Here is reading comprehension 101 of the original post …The underlying issues (in regards to PvP) in my opinion are:
The original post translates to …
(In my opinion,) line of sight heals are absolutely necessary now.
{Name drop Fengrush to give weight to his opinion.}
{Give an amusing (to me) example of how the lack of line of sight hinders game play}
[The example amuses me as either the assaulting group can pop barrier and retreating maneuvers and run up to the top of the tower and 12 vs. 2 those healers or leave their own healers outside and wall healing (the very thing being addressed) and take advantage that their own healers are safe in this example.]
Then ends with a conclusion that this game mechanic does not make sense to him as there is no control over who is healed and that the healer should be at risk to the damage dealers if they want to heal someone.
This is not a matter of comprehension. It is a matter of disagreement of opinion on what the addition of such a check would add to the game. From the way I see it, the check would only serve to get the healer in the crosshairs quicker which would result in quicker group deaths (after said healer gets rolled over).
1) Damage output is too high
2) Healing output is too low
3) Vigor is imbalanced
4) There should be no healing abilities outside Templar’s restoring light line and the restoration staff. This reflects a choice in class (magicka Templar) or ‘sacrificing’ the 2nd weapon selection in favor of a healing.
Here is reading comprehension 101 of the original post …
The original post translates to …
(In my opinion,) line of sight heals are absolutely necessary now.
{Name drop Fengrush to give weight to his opinion.}
{Give an amusing (to me) example of how the lack of line of sight hinders game play}
[The example amuses me as either the assaulting group can pop barrier and retreating maneuvers and run up to the top of the tower and 12 vs. 2 those healers or leave their own healers outside and wall healing (the very thing being addressed) and take advantage that their own healers are safe in this example.]
Then ends with a conclusion that this game mechanic does not make sense to him as there is no control over who is healed and that the healer should be at risk to the damage dealers if they want to heal someone.
This is not a matter of comprehension. It is a matter of disagreement of opinion on what the addition of such a check would add to the game. From the way I see it, the check would only serve to get the healer in the crosshairs quicker which would result in quicker group deaths (after said healer gets rolled over).
The underlying issues (in regards to PvP) in my opinion are:
1) Damage output is too high
2) Healing output is too low
3) Vigor is imbalanced
4) There should be no healing abilities outside Templar’s restoring light line and the restoration staff. This reflects a choice in class (magicka Templar) or ‘sacrificing’ the 2nd weapon selection in favor of a healing.