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Who wants ZOS to bring back stamina regen while holding block?

  • TwoFingersInCider
    Don't care either way
    I'd like them to bring it back for pve honestly, strictly Templar healing is getting quite dull. I've never seen so much hate for my NB healer and I have no room to expirement unless I'm strictly with friends. And yes I've seen ppl heal everything with every class but have fun convincing pugs that you know what you're doing

    I understand that tanks are doing just fine and it adds "skill" or "fun" or something aand that's cool and all but I'm tired of being used just for my shards and not for my healing ability

    (Yes the response to this is run with friends/guildies but they're not always available)

    It adds "skill" or so called "fun" for about the top .01% of players. Everyone else wishes that they could still use caltrops.

    I soo agree.. I wish I could use caltrops more often..but I already adapted to this new no stam regen/permablock meta so I'm good with/without stam regen while blocking... 5pc kagnerac/5pc footmans with spell damage jewelry enchant FTW! (Sometimes I use 5pc kagnerac/5pc pariah)

    @Wrobel , I had just unlocked Vigor because of the patch changes to the skill. I wanted to magic tank with that skill for so darn long and pretty much got denied from doing that cool thing because of the nerf. I took off deep slash and caltrops too. Thanks for making tanking better.

    I actually think they made a tanking better. IMHO. Well this wouldn't have been done without the new set that they release.. But I wish they should take a look more about DK skill line as a whole...

    You should try magicka tankKnight it's fun.. It's the most rewarding tank you'll ever do. It's so much more viable than stam tankKnight cause you deal more damage as magicka tank than stamina tank. Plus it Gives you more utility in the team..

    Try this build.. Currently using 5pc kagnerac/5pcs pariah (with spell damage jewelry enchant :) ) EG monster set, sword and board main/destro staff offhand..
    Skill bar1: eruption/puncture/absorb magic/heroic slash/coagulating blood. Ultimate:standard of might
    Skill bar2: dark talon/(I switch between force pulse or pulsar depending what type of dungeon were doing eg. For lots of adds I use pulsar, for single target like specially inhibitor (WGT 3rd boss) force pulse or the other morph either way )/volatile armor/ (Vigor/inner rage/extended chain) / burning embers. Ultimate: magma shell
    Dampen magic or harness magicka but I prefer Dampen magic.
    You could also change eruption to igneous shield good skill too specially along with vigor :)

    Stats fully buff... 23k magicka 31k health 20k stamina 1500 magicka recov 450 health recovery 500 stam recovery 1800 spell damage 1200 weapon damage 33k spell resist 29k physical resist. That's my fought estimate of my skill currently not playing atm but I'm positive that's is nearly all my stats maybe even more... Btw all prismatic enhant all divines except for larger pcs.. Boots and shield exploration

    Edit: forgot to mention I'm a imperial race aswell :)
    Edited by TwoFingersInCider on January 25, 2016 2:04PM
  • TwoFingersInCider
    Don't care either way
    Decado wrote: »
    While perma blocking MAY have been a problem in PvP (can anyone say fear) this was a huge nerf to PvE one that was done without thought of the consequences, I am and have always been against this nerf my opinion ZoS really screwed up on this one,

    IF and that is a big if, it was such a problem in PvP they Could of added it into the battle spirit,

    They definitely should of taken there time with this maybe reduce it to 50% while blocking and see how that works, from
    100% to nothing was so heavy handed and clearly not thought out.

    How many PvE tanks either quit the game or changed to DPS after this went live? I know of many, for me finding a good tank is much much harder than it used to be,

    And for the people who say "just holding block was a boring way to tank" I ask the same question I have always asked and seem to be ignored;

    When have you ever been forced to just hold block?

    I never understood that these "pro" tanks claiming it was a good thing since they no longer had to just hold block, I always say you never had to before, it didn't add in the fun of having to let go, you could
    Already of done that if you choose to

    Agree the only reason I revert back from dps to tanking again is my guild mates desparate need a tank.. Hahaha but I'm happy with the changes you guys just have to adopt to it.. Like me wasted over hundredth thousands of gold just to figure out what build I'm happy with..(do heavy tanking while still dishing out tons of dmage)
  • spawn_to_kill
    spawn_to_kill
    ✭✭✭
    If you had high enough magi regen u still probably could permablock if u had a high stam pool you could get 5% back every time u cast igneous shield just a theory ive not tried it as im dps dk
    August Palatine
    vr16, dk
    vr 16 sorc,, templar,, nb
    500+1 champion points eups4
  • eliisra
    eliisra
    ✭✭✭✭✭
    Don't care either way
    I never played a perma block build in PvP(templars cant block cast their offensive skills).

    I can still block as much as I want on my tank in PvE, so no stam recovery while blocking doesn't matter.

    Heavy armor could however use a full set passive that lets some stamina recovery slip through while blocking. That would make tanks less useless in PvP, live long enough to at least do a bit of pressuring and cc. While not affecting dps builds, since they run medium or light.

    Single individuals with perma blocking tank builds was never a problem imo. They had to pay a price. You lose either sustain, dmg or both, by specc'ing for block cost reduction. Same with CP, you loose out on some of the most important PvP signs, by stacking shield expert.

    Issue was how entire raids with glass house dps builds, could jam down block while spamming AoE like Steel Tornado or Impulse. Than of course rare players with like 1000+ CP back in 1.6 that not only did insane dmg, but could perma block spam Surprise Attack while using with a 2-Hander lol.
  • BalticBlues
    BalticBlues
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    Yes please bring back perma-block
    Sausage wrote: »
    Just yesterday saw one tank holding like 10 guys.
    Just yesterday saw one NB cloaking away from like 10 guys.
    Just yesterday saw one Sorc streaking away from like 10 guys.

    DKs cannot cloak like NBs and cannot streak away like Sorcs.
    Blocking is to DKs what is cloaking for NBs and streaking for Sorcs.

    NBs/Sorcs have magicka regen while cloaking/streaking.
    Therefore, why shouldn't have DKs have stamina regen while blocking?
  • Mcwoods55
    Mcwoods55
    ✭✭✭
    No keep it gone
    If that is the case then I want regen magica as a mage when I am blocking.



  • TwoFingersInCider
    Don't care either way
    Mcwoods55 wrote: »
    If that is the case then I want regen magica as a mage when I am blocking.



    Since when you can't regen magicka while blocking?
    Edit: did they ninja nerf blocking again.. Last time I played was yesterday and I can still regen both health and magicka while blocking but not stamina regen
    Edited by TwoFingersInCider on January 25, 2016 2:33PM
  • Chaquinho89
    Chaquinho89
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    Don't care either way
    The biggest problem is that they don't know how to separate PVP from PVE, so this is probably never coming back.
    It would be very helpful in PVE trials and stuff, but whatever, I quit tanking to focus on pvp...
    PC / NA.

    "Each event is preceded by Prophecy. but without the Hero, there is no Event." -- Zurin Arctus, the Underking.
  • MrGigglypants
    MrGigglypants
    ✭✭✭
    No keep it gone
    Lol its like what content can you not complete because you can't block enough. It was clearly broken af in pvp so that's not even discussion. But in pve it's like what content isn't doable due to the change.
  • MrGigglypants
    MrGigglypants
    ✭✭✭
    No keep it gone
    Draxys wrote: »
    Anyone saying perma block is still a problem is either just really bad or misinformed. Anyone perma blocking these days is literally doing nothing else. Why complain about a perma blocker if he's got zero chance of killing you? They built to counter you, get over it.

    Put 50% stam regen while blocking into the heavy armor passives.

    You don't duel good stam dk's. Block casting 5k ransack with 10k leap in duels lol. Ask yourself is it needed in the game to complete content. That's the purpose of tanks is pve this game has never been a dedicated tanking game in the first place outside of trials which is 20 minutes of content.
  • Rune_Relic
    Rune_Relic
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    OP..no option for this....

    OTHER:

    Hitting regen kills/stops all abilities from functioning.
    The problem is not with ALL abilities.
    The problem is with blocking.

    So if anything I would have preferred system like this to enable people that need to block ..to block (tanks).
    But also to punish permanently holding block (as that's no better than hardened wards)

    Being hit while blocking drops the block for x time period (block end>block start cooldown).
    (So block wisely which requires clear feedback and reaction time to identify the most powerful attacks)
    The more damage blocked the higher the cost (again ...block cost reduction).
    Holding block activates a cost + multiplyer that scales/applies every tick (fatigue resource dot).

    Result.
    1. You have to manually block every attack...and pay the price. People with block cost reduction and such will be less effected by this.
    2. Holding block will act like negative regen. This starts at 0 first tick and gets higher every tick. So the longer you hold block the less recovery you get and eventually (when it goes negative) starts eating your resources too.

    BUT... if people actually new what attack was coming and when....they wouldn't need to keep block held up in the first place ;)
    I see the block NERF as a terrible response to a UI feedback failure.
    Now everyone is heal spamming instead.
    All the more useful if your attacks heal.
    Perhaps we should have no regen when healing ?
    Edited by Rune_Relic on January 25, 2016 3:06PM
    Anything that can be exploited will be exploited
  • Zouni
    Zouni
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    No keep it gone
    Keep it the way it is. I find it a bit more exciting managing my stamina but still have no problem doing so. To be honest, if you cannot maintain enough stamina, as the game is now to block, you have other issues you need to examine.
    Nyxtes - NB
    Nyxta - Sorc
    Mastrofonoss - DK
    Gr Blue - Temp
  • Wing
    Wing
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    Yes please bring back perma-block
    "perma blocking" tanks in pvp were one of the only things that culled the Sorc and NB burst builds.

    now that blocking has been nerfed into the ground Sorcs and ESPECIALLY NB's are complained about on a regular basis.

    WELL WELL WELL, turns out when you nerf paper into the groung rock becomes OP.

    F'n Dummies.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • reften
    reften
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    Yes please bring back perma-block
    Sharee wrote: »
    They should bring back stamina regen while blocking, but not in the same form it used to be.

    Thing is, blocking was the domain of heavy armor. It was the reason you'd want 5 pieces heavy. Other armor types had their own primary purposes(regen, cost reduction, extra damage/extra penetration) but with heavy, blocking was it. But then ZOS nerfed stamina regen while blocking, which severely impacted the specific advantage of heavy armor, while leaving the other two armor types intact.

    What i think should be done is giving heavy armor a passive that will allow stamina regen to continue while blocking as long as you wear 5 pieces of it(or alternatively, a passive that allows 20% of stamina regen while blocking per piece of heavy armor worn)

    This
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Merkabeh
    Merkabeh
    ✭✭✭
    No keep it gone
    As a tank (granted, DK tank, so great stam management); I like no regen while blocking.

    This makes blocking a tactical decision; perma-block block casting was horribly boring and one dimensional.

    Also, those claiming stam regen is worthless are wrong; stam regen is only worthless while blocking, high stam regen still makes the stam ticks more effective while not blocking; so, when you tactically drop block for stam regen, your ticks are more effective. Meaning you can block more often through out the course of the fight; because you can get your stamina up with fewer ticks.

    Hell, GDB is still awesome, you just don't pop it then hold block like a fool. Pop it when you drop block to make those ticks you get even more effective (plus get some self heals).

    If you tell me stam regen is pointless on tanks now, I discount everything you are saying, because you obviously have not thought this through or made the adjustment to your play style; high stam pool and high stam regen are even more important now for stam tank.
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • xXNesTXx
    xXNesTXx
    ✭✭✭
    No keep it gone
    You can regen stamina while sprint? NO
    You can regen stamina while walk hidden? NO
    You can regen stamina while dodge? NO

    EU PS4 Ebonheart Pact

    NB Stam VR16 Breton
    NB Stam VR16 Khajiit
    NB Mag VR16 Breton
    Templar Mag VR16 Nord
    Sorc Mag VR8 High Elf
    DK Stam VR10 Red Guard
  • Shadesofkin
    Shadesofkin
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    Don't care either way
    I just want Green Dragons Blood to return Stamina when activated.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • imredneckson
    imredneckson
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    Yes please bring back perma-block
    .
    Decado wrote: »
    While perma blocking MAY have been a problem in PvP (can anyone say fear) this was a huge nerf to PvE one that was done without thought of the consequences, I am and have always been against this nerf my opinion ZoS really screwed up on this one,

    IF and that is a big if, it was such a problem in PvP they Could of added it into the battle spirit,

    They definitely should of taken there time with this maybe reduce it to 50% while blocking and see how that works, from
    100% to nothing was so heavy handed and clearly not thought out.

    How many PvE tanks either quit the game or changed to DPS after this went live? I know of many, for me finding a good tank is much much harder than it used to be,

    And for the people who say "just holding block was a boring way to tank" I ask the same question I have always asked and seem to be ignored;

    When have you ever been forced to just hold block?

    I never understood that these "pro" tanks claiming it was a good thing since they no longer had to just hold block, I always say you never had to before, it didn't add in the fun of having to let go, you could
    Already of done that if you choose to

    Agreed for the perma-blocking in PvP use fear, spam abilities that will root the player in place ( talons, bombard, etc.) use puncturing sweep ( drained my stamina faster than anything else in the game). There were just so many ways to counter but some just thought it easier to nerf it :'(
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • imredneckson
    imredneckson
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    Yes please bring back perma-block
    I'd like them to bring it back for pve honestly, strictly Templar healing is getting quite dull. I've never seen so much hate for my NB healer and I have no room to expirement unless I'm strictly with friends. And yes I've seen ppl heal everything with every class but have fun convincing pugs that you know what you're doing

    I understand that tanks are doing just fine and it adds "skill" or "fun" or something aand that's cool and all but I'm tired of being used just for my shards and not for my healing ability

    (Yes the response to this is run with friends/guildies but they're not always available)

    It adds "skill" or so called "fun" for about the top .01% of players. Everyone else wishes that they could still use caltrops.

    I soo agree.. I wish I could use caltrops more often..but I already adapted to this new no stam regen/permablock meta so I'm good with/without stam regen while blocking... 5pc kagnerac/5pc footmans with spell damage jewelry enchant FTW! (Sometimes I use 5pc kagnerac/5pc pariah)

    @Wrobel , I had just unlocked Vigor because of the patch changes to the skill. I wanted to magic tank with that skill for so darn long and pretty much got denied from doing that cool thing because of the nerf. I took off deep slash and caltrops too. Thanks for making tanking better.

    I actually think they made a tanking better. IMHO. Well this wouldn't have been done without the new set that they release.. But I wish they should take a look more about DK skill line as a whole...

    You should try magicka tankKnight it's fun.. It's the most rewarding tank you'll ever do. It's so much more viable than stam tankKnight cause you deal more damage as magicka tank than stamina tank. Plus it Gives you more utility in the team..

    Try this build.. Currently using 5pc kagnerac/5pcs pariah (with spell damage jewelry enchant :) ) EG monster set, sword and board main/destro staff offhand..
    Skill bar1: eruption/puncture/absorb magic/heroic slash/coagulating blood. Ultimate:standard of might
    Skill bar2: dark talon/(I switch between force pulse or pulsar depending what type of dungeon were doing eg. For lots of adds I use pulsar, for single target like specially inhibitor (WGT 3rd boss) force pulse or the other morph either way )/volatile armor/ (Vigor/inner rage/extended chain) / burning embers. Ultimate: magma shell
    Dampen magic or harness magicka but I prefer Dampen magic.
    You could also change eruption to igneous shield good skill too specially along with vigor :)

    Stats fully buff... 23k magicka 31k health 20k stamina 1500 magicka recov 450 health recovery 500 stam recovery 1800 spell damage 1200 weapon damage 33k spell resist 29k physical resist. That's my fought estimate of my skill currently not playing atm but I'm positive that's is nearly all my stats maybe even more... Btw all prismatic enhant all divines except for larger pcs.. Boots and shield exploration

    Edit: forgot to mention I'm a imperial race aswell :)

    I'll have to give that a try it sounds like a beast of a build
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • Spacemonkey
    Spacemonkey
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    Don't care either way
    Sharee wrote: »
    They should bring back stamina regen while blocking, but not in the same form it used to be.

    Thing is, blocking was the domain of heavy armor. It was the reason you'd want 5 pieces heavy. Other armor types had their own primary purposes(regen, cost reduction, extra damage/extra penetration) but with heavy, blocking was it. But then ZOS nerfed stamina regen while blocking, which severely impacted the specific advantage of heavy armor, while leaving the other two armor types intact.

    What i think should be done is giving heavy armor a passive that will allow stamina regen to continue while blocking as long as you wear 5 pieces of it(or alternatively, a passive that allows 20% of stamina regen while blocking per piece of heavy armor worn)

    This 250% this. This & This. And THIS THIS THIS. HA needs a boost, no matter what the form.
    @ZOS_GinaBruno
  • mhmfrogub17_ESO
    mhmfrogub17_ESO
    ✭✭✭
    No keep it gone
    It would be stupid to have this, basically you want to be able to do everything while blocking and not have it cost anything.
  • Hope499
    Hope499
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    Don't care either way
    Leave it, but buff heavy armor.

    Tanks are ***, ZOS knows this, everyone knows this, and they needs some help. DK tank in PvP? pfft, zero healing (since DK heal literally, does nothing)

    1 - Sword and board passives NEED A BUFF

    2- heavy armor NEEDS a buff

    3-DK's need some love (Still dont get why sorcs have a better shield then the "tank" class.....)
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • D0ntevenL1ft
    D0ntevenL1ft
    ✭✭✭✭✭
    Yes please bring back perma-block
    I agree with most others in saying don't bring it back to 100% but reduce the regen while blocking. Maybe even make it only available to 5+ heavy armor and this bringing that back to pvp aswell.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ✭✭
    First nice bias-poll.

    Second most players do want stamina regen while blocking back but only when wearing 5+ pieces of heavy armor.
  • KewaG
    KewaG
    ✭✭✭
    Yes please bring back perma-block
    This poll has an unnecessary tone but I'll participate.

    At least some regen would be nice. Even it was 25%-50%.
    Nerf RNG! Nerf BoP! Buff Everything else!
    She won't leave me because I'm too ugly to kiss goodbye...
    *@KewaG - Steam and ESO. Write ESO Steam player in my comments if you want to be Steam friends.
    * PC/NA Megasever
    * Ebonheart Pact - Mostly
    * ESO is my first MMO
    * I like group dungeons
    * I Haven't played much PvP
    * Main: Golam Ralas
  • Shunravi
    Shunravi
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    ✭✭
    Yes please bring back perma-block
    Wing wrote: »
    "perma blocking" tanks in pvp were one of the only things that culled the Sorc and NB burst builds.

    now that blocking has been nerfed into the ground Sorcs and ESPECIALLY NB's are complained about on a regular basis.

    WELL WELL WELL, turns out when you nerf paper into the groung rock becomes OP.

    F'n Dummies.

    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • AH93
    AH93
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    Yes please bring back perma-block
    After originally voting to bring back blocking regen, I actually don't mind either way. As a Templar tank I don't have much of a problem with stamina management, since Repentance is a godsend.
    I'm not sure what it's like for other classes, but I haven't noticed much of a difference in PvE.
    Can't say much for PvP since I don't play it on my tank.
  • Recremen
    Recremen
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    ✭✭✭✭✭
    No keep it gone
    Everyone seems to be doing fine without it and my experience is that it's allowed much more complex combat at higher levels of play.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Sharee wrote: »
    They should bring back stamina regen while blocking, but not in the same form it used to be.

    Thing is, blocking was the domain of heavy armor. It was the reason you'd want 5 pieces heavy. Other armor types had their own primary purposes(regen, cost reduction, extra damage/extra penetration) but with heavy, blocking was it. But then ZOS nerfed stamina regen while blocking, which severely impacted the specific advantage of heavy armor, while leaving the other two armor types intact.

    What i think should be done is giving heavy armor a passive that will allow stamina regen to continue while blocking as long as you wear 5 pieces of it(or alternatively, a passive that allows 20% of stamina regen while blocking per piece of heavy armor worn)
    agree with a slight tweeking though
    5 % per piece till 5 pieces, 15% for the 6th and another 30% for the 7th piece. (total of 70% with 7 pieces)

    but i would like to see even more a change of the lockout mode itself away from holding block denying stam reg towards blocking an attack granting a debuff blocking stam reg for two sec overwritten with every further blocked attack.
    Edited by Tankqull on January 25, 2016 5:57PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Cinbri
    Cinbri
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    Yes please bring back perma-block
    At least with 50% regen cut. Not everyone yet re-rolled to nb or sorc.
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