michaelarryn wrote: »Do you PVE guys realize that with your maxed out PVE gear you'll do ok in cyrodiil. Get a few of you guys together and you can prolly beat of the quest gankers too.
Im sorry, but you are missing a huge, and very fun, part of the game by stubbornly refusing to go to cyrodiil. I say man up, group up, and go to cyrodiil if you want AP.
I PvP however in every game there are both PvE and PvP players. ZoS gave players a preview of their idea a few weeks back that would allow PvP players to gain PvE equipment by only playing in Cyrodil. There already exists an entire grind fest of a skill line for PvP players and now they don't even have to step foot in a dungeon in a month or so. There legitamately are players who have PvP (not just in Cyrodiil but in every game) and will not play it at all. These players should have access to skill trees and content just as easily as PvP players. I'm hearing alot of feedback from PvP players, just wondering if PvE players views' differ from the majority.
I am a pvp and pve player. I don't agree with giving monster helms to venders(fix the rng tho). I don't agree with letting pve guys get AP any other way than pvp. If YOU make a choice to only play pvp or pve then you miss out on the other parts of the game. They will bastardize this game to a laughable level if they cater to everyones special needs.
Good idea @michaelarryn and it appears that most of these polls have been leaning away from reason lately unfortunately. Due to endgame PvE stagnating since months ago, most of the PvErs have moved on to greener pastures.
This leaves behind a bunch of hyprocritical PvPers that will quickly scoff at your legitimate request as they smirk at you from behind they're newly purchased Kena Helm they didn't actually earn. Because the PvErs aren't around anymore it sets the polls out of wack.
vaagventje17eb17_ESO wrote: »no, for the simple reason that cyrodiil is already crowded enough, we dont need every little lowlevel who wants some quick ap, taking up the population cap for people who do wanna help the campaign.
make a cyrodiil map without pvp combat for all the people who want to quest for alliance points, but please dont give people more encouragement to come to cyrodiil and not pvp, its not the place. and specially nerfing for the pvp players since they wil fill up the population cap. and its just sad to see a full population cap, but only 10 players defending your keep, to just give a example, but please no.
Absolutely not. Have been avoiding this discussion but you people won't give it a rest. First of all, I'm totally against any instance of 'scaling down'. Scaling up is fine but never will I be ok with a maxed out character being reduced artificially for the sake of your immersion.
Moving on to the alliance skills, I don't say this lightly: the demands of you carebears are getting out of hand. And I really don't throw that term around loosely as I have great respect for most PvE players. Just not the ones who demand the game be fundamentally changed to cater to them personally. No to passive cyrodiil, no to alliance skills outside cyrodiil. For some reason you guys can't seem to grasp that skills and items are fundamentally different. I have no issue with PvP only items being available through PvE means. But skills are frankly the main reward for PvP. Should PvP and the time invested into it not yield any special rewards? Before someone replies implying that monster sets are the single most important thing one will ever get out of PvE, realize that in theory, people will have had to do hundreds of hours of PvE to have a viable v16 in the first place. 95% of progression is locked behind PvE and that is the main incentive for it, not friggen monster sets. And yet you guys can't stand literally 3 or 4 important skills being locked behind PvP, giving PvP some meaning and value to character progression. Unbelievable. But this brings me to my next and most important point.
It is absolutely in ZOS' interest for their player base to try out and get hooked on every aspect of this game. PvP and PvE both. That's why it is in their interest to have vested and unique incentives in each aspect of the game. What is so hard to understand about this simple concept? For every single person who too is terrified or too stubborn to do a few weeks of PvP to get their vigor, caltrops, and proxy det....there are hundreds who will try PvP for the first time in pursuit of these skills and then get hooked and stay there because PvP is the most fun thing ever. That's why this system shouldn't change, deal with it.
PvP and PvE should both be of substance to the player. Period. To master ESO one should have to master both aspects of the game, and I am firmly against the idea that someone should be able to have a optimized and fully progressed character despite ignoring a core aspect of the game. I'm only gonna say this one time: play how you want to play does NOT mean you should be able to have an optimized character on your terms.
WalkingLegacy wrote: »No.
If you want it, go PvP.
If I want PvE stuff I go do PvE stuff.
I got bored and stopped reading half the replies so sorry if I missed something but I'm just going to reply saying I find it laughable that some of you pvpers think its completly fine for you to be able to buy the monster set yet are so adamant that anyone wanting skills from your precious skill tree have to "earn it" its so completly hypocritical of you,
So I'll just say this if you guys believe people have to "earn" the alliance rank and skills then you should have to earn the monster sets.
If however you were reasonable you would be working towards a solution that benefits ALL, we wll play this game and should all be happy with it, more people playing and happy= more money in the game which means they will keep adding content etc.
I got bored and stopped reading half the replies so sorry if I missed something but I'm just going to reply saying I find it laughable that some of you pvpers think its completly fine for you to be able to buy the monster set yet are so adamant that anyone wanting skills from your precious skill tree have to "earn it" its so completly hypocritical of you,
So I'll just say this if you guys believe people have to "earn" the alliance rank and skills then you should have to earn the monster sets.
If however you were reasonable you would be working towards a solution that benefits ALL, we wll play this game and should all be happy with it, more people playing and happy= more money in the game which means they will keep adding content etc.
ProfessorKittyhawk wrote: »As somebody mentioned we will be able to buy the helms and shoulders with gold too, so the need to get AP for them is diminished. However, it'd be real great to have an alternative way to earn AP outside of PVP to get the Akaviri motifs.
And all these people saying "you want pvp rewards then pvp," same could be said for you. You want PVE rewards, then PVE.
vaagventje17eb17_ESO wrote: »kenpachi480 wrote: »vaagventje17eb17_ESO wrote: »michaelarryn wrote: »vaagventje17eb17_ESO wrote: »no, for the simple reason that cyrodiil is already crowded enough, we dont need every little lowlevel who wants some quick ap, taking up the population cap for people who do wanna help the campaign.
make a cyrodiil map without pvp combat for all the people who want to quest for alliance points, but please dont give people more encouragement to come to cyrodiil and not pvp, its not the place. and specially nerfing for the pvp players since they wil fill up the population cap. and its just sad to see a full population cap, but only 10 players defending your keep, to just give a example, but please no.
It wouldn't be in Cyrodiil, it would be in the five alliance zones of your faction. The whole point is giving zones more playability.
wel would be better, but still gonna have to disagree, the game is easy enough as it is, and people need stuff from the aliance rank skill tree, so they have to pvp, if the pvp players want gear or items, or master staffs or vmsa loot, they have to pve, this is the trade off we got. you idea has a point, but you need a solution to do it the other way around to to make it fair.
toss up a idea on how to help the pvp players in the same way with pve gear and stuff. then lets get the ball rolling
bro,. you either not reading OP, or your comprehension skill is lacking (sorry for the insult
he said that pvp players can soon buy with the new changes PVE gear with their AP,. this is for the people who only play PVE not fair, so he proposes AP quest in PVE ZONES,. got it
iam reading ap, and please dont call me bro. not all gear will be buyable, and not all stuff will either, so just becasue we can buy it with our ap, doesnt help for all the other stuff, the pvp players are not getting, for the players who only play pvp there is alot more not fair that iam not even gonna list here, iam trying to say, even the playing field first, instead of bringing 1 solution, bring a solution that solves it for both parties completly, soe more detail a more tought true idea for both sides, becasue we all know that a 1 sides statement wont get you anywhere on this forum, you need a all around idea, to get the attention of the developers, and iam trying to get him to thik it true, you are missing my point, think this better true, and then lets get it to some developers. but a idea as simple as this, wil just get moved down in to the forum and lost forever like this idea has gone over and over before over the past 2 years. so just this ones, add to it. this aint the first time we heard this idea. but i do hope it wil be the last and somethign wil come out of it.