I'm a little disappointed.
Seeing a lot of feedback regarding lack of physical resistance in CPs. I have the feeling you're going to buff sorcs and magicka nightblades, who already have ridiculous damage and survival, when you should be asking us how we want to buff DKs and Templars.
The Champion System isn't in such a bad place right now as class balance is. That's the real issue. Can we look at this after we know what's going on with the classes?
So much this
No that is actually the wrong way to go about it. You first need to balance out what´s same to all classes - which happens to be the champion system - so it does not show bias towards certain specs/classes.
After everyone is on a level playing field with the cp system you can adjust the performance of the classes and magica/stamina balance.
If you balance classes based on a borked system favoring certain playstyles for certain activities you have to rebalance the classes again when you adjust the CP system afterwards effectively doubling the work. Not smart.
dwemer_paleologist wrote: »zerosingularity wrote: »dwemer_paleologist wrote: »guys, please NOTE:
this does Not apply to "PVP"
this is only for "PVE" very soon will be a NON-CP cryodiil campaign
Not all campaigns will be non-CP, so this still applies to PvP.
that campaign will be empty. i promise you, it will be empty.
Effectively communicate all bonuses so it's easier to understand what they are doing:
Blessed: Increases the effectiveness by any healing you initiate by [x]%.
Elfborn: Increases your Spell Critical damage and healing by [x]%.
I don't even know if I understand it correctly (so I think that fits into easier to understand category) but one CP star makes my healing stronger, and one CP passive give me spell crit AND stronger healers? (I imagine this only means my spell crit is higher.. which yeah, then my heals would then crit more.. but that's not reason to mention healing in elfborn IMO)
Reducing physical damage should absolutely not be an option. People are forgetting that sorcerers can already ignore:This makes it a no-brainer to dump 100 points into this theoretical new star, and we suddenly have light armor sorcerers that are harder to kill than other classes in plate.
- Resistant due to shields being uncritable.
- Spell Ward/(Light|Medium|Heavy) Armor Focus because shields don't take into account resistances (and also because they're trash).
- Hardy/Elemental Defender because of Annulment
Not that it isn't already that way, mind you, I'd just not rather have us fall even further back into Elder Staves Online.
Really. Why than with 100 Befoul, Dark Flare from 30% reduction becoming 40%?Effectively communicate all bonuses so it's easier to understand what they are doing:
It’s unclear exactly how some Champion passives work just by reading their tooltips. For example, Befoul reads: “Increases the effectiveness of healing reduction abilities by 33%”. This bonus is actually additive, so a 30% debuff ends up being a 63% debuff when this passive is maxed. We’ll be cleaning up instances of tooltips like this so they are easy to understand.
@Wrobel perhaps posting your own understanding of how each of the passives *should* work would be a great way to begin balance discussions.
RoamingRiverElk wrote: »Reducing physical damage should absolutely not be an option. People are forgetting that sorcerers can already ignore:This makes it a no-brainer to dump 100 points into this theoretical new star, and we suddenly have light armor sorcerers that are harder to kill than other classes in plate.
- Resistant due to shields being uncritable.
- Spell Ward/(Light|Medium|Heavy) Armor Focus because shields don't take into account resistances (and also because they're trash).
- Hardy/Elemental Defender because of Annulment
Not that it isn't already that way, mind you, I'd just not rather have us fall even further back into Elder Staves Online.
Just because the magicka variant of one class is focused on shields, it does not warrant not being able to reduce physical daage in CP.
@Wrobel, "Ensure bonuses have a counter weight"
bastion - "increases the effectivness of damage absorb effects" aka OP damage shields
i think we should have some place in the cp system to buff damage against shields
@Wrobel, "Ensure bonuses have a counter weight"
bastion - "increases the effectivness of damage absorb effects" aka OP damage shields
i think we should have some place in the cp system to buff damage against shields
@Wrobel, "Ensure bonuses have a counter weight"
bastion - "increases the effectivness of damage absorb effects" aka OP damage shields
i think we should have some place in the cp system to buff damage against shields
With that train of thought you´d have to remove all healing passives aswell as they don´t have a counter weight and you can´t design one.
Edit: Don´t get me wrong i´d be all in favor of removing bastion and healing passives alltogether but your statement is mixing class/ability balance with CP balance. You have to seperate the two.
@Wrobel, "Ensure bonuses have a counter weight"
bastion - "increases the effectivness of damage absorb effects" aka OP damage shields
i think we should have some place in the cp system to buff damage against shields
With that train of thought you´d have to remove all healing passives aswell as they don´t have a counter weight and you can´t design one.
Edit: Don´t get me wrong i´d be all in favor of removing bastion and healing passives alltogether but your statement is mixing class/ability balance with CP balance. You have to seperate the two.
@Derra , there is a counter weight to healing passives: befoul (Increases the effectiveness of healing reduction abilities)
#nerfshields
Not true, while dks can rely on scales/interrupts/choke talons, nb on cloak, sorcs on shields/escapes, templars have only rushed ceremony spam as only class defense.
It would hit everyone really. Basically every build apart from magica sorcs (which would get hit by taking bastion) relies on selfheals. Nothing templar exclusive.
It would hit everyone really. Basically every build apart from magica sorcs (which would get hit by taking bastion) relies on selfheals. Nothing templar exclusive.
Not true, while dks can rely on scales/interrupts/choke talons, nb on cloak, sorcs on shields/escapes, templars have only rushed ceremony spam as only class defense.
It would hit everyone really. Basically every build apart from magica sorcs (which would get hit by taking bastion) relies on selfheals. Nothing templar exclusive.
It would hit everyone really. Basically every build apart from magica sorcs (which would get hit by taking bastion) relies on selfheals. Nothing templar exclusive.
One could counter and say, the CP's that increase dmg shouldn't exist either.
Ezareth said it best, ZOS needs to let the players understand how they Invision Champion points from concept to implementation. Then we can really start to balance this aspect of ESO.
It's like me walking into a meeting, telling a client "you'll get 'x' if we do 'y'." But come launch I just put out 'cvfg'anyway without communication or presenting the proposed changes. End result is that our expectations aren't met because our vision differs from ZOS's.
They are on the right track though with this.
It would hit everyone really. Basically every build apart from magica sorcs (which would get hit by taking bastion) relies on selfheals. Nothing templar exclusive.
One could counter and say, the CP's that increase dmg shouldn't exist either.
Ezareth said it best, ZOS needs to let the players understand how they Invision Champion points from concept to implementation. Then we can really start to balance this aspect of ESO.
It's like me walking into a meeting, telling a client "you'll get 'x' if we do 'y'." But come launch I just put out 'cvfg'anyway without communication or presenting the proposed changes. End result is that our expectations aren't met because our vision differs from ZOS's.
They are on the right track though with this.
But these actually have counters in the cp system (apart from physical dmg). So no not a valid point.