
vamp_emily wrote: »You know what hurts?
Getting hit by WB followed by a Dragon Leap.
Ouch.
Wreuntzylla wrote: »Just leave the game, you won't be missed.
"loads of player will leave if wrecking blow is not nerfed" what a pile of bullcrap. Players leave because PvP is in a horrible state performance wise. Not because of one cheesy skill.
The constant cry for nerfs is what has ruined classes and many skills. It's time to stop the nerf crap and start buffing stuff again.
Can someone PLEASE TELL ME what the difference between nerfing your stuff and buffing the other guy's stuff is?
Does it make you feel better if the guy wrecking you is doing it because of a buff instead of a nerf???
Buffing the other guys stuff doesn't make my stuff worse. And buffing things leads to more viable options instead of less.
Wreuntzylla wrote: »Wreuntzylla wrote: »Just leave the game, you won't be missed.
"loads of player will leave if wrecking blow is not nerfed" what a pile of bullcrap. Players leave because PvP is in a horrible state performance wise. Not because of one cheesy skill.
The constant cry for nerfs is what has ruined classes and many skills. It's time to stop the nerf crap and start buffing stuff again.
Can someone PLEASE TELL ME what the difference between nerfing your stuff and buffing the other guy's stuff is?
Does it make you feel better if the guy wrecking you is doing it because of a buff instead of a nerf???
Buffing the other guys stuff doesn't make my stuff worse. And buffing things leads to more viable options instead of less.
What??? Buffing the other guy absolutely makes your stuff worse. And buffing does not lead to more viable options.
X class has super cannon that one shots people. Devs buff Y class to have reflect. Your stuff is now useless and you have much fewer options in dealing damage.
You can spin it any way you want, but nerfing is the same as buffing. The only difference is that you might only have to nerf one class, whereas you might have to buff 3 classes...
vamp_emily wrote: »You know what hurts?
Getting hit by WB followed by a Dragon Leap.
Ouch.
catalyst10e wrote: »I was in cyrodiil last night, both above ground in az star, and in the sewers in SoC, I encountered maybe 5 people really just spamming WB, it's not that big of an issue. when it happens, yeah its annoying, but every class has means to counter it. Theres plenty of other things that need to be looked at before WB.
I say keep WB, but if it gets to empower itself, and Dark flare empowers itself, Crystal frag should proc itself. and then give a similar buff to steel tornado, and buff the magicka DK cuz they just need an all around overhaul. Stop with the nerf, and lets see some buff!!
Mojomonkeyman wrote: »Helgi_Skotina wrote: »If WB will be nerfrd - another damaginh skill will be spammed instead. There is no reason to have 2 damaging skills on a bar.
Its funny to observe what kind of players vouch for wb. Thing is, there is no other skill offering that much benefits atm for such a low risk. That`s why 90% of stam people are using it.
That alone should be reason enough for anyone genuinely interested in balance and engaging gameplay to reconsider her/his stance on a skill that makes or breaks an entire playstyle (stamina).
There is alternatives already, but those take around additonal (!) 4 clicks more a second to execute, which is, on paper and in real world far more difficult to execute in a flawless manner during the entirety of a fight. Of course, (i would like to be mean here, but i won`t) "players" will choose the most easy route. Shouldn`t we BALANCE options also in difficulty of execution vs difficulty of executing a counter? I know, thats some heavy stuff for some of you, but something doesn`t have to be op to not be balanced.
WB was fantastic & skillful to use - when it was bashable.
No its just cheesy and too good for its cost & risk. No matter how well one is able to handle it on both sides.
Love.
kevlarto_ESO wrote: »Wreaking blow is only overpowered because of animation cancelling if they could adjust or remove animation cancelling it would no longer be overpowered along with a few other skills it would also put an end to feeling like you were hit once and then on your death recap there were five skills in about 1.5 seconds
Mojomonkeyman wrote: »Helgi_Skotina wrote: »If WB will be nerfrd - another damaginh skill will be spammed instead. There is no reason to have 2 damaging skills on a bar.
Its funny to observe what kind of players vouch for wb. Thing is, there is no other skill offering that much benefits atm for such a low risk. That`s why 90% of stam people are using it.
That alone should be reason enough for anyone genuinely interested in balance and engaging gameplay to reconsider her/his stance on a skill that makes or breaks an entire playstyle (stamina).
There is alternatives already, but those take around additonal (!) 4 clicks more a second to execute, which is, on paper and in real world far more difficult to execute in a flawless manner during the entirety of a fight. Of course, (i would like to be mean here, but i won`t) "players" will choose the most easy route. Shouldn`t we BALANCE options also in difficulty of execution vs difficulty of executing a counter? I know, thats some heavy stuff for some of you, but something doesn`t have to be op to not be balanced.
WB was fantastic & skillful to use - when it was bashable.
No its just cheesy and too good for its cost & risk. No matter how well one is able to handle it on both sides.
Love.
kevlarto_ESO wrote: »Wreaking blow is only overpowered because of animation cancelling if they could adjust or remove animation cancelling it would no longer be overpowered along with a few other skills it would also put an end to feeling like you were hit once and then on your death recap there were five skills in about 1.5 seconds
Sneaky-Snurr wrote: »@blabafat
The question is, why is WB uninterruptible? I have absolutely zero beef with WB's dmg output or its knockback whatsoever. The problem is, all weapon/class abilities with cast and channel time are interruptible but apparently WB is an exception to that. Why the inconsistency @ZOS? I need your reason for this. If WB isn't interruptible, then make ALL abilities with cast and channel time become uninterruptible as well. Keyword of the day: Consistency.
Yes I've done the few things people suggested on dealing with WB and have successfully done so but like @mtwiggz said, it's just a matter of milliseconds until we realise that we're knocked up in the air yet again.
Don't get me wrong, I'm against nerfing any abilities. Period. I just want the reasoning behind the uninterruptible nature of WB and if @ZOS admits it was a mistake and fixed it, then good. If not, make ALL abilities with cast and channel time become uninterruptible. It's a win-win situation no?
Make WB interruptible. Risk against reward? There is no such thing in this game.
kevlarto_ESO wrote: »Wreaking blow is only overpowered because of animation cancelling if they could adjust or remove animation cancelling it would no longer be overpowered along with a few other skills it would also put an end to feeling like you were hit once and then on your death recap there were five skills in about 1.5 seconds
Yeah that's not how animation canceling works though. How about l2p before stating stuff like this?Sneaky-Snurr wrote: »@blabafat
The question is, why is WB uninterruptible? I have absolutely zero beef with WB's dmg output or its knockback whatsoever. The problem is, all weapon/class abilities with cast and channel time are interruptible but apparently WB is an exception to that. Why the inconsistency @ZOS? I need your reason for this. If WB isn't interruptible, then make ALL abilities with cast and channel time become uninterruptible as well. Keyword of the day: Consistency.
Yes I've done the few things people suggested on dealing with WB and have successfully done so but like @mtwiggz said, it's just a matter of milliseconds until we realise that we're knocked up in the air yet again.
Don't get me wrong, I'm against nerfing any abilities. Period. I just want the reasoning behind the uninterruptible nature of WB and if @ZOS admits it was a mistake and fixed it, then good. If not, make ALL abilities with cast and channel time become uninterruptible. It's a win-win situation no?
Melee abilities are not interruptable anymore. Goes for wb same as for biting jabs.