CrowsDescend wrote: »I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.
For anybody who's against checkpoints, tell me, what's your reason?
Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.
CrowsDescend wrote: »I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.
For anybody who's against checkpoints, tell me, what's your reason?
Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.
I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.
Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard, but at least it gives people a reasonable method to practice.
As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.
CrowsDescend wrote: »I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.
For anybody who's against checkpoints, tell me, what's your reason?
Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.
I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.
Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.
As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.
CrowsDescend wrote: »I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.
For anybody who's against checkpoints, tell me, what's your reason?
Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.
I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.
Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.
As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.
Is consecutive minutes spent really any kind of measure of skill?
CrowsDescend wrote: »I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.
For anybody who's against checkpoints, tell me, what's your reason?
Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.
I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.
Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.
As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.
Is consecutive minutes spent really any kind of measure of skill?
Since when is endurance, concentration, perseverance over a certain time span etcetera not part of measuring skill?
being able to save makes it way easier than it is. Suddenly people will have time to prepare for each round by changing gear, skill setup, cp allocation and more and not worry about any score deduction whatsoever.
CrowsDescend wrote: »I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.
For anybody who's against checkpoints, tell me, what's your reason?
Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.
I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.
Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.
As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.
Is consecutive minutes spent really any kind of measure of skill?
Since when is endurance, concentration, perseverance over a certain time span etcetera not part of measuring skill?
Since it's a video game? It's not a marathon. Not literally anyway. And isn't endurance, perseverance and concentration measured during the actual fight?being able to save makes it way easier than it is. Suddenly people will have time to prepare for each round by changing gear, skill setup, cp allocation and more and not worry about any score deduction whatsoever.
Which would be the same for everyone. So it's a wash.
Currently there are two groups of people who are trying to complete vMSA. Those who have 10+ hour stretches in a day to do nothing but play the game, and those who do not. That is the worst test for skill I have ever heard of.
As if sitting in front of a computer for hours upon hours is somehow a test of endurance. It's the easiest thing in the world - if you have the time.
I guess we just have a difference of opinion. I am only concerned with the skill, concentration and perseverance while the fight is actually occurring, and find the down-time in between rounds to be irrelevant. However I would be more than willing to drop the leaderboard eligibility if it was used, but not the Maelstrom weapon eligibility. The content was completed, just slower.
I mean even now you could devise a way to keep yourself online if you really wanted to just by having a way to send a key press every 10 minutes or so....
How many of those deaths was a cheap one shot mechanic?
Not worth even playing.
CrowsDescend wrote: »I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.
For anybody who's against checkpoints, tell me, what's your reason?
Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.
I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.
Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.
As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.
Is consecutive minutes spent really any kind of measure of skill?
Since when is endurance, concentration, perseverance over a certain time span etcetera not part of measuring skill?
Since it's a video game? It's not a marathon. Not literally anyway. And isn't endurance, perseverance and concentration measured during the actual fight?being able to save makes it way easier than it is. Suddenly people will have time to prepare for each round by changing gear, skill setup, cp allocation and more and not worry about any score deduction whatsoever.
Which would be the same for everyone. So it's a wash.
Currently there are two groups of people who are trying to complete vMSA. Those who have 10+ hour stretches in a day to do nothing but play the game, and those who do not. That is the worst test for skill I have ever heard of.
As if sitting in front of a computer for hours upon hours is somehow a test of endurance. It's the easiest thing in the world - if you have the time.
I guess we just have a difference of opinion. I am only concerned with the skill, concentration and perseverance while the fight is actually occurring, and find the down-time in between rounds to be irrelevant. However I would be more than willing to drop the leaderboard eligibility if it was used, but not the Maelstrom weapon eligibility. The content was completed, just slower.
I mean even now you could devise a way to keep yourself online if you really wanted to just by having a way to send a key press every 10 minutes or so....
seriously do I have to repeat in every post, staying in there for hours and hours is pointless and unnecessary.
People should stop exaggerating and saying you NEED 12 hours to do this thing, it's outrageous and ridiculous
If you can't make the first 5 stages within half an hour or an hour just stop and try again later.
Yeah maybe you should have a chance for a weapon, if you'll take days and hours and hours and you get a helmet of permafrost (which does happen) in the end you'll probably never do it again anyway
It's just I always get the feeling people want easy mode top gear. And I'm from the time video games were still a challenge. This arena reminds me of my childhood, and no you couldn't save on Nintendo 8bits with allot of games
CrowsDescend wrote: »CrowsDescend wrote: »I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.
For anybody who's against checkpoints, tell me, what's your reason?
Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.
I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.
Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.
As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.
Is consecutive minutes spent really any kind of measure of skill?
Since when is endurance, concentration, perseverance over a certain time span etcetera not part of measuring skill?
Since it's a video game? It's not a marathon. Not literally anyway. And isn't endurance, perseverance and concentration measured during the actual fight?being able to save makes it way easier than it is. Suddenly people will have time to prepare for each round by changing gear, skill setup, cp allocation and more and not worry about any score deduction whatsoever.
Which would be the same for everyone. So it's a wash.
Currently there are two groups of people who are trying to complete vMSA. Those who have 10+ hour stretches in a day to do nothing but play the game, and those who do not. That is the worst test for skill I have ever heard of.
As if sitting in front of a computer for hours upon hours is somehow a test of endurance. It's the easiest thing in the world - if you have the time.
I guess we just have a difference of opinion. I am only concerned with the skill, concentration and perseverance while the fight is actually occurring, and find the down-time in between rounds to be irrelevant. However I would be more than willing to drop the leaderboard eligibility if it was used, but not the Maelstrom weapon eligibility. The content was completed, just slower.
I mean even now you could devise a way to keep yourself online if you really wanted to just by having a way to send a key press every 10 minutes or so....
seriously do I have to repeat in every post, staying in there for hours and hours is pointless and unnecessary.
People should stop exaggerating and saying you NEED 12 hours to do this thing, it's outrageous and ridiculous
If you can't make the first 5 stages within half an hour or an hour just stop and try again later.
Yeah maybe you should have a chance for a weapon, if you'll take days and hours and hours and you get a helmet of permafrost (which does happen) in the end you'll probably never do it again anyway
It's just I always get the feeling people want easy mode top gear. And I'm from the time video games were still a challenge. This arena reminds me of my childhood, and no you couldn't save on Nintendo 8bits with allot of games
I get where you're coming from with the whole sense of challenge and nostalgia, as I spent many years on games like Runescape and WoW, back when the games were more tough and tedious, but rewarding...
No one should spend more than 5 hours in vMSA even if they're just progressing, and yes - I am saying this, the one who recently spent almost 7 hours there and felt like a zombie, so next time I'll take your advice and spend my time wisely... it's the best way to learn the mechanics no matter how repetitive a stage may get, it'll only help in advance.
CrowsDescend wrote: »I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.
For anybody who's against checkpoints, tell me, what's your reason?
Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.
I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.
Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.
As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.
Is consecutive minutes spent really any kind of measure of skill?
Since when is endurance, concentration, perseverance over a certain time span etcetera not part of measuring skill?
Since it's a video game? It's not a marathon. Not literally anyway. And isn't endurance, perseverance and concentration measured during the actual fight?being able to save makes it way easier than it is. Suddenly people will have time to prepare for each round by changing gear, skill setup, cp allocation and more and not worry about any score deduction whatsoever.
Which would be the same for everyone. So it's a wash.
Currently there are two groups of people who are trying to complete vMSA. Those who have 10+ hour stretches in a day to do nothing but play the game, and those who do not. That is the worst test for skill I have ever heard of.
As if sitting in front of a computer for hours upon hours is somehow a test of endurance. It's the easiest thing in the world - if you have the time.
I guess we just have a difference of opinion. I am only concerned with the skill, concentration and perseverance while the fight is actually occurring, and find the down-time in between rounds to be irrelevant. However I would be more than willing to drop the leaderboard eligibility if it was used, but not the Maelstrom weapon eligibility. The content was completed, just slower.
I mean even now you could devise a way to keep yourself online if you really wanted to just by having a way to send a key press every 10 minutes or so....
How many of those deaths was a cheap one shot mechanic?
Not worth even playing.
There is not 1 thing in that entire arena
Exept the boss in stage 5 that can one shot you. That is if you will keep standing on an ice block that's about to get smashed to pieces. (Someone correct me if I'm wrong) can't think of anything else.
It is worth it to allot of people, you are not the only one on earth.
Let me tell you this man, I've been on the same boat.
I could not pass stage 4 for a long time. then...
I could not pass stage 6 for a long time... then......
I spent 10 hours on stage 9 last boss and I could not kill him. I swear at that time i just want to kill someone and i do not want to touch arena again.
after a few weeks. i passed it with a score of 300.
2nd week score of 90k
this week 300k.
Once you get it. it will be so much easier, just don't give up.
zos aleady said they are looking into itTERMINAT0R_XVII wrote: »I'm not sure if you guys are forgetting but the veteran version of maelstrom arena gives you a leaderboard ranking. Thats why there will never be a save function. People could exploit it and get the highest score possible. The leaderboards would be as broken as xbox 360 call of duty leaderboards. The top 100 people would all have the same score. Sorry never gonna happen.
The Last Dwemer wrote: »Please Add Veteran Maelstrom Arena Saves
avid_mdb16_ESO wrote: »The Last Dwemer wrote: »Please Add Veteran Maelstrom Arena Saves
Re-roll a Veteran Maelstrom Arena friendly class - that's you best bet.