Mojomonkeyman wrote: »Helgi_Skotina wrote: »If WB will be nerfrd - another damaginh skill will be spammed instead. There is no reason to have 2 damaging skills on a bar.
Its funny to observe what kind of players vouch for wb. Thing is, there is no other skill offering that much benefits atm for such a low risk. That`s why 90% of stam people are using it.
That alone should be reason enough for anyone genuinely interested in balance and engaging gameplay to reconsider her/his stance on a skill that makes or breaks an entire playstyle (stamina).
There is alternatives already, but those take around additonal (!) 4 clicks more a second to execute, which is, on paper and in real world far more difficult to execute in a flawless manner during the entirety of a fight. Of course, (i would like to be mean here, but i won`t) "players" will choose the most easy route. Shouldn`t we BALANCE options also in difficulty of execution vs difficulty of executing a counter? I know, thats some heavy stuff for some of you, but something doesn`t have to be op to not be balanced.
Dragon Night and Sorcerer stamina builds have no class based burst morph.
Nightblades have suprise attack
Templars have jabs
So "nerfing" it will effect two classes heavily. Think pve as well as pvp, so "nerfing" is not the ideal solution.
I find it silly that it deal 20K+ damage inside cyrodiil, where damage is halfed, i think that is the problem. They did remove the interrupt, maybe they should add it back in.
Mojomonkeyman wrote: »Helgi_Skotina wrote: »If WB will be nerfrd - another damaginh skill will be spammed instead. There is no reason to have 2 damaging skills on a bar.
Its funny to observe what kind of players vouch for wb. Thing is, there is no other skill offering that much benefits atm for such a low risk. That`s why 90% of stam people are using it.
That alone should be reason enough for anyone genuinely interested in balance and engaging gameplay to reconsider her/his stance on a skill that makes or breaks an entire playstyle (stamina).
There is alternatives already, but those take around additonal (!) 4 clicks more a second to execute, which is, on paper and in real world far more difficult to execute in a flawless manner during the entirety of a fight. Of course, (i would like to be mean here, but i won`t) "players" will choose the most easy route. Shouldn`t we BALANCE options also in difficulty of execution vs difficulty of executing a counter? I know, thats some heavy stuff for some of you, but something doesn`t have to be op to not be balanced.
How about we apply the same logic to putting up a hardened ward shield and make it require 4 additional clicks.
Difficulty of execution, and all that...
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Helgi_Skotina wrote: »If WB will be nerfrd - another damaginh skill will be spammed instead. There is no reason to have 2 damaging skills on a bar.
Its funny to observe what kind of players vouch for wb. Thing is, there is no other skill offering that much benefits atm for such a low risk. That`s why 90% of stam people are using it.
That alone should be reason enough for anyone genuinely interested in balance and engaging gameplay to reconsider her/his stance on a skill that makes or breaks an entire playstyle (stamina).
There is alternatives already, but those take around additonal (!) 4 clicks more a second to execute, which is, on paper and in real world far more difficult to execute in a flawless manner during the entirety of a fight. Of course, (i would like to be mean here, but i won`t) "players" will choose the most easy route. Shouldn`t we BALANCE options also in difficulty of execution vs difficulty of executing a counter? I know, thats some heavy stuff for some of you, but something doesn`t have to be op to not be balanced.
How about we apply the same logic to putting up a hardened ward shield and make it require 4 additional clicks.
Difficulty of execution, and all that...
I know, in your biased view of the world you think that was a very clever killer argument.
Thing is, I wholeheartedly agree, being a sorcerer. Look, there`s still some persons around who are genuinely interested in balance, because they actually had the pleasure to play more balanced games and know its much more fun to play a well balanced pvp game.
Love.
Mojomonkeyman wrote: »
Mojomonkeyman wrote: »
I only implied that asking for complicated attack sequence when the defense is rather uncomplicated isn't my idea of balance.
Nerf dragonknights while your at it in the right hands dragonknights are op and almost impossible to kill 1 vs 1

CrowsDescend wrote: »PainfulFAFA wrote: »ZOS needs to balance out the stamina builds that have no other viable burst DPS other than WB.
DKs and Sorcs have absolutely nothing in their class abilities that is a stamina morph for DPS.
I challenge all you QQ'ers (mostly console players) to play a stamina DK or stamina Sorc. Go ahead.
Take a close look the next time you get rekt by WB. They are either a DK or a Sorc.
Theres absolutely no reason for a NB/Templar to be using WB when they have BETTER CLASS DPS.
I did, Apollo Creed. I stopped playing him because I realized this, don't worry - I know why people resort to WB. I have nothing against WB users, but WB spammers? that's a different story. There's players who actually, effectively use WB in their rotations, and then there's the players who -only- use WB, nothing else.. sometimes they'll use a gap closer with it, but yeah.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »
I only implied that asking for complicated attack sequence when the defense is rather uncomplicated isn't my idea of balance.
So your idea instead is to make everything a one-click process?
Instead of targeting the worst offenders first with an approach that is aiming for longterm balance and skillful gameplay (defensive and offensive maneuver sequences that separate the good from the bad)?
Mojomonkeyman wrote: »Mojomonkeyman wrote: »
I only implied that asking for complicated attack sequence when the defense is rather uncomplicated isn't my idea of balance.
So your idea instead is to make everything a one-click process?
No, my idea is that you cannot expect attacking to be complicated when defending is simple.Instead of targeting the worst offenders first with an approach that is aiming for longterm balance and skillful gameplay (defensive and offensive maneuver sequences that separate the good from the bad)?
I don't see how an one-button attack sequence is any worse offender than one-button healing (bol), one button shielding(ward), or one button dodging(roll).
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »
I only implied that asking for complicated attack sequence when the defense is rather uncomplicated isn't my idea of balance.
So your idea instead is to make everything a one-click process?
No, my idea is that you cannot expect attacking to be complicated when defending is simple.Instead of targeting the worst offenders first with an approach that is aiming for longterm balance and skillful gameplay (defensive and offensive maneuver sequences that separate the good from the bad)?
I don't see how an one-button attack sequence is any worse offender than one-button healing (bol), one button shielding(ward), or one button dodging(roll).
Where did I say it is?
Mojomonkeyman wrote: »Helgi_Skotina wrote: »If WB will be nerfrd - another damaginh skill will be spammed instead. There is no reason to have 2 damaging skills on a bar.
Its funny to observe what kind of players vouch for wb. Thing is, there is no other skill offering that much benefits atm for such a low risk. That`s why 90% of stam people are using it.
That alone should be reason enough for anyone genuinely interested in balance and engaging gameplay to reconsider her/his stance on a skill that makes or breaks an entire playstyle (stamina).
There is alternatives already, but those take around additonal (!) 4 clicks more a second to execute, which is, on paper and in real world far more difficult to execute in a flawless manner during the entirety of a fight. Of course, (i would like to be mean here, but i won`t) "players" will choose the most easy route. Shouldn`t we BALANCE options also in difficulty of execution vs difficulty of executing a counter? I know, thats some heavy stuff for some of you, but something doesn`t have to be op to not be balanced.
WB was fantastic & skillful to use - when it was bashable.
No its just cheesy and too good for its cost & risk. No matter how well one is able to handle it on both sides.
Love.

Yolokin_Swagonborn wrote: »CrowsDescend wrote: »PainfulFAFA wrote: »ZOS needs to balance out the stamina builds that have no other viable burst DPS other than WB.
DKs and Sorcs have absolutely nothing in their class abilities that is a stamina morph for DPS.
I challenge all you QQ'ers (mostly console players) to play a stamina DK or stamina Sorc. Go ahead.
Take a close look the next time you get rekt by WB. They are either a DK or a Sorc.
Theres absolutely no reason for a NB/Templar to be using WB when they have BETTER CLASS DPS.
I did, Apollo Creed. I stopped playing him because I realized this, don't worry - I know why people resort to WB. I have nothing against WB users, but WB spammers? that's a different story. There's players who actually, effectively use WB in their rotations, and then there's the players who -only- use WB, nothing else.. sometimes they'll use a gap closer with it, but yeah.
My rotation goes Crit Rush> Talons>Unstable Flame>WB>WB>Executioner. Does that make me a WB spammer?
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »
I only implied that asking for complicated attack sequence when the defense is rather uncomplicated isn't my idea of balance.
So your idea instead is to make everything a one-click process?
No, my idea is that you cannot expect attacking to be complicated when defending is simple.Instead of targeting the worst offenders first with an approach that is aiming for longterm balance and skillful gameplay (defensive and offensive maneuver sequences that separate the good from the bad)?
I don't see how an one-button attack sequence is any worse offender than one-button healing (bol), one button shielding(ward), or one button dodging(roll).
Where did I say it is?
/points to the title of the thread you are posting in.
So many L2P issues. If you are dieing from a cookie cutter build because you also use a cookie cutter build then please stop the QQ