anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »The only concerns i've had toward anything with the justice system, come from two experiences with it as it stands now. Doing a quest in stonefalls, battling Nords while drunk, accidentally killed a chicken, incurred a bounty. While trying to complete another quest (forget which zone), I had to kill a whole lot of soldiers on while trying to gain entry into a castle. Another player was also killing said soldiers, so I threw a heal their way, only to get a bounty, as the player was not doing the same quest, just randomly killing npc's, or trying to.
Last thing I want to to be ganked by a bounty hunter due to incidents as stated above.
If you haven't opted-in for justice-system-pvp, you won't. Simple as that.
But even then... you got those bounties by accident. What do you do ? either wait (disconnect) or pay it the a guard or a fence. If another player kills you and takes the bounty, what difference is it to you ? The only difference is that you stand a chance against a player and none against a guard.
The difference is, I was questing. Not actively trying to participate in anything criminal. Thought it was quite obvious.
I got that. But you still had to pay your bounty, didn't you ?
Yes, absolutely. The only thing that bothered me about the system as it is. Such is life, the bounties were not large.
It was flawed from the start.
You'd have people hiding/camping the outlaws refuge sites, meaning most people with bounties would just log off. Especially people who accidentally take one thing or accidentally touch a locked door.
When the intelligent solution to a situation is, "don't play the game," it's counter-productive to the positive experience you're trying to build. Most people don't want to be punished in their hobbies or leisure. There are already "hobbies" specially designed for that if that's your thing.
Moreover, the type of enforcement used would either reduce blatant crime, or make people more effective criminals. So it's work on an update that would be used very little relative to the rest of the game. Basically about as useless to the player's overall experience as the reworked Coldharbour tutorial.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »The only concerns i've had toward anything with the justice system, come from two experiences with it as it stands now. Doing a quest in stonefalls, battling Nords while drunk, accidentally killed a chicken, incurred a bounty. While trying to complete another quest (forget which zone), I had to kill a whole lot of soldiers on while trying to gain entry into a castle. Another player was also killing said soldiers, so I threw a heal their way, only to get a bounty, as the player was not doing the same quest, just randomly killing npc's, or trying to.
Last thing I want to to be ganked by a bounty hunter due to incidents as stated above.
If you haven't opted-in for justice-system-pvp, you won't. Simple as that.
But even then... you got those bounties by accident. What do you do ? either wait (disconnect) or pay it the a guard or a fence. If another player kills you and takes the bounty, what difference is it to you ? The only difference is that you stand a chance against a player and none against a guard.
The difference is, I was questing. Not actively trying to participate in anything criminal. Thought it was quite obvious.
I got that. But you still had to pay your bounty, didn't you ?
Yes, absolutely. The only thing that bothered me about the system as it is. Such is life, the bounties were not large.
Then, what does it matter if you pay it to a guard, to a fence or to a player ?
anitajoneb17_ESO wrote: »Bring it into Cyrodiil first! Players can check the bounty board on other players in their campaign that have bounties on their head. If they kill them, they collect.
Sorry Alucardo but that's nonsensical. There are 2 places in Tamriel where justice system doesn't apply : Cyrodiil and Coldharbour.
In Cyrodiil, because it's a war zone. Law/Justice don't apply in war zones (that's even imho the basic definition of war... )
In Coldharbour because it's not on Nirn, and the daedra certainly don't care about Nirn laws and their reinforcement.
As convenient as it could appear technically to have the PvP part of justice system be implemented in Cyrodiil, it makes no sense story-wise.
Hmm... I don't know, I think this Alucardo guy might be on to something. Cyrodiil is already a PVP zone so if someone wracks up a bounty they shouldn't be shocked when other players target them for termination. It really might not be a bad way to implement PVP into the justice system by keeping that aspect of it to only the world PVP zone. Not a bad way to compromise, imo.
As a side note: there actually does a fairly robust and complex set of rules for how war can be conducted in the real world called The Geneva Conventions as well as most countries having their own Laws of Armed Conflict (LOAC) detailing what is considered an allowable target, which weapons are acceptable vs inhumane, how POWs are to be treated, etc. This is actually how people can be put on trial for War Crimes. I don't really see having the justice system being implemented into Cyrodiil PVP would be such a far fetched idea.
anitajoneb17_ESO wrote: »What I believe to be Lefty's suggestion (and everyone's suggestion on this thread) is that the opt-out system would be a checkbox in the settings. If you opt-out, absolutely nothing changes for you, it stays as it is, regardless of your actions and the level of your bounties : you cannot be attacked by players, only by guards.
Only thing that could possibly change is that you could see players fighting around you, but it would not impact you whatsoever.
DorianDragonRaze wrote: »anitajoneb17_ESO wrote: »What I believe to be Lefty's suggestion (and everyone's suggestion on this thread) is that the opt-out system would be a checkbox in the settings. If you opt-out, absolutely nothing changes for you, it stays as it is, regardless of your actions and the level of your bounties : you cannot be attacked by players, only by guards.
Only thing that could possibly change is that you could see players fighting around you, but it would not impact you whatsoever.
Wrong. There are many times in game people would be impacted seeing players fighting around. Unless phased out, such things breaks immersion into alliance quests.
Imagine one of the very first scenes in Helgen (Skyrim) right before the dragon shown up. Now add 10 players jumping and fighting around...
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »NateAssassin wrote: »Because I want people killing me when afk waiting for a bounty to drop, or when I am trying to make a few gold to repair my armors, and want to get tbagged by every 500 cp player who claims that they rekt me xDDDDDD
What part of "You would be able to opt-out..." is it that makes it so hard to understand ?
Usually for me it's the part where there is no clarification whether any opt-out is going to be total, irrespective of bounty level, or only limited so long as you don't kill NPCs and get a high bounty (in which case there's an enforced choice between having PvP penalties imposed for PvE crimes in PvE areas or being excluded from some of the PvE content).
What I believe to be Lefty's suggestion (and everyone's suggestion on this thread) is that the opt-out system would be a checkbox in the settings. If you opt-out, absolutely nothing changes for you, it stays as it is, regardless of your actions and the level of your bounties : you cannot be attacked by players, only by guards.
Only thing that could possibly change is that you could see players fighting around you, but it would not impact you whatsoever.
MisterBigglesworth wrote: »First ZOS needs to prove they can effectively:
- Implement a toggleable PvP flag that makes you kill-on-sight by any member of an enemy faction
anitajoneb17_ESO wrote: »give everyone new reasons to go back to older zones long forgotten.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »NateAssassin wrote: »Because I want people killing me when afk waiting for a bounty to drop, or when I am trying to make a few gold to repair my armors, and want to get tbagged by every 500 cp player who claims that they rekt me xDDDDDD
What part of "You would be able to opt-out..." is it that makes it so hard to understand ?
Usually for me it's the part where there is no clarification whether any opt-out is going to be total, irrespective of bounty level, or only limited so long as you don't kill NPCs and get a high bounty (in which case there's an enforced choice between having PvP penalties imposed for PvE crimes in PvE areas or being excluded from some of the PvE content).
What I believe to be Lefty's suggestion (and everyone's suggestion on this thread) is that the opt-out system would be a checkbox in the settings. If you opt-out, absolutely nothing changes for you, it stays as it is, regardless of your actions and the level of your bounties : you cannot be attacked by players, only by guards.
Only thing that could possibly change is that you could see players fighting around you, but it would not impact you whatsoever.
It's certainly not everyone's approach on this thread, I was specifically told in relation to one poster's suggestion " If you wanna do certain things, then live with the consequences. It's as simple as that". I think his suggestion involved PvEers being allowed to attack NPCs but not kill them without incurring PvP penalties.
I'm sure you'll agree that there have been so many threads on this topic before and after the announcement that it's difficult to recall who exactly said what and when. It has been the argument throughout the debate over the Justice System, however, that those who didn't want to suffer the PvP penalties didn't need to commit the PvE crimes, and that the bounty level would be set high as the threshold below which PvP couldn't happen. I think it's only since the announcement was made, and not by all contributors to this or the other threads, that the idea has been mooted of a total opt-out irrespective of bounty level. Even then, when I raised that particular point I was told
Even with that, however, I'm not a fan of mixing PvE and PvP content together and I'm wholly opposed to open world PvP. I don't want the performance and behavioral problems that come with PvP affecting PvE areas. I have absolutely no problem with any form of PvP content being added to the PvP areas, but I don't want any form of open world PvP even if it is masquerading as a Justice System, even more so if it comes with the need for PvEers to be excluded from some of the PvE content unless they agree to PvP.
anitajoneb17_ESO wrote: »MisterBigglesworth wrote: »First ZOS needs to prove they can effectively:
- Implement a toggleable PvP flag that makes you kill-on-sight by any member of an enemy faction
Enemy faction ? There are no enemy factions in PvE zones, they're all faction-instanced... imho JS PvP is about fighting people of your own faction...
[/quote]So many disappointments in the PVP side of this game, as the way they sold this game was via the PVP "Epic battles for Cyrodiil and become Emporer."
Zos does not want because this forum is full of posts asking things like : "please give the option to be impossible to be attacked while questing in Cyrodiil / please make an istanced PvE version of the Imperial City"
Zos does not want because this forum is full of posts asking things like : "please give the option to be impossible to be attacked while questing in Cyrodiil / please make an istanced PvE version of the Imperial City"
Asking is one thing. Most of know requests like mentioned, are not going to happen.
@Huggalump - There is though. The reason is you want to allow other players to attack you, because you enjoy PvP. There doesn't have to be another reason.I don't think a flag system would work. As a thief, there's no reason to flag yourself for pvp if you're trying to steal stuff.
@Iluvrien - In no way did I say that your views will be discarded if you have never experienced Justice System PvP. Including this in the options was an experiment. I wanted to see people's justifications because I wanted to see how your justification varied based off of your past gaming experience. This is because I believe most people who have experienced content like this would not be opposed to it, because they would know it does not have to take anything away from their experience.Including this in the voting options is an appeal to authority: "You only get your views on the subject taken seriously if you have done it in the past and haven't liked it". No. Just no.
@Iluvrien - "Come on dude" was not my response to the statement of "I don't want to see PvP while I am questing", that was my reaction to his statement. My response was "You don't have to participate" (if implemented properly, of course).Your response to the person who didn't want to see PvP going on was also lacking. "Come on dude" isn't a reasoned response. It isn't playing devil's advocate. It is dismissing the concern of another player based on your own bias.
@Tandor - Part of what I mean when I say that this system should be "implemented properly" is that it should not affect the PvE portion of the Justice System. You are assuming that you can't steal from a bank's lockbox without being flagged for PvP. It doesn't have to work like this.Lefty_Lucy wrote: »
It is also my opinion that no one would be forced to PvP if this system was implemented!
They would if they wanted to participate fully in the PvE elements of the Justice System in the PvE part of the world.
@Elebeth - This is why I created the poll options the way I did. I think some people just don't understand, and I think that may be because they have never experienced this type of system. If I missed out on Justice System PvP because people complained about it without even having a frame of reference, I am going to be even more disappointed.@Lefty_Lucy As you have stated, too many people are presuming that you will have to PvP if you want to participate in the justice system.
@NewBlacksmurf Haha. I made this suggestion 2 years ago in open beta. They didn't go for it.NewBlacksmurf wrote: »Here is my observation.
The game has these mega servers but what seems to make more sense are
-PvP server
-PvE server
@clupeiub17_ESO - Previous games with Justice System PvP elements. I have played many of them. Zergs are never a problem. Remember the key word - "implementation".clupeiub17_ESO wrote: »What makes you think that bringing the justice system would not bring zerg gangs and lag that is in cyrodiil into other traditionally pve zones throughout tamriel?
I just like this comment.Imperius_Skepta wrote: »Why do us PVEers and PVPers have to be against each other? Why can't we work together so we can both be happy?
@Contraptions - In my video, I mentioned that I would not support a poor implementation of the Justice System's PvP content. However, I would like to see ZOS try, and I would like to help them figure out the best implementation.Contraptions wrote: »OP says that people who opposed the idea did so without knowing all the details. Even if that's true, OP also supported this idea without knowing all the details.
@Contraptions - The point of this post was to open discussion about why you want or do not want the Justice System PvP content. That being said, you had a lot of questions that I believe have simple answers. Most of these come from Age of Wushu's systems. This assumes a system where you volunteer (opt-in) to participate in PvP.Contraptions wrote: »If OP wants people to support his idea, he needs to start providing more details himself. Not just, "I saw this work well before so it must work here as well." Kudos on being mature about it though.
@nimander99 - I may not enjoy participating in PvP in ESO anymore, but I do enjoy creating my Top 5 PvP Battle videos. I have a lot of fun with those videos, plus I love what it does for the community. My commentary will continue even when I stop playing ESO. Also, I'll be back, one day. Hopefully I will want to stay when I return.nimander99 wrote: »I can tell you are pretty bummed about this and I feel your pain, hope this isn't the straw that broke the camels back for you. I've always appreciated your commentary.
@Joy_Division - I didn't quote your whole post because my post right now is becoming very long. However, I want to thank you for what you said (Post #156, page 6). Very well said. I see your point of view and I respect it like crazy. You have excellent points. In the end, our votes will differ, but I think we see each other's perspectives pretty clearly. Thanks again.Joy_Division wrote: »I understand my priorities are different, but that is why I voted as I did.
I can not Vote for this, because it really depend of how this Justice System PVP is implemented in the game.
As I explain in this video below, for me it's absolutely necessary than the NON-PVP players can enjoy the Justice system without being forced to PVP. But as @Lefty_Lucy said, it can be implemented in a way to ensure that point. So why not?
However, I actually find the points made by @Joy_Division (first page) very interesting. Not sure that Zenimax should prioritise that aspect of the game over some others that could be more stable and easier to devellop.
Here @Lefty_Lucy my answer to your videohttps://www.youtube.com/watch?v=bMppYOZSGCA&feature=youtu.be
I can not Vote for this, because it really depend of how this Justice System PVP is implemented in the game.
As I explain in this video below, for me it's absolutely necessary than the NON-PVP players can enjoy the Justice system without being forced to PVP. But as @Lefty_Lucy said, it can be implemented in a way to ensure that point. So why not?
However, I actually find the points made by @Joy_Division (first page) very interesting. Not sure that Zenimax should prioritise that aspect of the game over some others that could be more stable and easier to devellop.
Here @Lefty_Lucy my answer to your videohttps://www.youtube.com/watch?v=bMppYOZSGCA&feature=youtu.be
I can not Vote for this, because it really depend of how this Justice System PVP is implemented in the game.
As I explain in this video below, for me it's absolutely necessary than the NON-PVP players can enjoy the Justice system without being forced to PVP. But as @Lefty_Lucy said, it can be implemented in a way to ensure that point. So why not?
However, I actually find the points made by @Joy_Division (first page) very interesting. Not sure that Zenimax should prioritise that aspect of the game over some others that could be more stable and easier to devellop.
Here @Lefty_Lucy my answer to your videohttps://www.youtube.com/watch?v=bMppYOZSGCA&feature=youtu.be
Zos does not want because this forum is full of posts asking things like : "please give the option to be impossible to be attacked while questing in Cyrodiil / please make an istanced PvE version of the Imperial City"
Asking is one thing. Most of know requests like mentioned, are not going to happen.