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https://forums.elderscrollsonline.com/en/discussion/684716

Hitting 5 times in 0.5 seconds

  • Decayed_Inside
    Decayed_Inside
    ✭✭✭✭
    Just fyi, there are macro controllers for console. Was talking to a guildy that has one, i dunno if he uses it (Would make me really mad if he does)

    But they do exist...

    Yeah you can program them to do all sorts of stuff. People are just ignorant to think it's exclusive to pc
  • Baconfat79
    Baconfat79
    ✭✭✭✭
    The implication seems to be that animation cancelling and controllers with programmable macros aren't the real issue here, but that the cheating is much more devious in certain cases...packet sniffers and what-not. I find it hard to believe that people are using that sort of thing in this game, but it would certainly explain a lot.
    Edited by Baconfat79 on January 24, 2016 12:12AM
  • Shardaxx
    Shardaxx
    ✭✭✭✭✭
    Just fyi, there are macro controllers for console. Was talking to a guildy that has one, i dunno if he uses it (Would make me really mad if he does)

    But they do exist...

    I didn't realise that thanks will look into it.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Drakilian
    Drakilian
    ✭✭✭
    It does seem more like a case of lag than animation cancelling (can't animation cancel three surprise attacks in a row, though keep in mind your death recap lies and an FTC recap is much more reliable).

    I remember I was chasing Loli down on a stam DK once and was hit with three overloads at once. Had to have pissed me off the most out of all my lag-deaths since a simple press of the flappy wings button would have negated everything, haha.
    Just call me Drak
  • Sneaky-Snurr
    Sneaky-Snurr
    ✭✭✭✭✭
    Macros are prevalent in this game and it is facilitated by Animation Cancelling. AC provides loopholes for macro-ers to deal attacks in a very short period of time. Setting up the timings for macros are key for fluent spams. I don't know how many threads I've participated in to explain how AC can be good and bad for the game. I've also offered an idea/fix how AC should work so it won't be exploited. I just hope @ZOS sees them.

    All I can say is here is that AC has brought a lot of imbalances in this game. Whenever people complain nerf this that, it all comes down to AC and knowing @ZOS, they would put a blind eye on AC (which I hope won't be the case for the next major patch/DLC) and impose nerfs onto said abilities. I don't blame the complainers' or the AC users' as it's not their fault to begin with. It's @ZOS's way of dealing with the problem (cries heard->nerf something totally unrelated->profit).
    Edited by Sneaky-Snurr on January 24, 2016 3:18AM
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • MikeB
    MikeB
    ✭✭✭✭✭
    AC is a joke and makes the combat system, if it can be called that, a buggy mess.
  • ColoursYouHave
    ColoursYouHave
    ✭✭✭✭✭
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

  • Idinuse
    Idinuse
    ✭✭✭✭✭
    ✭✭
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

    Inserting required time frame and pauses in macros is legio.

    I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Nénlindë
    Nénlindë
    ✭✭✭
    Hilarious to see people here acting as if it's lag. We all know it's animation cancel. :D It obviously needs fixing. Trust me, I use it all the time, it's broken af.
    Charmander
    every time
    nothing ever beats charmander
  • Kryank
    Kryank
    ✭✭✭
    Idinuse wrote: »
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

    Inserting required time frame and pauses in macros is legio.

    I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?

    As I said in a previous post I can hit people 5 times in 3-4 seconds (according to ftc), I don't use macros or animation cancel apart from using poison injection to realease the pre loaded bow heavy attack. So the 2 attacks hit together, then ambush> surprise attack > executioner. It the heat of battle peoples idea of time is distorted and it's easy to think 2 seconds is actually 3 or 4. Unless people are using ftc and can post screenshots to prove it I call B/S on 5 attacks in under 2 seconds (without including procs). If it's happening all the time to people just screenshot the ftc damage report and post it. Not the death recap as we all know they don't show time frames and the recaps are always inaccurate.
    'I am not entering into a battle of wits with a man who is clearly unarmed'
    Follow My Twitch Channel Or Youtube Channel
    Sneaky Kryank DC NB
    Psyreni DC Sorc
    Kryank Of The Flame. DC Temp
    Kryank Smash DC DK
  • Steel_Brightblade
    Steel_Brightblade
    ✭✭✭✭
    Don't forget, activating that macro adds a "skill level" to the combat.
  • RatedChaotic
    RatedChaotic
    ✭✭✭✭
    Nénlindë wrote: »
    Hilarious to see people here acting as if it's lag. We all know it's animation cancel. :D It obviously needs fixing. Trust me, I use it all the time, it's broken af.

    Sure 5 hits in .5 seconds wasnt lag at all. lol. I wanna see a video of you hitting someone 5 times in .5 secs using animation cancel. It will be longer than .5 secs.
    Edited by RatedChaotic on January 24, 2016 8:52AM
  • dday3six
    dday3six
    ✭✭✭✭✭
    Idinuse wrote: »
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

    Inserting required time frame and pauses in macros is legio.

    I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?

    Is it suppose to add weight or skill to your argument when you continually insist the 0.9s global cool down on skills can be bypassed by macros, when in fact that is not possible?
  • Idinuse
    Idinuse
    ✭✭✭✭✭
    ✭✭
    dday3six wrote: »
    Idinuse wrote: »
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

    Inserting required time frame and pauses in macros is legio.

    I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?

    Is it suppose to add weight or skill to your argument when you continually insist the 0.9s global cool down on skills can be bypassed by macros, when in fact that is not possible?

    Is it now. Well since you can insert a pause of 0.5 seconds in a macro to wait for the next action to execute, I would have thought inserting a pause of 0.9 seconds to wait for the next action to execute was possible. How wrong I am.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • dday3six
    dday3six
    ✭✭✭✭✭
    Idinuse wrote: »
    dday3six wrote: »
    Idinuse wrote: »
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

    Inserting required time frame and pauses in macros is legio.

    I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?

    Is it suppose to add weight or skill to your argument when you continually insist the 0.9s global cool down on skills can be bypassed by macros, when in fact that is not possible?

    Is it now. Well since you can insert a pause of 0.5 seconds in a macro to wait for the next action to execute, I would have thought inserting a pause of 0.9 seconds to wait for the next action to execute was possible. How wrong I am.

    That is not bypassing, it's waiting. To bypass would make it so the skill can be used without waiting for the cool down to finish, and marcos cannot do that. However, in other threads about the subject you have insisted that they can.
  • Idinuse
    Idinuse
    ✭✭✭✭✭
    ✭✭
    Kryank wrote: »
    Idinuse wrote: »
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

    Inserting required time frame and pauses in macros is legio.

    I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?

    As I said in a previous post I can hit people 5 times in 3-4 seconds (according to ftc), I don't use macros or animation cancel apart from using poison injection to realease the pre loaded bow heavy attack. So the 2 attacks hit together, then ambush> surprise attack > executioner. It the heat of battle peoples idea of time is distorted and it's easy to think 2 seconds is actually 3 or 4. Unless people are using ftc and can post screenshots to prove it I call B/S on 5 attacks in under 2 seconds (without including procs). If it's happening all the time to people just screenshot the ftc damage report and post it. Not the death recap as we all know they don't show time frames and the recaps are always inaccurate.

    I hear you.

    Well since FTCs time stamps have been mentioned to be buggy due to lag ,as you know from the other post you mention, which is the normal explanation for all death caps captured showing 5 non channeled skills hitting in around 2 seconds, I think it would be a waste of time. It would be dismissed like every other argument and to be honest I don't care.

    I hoped to add to the game by illuminating /possible/ cheats, but I see it only inspires insults and weird and creepy toxicity, so I back off completely from this subject.
    Edited by Idinuse on January 24, 2016 9:00AM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Idinuse
    Idinuse
    ✭✭✭✭✭
    ✭✭
    dday3six wrote: »
    Idinuse wrote: »
    dday3six wrote: »
    Idinuse wrote: »
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

    Inserting required time frame and pauses in macros is legio.

    I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?

    Is it suppose to add weight or skill to your argument when you continually insist the 0.9s global cool down on skills can be bypassed by macros, when in fact that is not possible?

    Is it now. Well since you can insert a pause of 0.5 seconds in a macro to wait for the next action to execute, I would have thought inserting a pause of 0.9 seconds to wait for the next action to execute was possible. How wrong I am.

    That is not bypassing, it's waiting. To bypass would make it so the skill can be used without waiting for the cool down to finish, and marcos cannot do that. However, in other threads about the subject you have insisted that they can.

    You don't have to put words in my mouth that I have never uttered to make your point. Cite me on saying "macros can bypass the global cooldown" pls. And your very personal angled interpretation of my words does not count as me saying what you claim said.
    Edited by Idinuse on January 24, 2016 9:07AM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Kryank
    Kryank
    ✭✭✭
    Idinuse wrote: »
    Kryank wrote: »
    Idinuse wrote: »
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

    Inserting required time frame and pauses in macros is legio.

    I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?

    As I said in a previous post I can hit people 5 times in 3-4 seconds (according to ftc), I don't use macros or animation cancel apart from using poison injection to realease the pre loaded bow heavy attack. So the 2 attacks hit together, then ambush> surprise attack > executioner. It the heat of battle peoples idea of time is distorted and it's easy to think 2 seconds is actually 3 or 4. Unless people are using ftc and can post screenshots to prove it I call B/S on 5 attacks in under 2 seconds (without including procs). If it's happening all the time to people just screenshot the ftc damage report and post it. Not the death recap as we all know they don't show time frames and the recaps are always inaccurate.

    I hear you.

    Well since FTCs time stamps have been mentioned to be buggy due to lag which is the normal explanation for all death caps captured showing 5 non channeled skills hitting in around 2 seconds, I think it would be a waste of time. It would be dismissed like every other argument and to be honest I don't care.

    I hoped to add to the game by illuminating /possible/ cheats, but I see it only inspires insults and weird and creepy toxicity, so I back off completely from this subject.

    If you are truly trying to stop cheating then take video / screenshots and send them to Zos, if they are legit they will take action.

    Coming to the forums in this way is toxic as it causes a post that is full of untruths and conjecture.

    I play in cryrodiil solo all the time and sometimes I get ganked, but I have never seen anything that I would describe as cheating / macros (I have been playing since beta).

    It just seems the same people like to recycle this b/ s on the forums.

    Without proof screenshots / videos they are just pointless and make me question the motives.
    'I am not entering into a battle of wits with a man who is clearly unarmed'
    Follow My Twitch Channel Or Youtube Channel
    Sneaky Kryank DC NB
    Psyreni DC Sorc
    Kryank Of The Flame. DC Temp
    Kryank Smash DC DK
  • Idinuse
    Idinuse
    ✭✭✭✭✭
    ✭✭
    Kryank wrote: »
    Idinuse wrote: »
    Kryank wrote: »
    Idinuse wrote: »
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

    Inserting required time frame and pauses in macros is legio.

    I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?

    As I said in a previous post I can hit people 5 times in 3-4 seconds (according to ftc), I don't use macros or animation cancel apart from using poison injection to realease the pre loaded bow heavy attack. So the 2 attacks hit together, then ambush> surprise attack > executioner. It the heat of battle peoples idea of time is distorted and it's easy to think 2 seconds is actually 3 or 4. Unless people are using ftc and can post screenshots to prove it I call B/S on 5 attacks in under 2 seconds (without including procs). If it's happening all the time to people just screenshot the ftc damage report and post it. Not the death recap as we all know they don't show time frames and the recaps are always inaccurate.

    I hear you.

    Well since FTCs time stamps have been mentioned to be buggy due to lag which is the normal explanation for all death caps captured showing 5 non channeled skills hitting in around 2 seconds, I think it would be a waste of time. It would be dismissed like every other argument and to be honest I don't care.

    I hoped to add to the game by illuminating /possible/ cheats, but I see it only inspires insults and weird and creepy toxicity, so I back off completely from this subject.

    If you are truly trying to stop cheating then take video / screenshots and send them to Zos, if they are legit they will take action.

    Coming to the forums in this way is toxic as it causes a post that is full of untruths and conjecture.

    I play in cryrodiil solo all the time and sometimes I get ganked, but I have never seen anything that I would describe as cheating / macros (I have been playing since beta).

    It just seems the same people like to recycle this b/ s on the forums.

    Without proof screenshots / videos they are just pointless and make me question the motives.

    I'm so damn tired of this. People I have confronted have admitted to using macros. Yet you insist on trying to twist what I say into lies. It's low.

    Get this once and for all.

    I don't care.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Kryank
    Kryank
    ✭✭✭
    Idinuse wrote: »
    Kryank wrote: »
    Idinuse wrote: »
    Kryank wrote: »
    Idinuse wrote: »
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

    Inserting required time frame and pauses in macros is legio.

    I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?

    As I said in a previous post I can hit people 5 times in 3-4 seconds (according to ftc), I don't use macros or animation cancel apart from using poison injection to realease the pre loaded bow heavy attack. So the 2 attacks hit together, then ambush> surprise attack > executioner. It the heat of battle peoples idea of time is distorted and it's easy to think 2 seconds is actually 3 or 4. Unless people are using ftc and can post screenshots to prove it I call B/S on 5 attacks in under 2 seconds (without including procs). If it's happening all the time to people just screenshot the ftc damage report and post it. Not the death recap as we all know they don't show time frames and the recaps are always inaccurate.

    I hear you.

    Well since FTCs time stamps have been mentioned to be buggy due to lag which is the normal explanation for all death caps captured showing 5 non channeled skills hitting in around 2 seconds, I think it would be a waste of time. It would be dismissed like every other argument and to be honest I don't care.

    I hoped to add to the game by illuminating /possible/ cheats, but I see it only inspires insults and weird and creepy toxicity, so I back off completely from this subject.

    If you are truly trying to stop cheating then take video / screenshots and send them to Zos, if they are legit they will take action.

    Coming to the forums in this way is toxic as it causes a post that is full of untruths and conjecture.

    I play in cryrodiil solo all the time and sometimes I get ganked, but I have never seen anything that I would describe as cheating / macros (I have been playing since beta).

    It just seems the same people like to recycle this b/ s on the forums.

    Without proof screenshots / videos they are just pointless and make me question the motives.

    I'm so damn tired of this. People I have confronted have admitted to using macros. Yet you insist on trying to twist what I say into lies. It's low.

    Get this once and for all.

    I don't care.
    I'm not saying people don't use macros but they can't do anything that you can do manually there is no magical macro that will do 5 attacks in under 2 seconds it's just not possible with the game mechanics.

    And if you 'don't care' why come to the forums?
    Edited by Kryank on January 24, 2016 9:15AM
    'I am not entering into a battle of wits with a man who is clearly unarmed'
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  • Softpad
    Softpad
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    There is a point to having some animation cancelling.
    Blocking the hard npc's in dungeons painful attacks. Wouldn't be happy if a third of the people in a trial couldn't block because they had already been channeling our using another skill...
  • dday3six
    dday3six
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    Idinuse wrote: »
    dday3six wrote: »
    Idinuse wrote: »
    dday3six wrote: »
    Idinuse wrote: »
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

    Inserting required time frame and pauses in macros is legio.

    I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?

    Is it suppose to add weight or skill to your argument when you continually insist the 0.9s global cool down on skills can be bypassed by macros, when in fact that is not possible?

    Is it now. Well since you can insert a pause of 0.5 seconds in a macro to wait for the next action to execute, I would have thought inserting a pause of 0.9 seconds to wait for the next action to execute was possible. How wrong I am.

    That is not bypassing, it's waiting. To bypass would make it so the skill can be used without waiting for the cool down to finish, and marcos cannot do that. However, in other threads about the subject you have insisted that they can.

    You don't have to put words in my mouth that I have never uttered to make your point. Cite me on saying "macros can bypass the global cooldown" pls. And your very personal angled interpretation of my words does not count as me saying what you claim said.

    http://forums.elderscrollsonline.com/en/discussion/comment/2620441/#Comment_2620441

    Comment #48. '5 skills in around 2s'.

    Skills and light/heavy attacks or bashes are different, and while it is possible, even without macros, to do: light attack - skill - bash - light attack - skill in around 2s. That is not 5 skills. I'm sure you'll state that I'm twisting your words, but end of the day 'skills' is not interchangable with a more generic word like 'attacks'. They're clearly different things, and operate differently in game.

    When the game shows on your screen or damage log 5 skills in 2s or less it's lag. I'll give you another example most shooter fans should be familiar with. On Player A's screen they move around a corner avoiding incoming fire from Player B. On Player B's screen they shot Player A before they were around the corner. Depending on the type of server when the game sorts this out either Player A with see rounds 'magically' hit the through a wall or they'll pop back around the wall in a jerky instant and be injuryed or dead. It's similar in ESO. What you see on your screen is not the one and only truth as far as the server in concerned. At times do to lag players will see a completely different sequences on events on screen. It's really just the nature on the beast for onlinr gaming.
  • Idinuse
    Idinuse
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    This will be my final post on this subject, here and otherwise.

    I only post this image to make the point that having this happening to me time after time in PvP is what have shaped my opinion and point of view, nothing else.

    If this is explained by lag, bugs or very fast thumbs and fingers, then so it is.

    I however don't feel that I have been grasping things out of thin air nor that I have been totally out of line in reacting and voicing my opinion all been based on experiences like this, wrong as I may be.

    BzOHzwy.jpg

    http://i.imgur.com/BzOHzwy.jpg

    Oh, one more thing. I personally have nothing against Animation Canceling or the development of skills utilizing it. I've had a problem with what I've perceived as macro cheating, and was hoping that some sort of tuning to the AC, which I believed was a condition for such macros to do what they do, could be discussed and found without destroying any feeling of skill that naturally comes from becoming good and adept with AC.

    /End of subject for me.
    Edited by Idinuse on January 24, 2016 9:42AM
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  • dday3six
    dday3six
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    Idinuse wrote: »
    This will be my final post on this subject, here and otherwise.

    I only post this image to make the point that having this happening to me time after time in PvP is what have shaped my opinion and point of view, nothing else.

    If this is explained by lag, bugs or very fast thumbs and fingers, then so it is.

    I however don't feel that I have been grasping things out of thin air nor that I have been totally out of line in reacting and voicing my opinion all been based on experiences like this, wrong as I may be.

    BzOHzwy.jpg

    This is actually easier to explain than you might think. Bow skills and attacks, both light and heavy, have a travel time. So out of stealth if a player charges a heavy attack and then weaves it with a skill. It'll all hit a roughly the same time. It's how the DK bow builds function with Molten/Camo buffed Heavy Attacks weaved with Shards. So a player will launch those attacks, then gap close in to finish. Because of the travel time if done smoothly all of this will seem to happen at once, no need for macros even. It's not all that hard, just takes a bit of practice.
  • Kryank
    Kryank
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    Idinuse wrote: »
    This will be my final post on this subject, here and otherwise.

    I only post this image to make the point that having this happening to me time after time in PvP is what have shaped my opinion and point of view, nothing else.

    If this is explained by lag, bugs or very fast thumbs and fingers, then so it is.

    I however don't feel that I have been grasping things out of thin air nor that I have been totally out of line in reacting and voicing my opinion all been based on experiences like this, wrong as I may be.

    BzOHzwy.jpg

    http://i.imgur.com/BzOHzwy.jpg

    Oh, one more thing. I personally have nothing against Animation Canceling or the development of skills utilizing it. I've had a problem with what I've perceived as macro cheating, and was hoping that some sort of tuning to the AC, which I believed was a condition for such macros to do what they do, could be discussed and found without destroying any feeling of skill that naturally comes from becoming good and adept with AC.

    /End of subject for me.

    I understand it's frustrating and this death recap would look a little like some one who I have killed apart from the last skill would be executioner from me not poison injection, I can do this in 3-4 seconds from stealth, so on its own It proves nothing. Apart from the fact that you got ganked.

    I feel your frustration mate, but coming here asking for help to avoid ganking would be more productive than coming here screaming cheaters.
    'I am not entering into a battle of wits with a man who is clearly unarmed'
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  • MrGigglypants
    MrGigglypants
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    Gcd means you probably died in 3 seconds which its a gank get over it. It's a necessary evil it's not like you can't respawn.
  • Derra
    Derra
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    Robbmrp wrote: »
    sirrmattus wrote: »
    Shardaxx wrote: »
    ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.

    Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:

    Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.

    My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.

    ur exaggerating pretty hard there.. im sure it was 1 second :tongue:
    There is the set-up time of the attacker and the impact time on the victim. If you are on the receiving end of some combinations, it does hit more or less all at once. Some of it may be animation cancelling, some may be lag. Can't say what it would look like time-wise as the target for the combo given above, but even a whole second is a bit ridiculous :expressionless:

    Shardaxx wrote: »
    Sort this out ZOS its just so annoying.
    Based on everything ZOS has (and hasn't) said, I doubt such insta-death attacks are ever going away completely. Best thing to do is to help people to understand how to increase their damage mitigation/defensive response.

    And switch to the 0 CP Campaigns when they come out.

    I´m gonna call it now: 0 cp camps are going to be even more of a non-starter than axe was. I don´t know anyone who would want to play there.
    <Noricum>
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  • KanedaSyndrome
    KanedaSyndrome
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    Shardaxx wrote: »
    ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.

    Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:

    Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.

    My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.

    ZoS gave up on fixing animation cancelling, and they decided to call it a feature instead of fixing the issue.
    KanedaSyndrome's Suggestions For Game Improvements
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  • Tankqull
    Tankqull
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    Kryank wrote: »
    Idinuse wrote: »
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

    Inserting required time frame and pauses in macros is legio.

    I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?

    As I said in a previous post I can hit people 5 times in 3-4 seconds (according to ftc), I don't use macros or animation cancel apart from using poison injection to realease the pre loaded bow heavy attack. So the 2 attacks hit together, then ambush> surprise attack > executioner. It the heat of battle peoples idea of time is distorted and it's easy to think 2 seconds is actually 3 or 4. Unless people are using ftc and can post screenshots to prove it I call B/S on 5 attacks in under 2 seconds (without including procs). If it's happening all the time to people just screenshot the ftc damage report and post it. Not the death recap as we all know they don't show time frames and the recaps are always inaccurate.

    actually the main problem is latency. with a *** but still playable 500ms ping you are 1000ms desynct to your attacker wich means he is TWO seconds ahead of you in preperation.

    preparing DW heavy attack
    released by SA => 500ms to inform server about it => 500ms to inform the attacked to be hit and stunned => next SA released => reaction time of the attacked to breakfree from the stealth CC lets assume 500ms server recieves second SA => 500ms to inform server about breaking CC + you are hit by the second SA=> third SA released => 500ms until server realises you are dead => another 500ms to inform you about your death.

    so you have roughly 1,5 sec befor the server informs you about your death wich is rather in the timeframe he insist too...
    so no macroing or active cheating needed just the crap servers we are playing on...
    the funny part though is if you are using addons offering a true battle log with server time stamps you actually see that everything was legit but your client simply did not have the information about it and you are 50% of the fight duration behind the actual situation. leading to the perception of "instant deaths".
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Kryank
    Kryank
    ✭✭✭
    Tankqull wrote: »
    Kryank wrote: »
    Idinuse wrote: »
    It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
    But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?

    Inserting required time frame and pauses in macros is legio.

    I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?

    As I said in a previous post I can hit people 5 times in 3-4 seconds (according to ftc), I don't use macros or animation cancel apart from using poison injection to realease the pre loaded bow heavy attack. So the 2 attacks hit together, then ambush> surprise attack > executioner. It the heat of battle peoples idea of time is distorted and it's easy to think 2 seconds is actually 3 or 4. Unless people are using ftc and can post screenshots to prove it I call B/S on 5 attacks in under 2 seconds (without including procs). If it's happening all the time to people just screenshot the ftc damage report and post it. Not the death recap as we all know they don't show time frames and the recaps are always inaccurate.

    actually the main problem is latency. with a *** but still playable 500ms ping you are 1000ms desynct to your attacker wich means he is TWO seconds ahead of you in preperation.

    preparing DW heavy attack
    released by SA => 500ms to inform server about it => 500ms to inform the attacked to be hit and stunned => next SA released => reaction time of the attacked to breakfree from the stealth CC lets assume 500ms server recieves second SA => 500ms to inform server about breaking CC + you are hit by the second SA=> third SA released => 500ms until server realises you are dead => another 500ms to inform you about your death.

    so you have roughly 1,5 sec befor the server informs you about your death wich is rather in the timeframe he insist too...
    so no macroing or active cheating needed just the crap servers we are playing on...
    the funny part though is if you are using addons offering a true battle log with server time stamps you actually see that everything was legit but your client simply did not have the information about it and you are 50% of the fight duration behind the actual situation. leading to the perception of "instant deaths".

    Yeah I agree, the amount of times I have run around after thinking I avoided a Zerg and then dropped dead 2 seconds later from the damage that caught up is scary. But like you said my point was it is not cheating, this kind of screaming cheater on the forums attitude is toxic in this game, it annoys me when people in guild TS start blaming macro users, as most of the time it was lag or just well timed burst and poor reactions that caused their death.
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