It's absolutely necessary now.
@FENGRUSH has talked about this before in the first few "We are ESO" Podcasts
Let me provide a situation
There is a 12 man group in a Tower. 2 of these people are healers. These 2 players CAN (and this happens all the time) sit on the very top of the tower, and mash breath of life/healing wards THROUGH THE LEVELS OF THE TOWER. The group members are being healed through walls by their mindless healers who just press the same button over and over.
This doesn't make any sense. It completely eliminates the skill of healing when you are able to heal someone through walls. You might not even know who you are healing
9/10 healers would prefer it if smart healing got replaced with reaction/skill based targeted healing. Let me choose who to heal!
It's not mashing BoL's or Ward that the challenging part of healing. It's the fact that you attract attention of every decent NB in the area as soon as you start using Breath of Life. It's keeping yourself and others alive with smart positioning and defensive moves, with players constantly pounding on you, that makes it skill-full.
Best way to drop aggro as a templar in PvP, that's using Puncturing Sweep lol. Than you wont get focused at all, because no one gives a *** about a dps-plar. Most irrelevant and least dangerous person on the battle field. Strong heal is the only thing templars have going for them in PvP sadly. Nerf that with no replacement function and templars have no reasons to enter Cyrodiil at all.
But in all fairness, this healing through walls and doors crap, needs to go. It wasn't as much of an issue back in the days, because templars spamming BoL would oom in like 30 seconds. Not the case today.
So I guess I partly agree with the OP. When you have 5 guys behind a closed solid door, spamming heals on the guys in combat outside, it's a bit ridiculous. I mean there's no actual counter against that. You cant take out those healers.
Well actually, *It's magic* and it's called *breath* not beam or wrecking blow or whatever (Well that and I don't complain over every little thing I don't like in game.) so I really just don't care either way.I begin to think more and more that the PVE and PVP parts of this game need to be utterly and completely separate.
So many of the things PVP folks 'suggest' are annoying if not downright damaging to the PVE aspect - it makes me feel like we'd all be better off if they were 2 separate games.
Its a basic function of game design, PvE and PvP centric thinking has nothing to do with it.
If you cannot see it (line of sight) you cannot hit it.
The converse must also hold true, to balance the equation. (if your healer cannot see their target, they cannot heal them)
If not, you end up with what OP described.
Actually lets put this in a PvE centric point of view to illustrate how stupid it could become, say in a future piece of content.
Say theres this wall, the NPC final boss never goes around it. No attacks can hit a player behind that wall. So what becomes the cheese strat to beating it? Just put your healer behind that wall and have the tank stand on the corner so the DPS have a little cubby where they could also utilize LOS to avoid damage. Making any other mechanic null, since the healer cannot be threatened.
In fact this exact scenario would hold true on the first major boss of WGT if it wasnt for the cage mechanic.
Now you see the problem?
I am not saying there should not be line of sight for heals blah blah blah.
I still think both should be separate games.
Look at the rest of the templar nerfs. You gonna put all those in PVE perspective too?
Also when any thread states: I (one person) cannot kill 3x blah blah, I am just like *Oh So What? Cry me a river* to be totally honest I don't care if some tryhard cannot solo kill 3 people his same skill level. Whatever their class may be and TO BE HONEST he SHOULD NOT be able to kill 3 heavy tanky healers. lol. To think he should is biased and stupid.
Not a templar nerf. it should also apply to all resto heals, sap essence, purge/cleanse, vigor, and anything else.
9/10 healers would prefer it if smart healing got replaced with reaction/skill based targeted healing. Let me choose who to heal!
It's not mashing BoL's or Ward that the challenging part of healing. It's the fact that you attract attention of every decent NB in the area as soon as you start using Breath of Life. It's keeping yourself and others alive with smart positioning and defensive moves, with players constantly pounding on you, that makes it skill-full.
Best way to drop aggro as a templar in PvP, that's using Puncturing Sweep lol. Than you wont get focused at all, because no one gives a *** about a dps-plar. Most irrelevant and least dangerous person on the battle field. Strong heal is the only thing templars have going for them in PvP sadly. Nerf that with no replacement function and templars have no reasons to enter Cyrodiil at all.
But in all fairness, this healing through walls and doors crap, needs to go. It wasn't as much of an issue back in the days, because templars spamming BoL would oom in like 30 seconds. Not the case today.
So I guess I partly agree with the OP. When you have 5 guys behind a closed solid door, spamming heals on the guys in combat outside, it's a bit ridiculous. I mean there's no actual counter against that. You cant take out those healers.
CatchMeTrolling wrote: »9/10 healers would prefer it if smart healing got replaced with reaction/skill based targeted healing. Let me choose who to heal!
It's not mashing BoL's or Ward that the challenging part of healing. It's the fact that you attract attention of every decent NB in the area as soon as you start using Breath of Life. It's keeping yourself and others alive with smart positioning and defensive moves, with players constantly pounding on you, that makes it skill-full.
Best way to drop aggro as a templar in PvP, that's using Puncturing Sweep lol. Than you wont get focused at all, because no one gives a *** about a dps-plar. Most irrelevant and least dangerous person on the battle field. Strong heal is the only thing templars have going for them in PvP sadly. Nerf that with no replacement function and templars have no reasons to enter Cyrodiil at all.
But in all fairness, this healing through walls and doors crap, needs to go. It wasn't as much of an issue back in the days, because templars spamming BoL would oom in like 30 seconds. Not the case today.
So I guess I partly agree with the OP. When you have 5 guys behind a closed solid door, spamming heals on the guys in combat outside, it's a bit ridiculous. I mean there's no actual counter against that. You cant take out those healers.
You'll still get focused down even with los, wouldn't change a thing. And DPS Templars can very well be a threat, it's just the fact most Templar skills are useless and we can't stack damage like sorcs or NBS.
But take away smart healing and you ruin the Templar class even more, no point to even play a Templar healer at that point. There's still more problems in this game such as the high damage cap, cheap one shot builds, stacking player's (which los would promote) how many nerfs must the Templar class take before we actually get buffed. Who really mains a Templar now? The Templar class is in a very *** place, yes they can be good in the right hand's but that's from experience and player skill. Very few actually pull it off..
CatchMeTrolling wrote: »9/10 healers would prefer it if smart healing got replaced with reaction/skill based targeted healing. Let me choose who to heal!
It's not mashing BoL's or Ward that the challenging part of healing. It's the fact that you attract attention of every decent NB in the area as soon as you start using Breath of Life. It's keeping yourself and others alive with smart positioning and defensive moves, with players constantly pounding on you, that makes it skill-full.
Best way to drop aggro as a templar in PvP, that's using Puncturing Sweep lol. Than you wont get focused at all, because no one gives a *** about a dps-plar. Most irrelevant and least dangerous person on the battle field. Strong heal is the only thing templars have going for them in PvP sadly. Nerf that with no replacement function and templars have no reasons to enter Cyrodiil at all.
But in all fairness, this healing through walls and doors crap, needs to go. It wasn't as much of an issue back in the days, because templars spamming BoL would oom in like 30 seconds. Not the case today.
So I guess I partly agree with the OP. When you have 5 guys behind a closed solid door, spamming heals on the guys in combat outside, it's a bit ridiculous. I mean there's no actual counter against that. You cant take out those healers.
You'll still get focused down even with los, wouldn't change a thing. And DPS Templars can very well be a threat, it's just the fact most Templar skills are useless and we can't stack damage like sorcs or NBS.
But take away smart healing and you ruin the Templar class even more, no point to even play a Templar healer at that point. There's still more problems in this game such as the high damage cap, cheap one shot builds, stacking player's (which los would promote) how many nerfs must the Templar class take before we actually get buffed. Who really mains a Templar now? The Templar class is in a very *** place, yes they can be good in the right hand's but that's from experience and player skill. Very few actually pull it off..
Exactly how it should be for every class, though that's a different discussion for a different thread.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »9/10 healers would prefer it if smart healing got replaced with reaction/skill based targeted healing. Let me choose who to heal!
It's not mashing BoL's or Ward that the challenging part of healing. It's the fact that you attract attention of every decent NB in the area as soon as you start using Breath of Life. It's keeping yourself and others alive with smart positioning and defensive moves, with players constantly pounding on you, that makes it skill-full.
Best way to drop aggro as a templar in PvP, that's using Puncturing Sweep lol. Than you wont get focused at all, because no one gives a *** about a dps-plar. Most irrelevant and least dangerous person on the battle field. Strong heal is the only thing templars have going for them in PvP sadly. Nerf that with no replacement function and templars have no reasons to enter Cyrodiil at all.
But in all fairness, this healing through walls and doors crap, needs to go. It wasn't as much of an issue back in the days, because templars spamming BoL would oom in like 30 seconds. Not the case today.
So I guess I partly agree with the OP. When you have 5 guys behind a closed solid door, spamming heals on the guys in combat outside, it's a bit ridiculous. I mean there's no actual counter against that. You cant take out those healers.
You'll still get focused down even with los, wouldn't change a thing. And DPS Templars can very well be a threat, it's just the fact most Templar skills are useless and we can't stack damage like sorcs or NBS.
But take away smart healing and you ruin the Templar class even more, no point to even play a Templar healer at that point. There's still more problems in this game such as the high damage cap, cheap one shot builds, stacking player's (which los would promote) how many nerfs must the Templar class take before we actually get buffed. Who really mains a Templar now? The Templar class is in a very *** place, yes they can be good in the right hand's but that's from experience and player skill. Very few actually pull it off..
Exactly how it should be for every class, though that's a different discussion for a different thread.
Yeah you're right but unfortunately I've seen people reroll sorcs and nbs & suddenly become a threat. There's a reason Templars are underplayed & we all know why.
I am curious how you will select who you want to heal as there is no target selection in this game? Imagine big fights 30+ vs 30+, do you think that you can find the player who you want to heal?9/10 healers would prefer it if smart healing got replaced with reaction/skill based targeted healing. Let me choose who to heal!
No. Kills are too easy as it is, how easy mode are you guys wanting this game to be really. Have an urge to pwn everything and everyone in game to feel elite? Healing is magick and magick doesn't need RL physics in a fantasy game. In fact, imo, heals are the only thing currently balancing, to some small extent, the über CP cap best equipment FOTM cookie cutter, easy mode win button, Steel Tornado and WB spamming builds out there. Disturbing indeed.
I think the same reasoning should be applied to any skill in the game then, including AoEs, even ground based since I would be standing in a shadow. But that isn't part of the equation of easy and quick kills now is it? Or maybe that magick is special then, of course.
Why not remove the healer class and skills completely? That way your TTK will be awesome. How fun! Or wait, healing should be present to give the illusion of balance and prolong the fight just that little that the heals make the impression of having any reason to be in the game but your kill is still inevitable?
I for one am seriously contemplating going Sorc or NB or whatever dang flavour of the month will be next, I've had it with trying to commit myself to a class that has been so neglected as Templars. I'm sure your build doesn't need any form of healer present in any way, heals just obstruct your easy kills, the rest of the game might as well be the easy mode pray since healers will be scarce as good traits on Undaunted drops.
Why can't people fathom that whatever max stats makes up your amazing DMG output, with equipment and CPs, goes for heals too? But then, when someone has maxed everything and expects to faceroll everyone, it's a surprise that stats for heals improve at the same level of max equip and CPs. But what I see is, "now that I'm maxed everything, the fact that what maxes everything on me also maxes everything on heals is imbalanced and needs to go".
Joy_Division wrote: »The anti-heal sentiment is so strong now. Just wait until the next patch if ZoS actually goes through with their nerfs on barriers and purges, gives us legit ranged AoE options, and has unpurgable heal debuffs on meatbags.
It's OK that people can dump oil and do DPS from the top of these resource towers onto the lower levels but how dare a healer use the same strategy.
And once again @FENGRUSH is complaining that he can not kill someone who has three different sources of healing on his target. "...it doesnt matter, because theres 2 BOLs happening, and a healing springs being refreshed." So apparently to have interesting gameplay, ZoS needs to make it so DPS specs can still kill players with multiple healers on them.
Oh, and you can put a healing debuff by knocking down a player. Stop gearing your character for 100% damage and use the reverberating bash skill. But no, for the sake of "balance" and interesting gameplay you want to make it so your DPS skill of choice, wrecking blow, is the highest damaging skill in the game, empowers itself, stuns the opposing player, cannot be interrupted, AND, now you want to put a heal debuff on players.
Do you remember what happens when they fix things? They screw up even more.
So dont touch anything unless it's copmletely broken.
I am curious how you will select who you want to heal as there is no target selection in this game? Imagine big fights 30+ vs 30+, do you think that you can find the player who you want to heal?9/10 healers would prefer it if smart healing got replaced with reaction/skill based targeted healing. Let me choose who to heal!
Healing is strong because there is smart healing but there is no smart DPS.
LoS needed but it will increase lags a bit as we know.
Another way to fix it - zos should finally fix tempalrs to do anything else except only healings, then we would see much less healbots.
and another one - buff Honor the Dead. with current meta even after previous "buff" it became totally useless in Cyro.
And i will never tired to ask - bring back old Rushed Ceremony animation so battlefield won't transform into shinny rainbow everywhere.
If we need to LoS damage, heals need to be LoS as well.
Ara_Valleria wrote: »To the people saying "this is a 1vXer QQ thread" or "one person shouldn't be able to kill 3 tanky healers" or "if you can't 1v5, then 3v5 or get your own pocket healer" :
Either your reading comprehension is terrible or you misunderstood why this thread was made and clearly didn't get the point @blabafat is trying to get across.
He is just pointing out a critical flaw in game game design that very few seem to understand:-If we need to LoS damage, heals need to be LoS as well.
The first question we must ask our self is why lazy gameplay styles like standing in an isolated-from-combat area (like on top or behind a resource tower) or a temporarily unreachable area (like behind doors) and spamming heals like BoL should be rewarded ?
Questions or concerns about the effectiveness of BoL/other healing abilities comes later.
9/10 healers would prefer it if smart healing got replaced with reaction/skill based targeted healing. Let me choose who to heal!
It's not mashing BoL's or Ward that the challenging part of healing. It's the fact that you attract attention of every decent NB in the area as soon as you start using Breath of Life. It's keeping yourself and others alive with smart positioning and defensive moves, with players constantly pounding on you, that makes it skill-full.
Best way to drop aggro as a templar in PvP, that's using Puncturing Sweep lol. Than you wont get focused at all, because no one gives a *** about a dps-plar. Most irrelevant and least dangerous person on the battle field. Strong heal is the only thing templars have going for them in PvP sadly. Nerf that with no replacement function and templars have no reasons to enter Cyrodiil at all.
But in all fairness, this healing through walls and doors crap, needs to go. It wasn't as much of an issue back in the days, because templars spamming BoL would oom in like 30 seconds. Not the case today.
So I guess I partly agree with the OP. When you have 5 guys behind a closed solid door, spamming heals on the guys in combat outside, it's a bit ridiculous. I mean there's no actual counter against that. You cant take out those healers.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"