But if its people basically CHEATING or EXPLOITING peoples sleep! Then that is not fine in any way!
I hope you understand how ridiculous this soundsnikolaj.lemcheb16_ESO wrote: »Your nightcap is Aussie's primetime.
Yep which is why there should be a campaign timelocked to Ausie prime time instead of US time and the rest being timelocked to US time.
That way the Ausie and nightworking players have a server where they have much better chance of action and they wont break the game for people in the prime time.
nikolaj.lemcheb16_ESO wrote: »Your nightcap is Aussie's primetime.
Yep which is why there should be a campaign timelocked to Ausie prime time instead of US time and the rest being timelocked to US time.
That way the Ausie and nightworking players have a server where they have much better chance of action and they wont break the game for people in the prime time.
They should just remove pvp from this game. It's so far gone and broke that it's not even fun. Not to mention pushing many players away. It's clear Zenimac doesn't know how to fix their game, or there would have been at least some kind of improvement.
Huckdabuck wrote: »What about them pesky morning cappers and then the worst ones who are prime time cappers? If a map is a solid color it only means one thing......the other two factions got out played (doesn't matter what time of the day it is). End of story and please just stop with the QQ as it's not even worth mentioning 2 years after launch.
I must say,
My faction got really outplayed at 5am in the morning when suddenly 2 zergs of 'aussie players' (sarcasm) came online at only 1 faction...... dont act like night capping doest happen and that we just got 'outplayed'
This has been an issue - forever. The real solution is to find people who play for your faction in these time slots when the enemy is PvDooring your campaign - and have the PvD people get farmed by an organized group:
http://forums.elderscrollsonline.com/en/discussion/119624/na-dawnbreaker-lf-oceanic-dc-players#latest
Worked back then - will work now.
So anytime you are not on is night capping... Catch a clue. I live in Cali so when I get home from work at 4:30 pm and play for a couple of hours the east coast ad are then signing off for the night. Then the UK and Aussies are on thier prime time which happens to be your night time.... No one gets up in the middle of the night to grief you. Well I might.... If I didn't have a job.... Like EP. Whoops that was supposed to be my internal voice. My bad.
felinith66 wrote: »Night capping would not be such a big problem if small groups could actually fight back against the bigger groups (if they know what they're doing). My issue is not with the nightcappers, but with the zerg ballers who continue to zerg even when it's clear that they outnumber the opposition 10 to 1. The fact that you've pushed the other 2 alliance to their last 2 keeps should tell you just how much opposition you're facing. And yet, most of the time, these zerg groups see 5 enemies taking a resource, and suddenly they're stacking up and letting the barriers fly. I mean, really? Against 5 people? lol.
felinith66 wrote: »Night capping would not be such a big problem if small groups could actually fight back against the bigger groups (if they know what they're doing). My issue is not with the nightcappers, but with the zerg ballers who continue to zerg even when it's clear that they outnumber the opposition 10 to 1. The fact that you've pushed the other 2 alliance to their last 2 keeps should tell you just how much opposition you're facing. And yet, most of the time, these zerg groups see 5 enemies taking a resource, and suddenly they're stacking up and letting the barriers fly. I mean, really? Against 5 people? lol.
MountainHound wrote: »felinith66 wrote: »Night capping would not be such a big problem if small groups could actually fight back against the bigger groups (if they know what they're doing). My issue is not with the nightcappers, but with the zerg ballers who continue to zerg even when it's clear that they outnumber the opposition 10 to 1. The fact that you've pushed the other 2 alliance to their last 2 keeps should tell you just how much opposition you're facing. And yet, most of the time, these zerg groups see 5 enemies taking a resource, and suddenly they're stacking up and letting the barriers fly. I mean, really? Against 5 people? lol.
The 3 bars against the 1 bar of the other 2 factions should be a good indication as well.
I took Roe resource yesterday and a group of 15-20 showed up < 1 minute later.
MountainHound wrote: »felinith66 wrote: »Night capping would not be such a big problem if small groups could actually fight back against the bigger groups (if they know what they're doing). My issue is not with the nightcappers, but with the zerg ballers who continue to zerg even when it's clear that they outnumber the opposition 10 to 1. The fact that you've pushed the other 2 alliance to their last 2 keeps should tell you just how much opposition you're facing. And yet, most of the time, these zerg groups see 5 enemies taking a resource, and suddenly they're stacking up and letting the barriers fly. I mean, really? Against 5 people? lol.
The 3 bars against the 1 bar of the other 2 factions should be a good indication as well.
I took Roe resource yesterday and a group of 15-20 showed up < 1 minute later.
felinith66 wrote: »Well, if I was the enemy and I saw u taking a resource, I'd be weary, too about getting bombed by CN out of nowhere, lol.MountainHound wrote: »I took Roe resource yesterday and a group of 15-20 showed up < 1 minute later.felinith66 wrote: »And yet, most of the time, these zerg groups see 5 enemies taking a resource, and suddenly they're stacking up and letting the barriers fly. I mean, really? Against 5 people? lol.
felinith66 wrote: »Well, if I was the enemy and I saw u taking a resource, I'd be weary, too about getting bombed by CN out of nowhere, lol.MountainHound wrote: »I took Roe resource yesterday and a group of 15-20 showed up < 1 minute later.felinith66 wrote: »And yet, most of the time, these zerg groups see 5 enemies taking a resource, and suddenly they're stacking up and letting the barriers fly. I mean, really? Against 5 people? lol.
@MountainHound is known as a CN leader (believed to be the leader of the PuG / group number 7 ;-) so if he's seen, there's the possibility of a full 24 person raid popping out of stealth. Better to be safe than sorry and waste a minute of a few more peoples' time taking the resource than get bombed. There's also the Continuous Attacks buff that can be refreshed for everyone, so if 50 opponents come to the resource, it's very possible that they all want their buff and don't really care about the one opponent there.
I've had the same thing happen to me a lot lately - I've been running mostly solo or 2-4 person groups the past 2 months, and we'll have full raid groups descend upon us when seen somewhere. I generally assume it's because someone says, "Oh my god! I saw Crown! The #CrownZerg must be there! Hey everyone the whole AD population is at Aleswell mine get there now!" It makes me laugh, and if my presence somewhere can pull a full raid group away from an actual fight, then I've probably been more effective for the campaign than if I were fighting as part of a larger group.
bchulettub17_ESO wrote: »It has come to my attention that any DC pug not recognized by the enemy is now a CN member.
bchulettub17_ESO wrote: »It has come to my attention that any DC pug not recognized by the enemy is now a CN member.
Just as any AD pug is a member of the #CrownZerg :-)