The status symbol rewards for completing "elite" content should be limited to ultra rare titles, dyes, costumes, pets or mounts. Items affecting the gameplay of others shouldn't be included if they can't at least be sold to other players.
In fact ZOS has rather clearly shown their biggest concern is the casual crowd and they're not overly interested in appeasing those of us that look for a challenge in fear they might alleviate those that are not looking for one. So option 3
Personally I find it quite sad.
Alleviate doesnt mean aggravate. To alleviate means to take ease,weaken,or deaden.Just saying,not being rude. :}
Fixed
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This is a pretty narrow-minded concept, as described in the OP.
vMA is currently the only form of elite content in this game. Everything else is either PvP, or too easy for long-term players. Even Wrothgar is geared to new and casual players, and that's okay, because there is at least one thing in this game that takes a hot second to beat.
And yes, I mean "long-term" players and not "elite" players, because anyone who has put enough time and effort into their class & gear stands a chance in vMA. Does that make it easy, or less time consuming? No. But don't think for a second that people who earned their Maelstrom weapons didn't spend hours upon hours of frustration and tens, if not hundreds, of thousands of gold to complete it.
There are a lot of people who refuse to do vMA and have instead used crafted weapons, and it works. If you don't want to do it, then don't. If you don't have time, then that's unfortunate, but that's hardly ZOS's problem. Handing over Maelstrom weapons to people who simply do not want to do it is a childish request, like asking to go play outside with your friends before you finish your chores.
Sir_Highfield wrote: »This is a pretty narrow-minded concept, as described in the OP.
vMA is currently the only form of elite content in this game. Everything else is either PvP, or too easy for long-term players. Even Wrothgar is geared to new and casual players, and that's okay, because there is at least one thing in this game that takes a hot second to beat.
And yes, I mean "long-term" players and not "elite" players, because anyone who has put enough time and effort into their class & gear stands a chance in vMA. Does that make it easy, or less time consuming? No. But don't think for a second that people who earned their Maelstrom weapons didn't spend hours upon hours of frustration and tens, if not hundreds, of thousands of gold to complete it.
There are a lot of people who refuse to do vMA and have instead used crafted weapons, and it works. If you don't want to do it, then don't. If you don't have time, then that's unfortunate, but that's hardly ZOS's problem. Handing over Maelstrom weapons to people who simply do not want to do it is a childish request, like asking to go play outside with your friends before you finish your chores.
There are many ways to be rewarded without unbalancing fair play for all in pvp. eg, great costumes, dont allow weapons in pvp, or BOE.
What your saying is either the person who gets this weapon reward has no right to sell it, or the weapon is no better than a crafted item (so is not a great reward).
So lets recap.
The maelstrom weapon is really great reward and unbalances fair play in pvp and the person who achieves it has no right to sell it no matter how many they end up with, which may go some way toward re-balancing.
The maelstrom weapon is not a great reward so there is no point going for one anyway. In this case whats wrong with the reciever being able to make a quid from it?
Robotmafia wrote: »pretty sure eso cares more about the casuals and less expirienced players... it offers little challenging end game content and has developed more content for everyone rather than for those at tip of the skill pyramid...
if everyone can achiev everything easily there is no motivation left for the hardcore / better players... and the only thing right now are a couple of weapons... giving everything to everyone makes nothing special anymore...
lolo_01b16_ESO wrote: »Yes, eso cares only about elite players, that's why they announced to increase the cp cap buy such a lot from the dark brotherhood patch on that you need 30 minutes of questing every day to keep up with it. How should a normal player ever be capable of playing 30min each day? Only no lifers can wast that much time on an online game.
Sir_Highfield wrote: »Because the great weapons are only available bind on pick up to pll who can manage to complete Maelstrom arena, giving ppl who can complete it access to these weapons and no one else who may want to buy and cant do it.