Wish @Wrobel created thread "Ultimate generation mechanic"
LegendsNeverDie wrote: »Wish @Wrobel created thread "Ultimate generation mechanic"
That would be asking them to actually raise the skill ceiling in this game when they have done the opposite for the past few months.
Anyway last time people couldn't handle that fact that may actually be someone that's generating more ultimate then them. The mountain of Nerf Magic DK thread's at the time were a perfect example of that.
What stars would you feel need a fixed value and what value(s) would those be?
Off the top of my head (each option a different star):
Mighty/Thaumaturge/Elemental Expert: Flat weapon/spell damage (also solves the problem of having to pump more than one star).
Hardy/Elemental Defender/Think Skin: Flat physical/spell resist.
Arcanist/Mooncalf/Healthy: Flat stam/magicka/health regen.
I'm sure there are more, but these should have the biggest effect. Also frees up some stars for more interesting bonuses.
For other stars, such as Elemental Defender, Thaumaturge and the like, the offensive stars can be treated as direct bonuses to the tooltip values for their corresponding damage types. To prevent the absurd damage we are seeing presently these offensive stars should cap out at under +2000 damage. 1800, 1200, 800 or 1500 could be the maximum damage increase from these stars. There is an issue with abilities that have both an upfront and damage over time component, such as Sun Fire (Vampire's Bane / Reflective Light) and Cleave (Carve / Brawler) - how is the additional damage split over the two damage components? It could be split 50 - 50, 40 - 60, 60 - 40, 100 - 0, 0 - 100 or any other division. Given the nature of DoTs in PvP, the split could be 60 - 40, upfront - DoT, so that both components gain an increase in damage but the majority is given to the non-purgeable component.
PainfulFAFA wrote: »Haven't had the leisure to read all 9 pages, but i'm hearing rumors of ZoS adding a physical resistance to CP?
If they just add physical resistance without a counter weight, it'll be the end of stam builds.
zoslogic at it again!
Emma_Eunjung wrote: »Please stop asking for soft caps, people! Soft caps would break the Champion System, and that would break ESO.
What is the point of playing the game hour after hour if my progression is rendered null and void by a mathematical nerf wall?!
Emma_Eunjung wrote: »Please stop asking for soft caps, people! Soft caps would break the Champion System, and that would break ESO.
What is the point of playing the game hour after hour if my progression is rendered null and void by a mathematical nerf wall?!
CP broke eso.
the Physical CP one is going to overpower Sorcs most likely...
Since it'll make Shields even more effective..Basically you'd have to remove Bastion and replace it with a Physical CP one to make it balanced.
Casts_Many_Storms wrote: »Please add a physical resistance CP passive so magicka builds arent hit with 13k+ Wrecking blows and baring in mind in wearing, 5 light, 1 med, 1 heavy part of armor as Templar using reinforced shield and defending sword and still hit with 13k Wrecking blows in pvp.
1) Please give us a Physical resistance CP, there is reduce Magic Damage, Reduce Elemental, but there is nothing like "Reduce physical resistance" now you might argue "well wearing armor makes you resistant to physical attacks bla bla" but baring in mind that 90% of the sets and class passives are all "Spell resistance, Spell resistance"
2) I know it sounds silly but add "Reduce unresistable damage CP" so every sorcorer in game has a chance to survive in pvp as shield breaker hurts too much and cant out heal it when you play in a 1v1.
Seems like we all have to reroll into a stamina build to do anything in PVP apart from heal now, cant even play Sorceror anymore, as if there is 1, 1 guy in anywhere in cyro you are dead to shield breaker, I wish I could spam light attack at a class like NB and kill them for using cloak would be great to spam light attacks and ruin a whole class play style. (i dont agree with shield stacking)
@Derra healing bonus cp do have a counter in the cp tree its called befoul
As for bastion, that I agree - there is no way to redux shield strength.
@Derra healing bonus cp do have a counter in the cp tree its called befoul
As for bastion, that I agree - there is no way to redux shield strength.
They have not.
Befoul has no counter CP as that would be one reducing the effectiveness of healing debuffs.
Healing passives have no counter because a cp tree countering them would not require the use of healing debuffs (as they´re not accessible enough - especially on magica builds).
For the healing passives to work equivalent to befoul they would modify the value of minor and major mending - requiring these buffs to be active to work.
@Derra healing bonus cp do have a counter in the cp tree its called befoul
As for bastion, that I agree - there is no way to redux shield strength.
They have not.
Befoul has no counter CP as that would be one reducing the effectiveness of healing debuffs.
Healing passives have no counter because a cp tree countering them would not require the use of healing debuffs (as they´re not accessible enough - especially on magica builds).
For the healing passives to work equivalent to befoul they would modify the value of minor and major mending - requiring these buffs to be active to work.
Yes but you have to use specific abilities to heal just as you have to use specific abilities to reduce healing.
Emma_Eunjung wrote: »Please stop asking for soft caps, people! Soft caps would break the Champion System, and that would break ESO.
What is the point of playing the game hour after hour if my progression is rendered null and void by a mathematical nerf wall?!
CP broke eso.
Arguable.
I´d say the first 3600 point implementation definetly.
The current cap mechanic not so much.
They have to revisit the whole system sooner or later bc at the third expansion from now on it will start to get boring again as you can spend 100 points into every interesting trait.the Physical CP one is going to overpower Sorcs most likely...
Since it'll make Shields even more effective..Basically you'd have to remove Bastion and replace it with a Physical CP one to make it balanced.
That´s what i´ve said a couple of times. Bastion, blessed and quick recovery need to be removed as they´re directly affecting skills and have no counter in the cp system.