Please Add Veteran Maelstrom Arena Saves

TeIvanni
TeIvanni
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Just finished the absolute worst gaming experience of my life to date.
I am a Veteran Rank 16 Sorcerer, with top tier end-game PvE gear: v16 legendary set gear with legendary enchants of course.
I had watched all the guides and read up on all of the different enemies in the arena.
So i figured I would try my hand at vMA... and as I have already said, WORST EXPERIENCE EVER.

I spent 11 Hours and 15 minutes on this attempt with 250 deaths exactly.
4 of these hours was spent solely on the final stage "The Theater of Despair".
With over 3 hours and a total of 123 deaths spent trying to defeat Voriak Solkyn in the final round of stage 9.
At this point I had to call it quits as I was extremely sleep deprived and finally gave up a near 12 hour struggle with vMA.

This experience has me strongly considering taking some time off of Elder Scrolls Online.
After days of play time invested in farming and grinding for the best gear with the best traits, as well as grinding for the gold and material to upgrade all of my gear to the highest quality... it feels like a huge waste of time if I after all that i am still unable to complete end-game content.

It is quite disappointing to see hours of time and effort lost by the simple necessity for sleep.
I find it necessary for there to be a save function implemented. Not everyone can spend 12 hours straight in one go just to wind up striking out.
It would be extremely helpful to be able to log out or leave the arena and come back to it at a later date with your progress saved.
Edited by TeIvanni on January 14, 2016 9:46PM
-Telvanni
The Greatest of the Great Houses

Late Night ERP GM
Nightfighters - Officer/Raid Lead
[Immortal Redeemer]
[Gryphonheart]
[Tick-Tock Tormentor]

  • Molag_Crow
    Molag_Crow
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    I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.

    For anybody who's against checkpoints, tell me, what's your reason?

    Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • bimbo
    bimbo
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    Let me tell you this man, I've been on the same boat.

    I could not pass stage 4 for a long time. then...
    I could not pass stage 6 for a long time... then......

    I spent 10 hours on stage 9 last boss and I could not kill him. I swear at that time i just want to kill someone and i do not want to touch arena again.

    after a few weeks. i passed it with a score of 300.
    2nd week score of 90k
    this week 300k.

    Once you get it. it will be so much easier, just don't give up.
    EP-NB
    > Nightstop
    EP-SORC----> Magestop
  • pronkg
    pronkg
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    I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.

    For anybody who's against checkpoints, tell me, what's your reason?

    Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.



    I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.

    Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.


    As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.
    Edited by pronkg on January 14, 2016 10:06PM
  • wayfarerx
    wayfarerx
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    This needs to happen NOW. There is no universe where I can get 12 hours of uninterrupted time to play a video game.

    I was really looking forward to a solo dungeon because I would not have to schedule around other members of a group. I figured I could go in, kill lots of stuff, and still be able to step away if I needed to without inconveniencing the people I was grouped with. NOPE.

    I can get a couple hours to run pledges if I plan ahead, but there is just no way I can get 6+, never mind the fact that gaming for that long uninterrupted is terrible for your health.

    I like Maelstrom arena, it's tough but fun... but I'm not going to alienate my family or jeopardize my health for it.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Wollust
    Wollust
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    Alright it took you close to 12 hours for the first time. Now run it again 2 days later. And then again another 1-2 days later. And you will see the time it takes, the effort and the strain will become significantly less.

    More or less every single player had a high amount of deaths and a long run the first time. That's normal.
    Susano'o

    Zerg Squad
  • Molag_Crow
    Molag_Crow
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    pronkg wrote: »
    I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.

    For anybody who's against checkpoints, tell me, what's your reason?

    Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.



    I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.

    Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard, but at least it gives people a reasonable method to practice.


    As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.

    I see... and nice suggestion btw. I nearly hit the 7 hour mark the other day through practice runs on my terribly-geared Temp, but come to think of it, you're right.. I'll keep that in mind also.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Jeckll
    Jeckll
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    I know how you feel. I helped my wife today to get the vMSA achievement and went in with her Stamina NB, purple gear, 225 cp. It was hilariously hard and I spend around 170 souls on the final boss. Took some breaks but final time was 8 hours. That's way too much for one sitting (I complete it usually in 1 to 1.5 hours)

    So yeah, give people the chance to take a break and include the save function.
    ZOS already stated they think about it but it's hard to implement.
    Just stay tuned and don't give up.
    Jeckll has quit the game. Thanks for the great time.
  • danno8
    danno8
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    pronkg wrote: »
    I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.

    For anybody who's against checkpoints, tell me, what's your reason?

    Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.



    I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.

    Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.


    As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.

    Why do you think it should discount leaderboards or Maelstrom weapons?

    Is consecutive minutes spent really any kind of measure of skill?

    Why can the timer simply not stop at the end of each Arena (when the Chest of Champions appears, along with the Tutor and the Prince) and give people a chance to go to the washroom without being penalized? And then start the timer again once they go through the portal and begin the next Arena.

    The best players will always have the best times whether it takes them 2 hours in one sitting or 1 hour today and 1 hour tomorrow, or 1 Arena per day for 9 days.
  • pronkg
    pronkg
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    danno8 wrote: »
    pronkg wrote: »
    I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.

    For anybody who's against checkpoints, tell me, what's your reason?

    Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.



    I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.

    Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.


    As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.

    Is consecutive minutes spent really any kind of measure of skill?


    Since when is endurance, concentration, perseverance over a certain time span etcetera not part of measuring skill?

    being able to save makes it way easier than it is. Suddenly people will have time to prepare for each round by changing gear, skill setup, cp allocation and more and not worry about any score deduction whatsoever.

    It is supposed to be the most extreme content in this game and you get rewarded for that.

    As I said before being able to save as a method for training is fine, but the whole point of the arena is being able to finish all that in one go and get rewarded and on top of that getting points for speed, deaths and sigils used.

    I'm sure all top runners will agree. Take that away and you take away the only thing that keeps it a challenge in the end and make it a simple and boring easy mode farm for top tier weapons.

    No disrespect for the people having a hard time (I know, I was there before), but I can seriously say the thing is starting to get pretty easy now. I'm pretty positive a no death run achievement will be mine soon as well.

    The point I'm trying to make is, I agree on being able to save for people to have an easier time learning the arena. The save function isn't supposed to become an easy way to finish the thing and get weapons and achievement.

    You can run it easily in between 1 and 2 hours which is fine.

    Edited by pronkg on January 15, 2016 12:27AM
  • Troneon
    Troneon
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    How many of those deaths was a cheap one shot mechanic?

    Not worth even playing.
    Edited by Troneon on January 15, 2016 12:35AM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • NovaShadow
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    I wouldn't expect it anytime soon. They mentioned it in an ESO Live, how hard it would be to try and implement and from what I can remember it wasn't in the works at that point but they were aware it was wanted.

    I'd love a save option though even if it meant you couldn't get on the leaderboards.
    PC NA - EPHS
  • danno8
    danno8
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    pronkg wrote: »
    danno8 wrote: »
    pronkg wrote: »
    I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.

    For anybody who's against checkpoints, tell me, what's your reason?

    Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.



    I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.

    Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.


    As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.

    Is consecutive minutes spent really any kind of measure of skill?


    Since when is endurance, concentration, perseverance over a certain time span etcetera not part of measuring skill?

    Since it's a video game? It's not a marathon. Not literally anyway. And isn't endurance, perseverance and concentration measured during the actual fight?
    being able to save makes it way easier than it is. Suddenly people will have time to prepare for each round by changing gear, skill setup, cp allocation and more and not worry about any score deduction whatsoever.

    Which would be the same for everyone. So it's a wash.

    Currently there are two groups of people who are trying to complete vMSA. Those who have 10+ hour stretches in a day to do nothing but play the game, and those who do not. That is the worst test for skill I have ever heard of.

    As if sitting in front of a computer for hours upon hours is somehow a test of endurance. It's the easiest thing in the world - if you have the time.

    I guess we just have a difference of opinion. I am only concerned with the skill, concentration and perseverance while the fight is actually occurring, and find the down-time in between rounds to be irrelevant. However I would be more than willing to drop the leaderboard eligibility if it was used, but not the Maelstrom weapon eligibility. The content was completed, just slower.

    I mean even now you could devise a way to keep yourself online if you really wanted to just by having a way to send a key press every 10 minutes or so....
  • pronkg
    pronkg
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    danno8 wrote: »
    pronkg wrote: »
    danno8 wrote: »
    pronkg wrote: »
    I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.

    For anybody who's against checkpoints, tell me, what's your reason?

    Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.



    I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.

    Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.


    As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.

    Is consecutive minutes spent really any kind of measure of skill?


    Since when is endurance, concentration, perseverance over a certain time span etcetera not part of measuring skill?

    Since it's a video game? It's not a marathon. Not literally anyway. And isn't endurance, perseverance and concentration measured during the actual fight?
    being able to save makes it way easier than it is. Suddenly people will have time to prepare for each round by changing gear, skill setup, cp allocation and more and not worry about any score deduction whatsoever.

    Which would be the same for everyone. So it's a wash.

    Currently there are two groups of people who are trying to complete vMSA. Those who have 10+ hour stretches in a day to do nothing but play the game, and those who do not. That is the worst test for skill I have ever heard of.

    As if sitting in front of a computer for hours upon hours is somehow a test of endurance. It's the easiest thing in the world - if you have the time.

    I guess we just have a difference of opinion. I am only concerned with the skill, concentration and perseverance while the fight is actually occurring, and find the down-time in between rounds to be irrelevant. However I would be more than willing to drop the leaderboard eligibility if it was used, but not the Maelstrom weapon eligibility. The content was completed, just slower.

    I mean even now you could devise a way to keep yourself online if you really wanted to just by having a way to send a key press every 10 minutes or so....


    seriously do I have to repeat in every post, staying in there for hours and hours is pointless and unnecessary.

    People should stop exaggerating and saying you NEED 12 hours to do this thing, it's outrageous and ridiculous

    If you can't make the first 5 stages within half an hour or an hour just stop and try again later.

    Yeah maybe you should have a chance for a weapon, if you'll take days and hours and hours and you get a helmet of permafrost (which does happen) in the end you'll probably never do it again anyway :p

    It's just I always get the feeling people want easy mode top gear. And I'm from the time video games were still a challenge. This arena reminds me of my childhood, and no you couldn't save on Nintendo 8bits with allot of games :)
  • pronkg
    pronkg
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    Troneon wrote: »
    How many of those deaths was a cheap one shot mechanic?

    Not worth even playing.


    There is not 1 thing in that entire arena
    Exept the boss in stage 5 that can one shot you. That is if you will keep standing on an ice block that's about to get smashed to pieces. (Someone correct me if I'm wrong) can't think of anything else.

    It is worth it to allot of people, you are not the only one on earth.
  • Molag_Crow
    Molag_Crow
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    pronkg wrote: »
    danno8 wrote: »
    pronkg wrote: »
    danno8 wrote: »
    pronkg wrote: »
    I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.

    For anybody who's against checkpoints, tell me, what's your reason?

    Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.



    I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.

    Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.


    As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.

    Is consecutive minutes spent really any kind of measure of skill?


    Since when is endurance, concentration, perseverance over a certain time span etcetera not part of measuring skill?

    Since it's a video game? It's not a marathon. Not literally anyway. And isn't endurance, perseverance and concentration measured during the actual fight?
    being able to save makes it way easier than it is. Suddenly people will have time to prepare for each round by changing gear, skill setup, cp allocation and more and not worry about any score deduction whatsoever.

    Which would be the same for everyone. So it's a wash.

    Currently there are two groups of people who are trying to complete vMSA. Those who have 10+ hour stretches in a day to do nothing but play the game, and those who do not. That is the worst test for skill I have ever heard of.

    As if sitting in front of a computer for hours upon hours is somehow a test of endurance. It's the easiest thing in the world - if you have the time.

    I guess we just have a difference of opinion. I am only concerned with the skill, concentration and perseverance while the fight is actually occurring, and find the down-time in between rounds to be irrelevant. However I would be more than willing to drop the leaderboard eligibility if it was used, but not the Maelstrom weapon eligibility. The content was completed, just slower.

    I mean even now you could devise a way to keep yourself online if you really wanted to just by having a way to send a key press every 10 minutes or so....


    seriously do I have to repeat in every post, staying in there for hours and hours is pointless and unnecessary.

    People should stop exaggerating and saying you NEED 12 hours to do this thing, it's outrageous and ridiculous

    If you can't make the first 5 stages within half an hour or an hour just stop and try again later.

    Yeah maybe you should have a chance for a weapon, if you'll take days and hours and hours and you get a helmet of permafrost (which does happen) in the end you'll probably never do it again anyway :p

    It's just I always get the feeling people want easy mode top gear. And I'm from the time video games were still a challenge. This arena reminds me of my childhood, and no you couldn't save on Nintendo 8bits with allot of games :)

    I get where you're coming from with the whole sense of challenge and nostalgia, as I spent many years on games like Runescape and WoW, back when the games were more tough and tedious, but rewarding... :p


    No one should spend more than 5 hours in vMSA even if they're just progressing, and yes - I am saying this, the one who recently spent almost 7 hours there and felt like a zombie, so next time I'll take your advice and spend my time wisely... it's the best way to learn the mechanics no matter how repetitive a stage may get, it'll only help in advance.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • pronkg
    pronkg
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    pronkg wrote: »
    danno8 wrote: »
    pronkg wrote: »
    danno8 wrote: »
    pronkg wrote: »
    I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.

    For anybody who's against checkpoints, tell me, what's your reason?

    Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.



    I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.

    Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.


    As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.

    Is consecutive minutes spent really any kind of measure of skill?


    Since when is endurance, concentration, perseverance over a certain time span etcetera not part of measuring skill?

    Since it's a video game? It's not a marathon. Not literally anyway. And isn't endurance, perseverance and concentration measured during the actual fight?
    being able to save makes it way easier than it is. Suddenly people will have time to prepare for each round by changing gear, skill setup, cp allocation and more and not worry about any score deduction whatsoever.

    Which would be the same for everyone. So it's a wash.

    Currently there are two groups of people who are trying to complete vMSA. Those who have 10+ hour stretches in a day to do nothing but play the game, and those who do not. That is the worst test for skill I have ever heard of.

    As if sitting in front of a computer for hours upon hours is somehow a test of endurance. It's the easiest thing in the world - if you have the time.

    I guess we just have a difference of opinion. I am only concerned with the skill, concentration and perseverance while the fight is actually occurring, and find the down-time in between rounds to be irrelevant. However I would be more than willing to drop the leaderboard eligibility if it was used, but not the Maelstrom weapon eligibility. The content was completed, just slower.

    I mean even now you could devise a way to keep yourself online if you really wanted to just by having a way to send a key press every 10 minutes or so....


    seriously do I have to repeat in every post, staying in there for hours and hours is pointless and unnecessary.

    People should stop exaggerating and saying you NEED 12 hours to do this thing, it's outrageous and ridiculous

    If you can't make the first 5 stages within half an hour or an hour just stop and try again later.

    Yeah maybe you should have a chance for a weapon, if you'll take days and hours and hours and you get a helmet of permafrost (which does happen) in the end you'll probably never do it again anyway :p

    It's just I always get the feeling people want easy mode top gear. And I'm from the time video games were still a challenge. This arena reminds me of my childhood, and no you couldn't save on Nintendo 8bits with allot of games :)

    I get where you're coming from with the whole sense of challenge and nostalgia, as I spent many years on games like Runescape and WoW, back when the games were more tough and tedious, but rewarding... :p


    No one should spend more than 5 hours in vMSA even if they're just progressing, and yes - I am saying this, the one who recently spent almost 7 hours there and felt like a zombie, so next time I'll take your advice and spend my time wisely... it's the best way to learn the mechanics no matter how repetitive a stage may get, it'll only help in advance.



    The key to the entire thing is knowing what to do in advance. No surprises, surprises in there will kill you every single time :).

    The fact you got to final stage tells me you can beat it easily at some point. Most experienced runners always say stage 5 and 7 are the hardest. Give it some time let it rest a few days. Try to time stage 1 trough 5 and try to do them within an hour as a benchmark.

    I know the thing is frustrating and makes people rage. But that's a good thing! It means people are losing and they can't stand it. Some will fight and some will quit. Some will even blame zenimax for it.

    All I know was I once told my good friend, I'm never gonna finish this because I'm not an elite gamer and this is not meant for me. Today I'm nr 58 on the European top 100. Seriously anyone can do it, just don't give up

  • Jura23
    Jura23
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    danno8 wrote: »
    pronkg wrote: »
    danno8 wrote: »
    pronkg wrote: »
    I know what you mean, and I know it's all about experience and mastering each round & stage, but I honestly dislike the fact that there's no checkpoints.

    For anybody who's against checkpoints, tell me, what's your reason?

    Tell me how you think it would do harm to the challenge? even if the checkpoint lasted for like a day or a week.



    I've ran it several times as magicka sorc, first finish took me 4 hours. I ran my personal record in 1 hour and 10 minutes yesterday with 4 deaths.

    Am I against saving? No I've opted for it several times. It will ofcourse count out the leaderboard and maelstrom weapons, but at least it gives people a reasonable method to practice.


    As for OP don't stay in there that long, I'm pretty sure after 2 or 3 hours you'll get tired and out of focus. Better to run it every couple days and try to get faster. It will save you allot of time, gold and frustration.

    Is consecutive minutes spent really any kind of measure of skill?


    Since when is endurance, concentration, perseverance over a certain time span etcetera not part of measuring skill?

    Since it's a video game? It's not a marathon. Not literally anyway. And isn't endurance, perseverance and concentration measured during the actual fight?
    being able to save makes it way easier than it is. Suddenly people will have time to prepare for each round by changing gear, skill setup, cp allocation and more and not worry about any score deduction whatsoever.

    Which would be the same for everyone. So it's a wash.

    Currently there are two groups of people who are trying to complete vMSA. Those who have 10+ hour stretches in a day to do nothing but play the game, and those who do not. That is the worst test for skill I have ever heard of.

    As if sitting in front of a computer for hours upon hours is somehow a test of endurance. It's the easiest thing in the world - if you have the time.

    I guess we just have a difference of opinion. I am only concerned with the skill, concentration and perseverance while the fight is actually occurring, and find the down-time in between rounds to be irrelevant. However I would be more than willing to drop the leaderboard eligibility if it was used, but not the Maelstrom weapon eligibility. The content was completed, just slower.

    I mean even now you could devise a way to keep yourself online if you really wanted to just by having a way to send a key press every 10 minutes or so....

    I'd like to have these two points answered by somebody who feels like it.
    Georgion - Bosmer/Templar - PC/EU
  • LeifErickson
    LeifErickson
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    pronkg wrote: »
    Troneon wrote: »
    How many of those deaths was a cheap one shot mechanic?

    Not worth even playing.


    There is not 1 thing in that entire arena
    Exept the boss in stage 5 that can one shot you. That is if you will keep standing on an ice block that's about to get smashed to pieces. (Someone correct me if I'm wrong) can't think of anything else.

    It is worth it to allot of people, you are not the only one on earth.

    The stage 7 mini boss Wamasu impending storm? attack one shots most stamina builds (me). I know the standard the stage 8 miniboss drops does about 14k dmg per tick and the stage 9 final boss charged attack does about 15k which is usually not a one shot unless you are running with tiny health pools. Some attacks by giants in stage 5 one shot most stamina builds and the scream by the stage 7 boss one shots if you are not in the safe area. Also the volatile poison dot ticks so fast if feels like a one shot sometimes and the charged archer attacks usually one shot stam builds. The fireballs from the stage 4 boss almost one shot (not sure on exact damage) and I feel like something in stage 6 one shots but I fly through that stage so I never have encountered it. I am probably forgetting some but those are the one shots I can think of on the top of my head. And out of those the only ones I find unfair are the Wamasu attack and the volatile poison dot. So yes, there are things that one shot. I guess if you are a ward user you might not experience the same thing as a stamina build.
  • Stikato
    Stikato
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    bimbo wrote: »
    Let me tell you this man, I've been on the same boat.

    I could not pass stage 4 for a long time. then...
    I could not pass stage 6 for a long time... then......

    I spent 10 hours on stage 9 last boss and I could not kill him. I swear at that time i just want to kill someone and i do not want to touch arena again.

    after a few weeks. i passed it with a score of 300.
    2nd week score of 90k
    this week 300k.

    Once you get it. it will be so much easier, just don't give up.

    I can't spend 10 hours on video games anymore. Maybe 4-5. But that's if the game is fun.

    Like you said, it just isn't fun. I'm not going to blow weeks of my limited gaming time, not even enjoying myself, just to have a chance to participate in a freaking RNG rip-off circus.

    This is why vMA is just bad content. Especially given there not been hardly any endgame PVE content added since Craglorn.

    A save feature would alleviate the most significant problems with vMA.
    Mordimus - Stam Sorc
  • Acrolas
    Acrolas
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    I think ZOS forgot that PVE people tend not to be as robotic as PVP people. PVE thrives on variety and short-form play.

    Meanwhile, a PVP arena would be repairing a keep wall for 10 hours while masturbating nightblades fear you and taunt you in chat. That leaderboard though...
    signing off
  • NewBlacksmurf
    NewBlacksmurf
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    Maybe the normal version should just give much better drops and the vet Mod give only 100% legendary awesomeness and increase the chances in vet by 100%

    I remeber on PTS it was clearly stated that this was for elite players only.
    I'm good with that but can I get all purple VR16 drops at VR16 on normal if I don't die and maybe blue if I do die on normal which rests for each round.

    Then at the end, the chest should drop 4 items always (mix of armor and weapons with motif and enchants)
    IDK just seems the issues aren't just with get so open up some better rewards for normal as its not easy for all builds and classes compared to others
    Edited by NewBlacksmurf on January 15, 2016 4:27AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • wharf
    wharf
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    Haha you can tell from the attitudes of some of these people in here that they run vMA on sorcs. Try running this thing on a stam build and tell me that only one mob can one shot you the entire arena. This thing needs a save function, or a couple checkpoints, or some kind of practice mode where you can select whatever round you want and practice the mechanics of that particular round. It's quite devastating learning the rounds one by one and knowing that you'll have to restart if you don't complete the entirety of the arena.
  • code65536
    code65536
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    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • TERMINAT0R_XVII
    TERMINAT0R_XVII
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    I'm not sure if you guys are forgetting but the veteran version of maelstrom arena gives you a leaderboard ranking. Thats why there will never be a save function. People could exploit it and get the highest score possible. The leaderboards would be as broken as xbox 360 call of duty leaderboards. The top 100 people would all have the same score. Sorry never gonna happen.
    Xbox one NA server
    Current CP level: 481
    Main= Clan-Mother Ra'Zaria: Khajiit Dragonknight EP (Toxic Shock Build)
    Hlevala Redoran: Dark elf Sorcerer DC (Daedric Sorcerer Build)(race subject to change)
    Tsudajiti-Ri: Level 23 Kajiit Nightblade AD (Magicka, 3 hit ko Build)
    Tulara Ayrenn: High Elf Templar DC (Right Hand of Mara Build)
    One-Who-Breaks-Mountains: Argonian Templar EP (Left Hand of Mara Build)
    Lillca Boulder-Child: Nord Dragonknight EP (Indominable Tank Build)(no purge)
    Logranka-Gra-Orsinium: Level Orc Dragonknight AD (Volcanic Incineration Build)
    Nivinora Night-Hollow: Wood Elf Nightblade DC (Jaqspur Build)(bow abilities only)
    High Queen Atmorra: Level 10 Redguard Templar EP (Tireless Stamplar)
    Rakkiza Mane-Sister: Level 7 Khajiit nightblade DC (in progress)
    Vavakra Telvanni: Level 36 Dunmer Warden AD (in progress) (race subject to change)
  • Nifty2g
    Nifty2g
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    I'm not sure if you guys are forgetting but the veteran version of maelstrom arena gives you a leaderboard ranking. Thats why there will never be a save function. People could exploit it and get the highest score possible. The leaderboards would be as broken as xbox 360 call of duty leaderboards. The top 100 people would all have the same score. Sorry never gonna happen.
    zos aleady said they are looking into it
    it would also obviously remove a chance at leaderboards - including weekly in my opinion
    #MOREORBS
  • revonine
    revonine
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    I made a similar thread pleading for at least one checkpoint in vMA. It's incredibly "unhealthy" content in the sense that in order to clear it you have to sit down and play for hours upon hours. ZOs has expressed their desire to add a "save" feature but they're saying it would be difficult to implement. Which is mostly excuses tbh as the normal mode saves your progress.
  • Didgerion
    Didgerion
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    Please Add Veteran Maelstrom Arena Saves

    Re-roll a Veteran Maelstrom Arena friendly class - that's your best bet.

    vMA should not take you more than 2 hours.

    ZOS is very lucky that there are players who are willing to spend 11 hours of their lifetime and get mostly frustrations in return.
    Edited by Didgerion on January 15, 2016 6:35AM
  • revonine
    revonine
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    Please Add Veteran Maelstrom Arena Saves

    Re-roll a Veteran Maelstrom Arena friendly class - that's you best bet.

    He's a Sorc.....
  • Waseem
    Waseem
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    just like my story.. all the time stuck at stage 5 until i changed gear, then stuck at stage 6, then did again and reached stage 9 last boss (3 hours run) died 120 times there and gave up (friend finished for me ),, 2nd time same story.. 3rd time killed boss on 12nd attemp.. now my vMA score is 424k and im magicka sorc
  • Moonshadow66
    Moonshadow66
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    Veteran or not, I'm all for checkpoints, too!
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

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