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Nerf WB if not, the game will slowly die. :(

  • Barlthump
    Barlthump
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    Wollust wrote: »
    Wreaking blow is only overpowered because of animation cancelling if they could adjust or remove animation cancelling it would no longer be overpowered along with a few other skills it would also put an end to feeling like you were hit once and then on your death recap there were five skills in about 1.5 seconds

    Yeah that's not how animation canceling works though. How about l2p before stating stuff like this?
    @blabafat
    The question is, why is WB uninterruptible? I have absolutely zero beef with WB's dmg output or its knockback whatsoever. The problem is, all weapon/class abilities with cast and channel time are interruptible but apparently WB is an exception to that. Why the inconsistency @ZOS? I need your reason for this. If WB isn't interruptible, then make ALL abilities with cast and channel time become uninterruptible as well. Keyword of the day: Consistency.

    Yes I've done the few things people suggested on dealing with WB and have successfully done so but like @mtwiggz said, it's just a matter of milliseconds until we realise that we're knocked up in the air yet again.

    Don't get me wrong, I'm against nerfing any abilities. Period. I just want the reasoning behind the uninterruptible nature of WB and if @ZOS admits it was a mistake and fixed it, then good. If not, make ALL abilities with cast and channel time become uninterruptible. It's a win-win situation no?

    Melee abilities are not interruptable anymore. Goes for wb same as for biting jabs.

    Does that mean I can get a morph on wrecking blow which makes it insta casthe like frags? The whole reasons it's not interruptible is cause they have to be in your face to use it?
  • Greiver
    Greiver
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    Alucardo wrote: »
    I mean this in the nicest way possible - you need to shut up.

    It's not OP, and it doesn't need nerfing. It does need FIXING, however. I was able to wrecking blow a guy through a wall which resulted in his death.
    We were in the sewers and he had gone around the corner. I thought the line of sight was broken, but the WB still landed, knocking him on his ass.
    Yeah, it's broken, but it's not over powered in any sense.

    It's Op because it's broken.....
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  • Greiver
    Greiver
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    WB is killing pvp just as much as Crystal Frags is.

    I say take them both out and don't play favorites.

    Cyrodiil lag is what's killing pvp, not a frag or WB....
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  • revonine
    revonine
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    vamp_emily wrote: »
    You know what hurts?

    Getting hit by WB followed by a Dragon Leap.

    Ouch.

    It would want to. Leap is the best ultimate in the game. The only physical damage ultimate. 16K tooltip on my stamDK at vet 1 right now lmao.
  • dimensional
    dimensional
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    It's definitely not broken. L2P people.
  • mtwiggz
    mtwiggz
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    Greiver wrote: »
    WB is killing pvp just as much as Crystal Frags is.

    I say take them both out and don't play favorites.

    Cyrodiil lag is what's killing pvp, not a frag or WB....

    This is exactly what I was getting at with what I said earlier. Every skill in this game has a counter, every single one. Whether or not you can successfully counter a skill is completely up in the air due to server performance.

    For instance, just last night I successfully reflected a Meteor, just so happens the Meteor hit both of us? Things like that should never happen. Ever.
  • Molag_Crow
    Molag_Crow
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    Greiver wrote: »
    WB is killing pvp just as much as Crystal Frags is.

    I say take them both out and don't play favorites.

    Cyrodiil lag is what's killing pvp, not a frag or WB....

    True, but... WB is immune to lag.

    If I jab/sweep, I'm relying on following my target with that channeled attack, so if we're lagging, I have a big chance to miss most of the hits.

    With WB, you cast it at someone and it doesn't matter who is lagging, the WB is going to hit no matter what, unless the target somehow manages to continuously walk through it at the right time, while lagging.
    Edited by Molag_Crow on December 25, 2015 6:04PM
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  • revonine
    revonine
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    mtwiggz wrote: »
    Greiver wrote: »
    WB is killing pvp just as much as Crystal Frags is.

    I say take them both out and don't play favorites.

    Cyrodiil lag is what's killing pvp, not a frag or WB....

    This is exactly what I was getting at with what I said earlier. Every skill in this game has a counter, every single one. Whether or not you can successfully counter a skill is completely up in the air due to server performance.

    For instance, just last night I successfully reflected a Meteor, just so happens the Meteor hit both of us? Things like that should never happen. Ever.

    In my limited time as a DK there's definitely something going on with Reflective Scales. With scales already up I've been hit with flame reach and frags galore. Also like you, well for me at least the meteor reflect animation plays but I get smacked with it anyway? WHO KNOWS what else isn't getting reflected when it should.
  • Aimora
    Aimora
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    This seems a little over dramatic that one skill will cause the demise of a game O.o
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  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    You know you can stun someone while they are winding up with wrecking blow. That will interrupt it.

    People talk like it gives you freaking CC immunity while casting it.
  • LegacyDM
    LegacyDM
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    If you were swinging a log around would you expect it to hurt as much as if someone flicked you with a stick? No, duh, the log would hurt more. 2H needs WB because it makes sense for a 2H weapon to hit like a 2 handed weapon should!!

    1) Yes the CC is broke as heck

    2) Stam builds would be gutted without it, namely DK and Sorc.

    3) Yes people abuse it and will do so until Zos fixes it.

    When the new siege changes comes out and you can hit people with reduced stam, you're probably going to see a reduced number of people using it. If Zos tweaks the CC to where people can't fling people around like rag dolls like Nightmare from Soul Caliber BUT keeps the same burst damage then it will be fine.

    Until this Siege change has been implemented and Stam users have to work around it, calm yourselves, listen to the advice about how to avoid it, and let Zos do that they do best ;D *cough* break stuff *cough*

    sc-nightmare1.jpg

    Yeah because a muscle man carrying around a log can swing it 7 meters and hit someone within 1 second. And while we are at it they have some special power to warp the space time continuum and stop their attack so no one can see the windup. Animation canceling kills this game. Seriously, this skill is op. 7 Meter range, cc, and insane burst damage. Either lower the burst damage lower the range, or kill the cc. with animation canceling and all three traits its way to powerful in its current form.
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  • Artjuh90
    Artjuh90
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    If you were swinging a log around would you expect it to hurt as much as if someone flicked you with a stick? No, duh, the log would hurt more. 2H needs WB because it makes sense for a 2H weapon to hit like a 2 handed weapon should!!

    1) Yes the CC is broke as heck

    2) Stam builds would be gutted without it, namely DK and Sorc.

    3) Yes people abuse it and will do so until Zos fixes it.

    When the new siege changes comes out and you can hit people with reduced stam, you're probably going to see a reduced number of people using it. If Zos tweaks the CC to where people can't fling people around like rag dolls like Nightmare from Soul Caliber BUT keeps the same burst damage then it will be fine.

    Until this Siege change has been implemented and Stam users have to work around it, calm yourselves, listen to the advice about how to avoid it, and let Zos do that they do best ;D *cough* break stuff *cough*

    sc-nightmare1.jpg

    Yeah because a muscle man carrying around a log can swing it 7 meters and hit someone within 1 second. And while we are at it they have some special power to warp the space time continuum and stop their attack so no one can see the windup. Animation canceling kills this game. Seriously, this skill is op. 7 Meter range, cc, and insane burst damage. Either lower the burst damage lower the range, or kill the cc. with animation canceling and all three traits its way to powerful in its current form.

    dear sorcerer will you do the same with crystal frags?
  • Cathexis
    Cathexis
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    Those can go too @Catblade

    People wanna take away good burst dmg skills while keeping theirs, its unfair.

    Take them all away.

    Focused aim is only a problem though imo when people animation cancel it so you get hit by four at the same time.

    Bolded for truth.

    I don't know how players expect stam sorcs to deal damage if you nerf wrecking blow, it is basically the only ability that does enough damage to be effective.
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  • tist
    tist
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    As a new stam DK I'm starting to see why people spam WB. There is honestly no alternative if you want to use a 2h. What do you suggest, kill people with dots? That will work well against shields and dark cloak. Devs need to rework this skill or add more options for sorc/dk especially.
  • Korah_Eaglecry
    Korah_Eaglecry
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    Cathexis wrote: »
    Those can go too @Catblade

    People wanna take away good burst dmg skills while keeping theirs, its unfair.

    Take them all away.

    Focused aim is only a problem though imo when people animation cancel it so you get hit by four at the same time.

    Bolded for truth.

    I don't know how players expect stam sorcs to deal damage if you nerf wrecking blow, it is basically the only ability that does enough damage to be effective.

    But but but if youre doing more damage than them it HAS to be the ability thats broken and not their poorly put together build, their failure to understand the abilities mechanics on their tray or gear that doesnt match their playstyle.

    I have a friend that runs a Templar that she tries to do DPS/Heal with. She doesnt know how to manage her resources so shes constantly out of Magicka at the worst times, she doesnt understand why heavy armor is hindering her build as a Magicka based player, she feels strongly that she should rely on specific abilities without weaving in light and heavy attacks because they make all sorts of big pretty light shows, shes confused as to why someone running a specific DPS only build does much more DPS than her, or why certain abilities are better suited for certain situations and not others. At the end of the day, she would rather blame everything BUT herself for her experience in the game.
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