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https://forums.elderscrollsonline.com/en/discussion/684716

Hitting 5 times in 0.5 seconds

  • Alcast
    Alcast
    Class Representative
    You cannot do 3 Surprise attacks in 0.5s.
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  • Idinuse
    Idinuse
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    Vox wrote: »
    Latency?

    that is honestly the answer.
    i thought before that it was from hax, or even animation canceling and even thought for a time it was macro cheats. but its just plain lagg and latency. you can see it also when you see people running. all of a sudden the entire group stands still, i go stand next to them wondering why not moving then all of a sudden everyone JUTS far ahead.
    same thing - latency and lagg. nothing more.

    *sigh*

    I have to say that Zos have done some amazing code achievement since channeled skills somehow are totally unaffected by this "latency" referred to, only instant cast skills. They are also completely absent from the 200 or so screenshots I have, as mentioned. Amazing.

    Perhaps the answer to all latency and lag problem in Cyrodiil would be to make all skills channeled. I think we're on to something here...

    *pinches nose bridge even firmer and sighs, now in STerEO, with @leepalmer95 *
    Edited by Idinuse on January 23, 2016 12:19AM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • acw37162
    acw37162
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    diskiukas wrote: »
    Oh surprise attack is nothing, many times I was looking at my death recap after being killed in second or so and I would see 3 Wrecking Blows registered delivered to me with love by the same player. I move a lot and have experience of PVP since release and to even get caught with 3 Wrecking Blows in a row is highly unusual. Lag actually works opposite, you dont take any damage at all at first. I know how death works when you are lagging, it's not the case in here.

    I've had this happen to me a lot recently.

    I've watched videos for how animation canceling works but I've seen no videos how three wrecking blows from the same player can hit all at once.

    Most of the times I see this is in lag so it could be lag or latency but part of the reason some players like wrecking blow so much is besides the really good damage, besides the empower buff, and besides the hard cc, it's one of the animations you can play with the most.

    They need to adjust the back end animation wonkiness on WB, WB users will cry to heavens but it really should be looked at.
  • aidenmoore
    aidenmoore
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    Even if OP exaggerate the time, it is still hold true. Getting killed within 2-3 secs is still a problem in Cyrodiil. There is no way for average players can react that quickly and not knowing what to react to due to animation cancelling.
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • AFrostWolf
    AFrostWolf
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    Either way, If it is animation cancelling then it's just bad design. The fact that ZOS allows it at all instead of fixing is shows they aren't committed to balancing the game.
  • Alucardo
    Alucardo
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    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t
  • Alucardo
    Alucardo
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    "Oh, I see people are making threads about animation cancelling. Let me jump on the bandwagon with made up stories to try and eliminate this technique I don't know how to pull off"
  • RatedChaotic
    RatedChaotic
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    Most of the time its lag. Eso pvp is #1 for pvp lag.

    It was lag. Nothing registered then ''bam'' everything registered at once hence why you died so fast by that many skills in that short of time. You dont animation cancel using 3 of the same abilities back to back to back. There will be light/heavy attacks between them.
    Edited by RatedChaotic on January 23, 2016 5:25AM
  • Lylith
    Lylith
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    Isn't it pretty coincidental that the "latency" always seems to happen when certain players are around?

    isn't it, though?

  • TheValkyn
    TheValkyn
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    Shardaxx wrote: »
    ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.

    Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:

    Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.

    My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.

    PS4 has combat logs? The more you know.
  • WillhelmBlack
    WillhelmBlack
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    Gap closer silence/root, stun and combo. Can't dodge roll or break free. Far from 0.5 secs but enough time for this...

    http://youtu.be/VJ4aDbTATZA
    PC EU
  • Darkeus
    Darkeus
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    same stuff happened to me also in pvps, guess what i never ever pvped again. i want a pvp where i can react and act not where i blink and i get 10 skills/hits in my face in no time.
  • mtwiggz
    mtwiggz
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    Gap closer silence/root, stun and combo. Can't dodge roll or break free. Far from 0.5 secs but enough time for this...

    http://youtu.be/VJ4aDbTATZA

    Been seeing a lot of this lately.

    My main is a NB, often when I Ambush an enemy from stealth I realize that it doesn't seem like they can break free. I've talked back and forth with some of my prey and they confirmed this. I understand in the IC patch they added a 100% snare while getting hit from a gap closer, which is an absolute bandaid fix and should have never happened. Yet this isn't just a snare, this is a full on "OMG I CANT DO ANYTHING GOING TO DIE" CC. Not sure what causes it and it's definitely not strictly from Ambush. Only thing I can think of is the 100% snare coupled with lag.
  • Malmai
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    Wollust wrote: »
    3 surprise attack in 0.5 seconds is an impossible thing to do. No matter what. So it's more likely due to latency or a wrong sense of time.

    if you mess up packets u can do it why not.
  • LadyNalcarya
    LadyNalcarya
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    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Wollust
    Wollust
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    Malmai wrote: »
    Wollust wrote: »
    3 surprise attack in 0.5 seconds is an impossible thing to do. No matter what. So it's more likely due to latency or a wrong sense of time.

    if you mess up packets u can do it why not.

    Care to enlighten me how a simple macro should be able to change the underlying combat mechanics?
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    Wrong. You might be able to optimize it with a macro but no macro can bypass the global cooldown the game has. 3 surprise attack are not possible in under 1 second. No matter what macro and animation cancel you use.


    People please learn first about the mechanics before you start scaring new players with some horror tales.
    Susano'o

    Zerg Squad
  • LadyNalcarya
    LadyNalcarya
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    Wollust wrote: »
    Malmai wrote: »
    Wollust wrote: »
    3 surprise attack in 0.5 seconds is an impossible thing to do. No matter what. So it's more likely due to latency or a wrong sense of time.

    if you mess up packets u can do it why not.

    Care to enlighten me how a simple macro should be able to change the underlying combat mechanics?
    Alucardo wrote: »
    Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t

    Light attack>surprise>block cancel.
    Macro programs can do that in a very short timeframe, just a few milliseconds.

    Wrong. You might be able to optimize it with a macro but no macro can bypass the global cooldown the game has. 3 surprise attack are not possible in under 1 second. No matter what macro and animation cancel you use.


    People please learn first about the mechanics before you start scaring new players with some horror tales.

    Yeah, there is a cooldown, but this paired with lag causes insta-kills.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Lenikus
    Lenikus
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    I see no death recap on teh OP.
    I call qq on this thread ;3
    ... Mai cave. >:3
  • TheBull
    TheBull
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    ZoS needs to make a post explaining the priority system and then sticky it at the top of the forums. It would eliminate so much confusion. OP and others would understand what he said is not possible.
  • Brutusmax1mus
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    I was hit with lag too. 5 poison injections hit me at once.
  • Shardaxx
    Shardaxx
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    TheValkyn wrote: »
    Shardaxx wrote: »
    ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.

    Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:

    Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.

    My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.

    PS4 has combat logs? The more you know.

    Yeah you press the D-pad when you're dead to see the attacks that killed you, it tells you that at the bottom of the screen I guess you're not a PS4 player. For others talking about macros or other PC specific stuff, just to be clear, this was on PS4.

    For those of you saying I'm lying or wrong about the times, all I can do is say that's how it happened. It seemed like I was hit by one attack and died, only the combat log revealed the 5 actual attacks in there.

    Thanks to the guy to said about dual wield heavy attack coming up as 2 attacks in the log, I never realised this before and its good to know.

    But the point is I got hit by a heavy and 3 surprise attacks in about the time it would take me to hit with one surprise attack and as I also mentioned this isn't the first time I've seen this, and it seems to happen with certain players all the time which is why I suspect its not random lag or packet loss, but something they are doing to bypass the normal attack durations.
    Edited by Shardaxx on January 23, 2016 6:52PM
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Toc de Malsvi
    Toc de Malsvi
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    Shardaxx wrote: »
    TheValkyn wrote: »
    Shardaxx wrote: »
    ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.

    Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:

    Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.

    My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.

    PS4 has combat logs? The more you know.

    Yeah you press the D-pad when you're dead to see the attacks that killed you, it tells you that at the bottom of the screen I guess you're not a PS4 player. For others talking about macros or other PC specific stuff, just to be clean, this was on PS4.

    For those of you saying I'm lying or wrong about the times, all I can do is say that's how it happened. It seemed like I was hit by one attack and died, only the combat log revealed the 5 actual attacks in there.

    Thanks to the guy to said about dual wield heavy attack coming up as 2 attacks in the log, I never realised this before and its good to know.

    But the point is I got hit by a heavy and 3 surprise attacks in about the time it would take me to hit with one surprise attack and as I also mentioned this isn't the first time I've seen this, and it seems to happen with certain players all the time which is why I suspect its not random lag or packet loss, but something they are doing to bypass the normal attack durations.

    That is not a combat log, that is a death recap, and ZOS has stated elsewhere that the death recap is bugged and they are working to fix it.
    Legendary Archer of Valenwood
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  • Toc de Malsvi
    Toc de Malsvi
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    The death recap also does not give time stamps for the hits so you could have been hit with each ability 5 seconds apart and it would still register same output.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Rune_Relic
    Rune_Relic
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    I think its possible for an exploit to be used here but it depends on how/where the animation cancelling is regulated.
    @ZOS_RichLambert @Wrobel

    If the cancelling is controlled at the UI stage....
    ..you can intercept the outgoing packet and delay the initial strikes until the final strike has left the UI.
    This way the UI did indeed prevent you being hit by 10 shots at once by inserting a delay....but this delay was then removed on transit to hitting you.

    As we are using TCP...those packets will reach you in the same sequence as fired regardless.

    If the cancelling is at the server stage too....
    The server can inject a delay between any sequence of actions to counter delay removal ..so you wont see 10 skills all hit at once.
    But then the server could experience lag in which case it will cache all actions and then release them ASAP...maybe even all at once again.

    If cancelling is at the recipient stage too....
    The client can inject a delay between any sequence of actions to counter delay removal.
    This replaces any time gaps that have been lost/lagged/hacked and should give you a proper chance to respond.
    Provided the cancelled skills actually still give you a tell that you can use as feedback to respond to.

    So yes it could be bad design / hacking / lag.....but regardless....its fixable.
    Without knowing how ZOS programmed the delays there is no way to know whats actually happening.

    Using TCP I could send you packet 10 first..then 9 ..then 8...
    You will get 1,2,3,4,....all at once as soon as packet 1 comes in.
    Edited by Rune_Relic on January 23, 2016 4:16PM
    Anything that can be exploited will be exploited
  • Kryank
    Kryank
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    On my nightblade 1vx build (I run willows path so not maxed out glasscannon) I can usually hit people with 5 attacks from stealth and kill them it usually takes 3-4 seconds according to ftc.

    Heavy bow attack animation cancelled with poison injection>ambush>surprise attack>executioner. Good players break free from the first stealth hits and will roll dodge the ambush or surprise attack, bad players with poor reaction time won't break free until I have hit them with surprise attack and then they eat the executioner.

    I have had rage tells telling me I use macros as they all happened in 1 second, but I know they don't as the only animation cancel I use is using poison injection to release the bow heavy attack.

    It can seem to the victim that they all come in 1 second but due to lag / or bad recollection they don't.

    The only combo that kills in 1 sec is the camo, heavy attack, silver shards combo, and again that's only on glass cannon vamps, and due to the camo procs.
    'I am not entering into a battle of wits with a man who is clearly unarmed'
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  • HeroOfNone
    HeroOfNone
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    Isn't it pretty coincidental that the "latency" always seems to happen when certain players are around?

    Look at my post above, the latency is typically not on your side, but theirs, and there are some pretty basic tests to see if they are exploiting a lag switch.
    Herfi Driderkitty of the Aldmeri Dominion
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  • Shardaxx
    Shardaxx
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    The death recap also does not give time stamps for the hits so you could have been hit with each ability 5 seconds apart and it would still register same output.

    Yes but I was there and they didn't hit 5 seconds apart, they hit like one hit in less than a second.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Zavus
    Zavus
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    Did it look something like this?


    https://youtu.be/A0ElCOFb9tk?t=8m15s
    Zavus - Worst NB NA / First NB RANK 50
    "Most carried General NA" - Cent Satori

    Haxus

  • Decayed_Inside
    Decayed_Inside
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    Zavus wrote: »
    Did it look something like this?


    https://youtu.be/A0ElCOFb9tk?t=8m15s

    Camo hunter lol
  • Waffennacht
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    Just fyi, there are macro controllers for console. Was talking to a guildy that has one, i dunno if he uses it (Would make me really mad if he does)

    But they do exist...
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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