ZOS_GinaBruno wrote: »We just tried internally, and were able to successfully log onto the PTS with a template fairly quickly (and are also seeing that there's a small population logged in currently). Are you guys receiving any specific error?
ZOS_GinaBruno wrote: »Thanks for the info, guys! We ran into the same issue, and suspect it's due to the PTS simply needing a little kick in the pants. We'll be rebooting the server tomorrow to see if that helps (note that we won't be applying any patches or updates, just rebooting).
ZOS_GinaBruno wrote: »We just completed the reboot - can you guys let us know if you're still having trouble logging in? Also, please make sure to disable all add-ons since the PTS is still running an older build.
silky_soft wrote: »ZOS_GinaBruno wrote: »Thanks for the info, guys! We ran into the same issue, and suspect it's due to the PTS simply needing a little kick in the pants. We'll be rebooting the server tomorrow to see if that helps (note that we won't be applying any patches or updates, just rebooting).
Thanks. So when can we expect to test class balances for next dlc? It's been 9 weeks since last DLC and doesn't leave much time to work out all the bugs. Only 7 weeks till March. Will it end up being a double DLC drop next quarter?
We saw with Orsinium that few people did any actual testing...So I wouldn't be surprised if the PTS was to disappear...
We saw with Orsinium that few people did any actual testing...So I wouldn't be surprised if the PTS was to disappear...
As long as there is DLC scheduled with API changes and addon developers supporting addons, there will be a PTS server.
...and I'm pretty sure that the Thieves Guild DLC will garner lots of attention on the PTS when it is loaded.
I don't remember that bug... I played the entire storyline on PTS and it worked fine.We saw with Orsinium that few people did any actual testing...So I wouldn't be surprised if the PTS was to disappear...
As long as there is DLC scheduled with API changes and addon developers supporting addons, there will be a PTS server.
...and I'm pretty sure that the Thieves Guild DLC will garner lots of attention on the PTS when it is loaded.
So did Orsinium, supposedly. It still launched with an almost game-breaking bug in the very first quest... Apparently hardly anyone on PTS had _actually_ done that quest, because "they didn't wanna spoil it" - so what DID they do?
I don't remember that bug... I played the entire storyline on PTS and it worked fine.We saw with Orsinium that few people did any actual testing...So I wouldn't be surprised if the PTS was to disappear...
As long as there is DLC scheduled with API changes and addon developers supporting addons, there will be a PTS server.
...and I'm pretty sure that the Thieves Guild DLC will garner lots of attention on the PTS when it is loaded.
So did Orsinium, supposedly. It still launched with an almost game-breaking bug in the very first quest... Apparently hardly anyone on PTS had _actually_ done that quest, because "they didn't wanna spoil it" - so what DID they do?
Ah OK. But that's a problem that can exist with any quest in the game that spawns mobs based on a quest stage. (Unearthing the Past at PC launch and Prisoner of Jathsogur at console launch being the most memorable.) I don't think PTS testing would have made any difference.When Orsinium launched on live there were lots of reports on the mobs that you needed to kill in the very first quest, not appearing. Apparently because there were too many players around.I don't remember that bug... I played the entire storyline on PTS and it worked fine.We saw with Orsinium that few people did any actual testing...So I wouldn't be surprised if the PTS was to disappear...
As long as there is DLC scheduled with API changes and addon developers supporting addons, there will be a PTS server.
...and I'm pretty sure that the Thieves Guild DLC will garner lots of attention on the PTS when it is loaded.
So did Orsinium, supposedly. It still launched with an almost game-breaking bug in the very first quest... Apparently hardly anyone on PTS had _actually_ done that quest, because "they didn't wanna spoil it" - so what DID they do?
@LyonheartCo Pretty much, yeah. The PTS is always available unless under maintenance, but once the DLC it was testing is released, it isn't usually updated until the next patch. For example, PTS is currently running 2.2.3, whereas Live is on 2.2.10. During the testing period, there are also periodic character wipes, so it's only semi-persistent when it comes to character progress.LyonheartCo wrote: »Is the PTS a permanent server and always up? Even when there is not a new DLC to test?
I don't remember that bug... I played the entire storyline on PTS and it worked fine.We saw with Orsinium that few people did any actual testing...So I wouldn't be surprised if the PTS was to disappear...
As long as there is DLC scheduled with API changes and addon developers supporting addons, there will be a PTS server.
...and I'm pretty sure that the Thieves Guild DLC will garner lots of attention on the PTS when it is loaded.
So did Orsinium, supposedly. It still launched with an almost game-breaking bug in the very first quest... Apparently hardly anyone on PTS had _actually_ done that quest, because "they didn't wanna spoil it" - so what DID they do?
When Orsinium launched on live there were lots of reports on the mobs that you needed to kill in the very first quest, not appearing. Apparently because there were too many players around.