Spottswoode wrote: »RizaHawkeye wrote: »So what? The Vet Ranks are removed but the champion points remain? So just points without a rank?
How does that change anything?
Now you have to have X number of champion points instead of X Veteran level for gear and such. So instead of 16 vet ranks we get HUNDREDS of Champion Point "levels"!!!! yay!
But seriously... what it does is it makes end game progression account wide. Just get another character to level 50 and BOOM... they now have as much capability as your most played, highest level character.
You realize, of course, that means that you can level all of your characters to top level once you get to 50? Meaning that levelling a new alt only takes about two weeks (6 hours a day) instead of two months? Frankly, I welcome it.
What's wrong with veteran levels is most people don't want to take time to level other characters and want everything instantly as opposed to having to work for it.
BtW... its 15 extra attribute/skill points, not 16. Since level 50=V1, so that one doesn't count... could simply be done with a double helping of skill and atrribute points at every "X5" level, and a triple at every "X0" or more likely with an c-point driven mechanic, which would have the advantage that they could easily expand it later on if they decided to give us more attribute and skill points to play with someday...Yep... The champion points are going to function EXACTLY as they do now... We still don't know how they're going to give us the skill points of the 16 vet levels. Money is on some design where players will get an extra skill point every 5 levels of 1-50 or something.
I keep hearing rumours they are looking into it.RizaHawkeye wrote: »I just hope they have a plan to extend the number of character slots beyond eight ...
Getting one to V16 might be a good idea. Just in case the champions come faster then expected (insert inappropiate mel brooks joke hereRizaHawkeye wrote: »Wow, I must be tired because it just hit me:
All I really need to do is to get one character on my account to V16 ASAP, by any means possible, before they implement the change.
After that it's all magic bingo.
Edit: I think I'll start tonight.
Personally I don't expect the game to change much for me come the final phase of the champion system and veteran rank removals - I'll still do all of cadwells wth every alt, if only for all the other goodies - skill points, skyshards, mage guild books, wayshrine unlocks, etc.purple-magicb16_ESO wrote: »See this is what I don't understand. They're killing their own game. Why credit for only 1 character? That discourages multiple (aka alt) char play. I would think if anything they would encourage players to fill all 8 of their char slots to maximize their play time potential. All the time I put into my other 3 chars to get them above V10 means nothing now and they start 6 steps back from my main (as a V16 they were behind him anyway but now more so) or else I can level them up further at my main's expense./shrug
Paulington wrote: »Definitely happening. ZOS said they'd let us know more info in the New Year (So, hopefully soon!).
We will all be dropped to level 50 and gear will have CP requirements instead of VR requirements.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Paulington wrote: »Definitely happening. ZOS said they'd let us know more info in the New Year (So, hopefully soon!).
We will all be dropped to level 50 and gear will have CP requirements instead of VR requirements.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
That sounds terrible....
This is a major change late in the game to the one of the games core mechanics....really bad idea imo. I have ZERO interest in playing another character.....I loved that it took a long time to work and finalize one....you had to actually put a bit of time into it...
Now? Pshhhhh, who cares. This change will probably be the day i stop playing....
I'm going to write quite a lengthy discussion on what I think about veteran removals, so hold on to your hats because this story is going to be full of romance, drama and about to be one emotional rollercoaster.
It's going to be quite large, so I'll break it down into chapters starting with one today.
WHAT I THINK ABOUT VETERAN RANK REMOVALS, CHAPTER 1
It will be a good thing.
Fin.
NightRibon23444 wrote: »I think it's a damn joke ZoS is going ahead and doing this. There is no need and I know there are more out there that feel this way. I feel that this is going to be an Update that make me put the game down because they can never do anything right the first time. What's so wrong with the vet lvls now??? Oh let me think!! Nothing!!!
RizaHawkeye wrote: »So what? The Vet Ranks are removed but the champion points remain? So just points without a rank?
How does that change anything?
NightRibon23444 wrote: »I think it's a damn joke ZoS is going ahead and doing this. There is no need and I know there are more out there that feel this way. I feel that this is going to be an Update that make me put the game down because they can never do anything right the first time. What's so wrong with the vet lvls now??? Oh let me think!! Nothing!!!
@RizaHawkeye Dont know if its been said, but the champion points "catch up" system is now working off an XP curve. (it requires significantly more XP to get 1 CP when you currently have 500 CP than when you have 0 CP)RizaHawkeye wrote: »So what? The Vet Ranks are removed but the champion points remain? So just points without a rank?
How does that change anything?
Hiero_Glyph wrote: »If you do the math (which almost all of the people against vet ranks being removed have not) going from level 1 to 50 w/ 160 CP requires almost the same amount of experience as it will going from level 1 to v16 currently. As others have noted several times, the advantage is that leveling alts becomes mostly painless (fighter's, mage's, alliance, lore books, etc. being the exceptions).
They said it would require a certain amount of champion points, or at least things like gear.Question. Does anyone know what will happen to food recipes? I make my gold off of provisioning, specifically selling vet 15 blue foods. LOL. I am speculating that it'll be scaled similar to the way that armor will be scaled, say a vet 15 recipe would require 150 CP to be able to use? Anybody know anything about this?
Now? Pshhhhh, who cares. This change will probably be the day i stop playing....
What's wrong with veteran levels is most people don't want to take time to level other characters and want everything instantly as opposed to having to work for it.
Sevalaricgirl wrote: »What's wrong with veteran levels is most people don't want to take time to level other characters and want everything instantly as opposed to having to work for it.
That is absolutely not a fact.
I for one hate the vet ranks, why because I love playing alts, and it's ridiculous that I have to send my Breton hating, dark elf hating Bosmer to both of those alliances and oh wait, it's as if I never took her through an alliance before.
If I never have to grind silver and gold I will be happy.
Paulington wrote: »Definitely happening. ZOS said they'd let us know more info in the New Year (So, hopefully soon!).
We will all be dropped to level 50 and gear will have CP requirements instead of VR requirements.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
That sounds terrible....
This is a major change late in the game to the one of the games core mechanics....really bad idea imo. I have ZERO interest in playing another character.....I loved that it took a long time to work and finalize one....you had to actually put a bit of time into it...
Now? Pshhhhh, who cares. This change will probably be the day i stop playing....
Well if you don't want to play another character, then don't play another character? This change won't affect you then pretty much at all. Your experience won't be lost since it'll be converted into champion points. There'll be no advantage in rolling an alt other than experiencing a different class/role, just like in the current system. The gear will be CP-gated so your progression will still matter(I do think it's a good idea as opposed to just having everything be lvl 50).
Also, that's what I used to think about other characters but now I have 3 v16's and I can't wait for removal of vet ranks to maybe make more;)
Sweatyrabbit wrote: »
Paulington wrote: »Definitely happening. ZOS said they'd let us know more info in the New Year (So, hopefully soon!).
We will all be dropped to level 50 and gear will have CP requirements instead of VR requirements.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
eventide03b14a_ESO wrote: »Paulington wrote: »Definitely happening. ZOS said they'd let us know more info in the New Year (So, hopefully soon!).
We will all be dropped to level 50 and gear will have CP requirements instead of VR requirements.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
So basically the CP, which was supposed to flavor your character and provide long term improvement is now going to effect what gear you can use? So those with high CP can be even more powerful than those with lower CP. I was wondering how they were going to widen the gap even further. Am I the only one who thinks this sounds like a terrible idea on paper?
eventide03b14a_ESO wrote: »Paulington wrote: »Definitely happening. ZOS said they'd let us know more info in the New Year (So, hopefully soon!).
We will all be dropped to level 50 and gear will have CP requirements instead of VR requirements.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
So basically the CP, which was supposed to flavor your character and provide long term improvement is now going to effect what gear you can use? So those with high CP can be even more powerful than those with lower CP. I was wondering how they were going to widen the gap even further. Am I the only one who thinks this sounds like a terrible idea on paper?
And THIS is a perfect example of the whole problem.Sevalaricgirl wrote: »What's wrong with veteran levels is most people don't want to take time to level other characters and want everything instantly as opposed to having to work for it.
That is absolutely not a fact.
I for one hate the vet ranks, why because I love playing alts, and it's ridiculous that I have to send my Breton hating, dark elf hating Bosmer to both of those alliances and oh wait, it's as if I never took her through an alliance before.
If I never have to grind silver and gold I will be happy.
Sevalaricgirl wrote: »What's wrong with veteran levels is most people don't want to take time to level other characters and want everything instantly as opposed to having to work for it.
That is absolutely not a fact.
I for one hate the vet ranks, why because I love playing alts, and it's ridiculous that I have to send my Breton hating, dark elf hating Bosmer to both of those alliances and oh wait, it's as if I never took her through an alliance before.
If I never have to grind silver and gold I will be happy.
You realise that to get more champion points on said alt, you'll still have to go through those zones but likely as a different name, right?
You will of course have all champion points from your other character(s) already but those zones will still be there to explore.