vaagventje17eb17_ESO wrote: »no, for the simple reason that cyrodiil is already crowded enough, we dont need every little lowlevel who wants some quick ap, taking up the population cap for people who do wanna help the campaign.
make a cyrodiil map without pvp combat for all the people who want to quest for alliance points, but please dont give people more encouragement to come to cyrodiil and not pvp, its not the place. and specially nerfing for the pvp players since they wil fill up the population cap. and its just sad to see a full population cap, but only 10 players defending your keep, to just give a example, but please no.
michaelarryn wrote: »vaagventje17eb17_ESO wrote: »no, for the simple reason that cyrodiil is already crowded enough, we dont need every little lowlevel who wants some quick ap, taking up the population cap for people who do wanna help the campaign.
make a cyrodiil map without pvp combat for all the people who want to quest for alliance points, but please dont give people more encouragement to come to cyrodiil and not pvp, its not the place. and specially nerfing for the pvp players since they wil fill up the population cap. and its just sad to see a full population cap, but only 10 players defending your keep, to just give a example, but please no.
It wouldn't be in Cyrodiil, it would be in the five alliance zones of your faction. The whole point is giving zones more playability.
vaagventje17eb17_ESO wrote: »michaelarryn wrote: »vaagventje17eb17_ESO wrote: »no, for the simple reason that cyrodiil is already crowded enough, we dont need every little lowlevel who wants some quick ap, taking up the population cap for people who do wanna help the campaign.
make a cyrodiil map without pvp combat for all the people who want to quest for alliance points, but please dont give people more encouragement to come to cyrodiil and not pvp, its not the place. and specially nerfing for the pvp players since they wil fill up the population cap. and its just sad to see a full population cap, but only 10 players defending your keep, to just give a example, but please no.
It wouldn't be in Cyrodiil, it would be in the five alliance zones of your faction. The whole point is giving zones more playability.
wel would be better, but still gonna have to disagree, the game is easy enough as it is, and people need stuff from the aliance rank skill tree, so they have to pvp, if the pvp players want gear or items, or master staffs or vmsa loot, they have to pve, this is the trade off we got. you idea has a point, but you need a solution to do it the other way around to to make it fair.
toss up a idea on how to help the pvp players in the same way with pve gear and stuff. then lets get the ball rolling
kenpachi480 wrote: »vaagventje17eb17_ESO wrote: »michaelarryn wrote: »vaagventje17eb17_ESO wrote: »no, for the simple reason that cyrodiil is already crowded enough, we dont need every little lowlevel who wants some quick ap, taking up the population cap for people who do wanna help the campaign.
make a cyrodiil map without pvp combat for all the people who want to quest for alliance points, but please dont give people more encouragement to come to cyrodiil and not pvp, its not the place. and specially nerfing for the pvp players since they wil fill up the population cap. and its just sad to see a full population cap, but only 10 players defending your keep, to just give a example, but please no.
It wouldn't be in Cyrodiil, it would be in the five alliance zones of your faction. The whole point is giving zones more playability.
wel would be better, but still gonna have to disagree, the game is easy enough as it is, and people need stuff from the aliance rank skill tree, so they have to pvp, if the pvp players want gear or items, or master staffs or vmsa loot, they have to pve, this is the trade off we got. you idea has a point, but you need a solution to do it the other way around to to make it fair.
toss up a idea on how to help the pvp players in the same way with pve gear and stuff. then lets get the ball rolling
bro,. you either not reading OP, or your comprehension skill is lacking (sorry for the insult
he said that pvp players can soon buy with the new changes PVE gear with their AP,. this is for the people who only play PVE not fair, so he proposes AP quest in PVE ZONES,. got it
Do you PVE guys realize that with your maxed out PVE gear you'll do ok in cyrodiil. Get a few of you guys together and you can prolly beat of the quest gankers too.
Im sorry, but you are missing a huge, and very fun, part of the game by stubbornly refusing to go to cyrodiil. I say man up, group up, and go to cyrodiil if you want AP.
michaelarryn wrote: »Do you PVE guys realize that with your maxed out PVE gear you'll do ok in cyrodiil. Get a few of you guys together and you can prolly beat of the quest gankers too.
Im sorry, but you are missing a huge, and very fun, part of the game by stubbornly refusing to go to cyrodiil. I say man up, group up, and go to cyrodiil if you want AP.
I PvP however in every game there are both PvE and PvP players. ZoS gave players a preview of their idea a few weeks back that would allow PvP players to gain PvE equipment by only playing in Cyrodil. There already exists an entire grind fest of a skill line for PvP players and now they don't even have to step foot in a dungeon in a month or so. There legitamately are players who have PvP (not just in Cyrodiil but in every game) and will not play it at all. These players should have access to skill trees and content just as easily as PvP players. I'm hearing alot of feedback from PvP players, just wondering if PvE players views' differ from the majority.
michaelarryn wrote: »Do you PVE guys realize that with your maxed out PVE gear you'll do ok in cyrodiil. Get a few of you guys together and you can prolly beat of the quest gankers too.
Im sorry, but you are missing a huge, and very fun, part of the game by stubbornly refusing to go to cyrodiil. I say man up, group up, and go to cyrodiil if you want AP.
I PvP however in every game there are both PvE and PvP players. ZoS gave players a preview of their idea a few weeks back that would allow PvP players to gain PvE equipment by only playing in Cyrodil. There already exists an entire grind fest of a skill line for PvP players and now they don't even have to step foot in a dungeon in a month or so. There legitamately are players who have PvP (not just in Cyrodiil but in every game) and will not play it at all. These players should have access to skill trees and content just as easily as PvP players. I'm hearing alot of feedback from PvP players, just wondering if PvE players views' differ from the majority.
They will bastardize this game to a laughable level if they cater to everyones special needs.
michaelarryn wrote: »Do you PVE guys realize that with your maxed out PVE gear you'll do ok in cyrodiil. Get a few of you guys together and you can prolly beat of the quest gankers too.
Im sorry, but you are missing a huge, and very fun, part of the game by stubbornly refusing to go to cyrodiil. I say man up, group up, and go to cyrodiil if you want AP.
I PvP however in every game there are both PvE and PvP players. ZoS gave players a preview of their idea a few weeks back that would allow PvP players to gain PvE equipment by only playing in Cyrodil. There already exists an entire grind fest of a skill line for PvP players and now they don't even have to step foot in a dungeon in a month or so. There legitamately are players who have PvP (not just in Cyrodiil but in every game) and will not play it at all. These players should have access to skill trees and content just as easily as PvP players. I'm hearing alot of feedback from PvP players, just wondering if PvE players views' differ from the majority.
They will bastardize this game to a laughable level if they cater to everyones special needs.
Plenty of that has already happened :'(
I think there is currently a large imbalance between the effort it takes PvE players to get alliance skills and PvP players to get Undaunted skills; an imbalance that should be addressed as long as major skills like the only effective stamina based heal are locked behind PvP. I got Undaunted 9 after doing about 25-30 dungeons. That many hours in PvP and I barely have Warhorn.
But I don't think this kind of daily in a PvE zone is the answer. We do have dailies that offer AP: scouting missions in Cyrodil. They pay crap for AP but they are fairly safe if you skirt any current battlezones.
Maybe the real solution is just to move Vigor into another skill tree. None of the other PvP skill are particularly important in PvE.
Adding a vendor that sells monster helms is not a good solution to begin with. The appropriate course of action, in my opinion of course, would simply be to change the gear from Bind on Pickup to either Bind on Group or Bind on Equip.
The drop rates aren't horrible. They are still a little low, sure, but with a Bind on Group feature, you will find far fewer complaints from people who don't want to spend that much time in PvE. It would only take one individual in the party of four to get that piece of gear, effectively lessening the grind to 1/4 of what it is currently.
If, in contrast, items in IC, WGT, Wrothgar, etc. become Bind on Equip, not only do you enable PvP-exclusive players the opportunity to purchase said gear without having to do content which they prefer not to do, but you also solve another current issue in ESO, which is the lack of gold-making opportunities in PvE content. Currently, there are a very limited number of avenues that a PvE-exclusive player can utilize to earn gold, being primarily through materials, tempers, and motifs (some of which are incredibly easy to obtain, and others so difficult they might as well be impossible). In contrast, as a PvP-exclusive player, all you have to do is play the game as usual, buy an Akaviri motif, and Cha-Ching! Have a couple hundred thousand gold.
Alliance points are useless for someone who never steps foot into Cyrodiil. Adding AP to the beginner zones will not accomplish anything, or resolve the issue in question. I understand the logic behind the idea, and it's not inherently a bad idea. It just does not resolve the issue effectively or efficiently.
vaagventje17eb17_ESO wrote: »no, for the simple reason that cyrodiil is already crowded enough, we dont need every little lowlevel who wants some quick ap, taking up the population cap for people who do wanna help the campaign.
make a cyrodiil map without pvp combat for all the people who want to quest for alliance points, but please dont give people more encouragement to come to cyrodiil and not pvp, its not the place. and specially nerfing for the pvp players since they wil fill up the population cap. and its just sad to see a full population cap, but only 10 players defending your keep, to just give a example, but please no.