I've adapted to no-regen, so I don't really care that much.
That said, the way they implemented zero regen is very ham-fisted, like killing a fly with a bludgeon.
First, each time you block, you reset the timer instead of pausing it. So if you block more than every 2 seconds, you might as well be perma-blocking. Also, making the regen 0% instead of, say, 25% makes stam regen a virtually useless stat. It makes no difference if you have low or high regen, since 0% of anything is always 0, but if they had made it, say, 25%, then things like the 3p Endurance set would actually make sense, since you'll still get some benefit from more regen stat.
So long as there's an option to restore stamina through heavy attacks, no stam regen while blocking will always seem dumb.
If they want a serious reduction in recovery for PVP, fine.
But the elephant in the room is that by the time they introduced shield dying, nobody really had any practical use for a shield anymore. So now all my beautifully color-coordinated shields are sitting in a pile of decon material.
Leave it, but buff heavy armor.
Tanks are ***, ZOS knows this, everyone knows this, and they needs some help. DK tank in PvP? pfft, zero healing (since DK heal literally, does nothing)
1 - Sword and board passives NEED A BUFF
2- heavy armor NEEDS a buff
3-DK's need some love (Still dont get why sorcs have a better shield then the "tank" class.....)
Perma blocking was the cheesiest mechanic ever. As it stands Blocking is arguably the most effective form of mitigation and you shouldn't be able to always be in that state. I think the current mechanic encourages more skillful use of blocking and resource management compared to last patch (PvP and PvE) .
You can regen stamina while sprint? NO
You can regen stamina while walk hidden? NO
You can regen stamina while dodge? NO
Korah_Eaglecry wrote: »Well then I want Stamina Regen while sprinting. I mean, if you want regen while doing something that consumes stamina I want regen for what Im going to consume my stamina with.
They should bring back stamina regen while blocking, but not in the same form it used to be.
Thing is, blocking was the domain of heavy armor. It was the reason you'd want 5 pieces heavy. Other armor types had their own primary purposes(regen, cost reduction, extra damage/extra penetration) but with heavy, blocking was it. But then ZOS nerfed stamina regen while blocking, which severely impacted the specific advantage of heavy armor, while leaving the other two armor types intact.
What i think should be done is giving heavy armor a passive that will allow stamina regen to continue while blocking as long as you wear 5 pieces of it(or alternatively, a passive that allows 20% of stamina regen while blocking per piece of heavy armor worn)
No.
If you don't have enough stamina to block, you need to manage your resources better.
I'm a Magicka sword/board tank, and I rarely run out of stamina.
I can't imagine how dull tanking would be if you regained stamina while blocking...
Infinite12 wrote: »Infinite12 wrote: »WillhelmBlack wrote: »
While the rest kill them?
Ive no problems with current tanks, but I say they are at the borderline.
Of course you have no problem with tanks right now, they're crappy right now lol
Crappy? When tanks were at its best, they were able to tank 20+ guy, that was with perma block.
Yeah...which they can't do right now......a tank who is perma blocking is doing no damage to you. What harm is there in that? There was a video on these forums recently of a sorc kind of complaining about perma blocking still being a problem. The funny part is the video shows the guy kill 2 or 3 guys without losing a lot of health thanks to the shield stacking and then it took him 2 or 3 minutes or so to kill the dk who was literally just standing there blocking. Did nothing but block, probably burned through all his pots and recourses just to stay alive, doing ZERO damage. A dk who is blocking is doing you no harm. I feel like people having trouble with perma blockers was more of a l2p issue. They're not incredibly hard to deal with, light attacks and cc's.
Infinite12 wrote: »Infinite12 wrote: »WillhelmBlack wrote: »
While the rest kill them?
Ive no problems with current tanks, but I say they are at the borderline.
Of course you have no problem with tanks right now, they're crappy right now lol
Crappy? When tanks were at its best, they were able to tank 20+ guy, that was with perma block.
Yeah...which they can't do right now......a tank who is perma blocking is doing no damage to you. What harm is there in that? There was a video on these forums recently of a sorc kind of complaining about perma blocking still being a problem. The funny part is the video shows the guy kill 2 or 3 guys without losing a lot of health thanks to the shield stacking and then it took him 2 or 3 minutes or so to kill the dk who was literally just standing there blocking. Did nothing but block, probably burned through all his pots and recourses just to stay alive, doing ZERO damage. A dk who is blocking is doing you no harm. I feel like people having trouble with perma blockers was more of a l2p issue. They're not incredibly hard to deal with, light attacks and cc's.
the issue was people could perma block WHILE using offensive skills. It would take one some time to burn thru the blocker's stamina, but by then they would almost be dead. CCs did not go thru block either, so fear would not work. I myself am glad to see those days gone.
nemen_wavenub18_ESO wrote: »While perma blocking MAY have been a problem in PvP (can anyone say fear) this was a huge nerf to PvE one that was done without thought of the consequences, I am and have always been against this nerf my opinion ZoS really screwed up on this one,
IF and that is a big if, it was such a problem in PvP they Could of added it into the battle spirit,
They definitely should of taken there time with this maybe reduce it to 50% while blocking and see how that works, from
100% to nothing was so heavy handed and clearly not thought out.
How many PvE tanks either quit the game or changed to DPS after this went live? I know of many, for me finding a good tank is much much harder than it used to be,
And for the people who say "just holding block was a boring way to tank" I ask the same question I have always asked and seem to be ignored;
When have you ever been forced to just hold block?
I never understood that these "pro" tanks claiming it was a good thing since they no longer had to just hold block, I always say you never had to before, it didn't add in the fun of having to let go, you could
Already of done that if you choose to
Agree the only reason I revert back from dps to tanking again is my guild mates desparate need a tank.. Hahaha but I'm happy with the changes you guys just have to adopt to it.. Like me wasted over hundredth thousands of gold just to figure out what build I'm happy with..(do heavy tanking while still dishing out tons of dmage)
Yeah i know what you mean, once the change came in i tried it didnt like it, rerolled my DK into stam dps, had it about a week guild needed tanks so i rerolled again as a tank, i can tank all the 4 man content no problem but honestly its boring i only do it when mates need a tank for a run, i much prefer my sorc DPS or my magicka DK, so much more fun, hell i even prefer healing (although i mainly jab and throw the occasional heal)
like i said tanking is still very possible to do, and alot of guys adapted well enough, but more either couldnt adapt or found the changes boring and rerolled or even a few left the game entirely.
i also didnt know that about console, thats kinda sucky, they really need to look into that for you guys, id hate to run my stam nb if roll dodge stopped my rejen
Personofsecrets wrote: »nemen_wavenub18_ESO wrote: »Personofsecrets wrote: »nemen_wavenub18_ESO wrote: »Personofsecrets wrote: »BackFreckle wrote: »I'd like them to bring it back for pve honestly, strictly Templar healing is getting quite dull. I've never seen so much hate for my NB healer and I have no room to expirement unless I'm strictly with friends. And yes I've seen ppl heal everything with every class but have fun convincing pugs that you know what you're doing
I understand that tanks are doing just fine and it adds "skill" or "fun" or something aand that's cool and all but I'm tired of being used just for my shards and not for my healing ability
(Yes the response to this is run with friends/guildies but they're not always available)
It adds "skill" or so called "fun" for about the top .01% of players. Everyone else wishes that they could still use caltrops.
I soo agree.. I wish I could use caltrops more often..but I already adapted to this new no stam regen/permablock meta so I'm good with/without stam regen while blocking... 5pc kagnerac/5pc footmans with spell damage jewelry enchant FTW! (Sometimes I use 5pc kagnerac/5pc pariah)
@Wrobel , I had just unlocked Vigor because of the patch changes to the skill. I wanted to magic tank with that skill for so darn long and pretty much got denied from doing that cool thing because of the nerf. I took off deep slash and caltrops too. Thanks for making tanking better.
I actually think they made a tanking better. IMHO. Well this wouldn't have been done without the new set that they release.. But I wish they should take a look more about DK skill line as a whole...
You should try magicka tankKnight it's fun.. It's the most rewarding tank you'll ever do. It's so much more viable than stam tankKnight cause you deal more damage as magicka tank than stamina tank. Plus it Gives you more utility in the team..
Try this build.. Currently using 5pc kagnerac/5pcs pariah (with spell damage jewelry enchant) EG monster set, sword and board main/destro staff offhand..
Skill bar1: eruption/puncture/absorb magic/heroic slash/coagulating blood. Ultimate:standard of might
Skill bar2: dark talon/(I switch between force pulse or pulsar depending what type of dungeon were doing eg. For lots of adds I use pulsar, for single target like specially inhibitor (WGT 3rd boss) force pulse or the other morph either way )/volatile armor/ (Vigor/inner rage/extended chain) / burning embers. Ultimate: magma shell
Dampen magic or harness magicka but I prefer Dampen magic.
You could also change eruption to igneous shield good skill too specially along with vigor
Stats fully buff... 23k magicka 31k health 20k stamina 1500 magicka recov 450 health recovery 500 stam recovery 1800 spell damage 1200 weapon damage 33k spell resist 29k physical resist. That's my fought estimate of my skill currently not playing atm but I'm positive that's is nearly all my stats maybe even more... Btw all prismatic enhant all divines except for larger pcs.. Boots and shield exploration
Edit: forgot to mention I'm a imperial race aswell
I already run this
Just to be clear, I'm not saying things are hard, I am saying that now things that could be done before are now not viable. I'm also saying that no amount of change or adaptation necessarily makes something turn fun. It doesn't.
Edit: Minus valkyn add engine guardian. That is my build.
No, shield blockers are still OP. Just yesterday saw one tank holding like 10 guys. Imagine what couple tanks can do or 3.
hydrocynus wrote: »It made me completely rework my build for tanking PVE and I am having far more fun now. I must add that I was one of the "This is the end of tanking in ESO" brigade prior to the change but am happy to have found a way. I had to evolve from full stamina to a hybrid and most recently onto a full magicka based tank and in the process I have actually seen my damage output increase without even trying to do any damage (I mean I am tanking 100% but damage output is higher).
I could start using damage skills like inhale and burning embers to restore resources and since I am magicka based I am able to swap magicka for stamina myself with eruption. All offensive skills but being used primarily to balance my resources with the offshoot of dealing more damage and so just plain all round fun.
Then there is the added bonus of using more chains for the group too. Do this for your DPS and they will love you for the numbers they get and magicka/hybrid Tanking really helps with that too.
It's quite a liberating experience to stand in front of a crematorial guard and not block once while holding aggro (absorb magicka is your friend here! Amazing healing ability in that fire) and in addition you actually get to have your weapon enchants actually proc from swinging them.
Oh. Then since I have gone full magicka and am a Dunmer DK I now have the ability to scrap the heavy armor, pick up a staff and do decent damage when required without changing CP (inhibitor fight - no more carrying mr tank through this fight. Portals no issue). My tank is no longer a one trick pony!
Sure you must block for extended periods against the daddy bossess of ESO but this is still very much manageable without stamina regeneration while blocking. It wasn't easy just after the change. I had raid leaders screaming at me for wiping the raid due to resource mismanagement but with time once I knew how to handle it it was fine and I can now easily tank those challenging bosses without issue.
Before this change I got by tanking at a relatively high level, tanking all trials vDSA and dungeons in good groups and hard modes, and I knew actually very little about my class and my role. Since the change I have learned a ton about my class and role and feel I am a better tank and eso player in general because of it.
Therium104 wrote: »Except that Tank "shield blocker" does not kill anyone. They need to change block back to the way it was. What is the problem with a Tank class that can survive but low damage?
Therium104 wrote: »hydrocynus wrote: »It made me completely rework my build for tanking PVE and I am having far more fun now. I must add that I was one of the "This is the end of tanking in ESO" brigade prior to the change but am happy to have found a way. I had to evolve from full stamina to a hybrid and most recently onto a full magicka based tank and in the process I have actually seen my damage output increase without even trying to do any damage (I mean I am tanking 100% but damage output is higher).
I could start using damage skills like inhale and burning embers to restore resources and since I am magicka based I am able to swap magicka for stamina myself with eruption. All offensive skills but being used primarily to balance my resources with the offshoot of dealing more damage and so just plain all round fun.
Then there is the added bonus of using more chains for the group too. Do this for your DPS and they will love you for the numbers they get and magicka/hybrid Tanking really helps with that too.
It's quite a liberating experience to stand in front of a crematorial guard and not block once while holding aggro (absorb magicka is your friend here! Amazing healing ability in that fire) and in addition you actually get to have your weapon enchants actually proc from swinging them.
Oh. Then since I have gone full magicka and am a Dunmer DK I now have the ability to scrap the heavy armor, pick up a staff and do decent damage when required without changing CP (inhibitor fight - no more carrying mr tank through this fight. Portals no issue). My tank is no longer a one trick pony!
Sure you must block for extended periods against the daddy bossess of ESO but this is still very much manageable without stamina regeneration while blocking. It wasn't easy just after the change. I had raid leaders screaming at me for wiping the raid due to resource mismanagement but with time once I knew how to handle it it was fine and I can now easily tank those challenging bosses without issue.
Before this change I got by tanking at a relatively high level, tanking all trials vDSA and dungeons in good groups and hard modes, and I knew actually very little about my class and my role. Since the change I have learned a ton about my class and role and feel I am a better tank and eso player in general because of it.
Lol. Whatever man. They need to change blocking back to the way it was.