I like the theory but the fact is this will take a lot more than this to save IC. Right now the city is dead, no one does the quests and its 95% PvEers in the sewers getting stones and looping the same areas, and 5% of gankers trying to kill the guys getting stones.
Make IC a VET 16 zone like Orscinium for PvEers get more people in, make the main quest PvE - tone down the quest to make it soloable and the majority of mobs and leave the world bosses the same for groups.
Improve Cyrodil for PvPers fight over towns and other areas and explain the core PvP.
AFrostWolf wrote: »Well not many gankers stick around to give you a chance to get your stuff back. Especially after they get a nice haul while risking nothing in the process.
AFrostWolf wrote: »Well not many gankers stick around to give you a chance to get your stuff back. Especially after they get a nice haul while risking nothing in the process.
What do you mean by "risking nothing in the process". Gid gud son.
Numbers are ok but i personally think ganking is a part of ic. If i am ganking i will almost surely be attacking a group of 3 or more. I shouldnt have to bring 500 stones to have the chance for anything. This system actually makes the risk greater for gankers because if they get 1 kill they are now in bad spot. A variation to your plan i think is an incremental increase in percentage based on your own.Stone count. So if i bring 100 i get maybe 25% of someones stones ,200 stones brings me 35%. My numbers arent thought out here , but this way as a ganker u bring some stones each time and still get a good chance for reward yourself
I love the idea! But... even if they made this change it's probably too late.
I still spend a lot of time down there on my templar to farm, but I get a sense that all the nightblades ganking me aren't doing it for the stones. They're doing it because they are immature a$$hats unwilling to fight like man. But... even if they did fight me like a man, I would still be dead in 3 Surprise Attacks because that damage is out of control. :P
You fail to adress that the reward of having 1k stones is the 3xmultiplier. And also that you can't go back at will to deposit them, so you are forced to carry them.
The thing I do love about IC is that you'll have a solo dummy trying to gank people, which puts a bounty on his head in zone chat. You're going to dump your stones in the bank and go after that guy.
Which to me indicates the true reward of IC - learning teamwork and strategy. That's something an Enforcer system won't put on the table, but the fact that the stone turnover is so high really does make it a bounty facsimile. You collect the bounty, and in turn you become the one with the bounty on your head.
I think a lot of people knock the system because they take every loss personally. But with literally infinite earning potential, the trophies and stones come with time. Spend a few levels in there, learn how to function in a group dynamic. I think that alone made IC a worthwhile purchase for me. The only thing I feel I'm 'losing' are daily riding lessons.
BalticBlues wrote: »I like the idea, but it probably is too little too late.
I hate the IC ganking, this is sociopath gameplay by design.
As soon as we can collect V15+ mats in Orisinium, I will never visit the IC again.
AFrostWolf wrote: »The thing I do love about IC is that you'll have a solo dummy trying to gank people, which puts a bounty on his head in zone chat. You're going to dump your stones in the bank and go after that guy.
Which to me indicates the true reward of IC - learning teamwork and strategy. That's something an Enforcer system won't put on the table, but the fact that the stone turnover is so high really does make it a bounty facsimile. You collect the bounty, and in turn you become the one with the bounty on your head.
I think a lot of people knock the system because they take every loss personally. But with literally infinite earning potential, the trophies and stones come with time. Spend a few levels in there, learn how to function in a group dynamic. I think that alone made IC a worthwhile purchase for me. The only thing I feel I'm 'losing' are daily riding lessons.
That's all fine, but If it's a decent solo ganker who has nothing on him to risk. It doesn't matter how many times you kill them. They have a ladder system and instant no risk respawn that they can just keep coming back over and over again till they get you.
DaveMoeDee wrote: »AFrostWolf wrote: »The thing I do love about IC is that you'll have a solo dummy trying to gank people, which puts a bounty on his head in zone chat. You're going to dump your stones in the bank and go after that guy.
Which to me indicates the true reward of IC - learning teamwork and strategy. That's something an Enforcer system won't put on the table, but the fact that the stone turnover is so high really does make it a bounty facsimile. You collect the bounty, and in turn you become the one with the bounty on your head.
I think a lot of people knock the system because they take every loss personally. But with literally infinite earning potential, the trophies and stones come with time. Spend a few levels in there, learn how to function in a group dynamic. I think that alone made IC a worthwhile purchase for me. The only thing I feel I'm 'losing' are daily riding lessons.
That's all fine, but If it's a decent solo ganker who has nothing on him to risk. It doesn't matter how many times you kill them. They have a ladder system and instant no risk respawn that they can just keep coming back over and over again till they get you.
Once they kill you, they have something to risk because they have your stones.