kevlarto_ESO wrote: »Wreaking blow is only overpowered because of animation cancelling if they could adjust or remove animation cancelling it would no longer be overpowered along with a few other skills it would also put an end to feeling like you were hit once and then on your death recap there were five skills in about 1.5 seconds
Yeah that's not how animation canceling works though. How about l2p before stating stuff like this?Sneaky-Snurr wrote: »@blabafat
The question is, why is WB uninterruptible? I have absolutely zero beef with WB's dmg output or its knockback whatsoever. The problem is, all weapon/class abilities with cast and channel time are interruptible but apparently WB is an exception to that. Why the inconsistency @ZOS? I need your reason for this. If WB isn't interruptible, then make ALL abilities with cast and channel time become uninterruptible as well. Keyword of the day: Consistency.
Yes I've done the few things people suggested on dealing with WB and have successfully done so but like @mtwiggz said, it's just a matter of milliseconds until we realise that we're knocked up in the air yet again.
Don't get me wrong, I'm against nerfing any abilities. Period. I just want the reasoning behind the uninterruptible nature of WB and if @ZOS admits it was a mistake and fixed it, then good. If not, make ALL abilities with cast and channel time become uninterruptible. It's a win-win situation no?
Melee abilities are not interruptable anymore. Goes for wb same as for biting jabs.
I mean this in the nicest way possible - you need to shut up.
It's not OP, and it doesn't need nerfing. It does need FIXING, however. I was able to wrecking blow a guy through a wall which resulted in his death.
We were in the sewers and he had gone around the corner. I thought the line of sight was broken, but the WB still landed, knocking him on his ass.
Yeah, it's broken, but it's not over powered in any sense.
LBxFinalDeath wrote: »WB is killing pvp just as much as Crystal Frags is.
I say take them both out and don't play favorites.
vamp_emily wrote: »You know what hurts?
Getting hit by WB followed by a Dragon Leap.
Ouch.
LBxFinalDeath wrote: »WB is killing pvp just as much as Crystal Frags is.
I say take them both out and don't play favorites.
Cyrodiil lag is what's killing pvp, not a frag or WB....
LBxFinalDeath wrote: »WB is killing pvp just as much as Crystal Frags is.
I say take them both out and don't play favorites.
Cyrodiil lag is what's killing pvp, not a frag or WB....
LBxFinalDeath wrote: »WB is killing pvp just as much as Crystal Frags is.
I say take them both out and don't play favorites.
Cyrodiil lag is what's killing pvp, not a frag or WB....
This is exactly what I was getting at with what I said earlier. Every skill in this game has a counter, every single one. Whether or not you can successfully counter a skill is completely up in the air due to server performance.
For instance, just last night I successfully reflected a Meteor, just so happens the Meteor hit both of us? Things like that should never happen. Ever.
Sheezabeast wrote: »If you were swinging a log around would you expect it to hurt as much as if someone flicked you with a stick? No, duh, the log would hurt more. 2H needs WB because it makes sense for a 2H weapon to hit like a 2 handed weapon should!!
1) Yes the CC is broke as heck
2) Stam builds would be gutted without it, namely DK and Sorc.
3) Yes people abuse it and will do so until Zos fixes it.
When the new siege changes comes out and you can hit people with reduced stam, you're probably going to see a reduced number of people using it. If Zos tweaks the CC to where people can't fling people around like rag dolls like Nightmare from Soul Caliber BUT keeps the same burst damage then it will be fine.
Until this Siege change has been implemented and Stam users have to work around it, calm yourselves, listen to the advice about how to avoid it, and let Zos do that they do best ;D *cough* break stuff *cough*
joshdm2001_ESO wrote: »Sheezabeast wrote: »If you were swinging a log around would you expect it to hurt as much as if someone flicked you with a stick? No, duh, the log would hurt more. 2H needs WB because it makes sense for a 2H weapon to hit like a 2 handed weapon should!!
1) Yes the CC is broke as heck
2) Stam builds would be gutted without it, namely DK and Sorc.
3) Yes people abuse it and will do so until Zos fixes it.
When the new siege changes comes out and you can hit people with reduced stam, you're probably going to see a reduced number of people using it. If Zos tweaks the CC to where people can't fling people around like rag dolls like Nightmare from Soul Caliber BUT keeps the same burst damage then it will be fine.
Until this Siege change has been implemented and Stam users have to work around it, calm yourselves, listen to the advice about how to avoid it, and let Zos do that they do best ;D *cough* break stuff *cough*
Yeah because a muscle man carrying around a log can swing it 7 meters and hit someone within 1 second. And while we are at it they have some special power to warp the space time continuum and stop their attack so no one can see the windup. Animation canceling kills this game. Seriously, this skill is op. 7 Meter range, cc, and insane burst damage. Either lower the burst damage lower the range, or kill the cc. with animation canceling and all three traits its way to powerful in its current form.
LBxFinalDeath wrote: »Those can go too @Catblade
People wanna take away good burst dmg skills while keeping theirs, its unfair.
Take them all away.
Focused aim is only a problem though imo when people animation cancel it so you get hit by four at the same time.
LBxFinalDeath wrote: »Those can go too @Catblade
People wanna take away good burst dmg skills while keeping theirs, its unfair.
Take them all away.
Focused aim is only a problem though imo when people animation cancel it so you get hit by four at the same time.
Bolded for truth.
I don't know how players expect stam sorcs to deal damage if you nerf wrecking blow, it is basically the only ability that does enough damage to be effective.