People change their minds about stuff all the time like when they realize their idea was a bad idea, etc. Did they sign a contract saying the PvP Justice System would be implemented? I don't even remember them promising it would be implemented. Anyways, I'm glad they decided to cancel that 'cuz it was a bad idea.
Ive played several games that implemented a justice / player bounty system. Let me tell you, it completely changes the feel of the game in a good way.
For those that have never played a game with a player bounty system: There is nothing more exciting, then knowing you have an active bounty, and at any moment, could be attacked by someone collecting on it. It makes you be more careful, adds suspense, and gives you a whole new aspect of gameplay. Making sure your gear is repaired 100% just in case, food buffs kicking. Don't diss on it until you try it.
For those who say it breaks immersion: How? How is being killed by a player any different than being smacked down by a NPC? Would you get away with stealing the equivalent of skooma from someone in real life? Maybe the guy you stole the potato from wasn't happy with the guards response so he hired someone to come after you? If anything it adds MORE realism to the game.
For those who say its bad for RP'ers: If anything it makes RP better. My first game was SWG and I had many occasions where I was RPing and suddenly I saw bounty hunters coming for me. It actually made for some pretty exciting RP. Trying to explain, or come up with a cover story of why you had someone hunting you added an element of excitement, and made you appear more exotic (or hoodlum-y) to someone.
For those saying "I Don't want to get ganked": Ok. Fair enough. But did you see them actually say being ganked was part of the pvp aspect of it? Have you seen a outline of how it would be implemented? No? Didnt think so. So really you have no ground to stand on when making that stance. No one has any idea how they would have implemented it so I dont understand how everyone is jumping on the gank band wagon. Maybe it would work so only VR16 players could take VR16 bounties and so on in teirs. We don't know, and that's the point.
The point of his poll was to see how many would be interested in this being implemented in some form. I am extremely dissapointed that they decided to take this out. I was excited when I saw them implement the justice system thinking one day they would get to the player bounty aspect of it.
It's certainly interesting that a higher proportion of those who have played a game with a PvP Justice System opposes it in ESO compared with those who have not played such a game.
Usually one would expect there to be an argument that most people opposed to something have never tried it, the inference being that if they had tried it they'd like it, but the poll results so far suggest the opposite is true. The proportion of those who oppose it in ESO rises when they have had experience of it elsewhere.
@Elloa, First and foremost, your son's age has absolutely zero bearing on this conversation. Just because he is a child doesn't mean he should be except of gameplay mechanics and ZOS should never, EVER, design ESO with the thought "well... children play this game... so..."
Anyone, regardless of age, should have to answer for their actions within game through the justice system, NPC Guard or Player Enforcer.
I would prefer to see ANY players who commit crimes be able to be attacked, BUT I can understand the side of the players that don't want to be hunted for pickpocketing a random NPC or accidentally healing someone running from the guards. There needs to be a "threshold" that players must pass to get to the PVP portion of the game.
Any system that just lets players "toggle" PVP is pointless and I hope to never see the PVP portion of the justice system implemented in this half hearted way. a HUGE part of the concept of Justice PVP is a consequence for those that break the law... allowing players to just not accept that consequence is not a solution. That's not a PVP justice component. That's PVP dueling with a pretty lame "entrance" requirement.
I can see it now...The Justice System PVP could have been a way to bring the two communities together. I'm glad you agree with the high bounty "flag" for the PVP justice system @Elloa. I commend you for being able to see the value in such a requirement. @patraeus and those that have suggested this are on track with the concept. Personally, I'd prefer it be associated with heat (as I previously mentioned) so that a player who gradually increases their bounty with petty crimes isn't flagged for PVP. If the only way players can go from Wanted heat to Fugitive heat is to flee from or kill a guard while at Wanted (a new heat level between Notorious and Fugitive) heat level or. I could even see players not reaching Fugitive kill-on-sight status if they kill an NPC... make it so that a player MUST be apprehended by a guard and then they must run away from or kill that guard in order to be subject to player enforcers.
- "Hey dude... wanna fight?"
- "Sure! Let me toggle PVP"
- "Ok... you've got it toggled right?"
- "Yea, do you?"
- "Yea. Weird. Why can't I hit you then?"
- "OH! I need a bounty..." *player steals an apple*
Player enforcers should be seen as the "big guns" here. When the guards can't apprehend the criminal... the players step in to do the job for them.
Players would have to make a VERY deliberate decision to disobey the law since we can currently toggle NPC killing off. ZOS could even add "(Running will toggle PVP)" next to the "Run" option when a guard apprehends a player who is currently at the Wanted level of heat.
A system could have been implanted that is fair for everyone... ZOS is just taking the same route with the Justice System PVP that they are taking with underwater exploration. It's easier to just not try and they don't think they'll loose any customers over it... I think they might be surprised on this one.
Oh, and I guarantee pretty much ANY PVP player would decimate me if there was Justice System PVP. I say again: I'm part of the PVE community. I'm not a PVP player. I just recognize unique gameplay mechanic opportunities when I see them.
It's certainly interesting that a higher proportion of those who have played a game with a PvP Justice System opposes it in ESO compared with those who have not played such a game.
Usually one would expect there to be an argument that most people opposed to something have never tried it, the inference being that if they had tried it they'd like it, but the poll results so far suggest the opposite is true. The proportion of those who oppose it in ESO rises when they have had experience of it elsewhere.
@Tandor For those opposed to it. 41 never tried one, and 28 have. I think you misread it.
It's certainly interesting that a higher proportion of those who have played a game with a PvP Justice System opposes it in ESO compared with those who have not played such a game.
Usually one would expect there to be an argument that most people opposed to something have never tried it, the inference being that if they had tried it they'd like it, but the poll results so far suggest the opposite is true. The proportion of those who oppose it in ESO rises when they have had experience of it elsewhere.
@Tandor For those opposed to it. 41 never tried one, and 28 have. I think you misread it.
It's certainly interesting that a higher proportion of those who have played a game with a PvP Justice System opposes it in ESO compared with those who have not played such a game.
Usually one would expect there to be an argument that most people opposed to something have never tried it, the inference being that if they had tried it they'd like it, but the poll results so far suggest the opposite is true. The proportion of those who oppose it in ESO rises when they have had experience of it elsewhere.
@Tandor For those opposed to it. 41 never tried one, and 28 have. I think you misread it.
Elijah_Crow wrote: »The goal for Outlaws should be to steal as much stuff as possible without getting caught and profit from it.
It's certainly interesting that a higher proportion of those who have played a game with a PvP Justice System opposes it in ESO compared with those who have not played such a game.
Usually one would expect there to be an argument that most people opposed to something have never tried it, the inference being that if they had tried it they'd like it, but the poll results so far suggest the opposite is true. The proportion of those who oppose it in ESO rises when they have had experience of it elsewhere.
this poll is biased because there are 2 options making their comments look like they dont matter
Elijah_Crow wrote: »The goal for Outlaws should be to steal as much stuff as possible without getting caught and profit from it.
EXACTLY @Elijah_Crow! Exactly this!
Sucks for you when they bring duelling in, which we were told will be allowed outside of Cyrodiil, just not in towns.Sevalaricgirl wrote: »I absolutely agree with everything you've said. PvP does not belong in the PvE areas of this game.
@Lefty_Lucy You're preaching to the choir.
They already said in the past that they wanted to make it extremely obvious and opt-in;
Two sides;
Bandits
Guards
Bandits are anyone with a bounty, by having a bounty you are effectively an opt-in.
Guards, you have to wear a special guard tabard which activates after X / 5 seconds, allowing you to murder Bandits. You may not move as your Guard tabard turns on to enable you to murder bandits.
Developing anything to do with PvP is clearly way low on the priority list, and that's fine there are other MMORPGs in the works with one where PvP is the sole focus of the game. TESO is not a PvP game, it is a story-driven game with a PvP area.
How many years has it been Lucy? Their design philosophy is not going to change because 10,000 players are sincerely passionate about PvP, there has to be hundreds of thousands of people playing this game, ZoS has to cater to them if they want to remain a success, started out as subscription based, now it's B2P, PvP will never be at the same level of quality as the PvE content, Elder Scrolls games have never been about PvP either, the moment they start working to do the impossible is the moment ESO goes from sub-based, to B2P and finally to F2P.
I must say i see the logic behind ZOS decision. Keep PvP in PvP zones, leave the rest for PvE'rs. That way there will be no confusion about whether another player can or can not attack you at any given time.
Adding another set of rules like "this is a PvE area and you are safe, UNLESS you do this and this" would most likely cause confusion with the casual players (who often get confused about much simpler matters). The potential damage outweighs the potential gains, in my opinion.
It's certainly interesting that a higher proportion of those who have played a game with a PvP Justice System opposes it in ESO compared with those who have not played such a game.
Usually one would expect there to be an argument that most people opposed to something have never tried it, the inference being that if they had tried it they'd like it, but the poll results so far suggest the opposite is true. The proportion of those who oppose it in ESO rises when they have had experience of it elsewhere.
I think a part of that is because it is the 1st option in favor of the system. If it was reversed with the 2nd in favor option the numbers would change. Typically people only skim read and choose quickly when taking polls.