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LoS on heals

  • Kelces
    Kelces
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    Of course, stomp templars into the ground some more already! :lol:
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Idinuse
    Idinuse
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    Munavar wrote: »
    Here is reading comprehension 101 of the original post …


    The original post translates to …

    (In my opinion,) line of sight heals are absolutely necessary now.

    {Name drop Fengrush to give weight to his opinion.}

    {Give an amusing (to me) example of how the lack of line of sight hinders game play}

    [The example amuses me as either the assaulting group can pop barrier and retreating maneuvers and run up to the top of the tower and 12 vs. 2 those healers or leave their own healers outside and wall healing (the very thing being addressed) and take advantage that their own healers are safe in this example.]

    Then ends with a conclusion that this game mechanic does not make sense to him as there is no control over who is healed and that the healer should be at risk to the damage dealers if they want to heal someone.



    This is not a matter of comprehension. It is a matter of disagreement of opinion on what the addition of such a check would add to the game. From the way I see it, the check would only serve to get the healer in the crosshairs quicker which would result in quicker group deaths (after said healer gets rolled over).

    The underlying issues (in regards to PvP) in my opinion are:
    1) Damage output is too high
    2) Healing output is too low
    3) Vigor is imbalanced
    4) There should be no healing abilities outside Templar’s restoring light line and the restoration staff. This reflects a choice in class (magicka Templar) or ‘sacrificing’ the 2nd weapon selection in favor of a healing.

    I agree with this, 4) is particularly interesting. It's either having Templars and Resto staff the only ones with healing precisely for the tactical decision and sacrifice, LoS heals and all, or removing healing from the Templar class completely and balancing the Restoration Staff skill line accordingly.

    (I'd love to get rid of the the healing line from Templars, and get a proper skill line. I have honestly had it with the way it's being viewed upon, let Resto Staff have it. I'm using enough resto skills as it is, I would survive, but that's a strictly personal view.)
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • technohic
    technohic
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    Munavar wrote: »
    Here is reading comprehension 101 of the original post …


    The original post translates to …

    (In my opinion,) line of sight heals are absolutely necessary now.

    {Name drop Fengrush to give weight to his opinion.}

    {Give an amusing (to me) example of how the lack of line of sight hinders game play}

    [The example amuses me as either the assaulting group can pop barrier and retreating maneuvers and run up to the top of the tower and 12 vs. 2 those healers or leave their own healers outside and wall healing (the very thing being addressed) and take advantage that their own healers are safe in this example.]

    Then ends with a conclusion that this game mechanic does not make sense to him as there is no control over who is healed and that the healer should be at risk to the damage dealers if they want to heal someone.



    This is not a matter of comprehension. It is a matter of disagreement of opinion on what the addition of such a check would add to the game. From the way I see it, the check would only serve to get the healer in the crosshairs quicker which would result in quicker group deaths (after said healer gets rolled over).



    The underlying issues (in regards to PvP) in my opinion are:
    1) Damage output is too high
    2) Healing output is too low
    3) Vigor is imbalanced
    4) There should be no healing abilities outside Templar’s restoring light line and the restoration staff. This reflects a choice in class (magicka Templar) or ‘sacrificing’ the 2nd weapon selection in favor of a healing.

    Bwahahaha!! I couldn't read any further when you got to the part of name dropping Fengrush, as if Blab needs any more clout than his own name. Hahahahaha! WTF has happened since I used to frequent this game more?
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