che.bonsai wrote: »That sounds good, but we must remember that gankers don't care about only stones, but do it for fun.
The only way to limit PVP (that ridiculous for IC location as it designed as mass PVP-fight-your-way-to-PVE zone) is "flagging" system like at Lineage/WoW etc.
What stops me from MMO part of IC - gankers. But it rather fun when I'm at zerg party myself and SteamRoll all other players
Helgi_Skotina wrote: »For me it is not easy in any case - im trying ti kill players, not dumb mobs. Im earning my fun, and i will kill players even if i get 0 AP, 0 XP and 0 TV for it.
OK, any suggestions what a PvP player can risk when ganking?
How about a fractional reserve system so that when you kill someone they can drop up to 120% of your stones, or 80% of theirs (whichever is lower)?
The thing is... Most of the time Farmers tend to be in groups of 5+. Gankers like myself are almost always alone or in pairs. So off the bat we are up agaisnt unfavourable odds. So if I gank and suicide I don't earn any stones either cos I take let's say 1000 stones from one guy and I lose 800 by dying to his friends. And that's not counting the 15 minutes I spent looking for you while sneaking around in enemy territory. If I get killed by one of your friends after taking said stones I could have spent that 20 minutes just farming and made a lot more. So it's not all that easy to gank unless of course u find someone farming alone and you get the jump on them. If you're alone farming you are either very good at defending yourself, or you're food. It is a war zone. No reason to go about Rambo-ing all alone unless of course you are Rambo. 80% losses apply to both ganker and ganked. Farm with a couple of competent friends and problem solved. No point in ganking with huge numbers cos we don't earn much for our time anyway.
TLDR: ganking isn't as easy as u think it is. Non-gankers should try it. Like really almost 90% of the time your up against odds of 1:3 with the rare exceptions of Super confident people farming all alone in a damned war zone and bear in mind some of them might be experienced pvpers.
AFrostWolf wrote: »The thing is... Most of the time Farmers tend to be in groups of 5+. Gankers like myself are almost always alone or in pairs. So off the bat we are up agaisnt unfavourable odds. So if I gank and suicide I don't earn any stones either cos I take let's say 1000 stones from one guy and I lose 800 by dying to his friends. And that's not counting the 15 minutes I spent looking for you while sneaking around in enemy territory. If I get killed by one of your friends after taking said stones I could have spent that 20 minutes just farming and made a lot more. So it's not all that easy to gank unless of course u find someone farming alone and you get the jump on them. If you're alone farming you are either very good at defending yourself, or you're food. It is a war zone. No reason to go about Rambo-ing all alone unless of course you are Rambo. 80% losses apply to both ganker and ganked. Farm with a couple of competent friends and problem solved. No point in ganking with huge numbers cos we don't earn much for our time anyway.
TLDR: ganking isn't as easy as u think it is. Non-gankers should try it. Like really almost 90% of the time your up against odds of 1:3 with the rare exceptions of Super confident people farming all alone in a damned war zone and bear in mind some of them might be experienced pvpers.
Going to have to disagree with you on this. It's not hard to gank. All you have to do is take ZERO stones with you. Take a ladder and go into enemy territory and kill them. If it doesn't work out and you die then no harm no foul. There is no penalty for PvP deaths. If you kill someone and don't get away, then as hard core PVPERS like to throw around "git gud". If you manage to kill someone take there stuff an escape then congratz you win.
Now let's talk about population, which is irrelevant. It doesn't matter what size group people run. You can Gank in any size group you want, Solo/Duo/Trio/Zerg. The outcome is the same. You have ZERO stones of your own being put on the line. You get rewarded for nothing and that is unfair at it's core.
You can also farm in any size group as well. Solo/Duo/Trio/Zerg. You are also penalized with reduced rewards that are split between group members. The only risk you take as a ganker is in how difficult the fight is, which is a tactical problem not one of fairness.
You're trying to make it seem like it's hard to move around the map. It's actually very stupidly easy. The ladder system and the respawn system. The ladder system lets you get around the map stupid fast. It's so easy to get into the "Home" area of an enemy's base by using the ladders and sewer grates. Above ground, you can harass others by spawning again and again and again till you win or they get annoyed and leave.
Everything you mention is tactical and not about fairness, which this topic is about. How you use your time as a ganker is a personal choice much like that of a farmer. The change doesn't stop ganking from happening. It stops trolling and griefing. We already know that ganking is a tactical and valid strategy from Cyrodiil. Imperial City ganking is different however. It's much more tactical because there is actually risk and reward involved. A farmer makes the choice to risk the stones being carried on them every second that they aren't inside a non PvP safe area. How many of their own stones does a ganker risk? (Hint: ZERO). I absolutely believe that ganking should be rewarding which is why I'm not trying to get the 80% penalty removed. Let me remind you that 80% of 0 is still 0. If you're a ganker with nothing on you, you shouldn't expect to be rewarded. You still get the kill and the AP as per normal, but you shouldn't get anything else unless you risk something of equal value.