leepalmer95 wrote: »dwemer_paleologist wrote: »Latency?
that is honestly the answer.
i thought before that it was from hax, or even animation canceling and even thought for a time it was macro cheats. but its just plain lagg and latency. you can see it also when you see people running. all of a sudden the entire group stands still, i go stand next to them wondering why not moving then all of a sudden everyone JUTS far ahead.
same thing - latency and lagg. nothing more.
*sigh*
Oh surprise attack is nothing, many times I was looking at my death recap after being killed in second or so and I would see 3 Wrecking Blows registered delivered to me with love by the same player. I move a lot and have experience of PVP since release and to even get caught with 3 Wrecking Blows in a row is highly unusual. Lag actually works opposite, you dont take any damage at all at first. I know how death works when you are lagging, it's not the case in here.
Decayed_Inside wrote: »Isn't it pretty coincidental that the "latency" always seems to happen when certain players are around?
ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.
Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:
Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.
My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.
http://youtu.be/VJ4aDbTATZA WillhelmBlack wrote: »Gap closer silence/root, stun and combo. Can't dodge roll or break free. Far from 0.5 secs but enough time for this...http://youtu.be/VJ4aDbTATZA
Wait, how the hell do you animation cancel 3 consecutive surprise attack? Something smells in here, and it smells like bullsh*t
KoshkaMurka wrote: »
Care to enlighten me how a simple macro should be able to change the underlying combat mechanics?KoshkaMurka wrote: »
Wrong. You might be able to optimize it with a macro but no macro can bypass the global cooldown the game has. 3 surprise attack are not possible in under 1 second. No matter what macro and animation cancel you use.
People please learn first about the mechanics before you start scaring new players with some horror tales.
ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.
Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:
Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.
My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.
PS4 has combat logs? The more you know.
ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.
Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:
Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.
My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.
PS4 has combat logs? The more you know.
Yeah you press the D-pad when you're dead to see the attacks that killed you, it tells you that at the bottom of the screen I guess you're not a PS4 player. For others talking about macros or other PC specific stuff, just to be clean, this was on PS4.
For those of you saying I'm lying or wrong about the times, all I can do is say that's how it happened. It seemed like I was hit by one attack and died, only the combat log revealed the 5 actual attacks in there.
Thanks to the guy to said about dual wield heavy attack coming up as 2 attacks in the log, I never realised this before and its good to know.
But the point is I got hit by a heavy and 3 surprise attacks in about the time it would take me to hit with one surprise attack and as I also mentioned this isn't the first time I've seen this, and it seems to happen with certain players all the time which is why I suspect its not random lag or packet loss, but something they are doing to bypass the normal attack durations.
Decayed_Inside wrote: »Isn't it pretty coincidental that the "latency" always seems to happen when certain players are around?
Toc de Malsvi wrote: »The death recap also does not give time stamps for the hits so you could have been hit with each ability 5 seconds apart and it would still register same output.