first of all DCUO is the most biggest lie of all f2p/b2p games ever! yet the mouse combo atks were the best i ever saw, the combat in dcuo was best from all games i ve played.
You can get through more than half the end game without paying anything. It's actually not a bad f2p game at all.
rly? stop with nonsense , 80% of game is dlc and there if you dont sub you sholdnt play at all, 2k cash limitimagine eso with 2k gold cap on non subers.
The delay is not due to a lack of resources as ZOS/BethSoft is giving away $1m USD for little to no reason besides press that lasted less than a week. (Worst ad campaign I've ever seen) My thoughts are that they will abandon spellcrafting entirely and utilize the abilities, animations etc. that have already been designed and put them into entirely new classes. Put these classes behind a paywall (That's OK!) and charge for them 1500 crowns each as an unlock.
I get a feeling that spellcrafting was abandoned in order to earn some gold off of a game system that they already touted as free. A game system such as spellcrafting would probably have to be a free game update but eliminate that concept and charge per class? That's most definitely something they could do.
I played DC Universe Online for ages and this worked out really well for them.
What are your thoughts?
well, I they would not have enough money, they would for sure not give out 1m USD. I think that they are waiting until the lag in Cyrodiil will be fixed, then they can drop AOE caps and release the spellcrafting!!
Do you know that "spell crafting" is the synonym of "classless system".
If everyone will be able to craft a bold escape spell or a cloak spell for example then what's the point of having the classes?
- Oh no those spells should not be allowed for crafting - you'd reply. But what spells are allowed then...It is hard to find a spell that will not be a copy of an already existing skill.
I totally agree for a classless system...but most of the players are against it but are totally for spell crafting....just put your thoughts together and rethink the consequences.
The class system is the reason of the game unbalance.
The delay is not due to a lack of resources as ZOS/BethSoft is giving away $1m USD for little to no reason besides press that lasted less than a week. (Worst ad campaign I've ever seen) My thoughts are that they will abandon spellcrafting entirely and utilize the abilities, animations etc. that have already been designed and put them into entirely new classes. Put these classes behind a paywall (That's OK!) and charge for them 1500 crowns each as an unlock.
I get a feeling that spellcrafting was abandoned in order to earn some gold off of a game system that they already touted as free. A game system such as spellcrafting would probably have to be a free game update but eliminate that concept and charge per class? That's most definitely something they could do.
I played DC Universe Online for ages and this worked out really well for them.
What are your thoughts?
well, I they would not have enough money, they would for sure not give out 1m USD. I think that they are waiting until the lag in Cyrodiil will be fixed, then they can drop AOE caps and release the spellcrafting!!
I bet my Guar it will happen like that !!
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
not only that, but its not like they are giving out a million all at once. I don't know if people are ignoring the fine print but its 50k a year for 20 years... so, like probably less than the salary of one employee if you count what it costs for benefits and such. Its a lot of money sure, but with the right perspective its really not a astronomical.
Shadesofkin wrote: »Spellcrafting is dead, let it die. Let it die and let it be buried. Please, for the love of all things decent...just let. it. die.
The delay is not due to a lack of resources as ZOS/BethSoft is giving away $1m USD for little to no reason besides press that lasted less than a week. (Worst ad campaign I've ever seen) My thoughts are that they will abandon spellcrafting entirely and utilize the abilities, animations etc. that have already been designed and put them into entirely new classes. Put these classes behind a paywall (That's OK!) and charge for them 1500 crowns each as an unlock.
I get a feeling that spellcrafting was abandoned in order to earn some gold off of a game system that they already touted as free. A game system such as spellcrafting would probably have to be a free game update but eliminate that concept and charge per class? That's most definitely something they could do.
I played DC Universe Online for ages and this worked out really well for them.
What are your thoughts?
bountyspiter wrote: »The delay is not due to a lack of resources as ZOS/BethSoft is giving away $1m USD for little to no reason besides press that lasted less than a week. (Worst ad campaign I've ever seen) My thoughts are that they will abandon spellcrafting entirely and utilize the abilities, animations etc. that have already been designed and put them into entirely new classes. Put these classes behind a paywall (That's OK!) and charge for them 1500 crowns each as an unlock.
I get a feeling that spellcrafting was abandoned in order to earn some gold off of a game system that they already touted as free. A game system such as spellcrafting would probably have to be a free game update but eliminate that concept and charge per class? That's most definitely something they could do.
I played DC Universe Online for ages and this worked out really well for them.
What are your thoughts?
On the other hand if what you suggest happens, bye bye elder scrolls for me. Unlockable classes would definately be the last straw.
strikeback1247 wrote: »I just think the lizard people took over zos.
https://www.youtube.com/watch?v=APrBdP0bBJM Shadesofkin wrote: »Spellcrafting is dead, let it die. Let it die and let it be buried. Please, for the love of all things decent...just let. it. die.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
The delay is not due to a lack of resources as ZOS/BethSoft is giving away $1m USD for little to no reason besides press that lasted less than a week. (Worst ad campaign I've ever seen) My thoughts are that they will abandon spellcrafting entirely and utilize the abilities, animations etc. that have already been designed and put them into entirely new classes. Put these classes behind a paywall (That's OK!) and charge for them 1500 crowns each as an unlock.
I get a feeling that spellcrafting was abandoned in order to earn some gold off of a game system that they already touted as free. A game system such as spellcrafting would probably have to be a free game update but eliminate that concept and charge per class? That's most definitely something they could do.
I played DC Universe Online for ages and this worked out really well for them.
What are your thoughts?
http://youtu.be/umDr0mPuyQcDo you know that "spell crafting" is the synonym of "classless system".
If everyone will be able to craft a bold escape spell or a cloak spell for example then what's the point of having the classes?
- Oh no those spells should not be allowed for crafting - you'd reply. But what spells are allowed then...It is hard to find a spell that will not be a copy of an already existing skill.
I totally agree for a classless system...but most of the players are against it but are totally for spell crafting....just put your thoughts together and rethink the consequences.
The class system is the reason of the game unbalance.
My thoughts... because ESO is an MMO and Theorycrafting could add many issues to the game making some players way OP in comparison to others. It is one thing to have Theorycrafting in a single player game, where it only impacts yourself and how strong you are against NPCs, but in an MMO, this would have serious implications when introduced to PvP.