You can regen stamina while sprint? NO
You can regen stamina while walk hidden? NO
You can regen stamina while dodge? NO
CrowsDescend wrote: »I honestly wouldn't mind it. A perma-blocking tank isn't going to do any harm. Whenever I went against one, I'd try to trick-kill them or leave them be. It's fun to see them though, and I can imagine how fun it would be to play one and just stand there like a beast.
Put it this way; I'd rather see a battlefield full of perma-blockers than Wrecking Blow-spammers.
You can regen stamina while sprint? NO
You can regen stamina while walk hidden? NO
You can regen stamina while dodge? NO
You can regen stamina while sprint? NO
You can regen stamina while walk hidden? NO
You can regen stamina while dodge? NO
Roll dodging doesn't in any way stop or reduce stamina regen, and I have personally gotten a setup that allowed me to regen stamina while moving and sneaking without having a drink. So only one of your points is actually correct.
You can regen stamina while sprint? NO
You can regen stamina while walk hidden? NO
You can regen stamina while dodge? NO
Heavy armor probably just needs a boost
You can regen stamina while sprint? NO
You can regen stamina while walk hidden? NO
You can regen stamina while dodge? NO
Roll dodging doesn't in any way stop or reduce stamina regen, and I have personally gotten a setup that allowed me to regen stamina while moving and sneaking without having a drink. So only one of your points is actually correct.
for conole it does, we need to block (left trigger on xbox one) -> A (jump button)
got to see the forum isn't just QQ, and people who have been against the no-stam regen while blocking see it makes the game more fun. perma blocking is just stupid. all i would LOVE to see is a difference in damage migration while blocking with different weapon styles making S&S highest % damage migraded and bow/magic staffs lowest. because for me it's just strange that you block the same amount with a Bow then with a S&S (armor rating of shield not calculated ofc but that is not a high value)
I'd like it back not because of this this polls choices but because of how horrible it is to cc, dodge or block an attack now especially going against stam users
At least give some sort of stamina back
Dumbest thing was to bring in those roll dodge changes with the stam changes with block
nemen_wavenub18_ESO wrote: »While perma blocking MAY have been a problem in PvP (can anyone say fear) this was a huge nerf to PvE one that was done without thought of the consequences, I am and have always been against this nerf my opinion ZoS really screwed up on this one,
IF and that is a big if, it was such a problem in PvP they Could of added it into the battle spirit,
They definitely should of taken there time with this maybe reduce it to 50% while blocking and see how that works, from
100% to nothing was so heavy handed and clearly not thought out.
How many PvE tanks either quit the game or changed to DPS after this went live? I know of many, for me finding a good tank is much much harder than it used to be,
And for the people who say "just holding block was a boring way to tank" I ask the same question I have always asked and seem to be ignored;
When have you ever been forced to just hold block?
I never understood that these "pro" tanks claiming it was a good thing since they no longer had to just hold block, I always say you never had to before, it didn't add in the fun of having to let go, you could
Already of done that if you choose to
Agree the only reason I revert back from dps to tanking again is my guild mates desparate need a tank.. Hahaha but I'm happy with the changes you guys just have to adopt to it.. Like me wasted over hundredth thousands of gold just to figure out what build I'm happy with..(do heavy tanking while still dishing out tons of dmage)
got to see the forum isn't just QQ, and people who have been against the no-stam regen while blocking see it makes the game more fun. perma blocking is just stupid. all i would LOVE to see is a difference in damage migration while blocking with different weapon styles making S&S highest % damage migraded and bow/magic staffs lowest. because for me it's just strange that you block the same amount with a Bow then with a S&S (armor rating of shield not calculated ofc but that is not a high value)
Perma blocking was the cheesiest mechanic ever. As it stands Blocking is arguably the most effective form of mitigation and you shouldn't be able to always be in that state. I think the current mechanic encourages more skillful use of blocking and resource management compared to last patch (PvP and PvE) .
While perma blocking MAY have been a problem in PvP (can anyone say fear) this was a huge nerf to PvE one that was done without thought of the consequences, I am and have always been against this nerf my opinion ZoS really screwed up on this one,
IF and that is a big if, it was such a problem in PvP they Could of added it into the battle spirit,
They definitely should of taken there time with this maybe reduce it to 50% while blocking and see how that works, from
100% to nothing was so heavy handed and clearly not thought out.
How many PvE tanks either quit the game or changed to DPS after this went live? I know of many, for me finding a good tank is much much harder than it used to be,
And for the people who say "just holding block was a boring way to tank" I ask the same question I have always asked and seem to be ignored;
When have you ever been forced to just hold block?
I never understood that these "pro" tanks claiming it was a good thing since they no longer had to just hold block, I always say you never had to before, it didn't add in the fun of having to let go, you could
Already of done that if you choose to
nemen_wavenub18_ESO wrote: »Personofsecrets wrote: »nemen_wavenub18_ESO wrote: »Personofsecrets wrote: »BackFreckle wrote: »I'd like them to bring it back for pve honestly, strictly Templar healing is getting quite dull. I've never seen so much hate for my NB healer and I have no room to expirement unless I'm strictly with friends. And yes I've seen ppl heal everything with every class but have fun convincing pugs that you know what you're doing
I understand that tanks are doing just fine and it adds "skill" or "fun" or something aand that's cool and all but I'm tired of being used just for my shards and not for my healing ability
(Yes the response to this is run with friends/guildies but they're not always available)
It adds "skill" or so called "fun" for about the top .01% of players. Everyone else wishes that they could still use caltrops.
I soo agree.. I wish I could use caltrops more often..but I already adapted to this new no stam regen/permablock meta so I'm good with/without stam regen while blocking... 5pc kagnerac/5pc footmans with spell damage jewelry enchant FTW! (Sometimes I use 5pc kagnerac/5pc pariah)
@Wrobel , I had just unlocked Vigor because of the patch changes to the skill. I wanted to magic tank with that skill for so darn long and pretty much got denied from doing that cool thing because of the nerf. I took off deep slash and caltrops too. Thanks for making tanking better.
I actually think they made a tanking better. IMHO. Well this wouldn't have been done without the new set that they release.. But I wish they should take a look more about DK skill line as a whole...
You should try magicka tankKnight it's fun.. It's the most rewarding tank you'll ever do. It's so much more viable than stam tankKnight cause you deal more damage as magicka tank than stamina tank. Plus it Gives you more utility in the team..
Try this build.. Currently using 5pc kagnerac/5pcs pariah (with spell damage jewelry enchant) EG monster set, sword and board main/destro staff offhand..
Skill bar1: eruption/puncture/absorb magic/heroic slash/coagulating blood. Ultimate:standard of might
Skill bar2: dark talon/(I switch between force pulse or pulsar depending what type of dungeon were doing eg. For lots of adds I use pulsar, for single target like specially inhibitor (WGT 3rd boss) force pulse or the other morph either way )/volatile armor/ (Vigor/inner rage/extended chain) / burning embers. Ultimate: magma shell
Dampen magic or harness magicka but I prefer Dampen magic.
You could also change eruption to igneous shield good skill too specially along with vigor
Stats fully buff... 23k magicka 31k health 20k stamina 1500 magicka recov 450 health recovery 500 stam recovery 1800 spell damage 1200 weapon damage 33k spell resist 29k physical resist. That's my fought estimate of my skill currently not playing atm but I'm positive that's is nearly all my stats maybe even more... Btw all prismatic enhant all divines except for larger pcs.. Boots and shield exploration
Edit: forgot to mention I'm a imperial race aswell
spawn_to_kill wrote: »If you had high enough magi regen u still probably could permablock if u had a high stam pool you could get 5% back every time u cast igneous shield just a theory ive not tried it as im dps dk
MrGigglypants wrote: »Lol its like what content can you not complete because you can't block enough. It was clearly broken af in pvp so that's not even discussion. But in pve it's like what content isn't doable due to the change.
mhmfrogub17_ESO wrote: »It would be stupid to have this, basically you want to be able to do everything while blocking and not have it cost anything.
CrowsDescend wrote: »
I'd like it back not because of this this polls choices but because of how horrible it is to cc, dodge or block an attack now especially going against stam users
At least give some sort of stamina back
Dumbest thing was to bring in those roll dodge changes with the stam changes with block