The delay is not due to a lack of resources as ZOS is giving away $1m USD for little to no reason besides press that lasted less than a week. (Worst ad campaign I've ever seen) My thoughts are that they will abandon spellcrafting entirely and utilize the abilities, animations etc. that have already been designed and put them into entirely new classes. Put these classes behind a paywall (That's OK!) and charge for them 1500 crowns each as an unlock.
I get a feeling that spellcrafting was abandoned in order to earn some gold off of a game system that they already touted as free. A game system such as spellcrafting would probably have to be a free game update but eliminate that concept and charge per class? That's most definitely something they could do.
I played DC Universe Online for ages and this worked out really well for them.
What are your thoughts?
CaptainObvious wrote: »Maybe they are holding off until people stop complaining about balance. That may be why there is no ETA.
Do you know that "spell crafting" is the synonym of "classless system".
If everyone will be able to craft a bold escape spell or a cloak spell for example then what's the point of having the classes?
- Oh no those spells should not be allowed for crafting - you'd reply. But what spells are allowed then...It is hard to find a spell that will not be a copy of an already existing skill.
I totally agree for a classless system...but most of the players are against it but are totally for spell crafting....just put your thought together and rethink the consequences.
The class system is the reason of the game unbalance.
Do you know that "spell crafting" is the synonym of "classless system".
If everyone will be able to craft a bold escape spell or a cloak spell for example then what's the point of having the classes?
- Oh no those spells should not be allowed for crafting - you'd reply. But what spells are allowed then...It is hard to find a spell that will not be a copy of an already existing skill.
I totally agree for a classless system...but most of the players are against it but are totally for spell crafting....just put your thought together and rethink the consequences.
The class system is the reason of the game unbalance.
You're rocking the wrong boat. That isn't even remotely close to the topic at hand.
your thoughts?
NateAssassin wrote: »ZOS add spell crafting, I want to make a morph of cloak and bolt escape, and a WB that does magical damage and costs magicka
They stated the spells would be complex to acquire, and that there would be limits on the effects and combinations. They showed the full thing in action in Quakecon 2014, I find hard to think they just scrapped that. But yes, might be wishful thinking. They did scrap the pvp part of the justice system already so I'm starting to lose my hopes.
My thoughts are that they will abandon spellcrafting entirely and utilize the abilities, animations etc. that have already been designed and put them into entirely new classes
What are your thoughts?
It's clear that not many here (including op) has looked into the spell crafting system (some of which has been data mined). It's nothing like the previous tes systems (and it couldn't be, balance would be non existent).
Also for OP, why wouldn't they just put spell crafting behind/into a DLC (would Insta-buy that DLC). The Real reason why spell crafting isn't out yet is because there is a who
E lot of balance changes they need to do and introducing something like spell crafting would make it a complete mental asylum to try and balance.
Things like spell crafting and additional skill lines/classes will come, after major balancing and fixing systems which are priority before anything can be added. Otherwise things will become too chaotic to fix/balance.
It's clear that not many here (including op) has looked into the spell crafting system (some of which has been data mined). It's nothing like the previous tes systems (and it couldn't be, balance would be non existent).
Also for OP, why wouldn't they just put spell crafting behind/into a DLC (would Insta-buy that DLC). The Real reason why spell crafting isn't out yet is because there is a who
E lot of balance changes they need to do and introducing something like spell crafting would make it a complete mental asylum to try and balance.
Things like spell crafting and additional skill lines/classes will come, after major balancing and fixing systems which are priority before anything can be added. Otherwise things will become too chaotic to fix/balance.
If you were ZOS would you prefer putting spellcrafting behind a 3000 crown one time pay wall or a 1500 per class pay wall? Their console competition DCUO has 14 classes with the 15th on it's way this year. They charge a subscription for access to all of them or you can purchase them separately. It's a better business decision to release classes than a creative and custom system that narrows your earnings. It sucks but it's the truth.
QFTDo you know that "spell crafting" is the synonym of "classless system".
If everyone will be able to craft a bold escape spell or a cloak spell for example then what's the point of having the classes?
- Oh no those spells should not be allowed for crafting - you'd reply. But what spells are allowed then...It is hard to find a spell that will not be a copy of an already existing skill.
I totally agree for a classless system...but most of the players are against it but are totally for spell crafting....just put your thoughts together and rethink the consequences.
The class system is the reason of the game unbalance.
It's clear that not many here (including op) has looked into the spell crafting system (some of which has been data mined). It's nothing like the previous tes systems (and it couldn't be, balance would be non existent).
Also for OP, why wouldn't they just put spell crafting behind/into a DLC (would Insta-buy that DLC). The Real reason why spell crafting isn't out yet is because there is a who
E lot of balance changes they need to do and introducing something like spell crafting would make it a complete mental asylum to try and balance.
Things like spell crafting and additional skill lines/classes will come, after major balancing and fixing systems which are priority before anything can be added. Otherwise things will become too chaotic to fix/balance.
If you were ZOS would you prefer putting spellcrafting behind a 3000 crown one time pay wall or a 1500 per class pay wall? Their console competition DCUO has 14 classes with the 15th on it's way this year. They charge a subscription for access to all of them or you can purchase them separately. It's a better business decision to release classes than a creative and custom system that narrows your earnings. It sucks but it's the truth.
Why are those numbers put there? Is that how DCUO does it? Is that how this game will do it? Is this a fact? Or just numbers that have been thought up?
History of this game shows us (while small, the 2 existing and up-coming TTG DLC have shown) that skills/class will probably be put in through DLC/expac. Which is ok, new content can't be expected for free. People work pretty hard to give us these things.
Is it better to create a new class for profit? Personally (can't speak for others, and will not) I would pay equal for either.
New class, I'm happy new things to mix and match. New skill line, I'm happy, new things to mix and match, but can use it on ALL my existing toons.
Subscription vs seperate purchase varies on how you play/how often you play. On the grand scheme of course a company would prefer a sub, but individual purchase should be designed to give the company the money it needs, a Business usually know what they are doing.
first of all DCUO is the most biggest lie of all f2p/b2p games ever! yet the mouse combo atks were the best i ever saw, the combat in dcuo was best from all games i ve played.
first of all DCUO is the most biggest lie of all f2p/b2p games ever! yet the mouse combo atks were the best i ever saw, the combat in dcuo was best from all games i ve played.
You can get through more than half the end game without paying anything. It's actually not a bad f2p game at all.