% of light attacks to gain 12% damage (sounds like a lot but it isn't due to buff stacking issues)

    A set that takes 0 effort to obtain and allows you to set the traits 100% to your liking, beats out sets that take 100s of hours to obtain maybe 1000s due to RNG.

    There is no risk vs reward here crafted items should not be best in slot.
    Briarhearth procs in less then one second on my stamina DK, and adds up even on sustain dps and not just burst. It also gives me higher crit stats, witch again, scale with the proc dmg. All monster sets are not craftable and bind on pickup. This drops in every veteran dungeon.

    But other then that, I agree that some drop sets are not good, but thats also with craftable sets also. Many craft sets are useless too, so instead of screaming for nerf, pls scream for buffs instead. Buff BOTH craft set (the useless one) and drop sets.

    Briarheart is its closest competitor but is still a dps loss. You can check out Deltia's guide regarding it.

    Most of the time, you actually get more from briarheart, but I know what you mean. But let me give you short example.
    Most bosses get bursted down, also every mob pack get bursted down. That means your briarheart proc last as long as the battle.
    Another example in a boss fight:
    You proc briarheart after 1 sec (Yes I do), then you have 10 second DPS on steroids. Then 5 sec without as much dps, then 10 more dps on steroids! These last 10 seconds also counts at the execute phase of the boss, and will increase the damage even more. So briarheart I would say work as it should, but also have to fit a personal playstyle. But pls dont say its useless, because its not at all :) I have had it in full legendary vr16 with correct traits for a long time, and speak of experience.

    Agreed. This is precisely what I have been saying throughout this discussion: the gear needs to be validated in context, which is something the OP fails to recognize. Take a look at post #459, I threw a little math in there to help show how significant briarheart really is.

    Edit: referred to incorrect post#
    Edited by Autolycus on January 27, 2016 10:03PM
  • Autolycus
    Autolycus
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    "Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop."

    what...isnt that supposed to be the point?, crafted item SHOULD be better than drop/dungeon loot!

    if its not, then what is the point of crafting?

    Don't you know? It's used to make your backpacks, and your repair kits, and .....


    oh wait, nvm.
  • Kelleton
    Kelleton
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    "Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop."

    what...isnt that supposed to be the point?, crafted item SHOULD be better than drop/dungeon loot!

    if its not, then what is the point of crafting?

    then what is the point of raiding or pvp? Those take way more coordination and time.
    Edited by Kelleton on January 27, 2016 10:09PM
  • Lettigall
    Lettigall
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    Autolycus wrote: »
    Lettigall wrote: »
    Autolycus wrote: »
    *yawn* everyone stop posting replies to the OP.

    Let's discuss set combinations or something. Hijack this guy's thread - he clearly does not know what he is talking about, and is too stubborn to acknowledge any bit of info thrown at him, despite the fact that many of us (see post #258) have given hard data to support our claims.

    Agree!
    Dual wield build: 1 Molag Kena
    4 Sheer Venom
    2 morag tong daggers + 2 armor
    3 agility jewellery with weapon damage enchantments

    It would make insane weapon damage, especially with warrior mundus, but low regen and low crit rate is huge setback!

    Serpent mundus and endurance jewellery with 1-2 stam regen enchantments could improve regen, but for critical boost only solution would be weapon crit potions.


    I did something similar on my stam sorc awhile back, I think it was just prior to the IC release. It's an interesting build!

    What class are you running? I may be able to offer some suggestions for your stamina management. Also, pve or pvp?

    Also, I am inclined to agree that vr16 weapons are a must for maximizing damage. Take a look at the difference just between a legendary and epic vr16 - it's quite substantial. In the meantime, you may be able to use something else, or perhaps you can still do whatever content you prefer with the current setup. You're the one to judge that fact, not us.

    I'm running with 1691 stam regen 3551 weap dmg unbuffed, 31.5k stamina and 47.8% crit. With snap of the finger I can easily go with 3k weap dmg and 2.1k stam regen.

    I can also go with 2.8k regen but then I only have max 3k buffed weapon dmg.

    I'm running stamplar... Didn't want to do a single thing to it until new patch, but because of boredom decided to experiment a little.
    Some men just want to watch the world burn... I just want a cold beer!
  • Abeille
    Abeille
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    Kelleton wrote: »
    "Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop."

    what...isnt that supposed to be the point?, crafted item SHOULD be better than drop/dungeon loot!

    if its not, then what is the point of crafting?

    then what is the point of raiding or pvp? Those take way more coordination and time.

    Can't the other 7 slots be the point of raiding and pvp?
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Kelleton wrote: »
    "Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop."

    what...isnt that supposed to be the point?, crafted item SHOULD be better than drop/dungeon loot!

    if its not, then what is the point of crafting?

    then what is the point of raiding or pvp? Those take way more coordination and time.

    lol, a raid takes 20 minutes or less mostly, SO takes a bit longer, but overall most raid and dungeons takes less than 20 minutes, researching up armor to get 9 traits in them takes a few months at the very least, so I'd say it's balanced. If I do a dungeon I don't even need to think too much about it as it's just so easy to do. If you happen to take 2 months to finish a dungeon then that's on you, not crafting.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • JMadFour
    JMadFour
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    Kelleton wrote: »
    Asking for nerf to crafted items is literally saying "I feel so entitled that since I raid/do a lot of hardcore PVE I don't want simpletons wearing good gear".

    Which basically means you're acting like a spoiled kid.

    Which basically means that I'll stop right here, goodbye.

    You should have to earn the BiS gear vs I want everything handed to me with no investment...which one is the spoiled kid

    it always amuses me when people equate playing a Video Game with hard labor.
  • Kelleton
    Kelleton
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    Kelleton wrote: »
    "Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop."

    what...isnt that supposed to be the point?, crafted item SHOULD be better than drop/dungeon loot!

    if its not, then what is the point of crafting?

    then what is the point of raiding or pvp? Those take way more coordination and time.

    lol, a raid takes 20 minutes or less mostly, SO takes a bit longer, but overall most raid and dungeons takes less than 20 minutes, researching up armor to get 9 traits in them takes a few months at the very least, so I'd say it's balanced. If I do a dungeon I don't even need to think too much about it as it's just so easy to do. If you happen to take 2 months to finish a dungeon then that's on you, not crafting.

    vICP, vWGT, and vMaelstrom take 20 minutes?
    researching does not take a few months..you are not sitting there pounding away on an anvil for months at a time..it has 0 engagement. it is 30 seconds of ingame interaction and 2 weeks wait time to get hundings.
    Edited by Kelleton on January 27, 2016 10:22PM
  • Kelleton
    Kelleton
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    JMadFour wrote: »
    Kelleton wrote: »
    Asking for nerf to crafted items is literally saying "I feel so entitled that since I raid/do a lot of hardcore PVE I don't want simpletons wearing good gear".

    Which basically means you're acting like a spoiled kid.

    Which basically means that I'll stop right here, goodbye.

    You should have to earn the BiS gear vs I want everything handed to me with no investment...which one is the spoiled kid

    it always amuses me when people equate playing a Video Game with hard labor.

    who said hard labor? You are stretching quite a bit..but if a video game gives you everything up front and nothing to earn in the game there is no point
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Kelleton wrote: »
    Kelleton wrote: »
    "Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop."

    what...isnt that supposed to be the point?, crafted item SHOULD be better than drop/dungeon loot!

    if its not, then what is the point of crafting?

    then what is the point of raiding or pvp? Those take way more coordination and time.

    lol, a raid takes 20 minutes or less mostly, SO takes a bit longer, but overall most raid and dungeons takes less than 20 minutes, researching up armor to get 9 traits in them takes a few months at the very least, so I'd say it's balanced. If I do a dungeon I don't even need to think too much about it as it's just so easy to do. If you happen to take 2 months to finish a dungeon then that's on you, not crafting.

    vICP, vWGT, and vMaelstrom take 20 minutes?


    You said raiding, raids are things like AA, hel ra and SO, vICP and vWGT are dungeons, not raids and vMSA I didn't really count as it's singleplayer only and very much up to the individual person. Some people take 30-40 minutes for vMSA, maybe even less while others takes hours.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • JMadFour
    JMadFour
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    I thought the point of Raiding was to beat challenging content?

    I thought the point of PVP was to beat the other guys.



  • Kelleton
    Kelleton
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    Kelleton wrote: »
    Kelleton wrote: »
    "Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop."

    what...isnt that supposed to be the point?, crafted item SHOULD be better than drop/dungeon loot!

    if its not, then what is the point of crafting?

    then what is the point of raiding or pvp? Those take way more coordination and time.

    lol, a raid takes 20 minutes or less mostly, SO takes a bit longer, but overall most raid and dungeons takes less than 20 minutes, researching up armor to get 9 traits in them takes a few months at the very least, so I'd say it's balanced. If I do a dungeon I don't even need to think too much about it as it's just so easy to do. If you happen to take 2 months to finish a dungeon then that's on you, not crafting.

    vICP, vWGT, and vMaelstrom take 20 minutes?


    You said raiding, raids are things like AA, hel ra and SO, vICP and vWGT are dungeons, not raids and vMSA I didn't really count as it's singleplayer only and very much up to the individual person. Some people take 30-40 minutes for vMSA, maybe even less while others takes hours.

    raid
    (rād)
    n.

    An entrance into another's territory for the purpose of seizing goods or valuables.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Kelleton wrote: »
    JMadFour wrote: »
    Kelleton wrote: »
    Asking for nerf to crafted items is literally saying "I feel so entitled that since I raid/do a lot of hardcore PVE I don't want simpletons wearing good gear".

    Which basically means you're acting like a spoiled kid.

    Which basically means that I'll stop right here, goodbye.

    You should have to earn the BiS gear vs I want everything handed to me with no investment...which one is the spoiled kid

    it always amuses me when people equate playing a Video Game with hard labor.

    who said hard labor? You are stretching quite a bit..but if a video game gives you everything up front and nothing to earn in the game there is no point

    it doesn't give you anything up front, it takes a lot of time to be able to get all items researched and it doesn't take any less effort than to faceroll a dungeon over and over again for sets. Only difference is that with crafting you can do something you like while waiting while facerolling a dungeon you might not like 100 times is just tedious.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Kelleton
    Kelleton
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    Kelleton wrote: »
    Kelleton wrote: »
    Kelleton wrote: »
    "Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop."

    what...isnt that supposed to be the point?, crafted item SHOULD be better than drop/dungeon loot!

    if its not, then what is the point of crafting?

    then what is the point of raiding or pvp? Those take way more coordination and time.

    lol, a raid takes 20 minutes or less mostly, SO takes a bit longer, but overall most raid and dungeons takes less than 20 minutes, researching up armor to get 9 traits in them takes a few months at the very least, so I'd say it's balanced. If I do a dungeon I don't even need to think too much about it as it's just so easy to do. If you happen to take 2 months to finish a dungeon then that's on you, not crafting.

    vICP, vWGT, and vMaelstrom take 20 minutes?


    You said raiding, raids are things like AA, hel ra and SO, vICP and vWGT are dungeons, not raids and vMSA I didn't really count as it's singleplayer only and very much up to the individual person. Some people take 30-40 minutes for vMSA, maybe even less while others takes hours.

    raid
    (rād)
    n.

    An entrance into another's territory for the purpose of seizing goods or valuables.
    Kelleton wrote: »
    JMadFour wrote: »
    Kelleton wrote: »
    Asking for nerf to crafted items is literally saying "I feel so entitled that since I raid/do a lot of hardcore PVE I don't want simpletons wearing good gear".

    Which basically means you're acting like a spoiled kid.

    Which basically means that I'll stop right here, goodbye.

    You should have to earn the BiS gear vs I want everything handed to me with no investment...which one is the spoiled kid

    it always amuses me when people equate playing a Video Game with hard labor.

    who said hard labor? You are stretching quite a bit..but if a video game gives you everything up front and nothing to earn in the game there is no point

    it doesn't give you anything up front, it takes a lot of time to be able to get all items researched and it doesn't take any less effort than to faceroll a dungeon over and over again for sets. Only difference is that with crafting you can do something you like while waiting while facerolling a dungeon you might not like 100 times is just tedious.

    How much time do you spend in game concentrating on research? if more than 5 minutes in any given play session then you are doing it very wrong
  • JMadFour
    JMadFour
    ✭✭✭✭✭
    Kelleton wrote: »

    who said hard labor? You are stretching quite a bit..but if a video game gives you everything up front and nothing to earn in the game there is no point

    but this video game doesn't give you everything up front.

    you've been Stretch Armstrong for this entire thread.




    Edited by JMadFour on January 27, 2016 10:30PM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Kelleton wrote: »
    Kelleton wrote: »
    Kelleton wrote: »
    "Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop."

    what...isnt that supposed to be the point?, crafted item SHOULD be better than drop/dungeon loot!

    if its not, then what is the point of crafting?

    then what is the point of raiding or pvp? Those take way more coordination and time.

    lol, a raid takes 20 minutes or less mostly, SO takes a bit longer, but overall most raid and dungeons takes less than 20 minutes, researching up armor to get 9 traits in them takes a few months at the very least, so I'd say it's balanced. If I do a dungeon I don't even need to think too much about it as it's just so easy to do. If you happen to take 2 months to finish a dungeon then that's on you, not crafting.

    vICP, vWGT, and vMaelstrom take 20 minutes?


    You said raiding, raids are things like AA, hel ra and SO, vICP and vWGT are dungeons, not raids and vMSA I didn't really count as it's singleplayer only and very much up to the individual person. Some people take 30-40 minutes for vMSA, maybe even less while others takes hours.

    raid
    (rād)
    n.

    An entrance into another's territory for the purpose of seizing goods or valuables.

    Well, I got a different definition of it then, but 90% of all group content can still be done in 20 minutes or less, only a select few dungeons takes longer.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Kelleton
    Kelleton
    ✭✭✭
    JMadFour wrote: »
    Kelleton wrote: »

    who said hard labor? You are stretching quite a bit..but if a video game gives you everything up front and nothing to earn in the game there is no point

    but this video game doesn't give you everything up front.




    Upon hitting v16 you can craft BiS gear the minute you hit the level...that's giving you something up front...you do not have to enter a dungeon, you do not have to defend or take a keep...you get it just for leveling up and picking a flower once and a while
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Kelleton wrote: »
    Kelleton wrote: »
    Kelleton wrote: »
    Kelleton wrote: »
    "Why is the most powerful stam dps set in the game a crafted item rather than a dungeon/raid drop."

    what...isnt that supposed to be the point?, crafted item SHOULD be better than drop/dungeon loot!

    if its not, then what is the point of crafting?

    then what is the point of raiding or pvp? Those take way more coordination and time.

    lol, a raid takes 20 minutes or less mostly, SO takes a bit longer, but overall most raid and dungeons takes less than 20 minutes, researching up armor to get 9 traits in them takes a few months at the very least, so I'd say it's balanced. If I do a dungeon I don't even need to think too much about it as it's just so easy to do. If you happen to take 2 months to finish a dungeon then that's on you, not crafting.

    vICP, vWGT, and vMaelstrom take 20 minutes?


    You said raiding, raids are things like AA, hel ra and SO, vICP and vWGT are dungeons, not raids and vMSA I didn't really count as it's singleplayer only and very much up to the individual person. Some people take 30-40 minutes for vMSA, maybe even less while others takes hours.

    raid
    (rād)
    n.

    An entrance into another's territory for the purpose of seizing goods or valuables.
    Kelleton wrote: »
    JMadFour wrote: »
    Kelleton wrote: »
    Asking for nerf to crafted items is literally saying "I feel so entitled that since I raid/do a lot of hardcore PVE I don't want simpletons wearing good gear".

    Which basically means you're acting like a spoiled kid.

    Which basically means that I'll stop right here, goodbye.

    You should have to earn the BiS gear vs I want everything handed to me with no investment...which one is the spoiled kid

    it always amuses me when people equate playing a Video Game with hard labor.

    who said hard labor? You are stretching quite a bit..but if a video game gives you everything up front and nothing to earn in the game there is no point

    it doesn't give you anything up front, it takes a lot of time to be able to get all items researched and it doesn't take any less effort than to faceroll a dungeon over and over again for sets. Only difference is that with crafting you can do something you like while waiting while facerolling a dungeon you might not like 100 times is just tedious.

    How much time do you spend in game concentrating on research? if more than 5 minutes in any given play session then you are doing it very wrong

    Well, you didn't understand what I said at all, lol. You completely ignore the fact that dungeons are boring, easy facerolls that you don't need to spend more time or effort than crafting to get it done.
    Edited by cosmic_niklas_93b16_ESO on January 27, 2016 10:32PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • JMadFour
    JMadFour
    ✭✭✭✭✭
    Kelleton wrote: »
    JMadFour wrote: »
    Kelleton wrote: »

    who said hard labor? You are stretching quite a bit..but if a video game gives you everything up front and nothing to earn in the game there is no point

    but this video game doesn't give you everything up front.




    Upon hitting v16 you can craft BiS gear the minute you hit the level...that's giving you something up front...you do not have to enter a dungeon, you do not have to defend or take a keep...you get it just for leveling up and picking a flower once and a while

    V16 is not "up front".
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