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Safe zones around PvP quest givers.

SirLysen
SirLysen
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Lately I've been questing around Bruma and the other little towns in Cyrodiil to level up my alt characters and I've been getting ganked when I am picking up/handing in the quests. I understand that Cyrodiil is a war zone but is there anyway something like a safe zone could be implemented. Similar to the IC when you switch between districts, you get PvP immunity for a few seconds.
  • ralonasan
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    No. Go quest in a pve zone.
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  • Makkir
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    It's my fave thing to do, nothing breaks immersion more than some poor RP'er getting hit in the back with a crystal frag while listening to the quest giver.
  • Refuse2GrowUp
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    SirLysen wrote: »
    Lately I've been questing around Bruma and the other little towns in Cyrodiil to level up my alt characters and I've been getting ganked when I am picking up/handing in the quests. I understand that Cyrodiil is a war zone but is there anyway something like a safe zone could be implemented. Similar to the IC when you switch between districts, you get PvP immunity for a few seconds.

    This wouldn't solve any problems. If it was a time based immunity, gankers would simply wait for the timer to expire then kill you. If it was a location based immunity (say all of bruma was a 'safe zone'), gankers would simply hit you on the trail to Bruma, near the Standing Stones, or in the delve the quest giver sends you into. Simply, you are asking for the devs to invest time and resources into something that wont fix a problem.

    PvP is a war zone. Yes, the Cyrodiil dailies award decent XP, but the easy quests come with risk. It is up to you to determine if the risk is worth the reward.

    Suggest you do your dailies during something other than peak time. Alternatively, the sewers award great XP for leveling and many swear by Wrothgar.
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  • Recremen
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    In a stunning twist of irony, there actually are safe zones around quest givers, but only for the PvP quests like Kill Enemy Players and Capture the Elder Scroll of Alma Ruma. I don't think they're going to do that for the towns, though. It's an intended part of the experience.
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  • SirAndy
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    I do the PvE quests in Cyrodiil frequently (since the give decent XP) and for me it's part of the fun that you constantly have to watch your back.

    ninja.gif
    Edited by SirAndy on January 13, 2016 4:33AM
  • DeanTheCat
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    Recremen wrote: »
    In a stunning twist of irony, there actually are safe zones around quest givers, but only for the PvP quests like Kill Enemy Players and Capture the Elder Scroll of Alma Ruma. I don't think they're going to do that for the towns, though. It's an intended part of the experience.

    It's also the area where you enter Cyrodiil, as well as the Base Camp for each alliance. Would you want to be killed as you load into the zone?

    The quest hubs don't have loading screens as you can't port in, which makes putting safe zones a tad redundant. Besides, can you name me any PvE zone that offers a zone completion quest level of reward for just simply crossing a river and killing 4 archers? The high reward these quests offers is due to the inherent risk that the quester undergoes when he/she quests in an active combat zone.

    Furthermore, on closer inspection of the quest layouts and the various town layouts, a common point between all of these Cyrodiilic quests is that they all funnel you through chokepoints, which means that these quests were designed to encourage small scale combat as the chances of meeting enemy combatants is relatively high when you have questers from multiple factions coming into contact with each other when crossing said chokepoints. These quests are PvP first, PvE after. Zenimax placed a nice juicy carrot there for anyone brave enough to bite it, but do remember that others want the same carrot as you do.

    In Cyrodiil, you are a quest objective for any opposing combatant. Don't expect mercy from them. Kill first, ask questions later. They too are trying to complete their quests, which includes killing any opposing combatants they find.
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  • Reverb
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    There are 19 zones in game where you can safely quest. If you can't handle the risk of unscripted encounters, stick to them. If you decide to roam in the (only) PvP zones, you accept that risk. Don't be reckless about it, sneak around the quest giver's area looking for stealthed enemies, use radiant magelight or detection pots, put up shields before entering npc dialogue. These if these steps aren't enough, travel in pairs or groups.

    But please don't think that you should be exempt from the violence of war in a known war zone.
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  • Johngo0036
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    I love questing in Cyrodiil for that exact reason.. I love it when would be gankers gank me and i have the opportunity to try and survive/kill them...

    This is part of PVP and i would certainly petition against the idea of having safe zones...
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  • Necrelios
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    I dare you to gank me while questing in Cyrodiil. I'll just log out and play some other game. You will be waiting there for DAYS for me to respawn. That'll teach you! Muhahahaaa! I have LOTS of games, so don't even go there. I've got like three hard drives full of those things.
    Edited by Necrelios on January 13, 2016 6:21AM
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  • RatedChaotic
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    Necrelios wrote: »
    I dare you to gank me while questing in Cyrodiil. I'll just log out and play some other game. You will be waiting there for DAYS for me to respawn. That'll teach you! Muhahahaaa! I have LOTS of games, so don't even go there. I've got like three hard drives full of those things.

    I'd still be there. teabaggin your corpse. mmmm smell that man musk.
  • JMadFour
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    ralonasan wrote: »
    No. Go quest in a pve zone.

    as a Primarily PVE player who spends some time in Cyrodiil every now and then, I agree completely with what ralonasan is saying.

    Cyrodiil is a PVP zone.

    you go there, you expect to PVP. period.

    no exceptions.

    You don't want to deal with PVP? stay out of Cyrodiil. simple as that.
    Edited by JMadFour on January 13, 2016 6:47AM
  • Alucardo
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    I often level my newbies in Bruma before they are ready for PVP and rarely run into any one. How do you guys keep finding these gankers? xD
    I'm sorry to hear you're having trouble, but a lot of people actually enjoy the thrill of finding a fight, so I don't think it's a good idea to take that away from them.
    If you don't want to get ganked while grinding, Cyrodiil might not be the best place for you. It's a PVP zone after all, and I'm pretty sure they intend to keep it that way.
  • Yolokin_Swagonborn
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    Right now the forums are full of PvE cyrodiil. No PvP justice system. Safe Zones. Safe spaces. This is kind of amusing.

    I find it hilarious how much PvE'ers value and clamor for safety. Yet they role play giant orcs bristling with spikes with names like Gorek the Bone-splitter. What's the matter Gorek? Afraid of a little fighting anything tougher than a mudcrab or a brain dead NPC that repeats the same three predictable mechanics? Why don't you go out and split some bones?

    Or maybe you could do a little role playing and pretend you are an adventurer in a freaking WAR ZONE where death could be around every corner. Except do that without the security blanket knowing that unless you fall asleep on your keyboard, you won't ever die.

    PvE has TONS of safe zones with brain dead mobs that a monkey on a keyboard could defeat. Why do you want to foam wrap the only place in the game with a real sense of danger?

    This game is slowly turning into Elder Hugs Online and it's depressing.
  • Alucardo
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    This game is slowly turning into Elder Hugs Online and it's depressing.
    I cried xD
  • Witar
    Witar
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    Just no. Do not want. Do your pve someplace else.
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  • Alucardo
    Alucardo
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    DeanTheCat wrote: »
    Would you want to be killed as you load into the zone?
    We tried that in IC for a while, and it was horrible
  • deleted008293
    deleted008293
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    As much as i'd love to be safe from pvp doing quests in cyrodiil i have to say no. Main reason is that this can be exploited BIG time. Imagine you just stole an elder scroll and you re having a bit of problems handling the battles ahead. You just go to one of those safe 5ones and then things will go awrly for everyone on that campaign.

    A better idea is a pve version of Cyrodiil, much larger than other 5ones and mch nicer detalied. But that won't happen.

    *Elder Scrolls was an RPG before anything else. There. Thats why all wants pve rather than pvp.
    Edited by deleted008293 on January 13, 2016 7:08AM
  • Alucardo
    Alucardo
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    nordmarian wrote: »
    A better idea is a pve version of Cyrodiil, much larger than other 5ones and mch nicer detalied. But that won't happen.
    Do you have any idea how boring that would be? Cyrodiil is mostly open plains of absolutely nothing. Each of the towns are completely separated. The only thing that makes Cyro a blessing is the fact you might run into another player.
  • JD2013
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    Another topic on this?

    PVP Zone. Cyrodiil is for warfare. There's 2 PVP zones as opposed to 20 plus for PVP. The Gold Coast of Cyrodiil with Anvil and Kvatch will be PVE only.

    #NoSafeCyrodiil
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  • TheShadowScout
    TheShadowScout
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    NO.

    I dislike PvP, I often PvE in cyrodil, and I would NOT want any safezones around the cyrodil PvE questgivers. I would not want any more "safety" in cyrodil at all. Its supposed to be a darn warzone, for oblivions sake! Go on, find a warzone in RL and walk through it with a big sign saying "I am only here to deliver some supplies" and see if that stops anyone from shooting you. What? it wouldn't? So why would there be safezones in cyrodil???

    The danger of possible gankage is part of questing there. Its something you have to experience every time you leave stealth. Every time you enter some dwelve.

    Don't like it?
    Do dailies in Wrothgar instead!

    But for all of those who go and whine about some way to "opt out of PvP in cyrodil" - only if the PvPers get some way to gank you in any of the PvE zones. And I would totally HATE that to happen, so I have to oppose making cyrodil any less PvP-ish either.
  • Enodoc
    Enodoc
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    SirLysen wrote: »
    Lately I've been questing around Bruma and the other little towns in Cyrodiil to level up my alt characters and I've been getting ganked when I am picking up/handing in the quests. I understand that Cyrodiil is a war zone but is there anyway something like a safe zone could be implemented. Similar to the IC when you switch between districts, you get PvP immunity for a few seconds.
    This wouldn't solve any problems. If it was a time based immunity, gankers would simply wait for the timer to expire then kill you. If it was a location based immunity (say all of bruma was a 'safe zone'), gankers would simply hit you on the trail to Bruma, near the Standing Stones, or in the delve the quest giver sends you into. Simply, you are asking for the devs to invest time and resources into something that wont fix a problem.
    I don't think that would matter. Ganking players as they are on the way to somewhere in a PvP zone is part of the peril of questing in a PvP zone. But when you're talking to an NPC, your camera is forced on their face and you have no situational awareness; "time to react" to an enemy attack is therefore greatly extended. I would support an immunity that kicked in only when you're in dialogue.
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  • Alucardo
    Alucardo
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    Enodoc wrote: »
    I don't think that would matter. Ganking players as they are on the way to somewhere in a PvP zone is part of the peril of questing in a PvP zone. But when you're talking to an NPC, your camera is forced on their face and you have no situational awareness; "time to react" to an enemy attack is therefore greatly extended. I would support an immunity that kicked in only when you're in dialogue.
    People would see a potential ganker then run to an NPC as some kind of safety blanket, which would cause a lot of animosity. If someone did that to me I would literally order takeout and camp that NPC until they finished the dialogue.
    It might be better if, when talking to NPCs in Cyrodiil, you don't get the full version. The text appears on the screen still, but it doesn't zoom in so you still have full awareness.
  • Enodoc
    Enodoc
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    Alucardo wrote: »
    Enodoc wrote: »
    I don't think that would matter. Ganking players as they are on the way to somewhere in a PvP zone is part of the peril of questing in a PvP zone. But when you're talking to an NPC, your camera is forced on their face and you have no situational awareness; "time to react" to an enemy attack is therefore greatly extended. I would support an immunity that kicked in only when you're in dialogue.
    People would see a potential ganker then run to an NPC as some kind of safety blanket, which would cause a lot of animosity. If someone did that to me I would literally order takeout and camp that NPC until they finished the dialogue.
    Don't you get kicked out of NPC dialogue if you stay there for too long? But I see your point; that reason is why I suggested "in dialogue" rather than just a bubble around the quest giver (like they had around those ladders in IC :/), but entering dialogue as a safety blanket rather than because you need to for quest progression would result in the same issues as a bubble.
    It might be better if, when talking to NPCs in Cyrodiil, you don't get the full version. The text appears on the screen still, but it doesn't zoom in so you still have full awareness.
    That's a great idea, I'd be all for that. They'd have to tweak the wording a bit so you never had to select any conversation options, but I think that would work really well. You'd still have to enter the full dialogue screen to turn in the quest though.
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  • deleted008293
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    Oblivion's Cyrodiil wasn't that boring. But for PvE version of Cyrodiil its really needed a reworked from scratch version actually. With some good group content in the middle. Just like in the trailers.

    I think it is enough we got some safe zones inside IC DLC. And i'm repeating. Having safe zones in Cyrodiil will most certainly make the game worse. There are ways on exploit that and we wont want such things in Cyrodiil making everyone crying even more.

    You want to conquer a keep? Just move to one of those safe places and wait safely there. Same goes for Scrolls, mills, etc. Imagine the hit and run.

    The idea before its how questings should go in Cyrodiil. Click get an on screen instruction with voice over and be safe. Also short dialogues.
  • strikeback1247
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    If we get save pve areas in our pvp zone, I want pvp areas in the pve zones :^)
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  • Recremen
    Recremen
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    DeanTheCat wrote: »
    Recremen wrote: »
    In a stunning twist of irony, there actually are safe zones around quest givers, but only for the PvP quests like Kill Enemy Players and Capture the Elder Scroll of Alma Ruma. I don't think they're going to do that for the towns, though. It's an intended part of the experience.

    It's also the area where you enter Cyrodiil, as well as the Base Camp for each alliance. Would you want to be killed as you load into the zone?

    The quest hubs don't have loading screens as you can't port in, which makes putting safe zones a tad redundant. Besides, can you name me any PvE zone that offers a zone completion quest level of reward for just simply crossing a river and killing 4 archers? The high reward these quests offers is due to the inherent risk that the quester undergoes when he/she quests in an active combat zone.

    Furthermore, on closer inspection of the quest layouts and the various town layouts, a common point between all of these Cyrodiilic quests is that they all funnel you through chokepoints, which means that these quests were designed to encourage small scale combat as the chances of meeting enemy combatants is relatively high when you have questers from multiple factions coming into contact with each other when crossing said chokepoints. These quests are PvP first, PvE after. Zenimax placed a nice juicy carrot there for anyone brave enough to bite it, but do remember that others want the same carrot as you do.

    In Cyrodiil, you are a quest objective for any opposing combatant. Don't expect mercy from them. Kill first, ask questions later. They too are trying to complete their quests, which includes killing any opposing combatants they find.

    @DeanTheCat

    Not sure how much of this was directed at me, but for the record I like that Cyro has PvP risks when you PvE there, I was merely pointing out the irony of the situation.
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  • Lenikus
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    But... but... how else am I to test my dps ?
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  • Asherons_Call
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    I'm mainly a PVE guy as well and I'm sorry but I just don't agree with this. There are ways to get things done in Cyrodiil and avoid 95% of confrontation.

    -Play at off peak hours
    -Play on a home campaign that is mainly your alliance
    -Pick a guest campaign that is mainly your alliance
    -If your home campaign is a little too busy that particular night, move over to the guest campaign
    -Get your riding speed and stamina maxed out asap
    -avoid popular areas (cracked wood cave!)

    Last but not least - if you do get killed, it's not the end of the world. Just respawn and go somewhere else
  • Artjuh90
    Artjuh90
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    NO.

    I dislike PvP, I often PvE in cyrodil, and I would NOT want any safezones around the cyrodil PvE questgivers. I would not want any more "safety" in cyrodil at all. Its supposed to be a darn warzone, for oblivions sake! Go on, find a warzone in RL and walk through it with a big sign saying "I am only here to deliver some supplies" and see if that stops anyone from shooting you. What? it wouldn't? So why would there be safezones in cyrodil???

    The danger of possible gankage is part of questing there. Its something you have to experience every time you leave stealth. Every time you enter some dwelve.

    Don't like it?
    Do dailies in Wrothgar instead!

    But for all of those who go and whine about some way to "opt out of PvP in cyrodil" - only if the PvPers get some way to gank you in any of the PvE zones. And I would totally HATE that to happen, so I have to oppose making cyrodil any less PvP-ish either.

    well you could set up a tent with a red cross giving you immunity to all ;)
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