Waffennacht wrote: »Just fyi, there are macro controllers for console. Was talking to a guildy that has one, i dunno if he uses it (Would make me really mad if he does)
But they do exist...
Waffennacht wrote: »Just fyi, there are macro controllers for console. Was talking to a guildy that has one, i dunno if he uses it (Would make me really mad if he does)
But they do exist...
KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.
KoshkaMurka wrote: »
ColoursYouHave wrote: »KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.KoshkaMurka wrote: »
All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?
ColoursYouHave wrote: »KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.KoshkaMurka wrote: »
All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?
Inserting required time frame and pauses in macros is legio.
I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?
Hilarious to see people here acting as if it's lag. We all know it's animation cancel.It obviously needs fixing. Trust me, I use it all the time, it's broken af.
ColoursYouHave wrote: »KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.KoshkaMurka wrote: »
All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?
Inserting required time frame and pauses in macros is legio.
I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?
ColoursYouHave wrote: »KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.KoshkaMurka wrote: »
All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?
Inserting required time frame and pauses in macros is legio.
I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?
Is it suppose to add weight or skill to your argument when you continually insist the 0.9s global cool down on skills can be bypassed by macros, when in fact that is not possible?
ColoursYouHave wrote: »KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.KoshkaMurka wrote: »
All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?
Inserting required time frame and pauses in macros is legio.
I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?
Is it suppose to add weight or skill to your argument when you continually insist the 0.9s global cool down on skills can be bypassed by macros, when in fact that is not possible?
Is it now. Well since you can insert a pause of 0.5 seconds in a macro to wait for the next action to execute, I would have thought inserting a pause of 0.9 seconds to wait for the next action to execute was possible. How wrong I am.
ColoursYouHave wrote: »KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.KoshkaMurka wrote: »
All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?
Inserting required time frame and pauses in macros is legio.
I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?
As I said in a previous post I can hit people 5 times in 3-4 seconds (according to ftc), I don't use macros or animation cancel apart from using poison injection to realease the pre loaded bow heavy attack. So the 2 attacks hit together, then ambush> surprise attack > executioner. It the heat of battle peoples idea of time is distorted and it's easy to think 2 seconds is actually 3 or 4. Unless people are using ftc and can post screenshots to prove it I call B/S on 5 attacks in under 2 seconds (without including procs). If it's happening all the time to people just screenshot the ftc damage report and post it. Not the death recap as we all know they don't show time frames and the recaps are always inaccurate.
ColoursYouHave wrote: »KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.KoshkaMurka wrote: »
All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?
Inserting required time frame and pauses in macros is legio.
I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?
Is it suppose to add weight or skill to your argument when you continually insist the 0.9s global cool down on skills can be bypassed by macros, when in fact that is not possible?
Is it now. Well since you can insert a pause of 0.5 seconds in a macro to wait for the next action to execute, I would have thought inserting a pause of 0.9 seconds to wait for the next action to execute was possible. How wrong I am.
That is not bypassing, it's waiting. To bypass would make it so the skill can be used without waiting for the cool down to finish, and marcos cannot do that. However, in other threads about the subject you have insisted that they can.
ColoursYouHave wrote: »KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.KoshkaMurka wrote: »
All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?
Inserting required time frame and pauses in macros is legio.
I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?
As I said in a previous post I can hit people 5 times in 3-4 seconds (according to ftc), I don't use macros or animation cancel apart from using poison injection to realease the pre loaded bow heavy attack. So the 2 attacks hit together, then ambush> surprise attack > executioner. It the heat of battle peoples idea of time is distorted and it's easy to think 2 seconds is actually 3 or 4. Unless people are using ftc and can post screenshots to prove it I call B/S on 5 attacks in under 2 seconds (without including procs). If it's happening all the time to people just screenshot the ftc damage report and post it. Not the death recap as we all know they don't show time frames and the recaps are always inaccurate.
I hear you.
Well since FTCs time stamps have been mentioned to be buggy due to lag which is the normal explanation for all death caps captured showing 5 non channeled skills hitting in around 2 seconds, I think it would be a waste of time. It would be dismissed like every other argument and to be honest I don't care.
I hoped to add to the game by illuminating /possible/ cheats, but I see it only inspires insults and weird and creepy toxicity, so I back off completely from this subject.
ColoursYouHave wrote: »KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.KoshkaMurka wrote: »
All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?
Inserting required time frame and pauses in macros is legio.
I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?
As I said in a previous post I can hit people 5 times in 3-4 seconds (according to ftc), I don't use macros or animation cancel apart from using poison injection to realease the pre loaded bow heavy attack. So the 2 attacks hit together, then ambush> surprise attack > executioner. It the heat of battle peoples idea of time is distorted and it's easy to think 2 seconds is actually 3 or 4. Unless people are using ftc and can post screenshots to prove it I call B/S on 5 attacks in under 2 seconds (without including procs). If it's happening all the time to people just screenshot the ftc damage report and post it. Not the death recap as we all know they don't show time frames and the recaps are always inaccurate.
I hear you.
Well since FTCs time stamps have been mentioned to be buggy due to lag which is the normal explanation for all death caps captured showing 5 non channeled skills hitting in around 2 seconds, I think it would be a waste of time. It would be dismissed like every other argument and to be honest I don't care.
I hoped to add to the game by illuminating /possible/ cheats, but I see it only inspires insults and weird and creepy toxicity, so I back off completely from this subject.
If you are truly trying to stop cheating then take video / screenshots and send them to Zos, if they are legit they will take action.
Coming to the forums in this way is toxic as it causes a post that is full of untruths and conjecture.
I play in cryrodiil solo all the time and sometimes I get ganked, but I have never seen anything that I would describe as cheating / macros (I have been playing since beta).
It just seems the same people like to recycle this b/ s on the forums.
Without proof screenshots / videos they are just pointless and make me question the motives.
I'm not saying people don't use macros but they can't do anything that you can do manually there is no magical macro that will do 5 attacks in under 2 seconds it's just not possible with the game mechanics.ColoursYouHave wrote: »KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.KoshkaMurka wrote: »
All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?
Inserting required time frame and pauses in macros is legio.
I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?
As I said in a previous post I can hit people 5 times in 3-4 seconds (according to ftc), I don't use macros or animation cancel apart from using poison injection to realease the pre loaded bow heavy attack. So the 2 attacks hit together, then ambush> surprise attack > executioner. It the heat of battle peoples idea of time is distorted and it's easy to think 2 seconds is actually 3 or 4. Unless people are using ftc and can post screenshots to prove it I call B/S on 5 attacks in under 2 seconds (without including procs). If it's happening all the time to people just screenshot the ftc damage report and post it. Not the death recap as we all know they don't show time frames and the recaps are always inaccurate.
I hear you.
Well since FTCs time stamps have been mentioned to be buggy due to lag which is the normal explanation for all death caps captured showing 5 non channeled skills hitting in around 2 seconds, I think it would be a waste of time. It would be dismissed like every other argument and to be honest I don't care.
I hoped to add to the game by illuminating /possible/ cheats, but I see it only inspires insults and weird and creepy toxicity, so I back off completely from this subject.
If you are truly trying to stop cheating then take video / screenshots and send them to Zos, if they are legit they will take action.
Coming to the forums in this way is toxic as it causes a post that is full of untruths and conjecture.
I play in cryrodiil solo all the time and sometimes I get ganked, but I have never seen anything that I would describe as cheating / macros (I have been playing since beta).
It just seems the same people like to recycle this b/ s on the forums.
Without proof screenshots / videos they are just pointless and make me question the motives.
I'm so damn tired of this. People I have confronted have admitted to using macros. Yet you insist on trying to twist what I say into lies. It's low.
Get this once and for all.
I don't care.
ColoursYouHave wrote: »KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.KoshkaMurka wrote: »
All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?
Inserting required time frame and pauses in macros is legio.
I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?
Is it suppose to add weight or skill to your argument when you continually insist the 0.9s global cool down on skills can be bypassed by macros, when in fact that is not possible?
Is it now. Well since you can insert a pause of 0.5 seconds in a macro to wait for the next action to execute, I would have thought inserting a pause of 0.9 seconds to wait for the next action to execute was possible. How wrong I am.
That is not bypassing, it's waiting. To bypass would make it so the skill can be used without waiting for the cool down to finish, and marcos cannot do that. However, in other threads about the subject you have insisted that they can.
You don't have to put words in my mouth that I have never uttered to make your point. Cite me on saying "macros can bypass the global cooldown" pls. And your very personal angled interpretation of my words does not count as me saying what you claim said.

This will be my final post on this subject, here and otherwise.
I only post this image to make the point that having this happening to me time after time in PvP is what have shaped my opinion and point of view, nothing else.
If this is explained by lag, bugs or very fast thumbs and fingers, then so it is.
I however don't feel that I have been grasping things out of thin air nor that I have been totally out of line in reacting and voicing my opinion all been based on experiences like this, wrong as I may be.
This will be my final post on this subject, here and otherwise.
I only post this image to make the point that having this happening to me time after time in PvP is what have shaped my opinion and point of view, nothing else.
If this is explained by lag, bugs or very fast thumbs and fingers, then so it is.
I however don't feel that I have been grasping things out of thin air nor that I have been totally out of line in reacting and voicing my opinion all been based on experiences like this, wrong as I may be.
http://i.imgur.com/BzOHzwy.jpg
Oh, one more thing. I personally have nothing against Animation Canceling or the development of skills utilizing it. I've had a problem with what I've perceived as macro cheating, and was hoping that some sort of tuning to the AC, which I believed was a condition for such macros to do what they do, could be discussed and found without destroying any feeling of skill that naturally comes from becoming good and adept with AC.
/End of subject for me.
tinythinker wrote: »There is the set-up time of the attacker and the impact time on the victim. If you are on the receiving end of some combinations, it does hit more or less all at once. Some of it may be animation cancelling, some may be lag. Can't say what it would look like time-wise as the target for the combo given above, but even a whole second is a bit ridiculoussirrmattus wrote: »ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.
Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:
Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.
My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.
ur exaggerating pretty hard there.. im sure it was 1 secondBased on everything ZOS has (and hasn't) said, I doubt such insta-death attacks are ever going away completely. Best thing to do is to help people to understand how to increase their damage mitigation/defensive response.Sort this out ZOS its just so annoying.
And switch to the 0 CP Campaigns when they come out.
ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.
Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:
Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.
My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.
ColoursYouHave wrote: »KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.KoshkaMurka wrote: »
All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?
Inserting required time frame and pauses in macros is legio.
I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?
As I said in a previous post I can hit people 5 times in 3-4 seconds (according to ftc), I don't use macros or animation cancel apart from using poison injection to realease the pre loaded bow heavy attack. So the 2 attacks hit together, then ambush> surprise attack > executioner. It the heat of battle peoples idea of time is distorted and it's easy to think 2 seconds is actually 3 or 4. Unless people are using ftc and can post screenshots to prove it I call B/S on 5 attacks in under 2 seconds (without including procs). If it's happening all the time to people just screenshot the ftc damage report and post it. Not the death recap as we all know they don't show time frames and the recaps are always inaccurate.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ColoursYouHave wrote: »KoshkaMurka wrote: »It was a macro... Even some so-called "Great Warlords" in certain EU campaigns are using that to kill you with 5-7 attacks in 1 second.
But looks like this is gonna be fixed in the next patch, and I'm really happy about that.KoshkaMurka wrote: »
All of this that you're saying is impossible (at least with macros). A macro can't bypass the game's internal mechanics. Are you sure you just aren't experienced enough to see what's going on as it happens? Do you have a bad sense of how quickly time actually passes?
Inserting required time frame and pauses in macros is legio.
I'm amazed how persistently defenders of 5 hits in 2 seconds insist on insulting people they are debating with. Is that supposed to add weight to your argument, or skill even?
As I said in a previous post I can hit people 5 times in 3-4 seconds (according to ftc), I don't use macros or animation cancel apart from using poison injection to realease the pre loaded bow heavy attack. So the 2 attacks hit together, then ambush> surprise attack > executioner. It the heat of battle peoples idea of time is distorted and it's easy to think 2 seconds is actually 3 or 4. Unless people are using ftc and can post screenshots to prove it I call B/S on 5 attacks in under 2 seconds (without including procs). If it's happening all the time to people just screenshot the ftc damage report and post it. Not the death recap as we all know they don't show time frames and the recaps are always inaccurate.
actually the main problem is latency. with a *** but still playable 500ms ping you are 1000ms desynct to your attacker wich means he is TWO seconds ahead of you in preperation.
preparing DW heavy attack
released by SA => 500ms to inform server about it => 500ms to inform the attacked to be hit and stunned => next SA released => reaction time of the attacked to breakfree from the stealth CC lets assume 500ms server recieves second SA => 500ms to inform server about breaking CC + you are hit by the second SA=> third SA released => 500ms until server realises you are dead => another 500ms to inform you about your death.
so you have roughly 1,5 sec befor the server informs you about your death wich is rather in the timeframe he insist too...
so no macroing or active cheating needed just the crap servers we are playing on...
the funny part though is if you are using addons offering a true battle log with server time stamps you actually see that everything was legit but your client simply did not have the information about it and you are 50% of the fight duration behind the actual situation. leading to the perception of "instant deaths".