Theory about spellcrafting delay

TheValkyn
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The delay is not due to a lack of resources as ZOS/BethSoft is giving away $1m USD for little to no reason besides press that lasted less than a week. (Worst ad campaign I've ever seen) My thoughts are that they will abandon spellcrafting entirely and utilize the abilities, animations etc. that have already been designed and put them into entirely new classes. Put these classes behind a paywall (That's OK!) and charge for them 1500 crowns each as an unlock.

I get a feeling that spellcrafting was abandoned in order to earn some gold off of a game system that they already touted as free. A game system such as spellcrafting would probably have to be a free game update but eliminate that concept and charge per class? That's most definitely something they could do.

I played DC Universe Online for ages and this worked out really well for them.

What are your thoughts?
Edited by TheValkyn on January 23, 2016 8:46AM
  • NateAssassin
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    Spellcrafting doesn't exist because I could make an insta firing crystal frag that grands major and minor sorcery.
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • Cously
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    TheValkyn wrote: »
    The delay is not due to a lack of resources as ZOS is giving away $1m USD for little to no reason besides press that lasted less than a week. (Worst ad campaign I've ever seen) My thoughts are that they will abandon spellcrafting entirely and utilize the abilities, animations etc. that have already been designed and put them into entirely new classes. Put these classes behind a paywall (That's OK!) and charge for them 1500 crowns each as an unlock.

    I get a feeling that spellcrafting was abandoned in order to earn some gold off of a game system that they already touted as free. A game system such as spellcrafting would probably have to be a free game update but eliminate that concept and charge per class? That's most definitely something they could do.

    I played DC Universe Online for ages and this worked out really well for them.

    What are your thoughts?

    Plot twist, spellcrafting is ready they just waiting for the best opportunity to milk us. Introduce it now with the mess of vet ranks being removed and plenty of skills not working / unbalanced is not the best opportunity.
  • CaptainObvious
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    Maybe they are holding off until people stop complaining about balance. That may be why there is no ETA. ;)
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Didgerion
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    Do you know that "spell crafting" is the synonym of "classless system".

    If everyone will be able to craft a bold escape spell or a cloak spell for example then what's the point of having the classes?
    - Oh no those spells should not be allowed for crafting - you'd reply. But what spells are allowed then...It is hard to find a spell that will not be a copy of an already existing skill.

    I totally agree for a classless system...but most of the players are against it but are totally for spell crafting....just put your thoughts together and rethink the consequences.

    The class system is the reason of the game unbalance.


    Edited by Didgerion on January 22, 2016 9:40PM
  • TheValkyn
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    Maybe they are holding off until people stop complaining about balance. That may be why there is no ETA. ;)

    I know it's in their plans to pillage my wallet with spellcrafting or repackaging them as new classes but there's no ETA™.
  • TheValkyn
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    Didgerion wrote: »
    Do you know that "spell crafting" is the synonym of "classless system".

    If everyone will be able to craft a bold escape spell or a cloak spell for example then what's the point of having the classes?
    - Oh no those spells should not be allowed for crafting - you'd reply. But what spells are allowed then...It is hard to find a spell that will not be a copy of an already existing skill.

    I totally agree for a classless system...but most of the players are against it but are totally for spell crafting....just put your thought together and rethink the consequences.

    The class system is the reason of the game unbalance.


    You're rocking the wrong boat. That isn't even remotely close to the topic at hand.
  • Didgerion
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    TheValkyn wrote: »
    Didgerion wrote: »
    Do you know that "spell crafting" is the synonym of "classless system".

    If everyone will be able to craft a bold escape spell or a cloak spell for example then what's the point of having the classes?
    - Oh no those spells should not be allowed for crafting - you'd reply. But what spells are allowed then...It is hard to find a spell that will not be a copy of an already existing skill.

    I totally agree for a classless system...but most of the players are against it but are totally for spell crafting....just put your thought together and rethink the consequences.

    The class system is the reason of the game unbalance.


    You're rocking the wrong boat. That isn't even remotely close to the topic at hand.

    Oh the answer is:
    ZOS does not want to get rid of classes yet.
    Edited by Didgerion on January 22, 2016 9:42PM
  • NateAssassin
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    ZOS add spell crafting, I want to make a morph of cloak and bolt escape, and a WB that does magical damage and costs magicka
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • Gilvoth
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    TheValkyn wrote: »

    your thoughts?

    i hope so :)
    i love to have some new classes and new things like new skills and such.
    especially if it is a stamina build hand to hand invisible using dagger wielding true dark brotherhood member class?
    i would LOVE that!
    serious :)<3

  • Recremen
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    No thanks, I prefer spellcrafting.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Didgerion
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    ZOS add spell crafting, I want to make a morph of cloak and bolt escape, and a WB that does magical damage and costs magicka

    I doubt you'll be able to craft a spell this powerful ...but you got the point right.
  • Didgerion
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    TheValkyn wrote: »
    (Worst ad campaign I've ever seen)
    ....unless you win
  • Gilvoth
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    if eso devs put in new classes that are stamina based and use invisibility ill be so happy ill flip a lid.
    that would seriously make me happy.
    and use all the spell crafting stuff on the new classes?
    i would be in heaven <3:)
    please, just do it!
    we should have stamina dagger invis type class for dark brotherhood anyway!
    fits the morrowind lore!

    those little assassins were so awesome! i loved them dudes!
    got kinda distorted in oblivion and skyrim.
    the origonal assassins were stamina. dagger wielding with poisen and stunn on thier blades.
    Edited by Gilvoth on January 22, 2016 9:55PM
  • Cously
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    They stated the spells would be complex to acquire, and that there would be limits on the effects and combinations. They showed the full thing in action in Quakecon 2014, I find hard to think they just scrapped that. But yes, might be wishful thinking. They did scrap the pvp part of the justice system already so I'm starting to lose my hopes.
  • Acrolas
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    It's delayed because somebody probably realized that making you do the entire Mages Guild quest line before you get to collect dozens of runes to make a decent spell is something neither noobs nor regulars would like.

    Basically, they had an idea, but it's getting a complete overhaul to make it more level-incremental.
    signing off
  • TheValkyn
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    Cously wrote: »
    They stated the spells would be complex to acquire, and that there would be limits on the effects and combinations. They showed the full thing in action in Quakecon 2014, I find hard to think they just scrapped that. But yes, might be wishful thinking. They did scrap the pvp part of the justice system already so I'm starting to lose my hopes.

    I think that the QC 2014 reference shouldn't be referred to any longer as an indicator of content or future systems. So much has changed in the game since.
  • wenchmore420b14_ESO
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    My 2 Septims is, yes, the system was well underway as is shown in the Quakecon 2014 vid, BUT, Nick Konkle was the lead on that project and has lest Zos last spring, (Along with Paul Sage), SO, the back burnered it, (since it was Nick's baby). I can only hope they do finish it soon. Spell crafting in Morrowind was so cool..
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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  • strikeback1247
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    I just think the lizard people took over zos.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • ianock
    ianock
    It's clear that not many here (including op) has looked into the spell crafting system (some of which has been data mined). It's nothing like the previous tes systems (and it couldn't be, balance would be non existent).
    I suggest researching.

    Also for OP, why wouldn't they just put spell crafting behind/into a DLC (would Insta-buy that DLC). The MOST PROBABLE reason spell crafting isn't out yet is because there is a whole lot of balance changes they need to do. Introducing something like spell crafting right now would make it a complete mental asylum to try and balance.
    Once things have been ironed out a system such as this would go in infinitely smoother.

    Things like spell crafting and additional skill lines/classes will come, after major balancing and fixing of systems, which are priority before anything can be added. Otherwise things will become too chaotic to fix/balance.
    Edited by ianock on January 22, 2016 10:10PM
  • Didgerion
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    TheValkyn wrote: »
    My thoughts are that they will abandon spellcrafting entirely and utilize the abilities, animations etc. that have already been designed and put them into entirely new classes
    What are your thoughts?

    No worries there will be no new classes ever.
    There might be some skill lines with actual active abilities in the far future....but I doubt it.

    The pay gate is already here ...which is totally fine unless you have a better idea of keeping the company profitable.
  • TheValkyn
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    ianock wrote: »
    It's clear that not many here (including op) has looked into the spell crafting system (some of which has been data mined). It's nothing like the previous tes systems (and it couldn't be, balance would be non existent).

    Also for OP, why wouldn't they just put spell crafting behind/into a DLC (would Insta-buy that DLC). The Real reason why spell crafting isn't out yet is because there is a who
    E lot of balance changes they need to do and introducing something like spell crafting would make it a complete mental asylum to try and balance.

    Things like spell crafting and additional skill lines/classes will come, after major balancing and fixing systems which are priority before anything can be added. Otherwise things will become too chaotic to fix/balance.

    If you were ZOS would you prefer putting spellcrafting behind a 3000 crown one time pay wall or a 1500 per class pay wall? Their console competition DCUO has 14 classes with the 15th on it's way this year. They charge a subscription for access to all of them or you can purchase them separately. It's a better business decision to release classes than a creative and custom system that narrows your earnings. It sucks but it's the truth.
    Edited by TheValkyn on January 22, 2016 10:08PM
  • Elhanan
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    There are benefits to having a hybrid system with both classes and spellcrafting. I think this would add variety as well as some degree of class individuality.

    One of the great features of spellcrafting is the ability to tailor one spell (such as summon draemora lord) into 6 different spell likenesses PLUS different levels of power. Spellcrafting is the ultimate key for class balance!
  • ianock
    ianock
    TheValkyn wrote: »
    ianock wrote: »
    It's clear that not many here (including op) has looked into the spell crafting system (some of which has been data mined). It's nothing like the previous tes systems (and it couldn't be, balance would be non existent).

    Also for OP, why wouldn't they just put spell crafting behind/into a DLC (would Insta-buy that DLC). The Real reason why spell crafting isn't out yet is because there is a who
    E lot of balance changes they need to do and introducing something like spell crafting would make it a complete mental asylum to try and balance.

    Things like spell crafting and additional skill lines/classes will come, after major balancing and fixing systems which are priority before anything can be added. Otherwise things will become too chaotic to fix/balance.

    If you were ZOS would you prefer putting spellcrafting behind a 3000 crown one time pay wall or a 1500 per class pay wall? Their console competition DCUO has 14 classes with the 15th on it's way this year. They charge a subscription for access to all of them or you can purchase them separately. It's a better business decision to release classes than a creative and custom system that narrows your earnings. It sucks but it's the truth.

    Why are those numbers put there? Is that how DCUO does it? Is that how this game will do it? Is this a fact? Or just numbers that have been thought up?
    History of this game shows us (while small, the 2 existing and up-coming TTG DLC have shown) that skills/class will probably be put in through DLC/expac. Which is ok, new content can't be expected for free. People work pretty hard to give us these things.

    Is it better to create a new class for profit? Personally (can't speak for others, and will not) I would pay equal for either.
    New class, I'm happy new things to mix and match. New skill line, I'm happy, new things to mix and match, but can use it on ALL my existing toons.


    Subscription vs seperate purchase varies on how you play/how often you play. On the grand scheme of course a company would prefer a sub, but individual purchase should be designed to give the company the money it needs, a Business usually know what they are doing.
    Edited by ianock on January 22, 2016 10:30PM
  • deleted008293
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    My 2 cents... Spellcrafting is saved for a possible expansion pack. What would be the point in buying additional content if there is nothing new to do? My hope is to see Vvantenfell. Where else we can learn about spellcrafting than from the people living in the heart of Vvandenfell?

    Marketing speaking it make sense to insert some huge mandatory/optional expansions once few good years among smaller dlcs.

    Also some things need some serious testing and balancing before throwing out to the wolves. Perhaps giving classes different spell power might be the way to go among limiting spells depending on classes. A fireball spell for example should have low to no effect when some Nords are trying to use them but in the hands of a Breton? In the right hands they should cause fear among the stars! But then spells must not render classes useless either or create even a bigger gap. Allowing every faction and race to summon exactly same pet might render some sorcerer skills useless.

    I think this is the way to go. Different spells and spellpower per factions and classes. Good testing and ballancing. Expansion pack.

    Modifying Mage Guild Quest line just to insert Spellcrafting here and there wouldn't be too agreeable. A system similar to crafting writs neither. We leave the actual content as it is and we focus on future content better. That mean less balancing on PvE zones because I don't really think a good spell won't make your life a ton easier. So i'd say it should be tied to an expansion pack. And ofc it should be available after you finished the game or after a certain level. But that doesn't mean we can't get shards in Stonefalls Glenumbra or Auridon. It's just that we shouldn't be able to use them until much later.
    Edited by deleted008293 on January 22, 2016 11:05PM
  • joleda4ub17_ESO
    joleda4ub17_ESO
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    Didgerion wrote: »
    Do you know that "spell crafting" is the synonym of "classless system".

    If everyone will be able to craft a bold escape spell or a cloak spell for example then what's the point of having the classes?
    - Oh no those spells should not be allowed for crafting - you'd reply. But what spells are allowed then...It is hard to find a spell that will not be a copy of an already existing skill.

    I totally agree for a classless system...but most of the players are against it but are totally for spell crafting....just put your thoughts together and rethink the consequences.

    The class system is the reason of the game unbalance.
    QFT
  • TheValkyn
    TheValkyn
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    ianock wrote: »
    TheValkyn wrote: »
    ianock wrote: »
    It's clear that not many here (including op) has looked into the spell crafting system (some of which has been data mined). It's nothing like the previous tes systems (and it couldn't be, balance would be non existent).

    Also for OP, why wouldn't they just put spell crafting behind/into a DLC (would Insta-buy that DLC). The Real reason why spell crafting isn't out yet is because there is a who
    E lot of balance changes they need to do and introducing something like spell crafting would make it a complete mental asylum to try and balance.

    Things like spell crafting and additional skill lines/classes will come, after major balancing and fixing systems which are priority before anything can be added. Otherwise things will become too chaotic to fix/balance.

    If you were ZOS would you prefer putting spellcrafting behind a 3000 crown one time pay wall or a 1500 per class pay wall? Their console competition DCUO has 14 classes with the 15th on it's way this year. They charge a subscription for access to all of them or you can purchase them separately. It's a better business decision to release classes than a creative and custom system that narrows your earnings. It sucks but it's the truth.

    Why are those numbers put there? Is that how DCUO does it? Is that how this game will do it? Is this a fact? Or just numbers that have been thought up?
    History of this game shows us (while small, the 2 existing and up-coming TTG DLC have shown) that skills/class will probably be put in through DLC/expac. Which is ok, new content can't be expected for free. People work pretty hard to give us these things.

    Is it better to create a new class for profit? Personally (can't speak for others, and will not) I would pay equal for either.
    New class, I'm happy new things to mix and match. New skill line, I'm happy, new things to mix and match, but can use it on ALL my existing toons.


    Subscription vs seperate purchase varies on how you play/how often you play. On the grand scheme of course a company would prefer a sub, but individual purchase should be designed to give the company the money it needs, a Business usually know what they are doing.

    The equivalents were created using the monthly allocation of crowns for purchasing the class. In DCUO, powers(Classes) are 600 marketplace cash which is just a bit more than a month's allocation of in-game cash shop currency. Back when DLC was able to be purchased with monthly allocations of cash shop currency they were 1000 cash which is 2 months of sub rewards.

    I translated that to the 1500 crowns (one month sub reward) mark for one class and 3000 for a DLC. So far DLC in ESO has not been higher than 3000 crowns not including the collector's edition of Orsinium.

    DCUO, whether people want to admit it or not, is ESO's direct competition in the f2p/b2p console MMO genre. DCUO is now on the PS3, PS4, PC and will be on the Xbox One this Spring. It's most certainly fair to compare the competitive pricing of those.
    Edited by TheValkyn on January 23, 2016 5:46AM
  • Darkeus
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    first of all DCUO is the most biggest lie of all f2p/b2p games ever! yet the mouse combo atks were the best i ever saw, the combat in dcuo was best from all games i ve played.
  • TheValkyn
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    Darkeus wrote: »
    first of all DCUO is the most biggest lie of all f2p/b2p games ever! yet the mouse combo atks were the best i ever saw, the combat in dcuo was best from all games i ve played.

    You can get through more than half the end game without paying anything. It's actually not a bad f2p game at all.
  • Darkeus
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    TheValkyn wrote: »
    Darkeus wrote: »
    first of all DCUO is the most biggest lie of all f2p/b2p games ever! yet the mouse combo atks were the best i ever saw, the combat in dcuo was best from all games i ve played.

    You can get through more than half the end game without paying anything. It's actually not a bad f2p game at all.

    rly? stop with nonsense , 80% of game is dlc and there if you dont sub you sholdnt play at all, 2k cash limit ;) imagine eso with 2k gold cap on non subers.
  • AngryNord
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    TheValkyn wrote: »
    ZOS is giving away $1m USD

    Uhm, no, they're not. it's Bethesda that's doing that.
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